Commodore 64 Classic ‘Saboteur!’ Coming To Nintendo Switch This Week

Talk about a blast from the past — a long lost Commodore 64 classic is making its way to the Nintendo Switch for a great, low price. And with a few remastered features, no less.

Saboteur! originally released for the fan favorite system way back in 1985, bringing the kind of ninja action that you just don’t see in games anymore. But now you will again, as the game is set to debut on the Switch for just $8 with this Thursday’s forthcoming update.

The game has been remastered by its original creator, Clive Townsend, but as you can see from the trailer above, it retains its old-school goodness as you clean house with your badass ninja.

“Now after 33 years, SimFabric, in collaboration with Clive Townsend prepared (a) special remastered version of Saboteur! for Nintendo Switch. In the game you'll experience original mission from (the) 1985 version. Additionally the story will continue with new levels and enemies. Now you'll be able to know more about Saboteur and his dark and secret story,” the developer announced on its page, in loose translation.

As for the special features you can expect from the game, here’s the breakdown:

Original mission from 1985 in two versions ZX Spectrum and Commodore 64
New levels
New enemies
New story
New soundtrack and music
Over 10 hours of gameplay
5 times bigger than original version
9 retro consoles graphic modes
8 language versions
22 special achievements
Secrets and easter eggs to reveal

The official product page for Saboteur! can be found here, jam-packed with old-school action. It’s certainly something for Commodore fans to get excited about, as if the just released stand-alone plug and play system wasn’t enough.

Check out the trailer above and get into a retro frame of mind. NINJA!

Saboteur! releases on November 9, and, again, goes for just $8.00. If you're looking for more ninja excitement for the Nintendo Switch, make sure you check out The Messenger from Devolver Digital as well. It's pretty awesome, as you can find out in our full review.

Now then…how about some Ninja Gaiden love for Switch, Nintendo? We certainly could use more of it aside from NIntendo Switch Online…

‘Minecraft' Releases New Version 3 Textures

Minecraft’s newest textures are now available for some players with Version 3 released for Java platforms before coming soon to the Bedrock version of the game.

Mojang’s Tom Stone announced the release of textures Version 3 in a post on the Minecraft site that encouraged Java players to try out the new looks for the Minecraft world’s many blocks. The third downloadable pack of new textures comes 10 months after the second one released in January, Stone said, and as of November 3rd, the latest official texture pack from the Minecraft team is now available for Java players.

“Minecraft: Java Edition players can try Version Three today!” Stone said about the release. “This pack will also be coming to all versions of Minecraft that have the Minecraft Marketplace very soon as a free download and we'll update this story as soon as it's available.”

The tweet below from the official Minecraft account showed off some comparison images with the previous texture packs on the left and Version 3 shown to the right. For Java players who want to experience the new textures for themselves, Mojang provided a step-by-step list of instructions for copying the new files over to their game to replace the textures.

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We spoke to @JasperBoerstra about the new Minecraft Textures! Java players can download Version 3 of the texture pack from http://Minecraft.net today, and it's coming VERY SOON to bedrock!https://minecraft.net/article/try-new-minecraft-textures …

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Players should start getting used to the new textures when possible because what’s found in Version 3 will eventually become the default textures. Stone asked Minecraft texture artist Jasper Boerstra what would happen to the old textures with the artist responding to say they’d be replaced before long, but not before more changes are potentially made.

“These new textures will eventually replace them all and become the default textures of Minecraft,” Boerstra said about the texture changes. “They're not yet final though, and still in development, that's why I'm taking in all the community feedback first. The original textures will be available for free later. This might be directly in the game or somewhere else. We haven't decided yet.”

Boerstra mentioned the main feedback he’d received was that blocks and other things looked blurry due to the use of anti-aliasing and Minecraft’s inherent low-resolution nature, so he cut back on the use of the art technique to give everything a crisper look.

Minecraft’s Version 3 textures are now available for Java players with the full releases for all platforms coming later.

September 2018’s top 10 Minecraft Marketplace creations: 1.35 million downloads

The Minecraft Marketplace had its biggest month since we began tracking it in September. Fans downloaded 1,351,438 marketplace creations throughout the month. Downloads were up from 373,361 in August and 669,795 in July. That applies to the unified version of Minecraft that runs across mobile, Xbox One, Nintendo Switch, and Windows 10.

That huge growth was likely due to a combination of factors. Third-party content creators had some big new releases on the Marketplace, and the MineCon Earth fan event gave away some free downloads. The Minecraft Team will want to carry that momentum forward, and it should have a good chance of doing so with the gift-giving holidays coming up soon.

Microsoft and Mojang have also done a lot of work to engage Minecraft fans. During the MineCon Earth fan gatherings, the companies partnered with Target for local event and to sell new merchandise. This likely also reminded players that they can buy currency cards with cash to make digital Marketplace purchases. It’s impossible to say if that will lead to future months of more than a million downloads. For now, however, the people who make content for the platform are likely just happy to see those kinds of numbers are possible.

Let’s get to the charts.

Top 10 most downloaded

Here’s the list:

Grid Runners by Noxcrew
Abstraction: Minecon Earth by Jibarbov Productions
City Life by PixelHeads
Millionaire Mansions by Noxcrew
Mineville Highschool by InPVP
Zombie Apocalypse by PixelHeads
Mine Zoo by Cyclone Designs
City Mash-Up by Everbloom Studios
Oakridge High by Aurrora and Syclone Studios
Castle & Dragons by Noxcrew
Top 10 highest grossing

City Life by PixelHeads
Millionaire Mansions by Noxcrew
City Mash-Up by Everbloom Studios
Zombie Apocalypse by PixelHeads
Mine Zoo by Cyclone Designs
Zoo by Shapescape
Extreme Sky Block by Mineplex
Castles & Dragons by Noxcrew
Papercraft Adventure by Jigarbov Productions
Mineville Highschool by InPVP
That’s September. We’ll have the results from October soon.

Minecraft: Story Mode Comes to Netflix November 7

Now that Minecraft is on every computing device save for smart fridges, it’s not a big surprise to hear that it will soon be making its way to a streaming service in a fashion: Minecraft: Story Mode is debuting on Netflix on November 7, 2018.

This is usually the paragraph where I tell people about the game, but come on. It’s Minecraft. Minecraft: Story Mode was originally a point-and-click adventure made by Telltale Games. That spin-off has now been spun off yet again into a Netflix series.

While television shows and movies based on video games are pretty hit-or-miss, Netflix’s Minecraft: Story Mode will at least make an effort to stick to its gaming roots. It will be an interactive show that can make use of pretty much any television remote that has directional keys. Netflix has had a few ventures with interactivity in the past with classic properties like Stretch Armstrong. You likely won’t see anything too complex; the trailer on the show’s web page displays a few of them and they boil down to “Choose A or B” kinds of decisions.

Five episodes have been produced in total. The series will utilize the voice talents of Sean Astin, Patton Oswalt, and Catherine Taber.

Telltale Games was making a video game based on Stranger Things which was revealed last year; the developer had subsequently been fined after the game’s existence has been leaked. The streaming company indicated that they’ll be sticking to videos for the moment. Of course, they’ll still be perfectly happy to snap up licensed IP like Minecraft, The Witcher, and others for their own adaptations.

This interactive television show was the one core project that was being worked on by Telltale Games after most of their staff had been laid off, although odds are good that the rest of the final The Walking Dead game will see the light of day.

Minecraft: Story Mode will debut on Netflix on November 7, 2018. Be sure to pop over to the show’s web page and have a look at the trailer!

What do you think of Minecraft: Story Mode coming to Netflix? Are there any other game properties that you think would make for a good adaptation by the streaming service? Let us know in the comments below!

Remaking a children's hospital in Minecraft

When I first walked through the double doors of Great Ormond Street Hospital, it was a little before midnight. The cavernous reception stood before me, with people bustling back and forth. There was a bizarre ambiance: sombre yet fuelled with adrenaline. Parents and guardians shuffled from foot to foot outside, chain-smoking or making calls. My daughter had been rushed in after a car accident and standing within the famous hospital for kids was daunting for me at the age of 24. Even during the day, the hospital can look imposing: a blue-and-white NHS awning sandwiched between monumental architecture, ambulances coming and going, dropping off precious cargo.

My daughter never recovered, but we were there for five days before she died. I watched as kids came and went through inpatient and outpatient wards, being treated for everything from broken bones to life-threatening cancers. Beyond the reception, the wards are decorated with colourful murals to relax the children, and a trip to the roof reveals a wonderful 3D diorama of Pixar's Finding Nemo for kids to explore between treatments. For a child, the idea of going to hospital for any reason is scary, and companies across the world are doing all they can to help children in this situation.

Teams at GOSH are constantly attempting to break down the fear that can overcome children who will be receiving treatment on-site. After recently introducing an inflatable MRI scanner to help kids adjust to the cramped conditions of the real thing, they've gone a step further and built the entire hospital within Minecraft. Now children and parents can tour the hospital virtually, exploring the wards and the different departments they may have to attend. This sounds at first like another story of a vast DIY building project within the Mojang game, but in this case the hospital struck a partnership with Minecraft owner Microsoft to ensure high-quality work and parity with the building.

The walkway to the main entrance of Great Ormond Street Hospital, in Minecraft.
“The project took around two months to complete,” says Lee Stott, senior software engineer for Microsoft UK. “As you'd expect, lots of research went into building Great Ormond Street Hospital in Minecraft.” But it wasn't an easy project to manage. Minecraft blocks are one meter thick, which skews the dimensions of the hospital. “To work around this, each floor is separate and the buttons at the elevators simply teleport the player from the elevator on one floor to another.” Microsoft and a crew from professional Minecraft build team Shapescape were provided with hundreds of images and video clips – and, crucially, they were able to study floor plans which have been constantly updated since before the turn of the 20th century.

“Throughout the project, we worked with Shapescape, a company steeped in heritage amongst Minecraft Content Creators, who have previously recreated places such as Trafalgar Square, Chicago and Florence. We trusted them to build the most realistic experience possible using their team of more than 30 people from 11 different countries,” explains Stott. The project will allow children to explore the hospital on computers and soon also in VR. No section of the hospital is off limits, from Paediatric Intensive Care to the café or the golden chapel. The possibilities this generates are seemingly endless; community staff on-site could set challenges for the kids within the game, or use it as a tool for them to meet others their age in similar situations.

The hospital's main reception.
Academic studies are increasingly showing the benefits that video games and the supporting technology can bring to the healing process. Away from Minecraft, companies are using emerging technology in exciting ways. “Today, hospitals are using games to encourage socialising, create a distraction and even aid in therapy. We've seen cases where gaming or virtual reality have enabled patients to focus on those activities while nurses have swapped out bandages covering a severe burn or taken a blood sample,” explains Stott.

In fact, Hermes Pardini Labs in Brazil has been using VR to distract children while being vaccinated. The nurse will fit a VR headset onto the child and follow along with a story on a second monitor, ensuring that their movements and actions mirror those of the magical fairy the child can see. When the time comes to inject the vaccine, the child is being given a ‘powerful shield stone' which will protect them in life. The study accompanying this form of treatment has seen great success and a decrease in upset children.

The VR vaccination project from Brazil.

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Back in the UK, Microsoft is hoping that it will see a similar effect from its work at GOSH, thanks to the accessibility of Minecraft. “Kids at different levels of experience and ability can play together in the same world, and whole families can join each other on adventures or work on collaborative projects,” says Stott.

The possibilities don't end with recreating Great Ormond Street Hospital, as Naomi Owen, PR for the hospital's charity, explains: “We see this as a big project and one that can be explored with other hospitals across the world and bring new ways to interact.” Another way Microsoft is helping GOSH is with the Cystic Fibrosis team. Cystic Fibrosis is a progressive, genetic disease that causes persistent lung infections and limits the ability to breathe over time. A defective gene causes mucus to build up within the lungs and other organs, meaning the child has to engage in a ‘clearance exercise' for 40 minutes per day.

An exterior view of GOSH.
Stott talks about how the Microsoft team is helping to alleviate the boredom and mundanity of this daily routine with Minecraft. “In order to help with this aspect of the disease we have been working on a project that we call project Fizzyo, which gamifies the Cystic Fibrosis exercise through custom hardware that turns standard airway clearance devices into a game controller. To further boost participation, we have created a Minecraft mod with custom blocks that allows children to construct their own Fizzyo games inside of Minecraft itself. To do this we've introduced two new types of block to Minecraft. The Fizzyo block glows and emits red stone power as the participant carries out their airway clearance exercise.” There is also an ‘exercise tracker block' which provides an interface to configure and track the exercise's needs into the game.

“This is all about helping patients and their families at the most challenging time of their lives,” says Owen, “and we hope that this technology leads to more ground-breaking uses to be rolled out across the NHS.”

So how does it feel to walk through this version of Great Ormond Street Hospital? I decided I would walk the route that is burned into my brain from my time there. While many years have passed, and the hospital has evolved, I was able to begin from the entrance, next to the statue of Peter Pan, wander through the brightly lit foyer and ‘ride the elevator' up to the Seahorse ward. I walked the corridors to PICU, saw the beds lined up under the windows, passed the room where my daughter spent her final moments. And even in the blocky, pixelated view before me, my memories unravelled. I'm not a child who needs treatment, but I am a bereaved parent who finds comfort in those hallways and sees how special this project can be for those who need it.

Parking alert issued for Coliseum events Disney on Ice, Minecraft Fair, POPS!

With a variety of big events coming to the North Charleston Coliseum, Performing Arts Center and Convention Center on Saturday, the complex has issued a parking alert.

Attendees of “Disney on Ice presents Worlds of Enchantment,” the North Charleston POPS! “Country Legends” concert and “Minefaire: The Ultimate Minecraft Fan Experience” are encouraged to carpool and arrive early since capacity crowds are expected throughout the day.

All Coliseum, Performing Arts Center and Convention Area Center parking lots will open at 7:30 a.m.

The schedule for the day includes “Disney on Ice” shows at the Coliseum at 11 a.m., 3 p.m. and 7 p.m.; the North Charleston POPS! concert at the Performing Arts Center at 7:30 p.m. and the Minecraft Fair is open to the public at 10 a.m. and lasts until 5 p.m.

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Minecraft
The Minecraft Fair is expected to draw thousands of people from out of town.

Provided
The Minecraft Fair, surrounding the popular virtual game, is expected to draw crowds from out of town and will include an escape room, YouTuber Meet-and-Greets, a costume contest, build battles and challenges, live stage shows, a hands-on learning lab and more.

Doors open one hour prior to each event at the Coliseum and Performing Arts Center and at 10 a.m. for the Minecraft Fair.

Tickets for Disney on Ice and the North Charleston POPS! concert are available at the Coliseum Advance Ticket Office, charge-by-phone at 1-800-745-3000 or online at Ticketmaster.com. Tickets for Minefaire are available at online at Minefaire.com or at the door.

Nintendo Switch Getting A Minecraft Bundle In Japan Read more at http://www.siliconera.com/2018/10/31/nintendo-switch-getting-a-minecraft-bundle-in-japan/#wmCsvyoyWcjjs18o.99

Nintendo announced today that Japan is getting a Nintendo Switch Minecraft bundle with a digital copy of the game pre-installed.

image: http://www.siliconera.com/wordpress/wp-content/uploads/2018/10/minecraftbundle2_thumb.png

minecraft bundle 2

The bundle comes out November 30, 2018, and will cost 33,000 yen. As an additional bonus, there will also be a set of Minecraft stickers included as well. The bundle has not been announced for the West so far.

image: http://www.siliconera.com/wordpress/wp-content/uploads/2018/10/fortnite_thumb.png

fortnite

Additionally, the Fortnite Nintendo Switch bundle that is already available in the West was announced together with the Minecraft bundle. The Fortnite bundle comes out November 22, 2018 in Japan at the price of 29,980 yen. While Fortnite is a free-to-play game, the bundle comes with 1000 V-Bucks as well as some extra gear.

Minecraft: Nintendo Switch Edition is currently available for Nintendo Switch.

Read more stories about Minecraft & Nintendo Switch on Siliconera.

Read more at http://www.siliconera.com/2018/10/31/nintendo-switch-getting-a-minecraft-bundle-in-japan/#wmCsvyoyWcjjs18o.99

Digging Deep into Geosciences with Minecraft

Building volcanoes, caves, and other features in an “open-world” computer game is an engaging way to teach the next generation about Earth.

Lava flows in a Minecraft landscape.
Credit: Minecraft/Mojang, build by Mohi Kumar
By Laura Hobbs, Carly Stevens, and Jackie Hartley 29 October 2018

Imagine yourself in a world where everything is made up of cubes. Colorful blocks represent rocks, trees, water, and animals. An erupting volcano produces blocks of flowing lava. A cave contains cubes of iron and gold ore.

Sound familiar? This is the world of Minecraft, a hugely popular “open-world” construction-based video game in which players can move around freely and build virtual creations by “mining” and placing textured blocks with different properties. You can build elaborate cities and ships—even the Eiffel Tower or Tolkien’s Minas Morgul. You can also build a working computer that can perform calculations.

In the blocky world of Minecraft, we task players with building dinosaurs, rockets, volcanoes, caves, and even whole planets.But what if you could build your own Earth features and explore the real-life science behind them?
This is what we do at Science Hunters, an outreach program at Lancaster University in the United Kingdom. In the blocky world of Minecraft, we task players with building dinosaurs, rockets, volcanoes, caves, and even whole planets. From seeds to space, they can explore and relate the processes they interact with in the game to the real world around them.

In workshops run by Science Hunters, children use Minecraft to gain skills in creative thinking, problem solving, teamwork, and communication, all while exploring complex scientific concepts through experiences that are simply not possible in everyday life. How else can you play with molten lava?

Hot Cubes
Each Science Hunters workshop involves a theme, such as volcanoes or oceans. First, away from computers, we introduce the topic with hands-on demonstrations of real-world examples.

In Minecraft, lava and water interact to help students learn about Earth and geoscience.
(top) In Minecraft’s creative mode, lava can be cast from a bucket onto the ground. (bottom) Pour a bucket of water in the vicinity of this lava, and the hottest parts will turn into obsidian, as seen here. Credit: Minecraft/Mojang, build by Mohi Kumar
For example, in the volcano theme, we show students real examples of obsidian, rhyolite, and pumice. We talk about their formation, along with hazards associated with them and how we might protect ourselves against these. Then we ask the students to enter the Minecraft world in creative mode and start building their own volcano.

Water, lava, and obsidian play a role in advancing objectives in Minecraft’s survival mode game play, so many students come to sessions with Minecraft-related knowledge of these block types. For example, water and lava blocks in Minecraft flow downward and spread out—just like they would under Earth’s gravity—and vegetation may be set alight by lava. We take that baseline knowledge and help the student go steps farther.

In real life, obsidian—volcanic glass—can form when lava comes in contact with water and cools instantly, so that crystals do not have time to develop. In Minecraft’s creative mode, obsidian can form when you take a bucket of lava from your inventory and cast it over the ground. The lava mounds into a tiny hill; the “source” and hottest part of the lava flow, from which the mound is “erupting,” is the very first lava block you placed down from your lava bucket. Cast a bucket of water—also found in your inventory—near that source of lava, and if the water hits it, that source block will turn into obsidian. Other blocks in the lava flow, moving outward from this source block, are coded to be not as hot; these blocks will solidify as the water runs over them, but they do not create obsidian. Instead, they turn into blocks that represent crystalline lava rocks.

We encourage students to create volcanoes complete with plumbing, eruptions, lava-water interactions, and external structures that need protecting from hazards when they erupt.These behaviors reflect real-world geologic processes, which gives us an opportunity to talk with the children about the differences between crystalline rocks and volcanic glass, crystal sizes and growth rates, subaerial and subaqueous cooling, and properties of dynamic flows and solid rocks. We also talk about the impact of the volcano they build on the ecosystem surrounding it and villages nearby.
We discuss all these things while the students dig, build, and play. Each session revolves around a Minecraft challenge. In the volcano theme, we encourage students to create volcanoes complete with plumbing, eruptions, lava-water interactions, and external structures that need protecting from hazards when they erupt.

The World in Blocks
We use a version of Minecraft specifically designed for educational use, which means that we can ensure that game play functionality is appropriate for the classroom. Operating the game in its creative mode is key: This mode gives players an unlimited number and very wide range of blocks to build with. It also means that players don’t have to keep themselves alive in the game, as they would in its survival mode. Another perk is that players can fly around in their virtual world.

Think of it like playing Legos, except that you have infinite blocks with dynamic properties in all the colors of the rainbow.This version and mode open a wealth of possibilities to explore science through virtual creation. Think of it like playing Legos, except that you have infinite blocks with dynamic properties in all the colors of the rainbow. Just imagine what you could build!
Through Science Hunters, we invite students to imagine with us. In addition to the class on volcanoes, we run a variety of other sessions, each focused on a different theme: dinosaurs, caves and minerals, rockets, planets, mining, ice and snow, and oceans, to name a few.

For example, we guide children through dinosaur and pterosaur classifications and use scientifically accurate toys as well as templates of real dinosaur footprints to show sizes and scales of dinosaur features. The students then use this information to build a model of a Mesozoic creature, either reconstructing a known example or designing their own.

A student-designed model of a pterosaur, created in a Science Hunters workshop.
A student-designed model of a pterosaur, created in a Science Hunters workshop. Credit: Minecraft/Mojang, build by Science Hunters
In a different session, we show children a variety of mineral samples, discuss the differences between stalagmites and stalactites, and then set them to work to dig down and construct their own caves. Going extraterrestrial, we show students models of the structure of the solar system and of individual planets. Then, using a planet-themed Minecraft world and a resource pack that enable a virtual space environment, students can build their own planets from core to crust.

Bricklaying
Minecraft can be used as a teaching tool to construct more than just natural features. It can help teach students how the built environment—buildings, agriculture, transportation routes—influences nature.

For example, how are we going to produce enough healthful food in the future, as our population expands and builds on the very farmland we need to produce that extra food? Through one of our classes, children inspect raw, unprocessed real-world samples of foodstuffs represented in Minecraft. Then they design and build their space-saving solutions to this dilemma in the game, making use of the game’s crops, which respond to sources of light, water, and fertilizer as they grow.

In other sessions, we give students a tour of Lancaster University’s own wind turbine. We examine its energy production through statistics and the turbine’s online live data feed to demonstrate generation and use of renewable energy. Then we ask the children to design and build renewable energy production mechanisms. This can be a stand-alone task or an expansion of our exploration of town planning, in which children build their own cities, including power networks, onto grid systems.

A Minecraft wind turbine, modeled after a real instrument at Lancaster University.
A Minecraft wind turbine, modeled after a real instrument at Lancaster University. This virtual turbine was built at the Science Hunters’ regular Minecraft Club, aligned with the current wind direction at the time based on live data from the university’s turbine. The real turbine can be seen by all attendees as they travel to and from club sessions. Credit: Minecraft/Mojang, build by Science Hunters
Built environment lessons can also envision scenarios off our world. After leading students through a discussion on what they’d need if they were to live on another planet, we turn students loose in a premade barren Minecraft landscape, reminiscent of Mars or the Moon, to design their own space station.

Virtual Ecology
Minecraft contains a range of representative ecological biomes, so we created instructional packets containing booklets, posters, and stickers that we sent out across the United Kingdom (with the support of the British Ecological Society) to guide families through ecological explorations on their own time at home. We supply an introduction to biomes and their associated animals, plants, habitats, and foods, all clearly linked to the equivalent features in Minecraft, with building challenges to complete in Minecraft along the way.

We also provide a series of experiments and identification activities. For example, we give families seeds to grow cacti and food crops found in Minecraft, along with fertilizer to demonstrate how, just like in the game world, real plants can get a growth boost when fertilizer is added. We also provide some wood samples of tree species present in the game, linked to information about the biomes in which those trees are found.

Students can roam around snowy Minecraft plains, designing their own intricate models of radially symmetric snowflakes.Our workshops also investigate flora and fauna through Minecraft, delving into how organisms adapt to their environments. We first experiment, outside of the game, with analogies such as insulated versus noninsulated beakers of water to explore heat retention and loss, to which animals adapt through features such as fur coats and large ears. Then we ask students to use these concepts to build an animal that would flourish in the Minecraft biome they are playing in.
Cold biomes are particularly useful as a basis for discussing how snow and ice form, why igloos are not cold inside, and why every snowflake is unique. In our sessions, students can roam around snowy Minecraft plains building igloos and designing their own intricate models of radially symmetric snowflakes.

A student-designed snowflake model, built in Minecraft using virtual blocks of snow
A student-designed snowflake model, built in Minecraft using virtual blocks of snow. Credit: Minecraft/Mojang, build by Science Hunters
At other times, we dive into ocean environments, exploring the undersea world and learning about its inhabitants in our own seas before students build their own seascapes. This topic also offers a great opportunity to talk about pollution, plastics, and microplastics in the oceans, and from there students often turn to considering their own environmental impacts.

Geosciences Through Gaming
Science Hunters activities take place in schools, at public events such as community festivals, and at a regular on-campus club offered to local children with autism. We work with children of all ages, with a core audience of around 7–11 years, in several different areas of the United Kingdom. Our team encourages children to play in pairs to support their development of social communication and teamwork skills.

We aim to embed the idea that science learning can be fun, engaging, and open to anyone.Sessions and content are highly adaptable to the ages and needs of the children taking part; we may be working with 4-year-olds who have been in school for only a few months, highly able students, or high school students with special educational needs.
We aim to embed the idea that science learning can be fun, engaging, and open to anyone. We also hope to inspire an interest in science beyond the confines of the classroom.

Minecraft is an ideal medium for science outreach and engagement, as it is generally very popular with children. Lane and Yi [2017] described it as one of the most widely used and important games of the current generation. Just a mention of the game draws children’s attention and interest.

Learning by Playing
A 7-year-old girl examines a slide using a research microscope at a Science Hunters public event.
Science Hunters aims to make science learning fun and accessible to everyone. Here a 7-year-old girl examines a slide using a research microscope at a Science Hunters public event. Credit: Steve Pendrill
Since the program’s inception in 2014, feedback collected from all areas of the project has been overwhelmingly positive. Children appreciate the opportunity to explore new topics, participate in hands-on demonstrations, and ask in-depth scientific questions to people with relevant scientific knowledge and expertise. They tell us that using Minecraft makes the session fun and different from their usual lessons and helps them to understand the topics. And when we ask them to tell us something that they’ve learned, every one of them can do it. We’ve even heard “This is the best day of my life!”

Parents and teachers often tell us that during Science Hunters sessions, children who often find it difficult to participate in standard lessons are engaged and absorbed in the session. We’ve seen enthusiastic teamwork from children whom we’ve been told have a history of interacting poorly with others. Some of these students even high-five their partners at the end of the lesson. In addition, we’ve found that through using Minecraft, children can both demonstrate what they’ve learned within the session and, by consolidating their learning through the game, remember it later.

Inspiring the Next Generation
The irony here doesn’t escape us: The virtual world of Minecraft allows us to bring the real world into the classroom.Our use of Minecraft presents a novel and inclusive way of inspiring interest in geosciences in a new generation. The irony here doesn’t escape us: The virtual world of Minecraft allows us to bring the real world into the classroom. It allows us to teach students about the outdoors from indoors in a way that wouldn’t be possible outside. And our program gives students the tools and support they need to build their understanding of the outdoor real world, block by virtual block.
For more information, access to our program, and ideas about how to structure Minecraft-based geoscience learning for your students, your children, or yourself, visit our website or contact us directly.

August 2018’s top 10 Minecraft Marketplace creations: Graduation day

The Minecraft Marketplace kept some of its momentum from launching on Switch and its first Summer Sale. The unified version of Minecraft served up 373,361 downloads across Windows 10, mobile, Xbox, and Switch. While that’s nowhere near the 669,795 downloads from July, it’s still a big number for a month without a massive sale.

August was a relatively quiet month for Minecraft. The block-building phenomenon’s Summer Sale happened in July. Also, the Switch version launched in June. That introduced the Marketplace to an entirely new audience. As a result of the dearth of major events like those, you would expect a big decline. But downloads were only just below June’s 396,511.

But Minecraft has a lot going on right now. Target partnered with Microsoft and The Minecraft Team to bring a huge slate of new products to the retailer earlier this month. And this weekend, the global fan festival Minecon Earth is taking place. This is where the game’s biggest fanatics get together at Microsoft Stores around the world to celebrate the game. It’s also where Microsoft will have big new announcements.

That should keep interest high, and that could translate into Minecraft Marketplace sales.

Let’s get to the charts.

Top 10 most downloaded
Click to view slideshow.
Here’s the list:

City Life
Millionaire Mansions
Mineville Highschool
Zombie Apocalypse
Prison Escape
Mineville University Roleplay
Dinosaur Park
Castles & Dragons
Construction City
Fright Night 13
Top 10 highest grossing
Click to view slideshow.
Here’s the list:

City Life
Millionaire Mansions
Zombie Apocalypse
Prison Escape
Dinosaur Park
Castles & Dragons
Mineville Highschool
Construction City
City Builder Mash-up
Mutant Battle Arena
That’s the Marketplace report for the month. Check back in October for more!

September 2018’s top 10 Minecraft Marketplace creations: 1.35 million downloads

The Minecraft Marketplace had its biggest month since we began tracking it in September. Fans downloaded 1,351,438 marketplace creations throughout the month. Downloads were up from 373,361 in August and 669,795 in July. That applies to the unified version of Minecraft that runs across mobile, Xbox One, Nintendo Switch, and Windows 10.

That huge growth was likely due to a combination of factors. Third-party content creators had some big new releases on the Marketplace, and the MineCon Earth fan event gave away some free downloads. The Minecraft Team will want to carry that momentum forward, and it should have a good chance of doing so with the gift-giving holidays coming up soon.

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Microsoft and Mojang have also done a lot of work to engage Minecraft fans. During the MineCon Earth fan gatherings, the companies partnered with Target for local event and to sell new merchandise. This likely also reminded players that they can buy currency cards with cash to make digital Marketplace purchases. It’s impossible to say if that will lead to future months of more than a million downloads. For now, however, the people who make content for the platform are likely just happy to see those kinds of numbers are possible.

Let’s get to the charts.

Top 10 most downloaded

Here’s the list:

Grid Runners by Noxcrew
Abstraction: Minecon Earth by Jibarbov Productions
City Life by PixelHeads
Millionaire Mansions by Noxcrew
Mineville Highschool by InPVP
Zombie Apocalypse by PixelHeads
Mine Zoo by Cyclone Designs
City Mash-Up by Everbloom Studios
Oakridge High by Aurrora and Syclone Studios
Castle & Dragons by Noxcrew
Top 10 highest grossing

City Life by PixelHeads
Millionaire Mansions by Noxcrew
City Mash-Up by Everbloom Studios
Zombie Apocalypse by PixelHeads
Mine Zoo by Cyclone Designs
Zoo by Shapescape
Extreme Sky Block by Mineplex
Castles & Dragons by Noxcrew
Papercraft Adventure by Jigarbov Productions
Mineville Highschool by InPVP
That’s September. We’ll have the results from October soon.

Red Dead Redemption 2: Hilarious bugs and glitches

Rockstar Games may have outdone themselves yet again by creating Red Dead Redemption 2, which is one of the best looking games of all time. Yet no matter how good your Quality Assurance, there is no such thing as a glitch-free game.
Red Dead Redemption 2 is currently the world's biggest game. It's a beautifully crafted title with a gorgeous, stunning open world and with a depth guaranteed to keep you hooked for a long time.

But nothing is ever perfect and multiple players have already found some hilarious RDR2 imperfections. Bugs and glitches people, we hate them, yet they're inevitable in a game of such scope. And you know, they do make us laugh. Usually.

RedditRoach, is that you ?

Clearly, we're looking at Rockstar's tribute to CD Projekt Red's The Witcher 3 and its memorable companion Roach, who had some pretty amazing climbing skills – for a horse. On a serious note, can anyone get horse spawning right? It's becoming more of a trope in video games rather than an amusing glitch or bug.

Take a look at this spinner, the guy took horse bonding to a completely new level, or he's just celebrating Halloween. Maybe it's a subtle way to announce Undead Nightmares like one Reddit user pointed out? Or he's just a Dead or Alive fanboy?

Talking about pressing the wrong button at a wrong time? Well, this video nails it. We assume the guy just wanted to pat his horse, otherwise, the horsey knockout is entirely justified. For whatever the reason this two hooves one face video exists, the guy learned his lesson the hard way.

You're out doing some peaceful and profitable skinning right? Don't play near the railroad people, or this might happen to you. It's a nice recovery though, even if utterly inexplicable.

Last but not least, we have some glitches destroying emotional moments. We're also putting a spoiler alert on this video as it contains some story elements, and we certainly don't want to ruin it for you. For that reason, the less we say about it the better. Watch the video here.

We'll be keeping an eye out for more as we, along with millions of others, progress through the game.

Capcom are porting three Resident Evil titles to Nintendo Switch

Capcom have announced that three Resident Evil titles will be ported to Nintendo Switch in 2019. They are the usually well liked Resident Evil 0, Resident Evil and Resident Evil 4, so Switch users will be able to pop zombies on the go.
Should Capcom's gaming branch go down the hill one day, the company will have a bright future in farm investment as they seem to love milking. At least, that is the case with Resident Evil franchise, but thankfully, instead of pumping out a half baked title, they have decided to branch out to Nintendo Switch by porting some of the best games in the series.

Currently, there is no info on how much each of these games will cost, or whether Switch players will get the remastered versions. Bearing in mind that Switch posesses decent hardware, it's not a long shot if one would hope to get the remastered versions as they already work fine on Xbox One and PlayStation 4.

Resident Evil 0 boasts fantastic review scores, with 87 per cent positive reviews on Steam, even though the game was originally intended for consoles only. This pretty much says that the port was well done, so Switch users will likely be in for a polished, bug-free treat as well.

Resident Evil 4 was a different story initially, in part thanks to the changes in camera angle. This particular game changed the way Capcom handled camera angles in all future Resident Evils, but it initially didn't support aiming with mouse, which resulted in clunky mechanics. It is still accepted as one of the best games in the franchise though, and the remastered version brought much needed fixes, on top of giving the game a face-lift.

CapcomPicture of Leon Kennedy in Resident Evil 4Resident Evil 2 Remake is still not coming to Switch though

While one could debate which version of Resident Evil 4 would come to Switch, that is not the case with the original Resident Evil since it's not likely many people would pay for blocky graphics from the original PlayStation. On the other hand, people could arguably pay money just to hear the Jill sandwich line again.

Minecraft will be making two of its libraries open source

Mojang have announced that they'll be making two of Minecraft's libraries open source soon, which means they're free for anyone to improve, mess around with or use in their own projects free of charge, with proper attribution of course.
The first Minecraft freebie library is called Brigadier and although the name doesn't ring a bell, if you've played the game – you know it intimately. We're talking about the underlying code that interprets and executes text commands in Minecraft's console.

“A lot of people think this is a really easy function […] but the reality is actually extremely complicated”, said developer Nathan Dinnerbone Adams. The code actually breaks up the command and tries to execute it, as well as suggest course of action once the slash key is input. As the devs put it, “you've got Brigadier to thank for all those sticks”.

The Minecraft team are excited over what the community may do to improve Brigadier, since they're aware that most people shy away from console commands. What they're hoping for are ways to make it more user friendly though.

Data Fixer Upper is the name of the second Minecraft module that will sail into open source waters, although this library is notably more complex than Brigadier, deservedly so. Also, the name was apparently found so hilarious that the Minecraft team simply had to keep it.

What Data Fixer Upper does is convert older game data into what the modern engine can understand. Adams pointed out that if players fire up a level that's six years old, it first goes “through Data Fixer Upper and that turns it into what it should currently be now.” This is basically the way Minecraft deals with older data, a problem Adams says all games eventually run into.

MojangA huge Mario statue build in Minecraft, complete with his red and blue plumber suit.Minecraft

The Minecraft library announcement also revealed that Brigadier and Data Fixer Upper are only the first two libraries to be released as open source, with more to follow soon. Apparently, the team are considering releasing Blaze3D, “a complete rewrite of the render engine that [they]'re aiming to implement for 1.14.”

You can find the official announcement here ( https://minecraft.net/en-us/article/programmers-play-minecrafts-inner-workings ).

Minecraft still leads all online games, now boasts 91 million monthly active users

Microsoft’s acquisition of Mojang, the gaming company behind Minecraft, is paying off. The tech giant has revealed that Minecraft continues to dominate the gaming market, sharing the second-place position only behind Tetris, based on the total number of game sales.

This mean the game continues to do even better than Fortnite, a game that has been trending in the headlines for quite some time now. The free first-person sandbox shooter has an active player base of 78 million monthly players, still shy from the almost 91 million active players of Minecraft.

Minecraft Village and Pillage update
Minecraft’s next version of Minecraft will feature additional Villagers

Part of the game’s huge success might have to do with the game’s regular release of feature updates which Microsoft will continue to push for the unforeseeable future. Microsoft’s head of Minecraft, Helen Chiang, explains to Business Insider,

“That’s why our updates our free. We don’t want to ask [players] to move from ‘Minecraft 1’ to ‘Minecraft 2.’”

On the other hand, the company hasn’t been shy about releasing spin-off games based on the game. The first spin-off was Minecraft: Story Mode, followed by the newly announced Minecraft: Dungeons game, due for release next year.

With its high player volume and more than 154 million overall sales, it’s no wonder Microsoft chose to acquire the massive hit block-based building game for the jaw-dropping amount of $2.5 billion.

Community Download: Does Oculus Quest Need Fortnite Or Minecraft To Succeed?

At Oculus Connect I spoke with CTO John Carmack some and reminded him of comments he made about Minecraft being the best title for Gear VR.

He explained the call was made not to bundle a gamepad with Gear VR, as they had for all the developer attendees at Oculus Connect one year. This means the game he’d worked so hard with Microsoft to bring to the fledgling Oculus mobile platform didn’t have an audience with the right controller. So it’s unsurprising the game — even with Touch controls on Rift – hasn’t become an anchor or major draw for their platform or VR in general, despite Carmack’s initial enthusiasm.

With the massive $1.25 billion investment in Epic Games today, the company is likely to undertake a period of rapid change under CEO Tim Sweeney. Epic builds both the Unreal Engine toolset — used by game designers globally to build virtual worlds — as well as its own games, like the cross-platform battle royale leader Fortnite. Balancing both those endeavors with $1.25 billion to spend is going to be an interesting process to watch. For VR, then, I don’t think we can discount Epic’s support (or lack thereof) in a particular platform as being related to the success of the platform itself. Sure, developers can use Unreal tools to make games for Oculus Quest in 2019 and Facebook helped fund the creation of Epic’s Robo Recall, so we know that game is coming to the headset in some fashion. But that’s not the same as Epic supporting VR with its most important title.

Does Oculus Quest Need Fortnite Or Minecraft To Succeed?
The list isn’t very long of cross-platform virtual worlds that let players play together from almost any device — Minecraft, Rec Room and Altspace are available in VR headsets and on other devices, but Fortnite is on practically everything else. The game even came to Android bypassing the Google Play Store because that’s 30 percent more revenue per player for Epic Games.

If you buy Oculus Quest in 2019 and don’t know anybody else with the headset, what games are you going to play with friends and family? Quest’s $400 price tag will surely be tempting to buy in pairs for local multiplayer action, but it is unlikely too many people are going to do that in the first year. There are likely lots of multiplayer gems in the 40 or so Oculus Quest launch titles that have yet to be officially confirmed, but without a significant install base of passionate players those multiplayer lobbies could turn into ghost towns, just as they have for so many games on other headsets.

So does Oculus Quest need a popular — and universally available — social gaming experience like Fortnite or Minecraft to succeed? Let us know in the comments what you think.

Tagged with: Oculus Quest

Fortnite star Ninja is getting his own 12-hour New Years Eve broadcast in Times Square

Tyler “Ninja” Blevins, the Twitch streamer and Fortnite star whose profile only continues to get bigger, announced today that he and his sponsorship partner Red Bull will air a New Years Eve live stream from New York’s Times Square. The event, which will run from 7PM ET to 7AM ET the following day and stream on Ninja’s personal Twitch channel, will feature him playing Fortnite with a series of notable guests as he rings in the new year for various time zones around the world. The news was announced today at TwitchCon, the streaming platform’s annual community convention for streamers and gaming personalities.

“When I started in gaming, I never thought that something like this would be possible. NYE has always been fun for gamers because it’s a night where you have a widely accepted excuse to stay up and game, but there’s never been an event in the mainstream that’s actually built around that tradition,” Blevins told Twitch CEO Emmett Shear in a live Q&A at TwitchCon. “This is just my ultimate NYE Fortnite LAN party with some of my best friends and a few surprises that I hope we as a community can have a lot of fun with.”

Ninja’s career over the last 12 months has been nothing short of meteoric. Since breaking streaming records with Drake back in March and becoming the live streaming face of Epic Games’ hit battle royale game, now arguably the most popular game on the planet, Ninja has gone on to ink a deal with Red Bull, partner with Samsung for its Galaxy Note 9 launch and the Android Fortnite exclusive, and grace the cover of ESPN Magazine, the first e-sport athlete to do so.

All the while, his social media and Twitch following has continued to rise. Ninja now commands an audience of 11 million followers on Twitch, 11 million followers on Instagram, more than 3.5 million Twitter followers, and nearly 20 million YouTube subscribers. A sizable subset of his Twitch following are also subscribers, which mean they pay him a minimum of $5 a month. Although some of that subscriber fee goes directly to Twitch, Ninja also receives donations and makes additional money through apparel, sponsorships, advertising, and appearances, including a recent Samsung commercial.

A week away from Fortnite feels like forever

For the past week or so, virtually all of my time has been dedicated to the sprawling Wild West epic Red Dead Redemption 2. Rockstar’s latest game is so huge, so all-encompassing, that I didn’t let myself play anything else while reviewing it. In 2018 that isn’t such an easy thing to do. So many of the games I play now are ones that have become fixtures in my daily routine. I feel like I’m missing out not checking in on my Animal Crossing campground, or getting in a few matches of Clash Royale. That sense of FOMO is particularly apparent in Fortnite.

It changes so much, and so fast, that a prolonged absence can make it feel like you’re returning to a completely different game.

When I last played Fortnite, the latest major addition was a vehicle that let you ram through walls and launch players in the air. That was 10 days ago — and so much has been added since. The major shift has been the Halloween “Fortnitemares” event, which has filled the island with shambling monsters. (They’re definitely not zombies.) As you play you’ll come across purple, rocky outgrowths that spawn these creatures, until you destroy them.

Fortnite has always been a game about killing other players, so this adds a completely new dynamic. It reminds me of Titanfall, where even terrible players — like me — could get in some kills by taking out computer-controlled enemies. It’s also really creepy, thanks in large part to the unsettling sound design, which reminds me a bit of the game’s limited-time Thanos event. Even before you can see the monsters, you definitely hear them. It fits perfectly with game’s sixth season, which has largely added a darker and more supernatural feel to Fortnite.

Fortnite
Even more useful to casual Fortnite fans is a fundamental change to how the game is played: now when you fall from a tall structure or jump off a cliff, you can deploy your parachute whenever you want, in all game modes. It’s great for preventing accidental deaths or for players who are typically hesitant to build up high during fights.

There are other changes, too, particularly with the game’s ever-evolving environmental storytelling. When I last left the game, the floating island — which is propped up by my beloved interdimensional cube — was slowly moving around the map, visiting particular spots that were home to cryptic runes burned into the ground. Now, though, the island has floated back to its starting point, and has shattered into multiple pieces, each of which still float in the air. There’s a big purple bolt of lightning that connects the island fragments to an unsettling whirlpool in the sky.

Honestly, I have no idea what’s happening.

IT FEELS LIKE I’VE MISSED OUT ON SOMETHING
When you play Fortnite regularly, you’re able to take these kinds of changes in small doses, which makes them much easier to follow. It’s one of the best things about the game. The way it’s constantly evolving is its own kind of storytelling, one that’s particularly compelling if you keep a close eye on the game. But, as I’ve learned, it doesn’t take long to feel like you’re out of the loop.

Now, to be fair, updates as big as “Fortnitemares” aren’t all that frequent. But that’s the thing about Fortnite: you never know what changes are coming, what they’ll be, and what kind of impact they’ll have on the overall game. (Just ask all of the competitive Fortnite players who are upset about these massive changes ahead of this weekend’s big TwitchCon tournament.) When a whole bunch of new things are added around the same time, it makes the game feel very different.

After a few matches I’m catching up with what’s happened, but it does feel like I’ve missed out on something. I didn’t see how other players dealt with the monsters early on, and I wasn’t able to witness the floating island’s destruction as it happened. There’s clearly something big about to happen with the cube, though, with that strange bolt of purple lightning. And with Red Dead now complete, there’s no way I’m going to miss it.

The only game I play on my phone is Minesweeper

I recently got an ad for Solitaire 95 on Instagram. I don’t know what I did to piss Instagram off so much it put me in the demographic of ‘people who play Bejeweled Blitz on non-timed mode,’ but the ad worked, because I downloaded the game. I enjoyed the novelty of the classic Windows 95 tabs and the iconic pixelated palm tree cards for one game before I forgot about it, but the experience did get me thinking about when I moved to New York City three years ago from South Korea, and the first time I saw someone on the subway playing Solitaire on their phone.

Trains in South Korea run with impeccable precision, the subways are spotless, and there’s fast Wi-Fi onboard on every line. Things are different in New York City. One time, a rat came aboard my train and all hell broke loose until someone kicked it so hard it hit the wall and died. It was the most bonded I have ever felt to other New Yorkers — and this happened around Christmas, adding to the holiday magic. The point is, this is the kind of MTA service we’re dealing with here, so of course there’s no Wi-Fi, which makes playing mobile games that need an internet connection hard.

This is actually good in its own way, because New Yorkers use their time on the subway to read or listen to podcasts, and it definitely motivated me to pick up my Kindle again. But sometimes you just want to idly waste time on a pointless game when you’re bored!

NOW I HAVE BECOME ONE OF THE VERY PEOPLE I HAVE MOCKED
In Seoul, I was working in game localization at a mobile game studio, and sometimes I’d see people playing our games on the subway. It was always a thrill, but short-lived, as the mobile game industry shifted so fast that every few weeks, there was another new game that people had already moved on to. Still, it was the fast internet that made playing MMORPGs on the train possible, and for three years on my daily commute, I saw every different kind of mobile game you could think of on the screens I’d peek over at.

Moving back to America after living in Korea was like stepping into a time warp. I couldn’t believe people were still playing Candy Crush, or even worse, 2048. To me, this was like walking into an all-you-can-eat buffet and only eating spoonfuls of ketchup. But now I have become one of the very people I have mocked. I exclusively play Minesweeper on my phone, because I saw someone playing it on the very subway I love to hate on.

I was on the train this week when I noticed a woman playing Minesweeper on her iPhone. There are a ton of Minesweeper games in the App Store, but I’ve never been able to find the right one, and here was someone in front of me, mining away. But she had her AirPods in, so I couldn’t bring myself to interrupt her to ask which Minesweeper game it was. I imagined a scenario in my head in which I would timidly ask her what game she was playing, and she’d look at me like I was a feral animal who’d never had the classic Windows game suite of 3D Pinball and FreeCell (which to this day, I have no idea how to play. Show me one person who knows how to play FreeCell), much less heard of Minesweeper.

So after downloading a bunch of different Minesweepers from the App Store, I finally found the version she was playing. It’s Minesweeper Q by Spica, and it has the best UX you need to play the game on a phone: a quick flagging mode, and a quick open feature when you tap a number next to a flag. I’m glad I didn’t have to ask her for it, because she seemed kind of rude when she was pushing people to leave the train at her stop. But without her, I never would have been reunited with the first game I obsessed over as a procrastinating high schooler. Now I never need to find another game to play on my phone when the train’s been stalled for 30 minutes in a dark tunnel somewhere in Brooklyn. So thank you, rude stranger.

Midnight Scenes are the perfect Halloween weekend bite-sized games

It can be difficult to find time to finish a video game, especially if you only have a few hours a week to play. In our biweekly column Short Play we suggest video games that can be started and finished in a weekend.

Midnight Scenes is a series of short, spooky games that feels like an interactive take on The Twilight Zone. Developed by Octavi Navarro, who also made The Librarian, the games capture the feel of the TV series with the same iconic black-and-white aesthetic and similar settings and stories. More importantly, the same creepiness and tension that made The Twilight Zone so influential also permeate both games.

The first episode, called “The Highway,” was released last September. It follows Claire, a young woman driving along a highway one night only to encounter an electrical pole that’s fallen across the road. Since there are live electrical wires on the pole, she can’t move it, and so goes in search of a telephone or way to move the pole safely. Each step along the way toward her goals leads her farther from the road but closer to understanding the strange circumstances that caused the pole to fall across the road in the first place.

The second episode, “The Goodbye Note,” is framed around Richard P. Griffin writing a letter to his wife. The note recounts the events of the previous 24 hours so that she might understand why he’d been acting strangely and suddenly had to drop everything and fly to Washington, DC. There is a franticness to this episode as you try to keep Richard one step ahead of whatever is chasing after him.

Both episodes are point-and-click adventure games. You have to click on a location in order to move a character to that spot, but you also have to collect a small inventory of items that you use to solve puzzles. You might find a hammer and nail, for instance, that you’ll need later to hammer a board into place. The puzzles are used sparingly, and they aren’t particularly difficult. Their effectiveness, instead, comes from when and how they are deployed.

Puzzles in Midnight Scenes are often used to draw out a moment as a way to increase the tension by having you spend time traveling somewhere to get something. This gives you plenty of time to think about all of the weird things the game could scare you with. These scenarios can also put you into a moment that feels desperate or frantic, and the act of trying to solve the puzzle feels scary in itself. It’s a bit like finding the only escape car in a slasher movie but not having the keys. You can see the keys locked inside the car, so you need to quickly figure out how to break in with what you have around you before the killer shows up.

Normally, you can go about the game at your own pace. Depending on how worried you are about jump-scares, you might move slower or be more hesitant to interact with things since you know those interactions might trigger… something. But in these more frantic moments, you feel pushed to be less cautious, to get out of your comfort zone and be riskier.

It’s this interaction that makes Midnight Scenes so good. The stories aren’t inherently scary, but the way you’re forced into action is. Being asked to click on a window to look through it, even when you know something bad is going to happen, is a lot more compelling and tense than watching a character do it on their own. It modernizes the familiar Twilight Zone-style of storytelling in a way that captures the feeling of watching the show with a new style of scare.

Fallout 76 on the Nintendo Switch isn’t ‘doable’, says Bethesda

It appears that one platform Fallout 76 won’t appear on is the Nintendo Switch. The game was first announced back in June for the Xbox One, PS4, and PC, but during a panel at an Australian convention this weekend, Bethesda executive Pete Hines noted that while the studio considered the console, it just “wasn’t doable.”

During the panel, Hines said that the Switch “is part of every conversation with dev we have now about what we’re doing going forward because we consider it to be a viable platform,” but indicated that Fallout 76 wouldn’t be ported over.

The studio has thrown its weight behind the Switch, releasing ports for games like Skyrim, Doom, and Wolfenstein II. According to GameSpot, Hines indicated that “the next Wolfenstein” game will be on the console.

Fallout 76 will be released on November 14th.