Minecraft has been getting few features for many years now, and that’s one of the main reasons why it’s played by over 90 million players each month. While a lot of gamers prefer to experience “Survival Mode,” many others like the freedom “Creative Mode” offers. Unfortunately, copying massive structures isn’t easy and you have to use third-party file editing tools to quickly clone buildings. Luckily, that’s about to change.
Today, the developer Mojang, now under the banner of Xbox Game Studios, announced the availability of the “Structure Block” in the Minecraft: Bedrock Beta. According to a post on the game’s website, “Structure blocks are a really handy editing tool… they’re an incredibly helpful way of copying and pasting builds all over your Minecraft world. To use them in this beta, make sure you toggle the Use Experimental Gameplay option in the settings.”
You can customize how many blocks you want your Structure Block to cover, and depending on those dimensions, everything will be saved. You can then easily copy and paste the building anywhere. You can even clone any number of times. For example, let’s say that you want to create a row of houses in a city you’re building. Now, you can just make one and then copy and paste the rest! This is incredibly useful and has been a much-requested feature for years now.
Aside from the Structure Block, you should also see a new creature roaming the world. It appears to be a fox and looks absolutely adorable from what we’ve played so far. Minecraft is part of Xbox Game Pass so you can play it right now.
Researchers at Iowa State University have unlocked the secret to creativity, and that secret is Minecraft. Kind of. The researchers got two groups to play Minecraft, another to play “a NASCAR racing game”, and another to watch TV. Then they all drew aliens and had their creativity judged based on how far their drawings strayed from boring human anatomy.
The group that played Minecraft without further instruction were judged to be the most creative – but the group that played Minecraft while being told to “be as creative as possible” were the least. What’s going on there, then? ‘Not sure’, say the researchers.
Here’s co-researcher and psychology professor Douglas Gentile, telling you about the thing he understands more than me.
The most interesting part has to be how urging people to be creative wound up restraining them. Rather than give one explanation, Gentile suggests a couple:
“Maybe creativity’s like a muscle, and they tried really hard in the game and then it was worn out by the time they got to the alien drawing task. Maybe they didn’t like being told how to play, and so were kind of subtly rejecting our instruction. We don’t really know, and followup studies will have to look at this. But it does look very similar to much of the other game research, that what you practice you can get better at, but in fact how you do it might matter just as much.”
So, no firm conclusions – but a promising avenue for further research. His ‘exhaustion’ theory does remind me of those case studies that suggest willpower functions like a resource, with judges being more likely to reject parole applications the closer they get to lunch. Then again, the idea that being told to be creative winds up restricting your thinking has an appeal of its own.
I’m also interested in exactly how they assessed creativity. That alien drawing task is a smart way of going about measuring a process that seems absurdly hard to assess scientifically, but it has its limits. You could draw a single straight line and presumably score maximum points for creativity, which (delightfully) seems both wrong and very accurate.
A new update for the popular Minecraft video game is now available for Windows 10 and consoles such as Microsoft’s Xbox One.
This latest update, which brings the Bedrock (multi-platform) version of Minecraft to Version 1.12.0, features a host of improvements and bug fixes.
Most-notable is the increase in volume and occurrence of the ambient mob sounds, the addition of Wandering Trader sounds, the Store being renamed as Marketplace, new permission settings for Realm owners, and improved game performance near villages and when opening inventory.
Here’s the official list of changes made with this update. The full release notes, which are too long to include on this page, can be read here.
Increased the frequency and volume of the ambient mob sounds made during raids, to make them easier to locate
Added new Wandering Trader sounds (MCPE-41191)
Updated the main menu splash text
Updated the default main menu panorama from Aquatic to Village & Pillage
The “Store” button on the main menu has been renamed to “Marketplace”
Realm owners can now set relevant permissions for players invited to their Realm
Default settings can be set for all new members entering a Realm
The owner can set permissions for an invited player to either visitor, member or operator
When resetting a world, or uploading a new world, already set permissions stay in place
Dragon Quest Builders 2 makes me feel like a creative genius. It accomplishes this bold feat through use of brilliant game design. In summary, no, it is not a “Minecraft Clone.” I use plenty of fancy words to elaborate on that in this video.
Somehow I arrived at adulthood without ever learning to enjoy creativity. Every time my life requires me to be creative, I make a face like Judge Dreddand complain throughout the exercise.
Well, 2016’s Dragon Quest Builders made creativity fun. By meticulously laying out learning tasks as goals along the winding road of an adorably paced epic adventure set in a deep cut of the Dragon Quest universe, the game lent me the joy of being effortlessly creative.
As I note in my video, an ungodly percentage of comments on Dragon Quest Builders 2‘s trailer accuse the game of being a “Minecraft Clone.” This is like calling Breath of the Wild an “Adventure Clone.”
Dragon Quest Builders 2 is a full-length Dragon Quest game, which just so happens to supplement its cutscenes, exploration, and combat elements with cutely robust city planning mechanics. And, yes, perfectly fleshed-out, endlessly rich Minecraft building.
I see Minecraft as pretty much productivity software for nurturing children’s creativity. I wish we’d had it when I was in elementary school. All we’d had in my house was a bucket of off-brand Legos. We only had one of the flat green pieces, and it was frustratingly small. The biggest structure I could ever build was a port-a-potty.
Dragon Quest Builders 2 is bigger, longer, deeper, and magnitudes more narratively exciting than the first. It has online co-op building. Its controls are spectacularly riddled with gargantuan quality of life improvements. For example: your townspeople can build for you, if you lay out the blueprints and dump the materials in a nearby chest. It’s hilariously satisfying to watch them build.
If you played the first Dragon Quest Builders and loved it, yet the previous paragraph enthralls you, I personally cannot conceive of the possibility of this game disappointing you.
Dragon Quest Builders 2‘s in-game social aspects allow me to view thousands of other players’ creations—and effortlessly travel to and tour their islands, if I want. It fascinates me to see how creative other players can get. I realize I’ll probably never build a shockingly complex cathedral in Dragon Quest Builders 2. Though given that what initially hooked me about playing a “Minecraft Reskin” was its Dragon Quest wallpaper, I find it fittingly satisfying that my village, viewed from the top down, looks perfectly like part of an 8-bit Dragon Questmap.
The Dragon Quest Builders series has taught me that all I really need from a game is Dragon Quest towns. Dragon Quest Builders lets me make my own towns. It’s unlimited Dragon Quest towns. This is enough to convince me that I probably don’t need another video game for at least a couple of weeks.
I go into specific detail about a few of the game’s systems in my video, so if that sort of thing excites you, you could slam your Builder’s Hammer down on the thumbs-up icon on our YouTube channel.
Minecraft is one of the most popular computer games, having sold more than 100 million copies since its release in 2011. Claims that it boosts creativity have been circulating for several years, and now there’s a bit of scientific evidence to back up that claim, according to the results of a new study published in Creativity Research Journal.
Co-author Douglas Gentile is a psychologist at Iowa State University. His speciality is studying media influence on children, including video games, television, film, music, even advertising. That includes both positive and negative effects, from video game addiction and a possible link between media violence and aggression, to how playing certain games can improve surgeons’ skills.Ars Technica
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“The literature looks like it’s conflicted when it truly isn’t,” said Gentile. “There’s studies showing games increase aggression, and others showing it can increase prosocial behavior. From the outside it looks like they must be good or bad, but that’s not the way the world really works. This dichotomous thinking doesn’t allow us to actually see what’s going on, because we pick one idea and then we apply it to everything.”
Gentile’s co-author and grad student, Jorge Blanco-Herrera, is a former pro gamer who wanted to explore the purported link between playing Minecraft and creativity for his master’s thesis. Minecraft is technically a sandbox video game, meaning that players aren’t provided with a specific back story, prepared quest, or much direction at all. They are free to use the game space however they like, using the tools and blocks of the game to build pretty much anything, from a simple shack to a high-rise hotel, a basic truck, or a working TV. Someone just recreated a Bob Ross painting in Minecraft. Gentile compares it to a virtual Legoworld.
“Given what we know about how games can have powerful effects on other dimensions, it’s not an unreasonable claim; it’s just untested,” said Gentile, although there could be internal Microsoft research on the subject. Yet that claim is often cited as an argument in favor of bringing computer games into schools. “That seems reckless to me, that we’re making policy decisions in schools based on a claim that has no real scientific evidence,” he said.
For their study, Gentile et al. recruited 352 volunteers and had them spend 40 minutes either playing Minecraft, playing a NASCAR race car video game, or watching a TV show (Crocodile Hunter). Some of the subjects playing Minecraft were “primed,” meaning they were instructed to play as creatively as possible. Then the subjects were asked to complete specific tasks designed to measure their creativity.
It was a challenge finding just the right metric to measure something as nebulous as “creativity.” They chose two tasks often used in such experiments. In one, participants were asked to come up with as many uses as possible for a paper clip and a knife, respectively. The second task required subjects to draw an alien creature from another world; the more said creature resembled a human, the fewer points the subject received for creativity.
The results were clearest with the alien drawing task: subjects who had played Minecraft without any priming performed the best. “So the basic idea that Minecraft can enhance creativity does seem to be right, at lease in some circumstances,” said Gentile. But he was surprised to find that subjects who played the directed version of Minecraft, where they were instructed to be creative, did not show the same effect. In fact, they proved to be the least creative among the four groups, based on the chosen task.
This might be due to added pressure or self-consciousness on the part of the subjects, or perhaps it indicates a shift in motivation; the group has several potential hypotheses. “We have no way of knowing which is correct, because we didn’t expect that effect,” said Gentile. “We thought those two conditions would be the same, or maybe even the one where we primed creativity would be the most creative. There seems to be something about choosing to do it that also matters.”
“As a scientist I’m just interested in documenting the effects that it has. Whether or not you think it’s good or bad—that’s a value judgement,” said Gentile, pointing out that the military, for instance, values the increased aggression effect of some video games, while your average parent probably would not. “The research is starting to tell a more interesting, nuanced picture. Our results are similar to other gaming research in that you get better at what you practice, but howyou practice might matter just as much.”