Telltale’s Minecraft Currently Costs $700 On Xbox 360 (But You’re Not Supposed To Buy It)

Telltale’s Minecraft Currently Costs $700 On Xbox 360 (But You’re Not Supposed To Buy It)

If you really think about it, all video games—dazzling feats of technical mastery assembled over the course of countless man hours—are priceless. But if you think about it even harder, you probably still won’t want to pay $100 for a single episode of the soon-to-be-delisted Minecraft: Story Mode.

Currently, each episode of the eight-part narrative-driven Minecraft series from Telltale (R.I.P.costs $100 on the Xbox 360. That means the total cost of the whole thing is $700 (one episode is free). If that strikes you as prohibitively expensive, well, it’s supposed to be. A post on the Minecraft: Story Mode Facebook page Friday explained that in the process of removing the series from sale ahead of total de-listing on June 25, the game’s current stewards accidentally disabled previous owners’ ability to re-download it. The sudden price change is a workaround because, as you’re likely aware, the Xbox 360 is very old. It is tired and just wants to sleep. Also, its store backend wasn’t constructed with the sometimes-unfortunate economic realities of modern video games in mind.

“From working with the Xbox 360 platform, the only solution to this situation is to re-list the downloadable content for purchase,” reads the post onMinecraft: Story Mode’s Facebook page. “So, to assist existing customers, all the downloadable Episodes for the two Minecraft: Story Mode titles are temporarily re-listed but, to deter new purchases, they will be re-listed at a very high price!”

The post then goes on to explicitly state that people should not purchase the episodes: “The price shown is a real list price, please do not buy the content, if you do, you will be charged the amount shown. This is simply the only mechanism available to facilitate players being able to download their remaining episodes prior to servers shutting down.”

It’s a pretty absurd situation, all things considered—a funny footnote in the otherwise sad saga of Telltale games vanishing from platforms in the wake of the company’s ugly demise. As for Story Mode, hopefully we’ll be able to buy it again someday for less than $100 a piece. Or for anything at all, for that matter.

Keanu Reeves stole the show at Xbox’s E3 event

Keanu Reeves stole the show at Xbox’s E3 event

Leave it to Keanu Reeves, one of the greatest human beings to ever grace this planet, to outshine every video game that Xbox showed off at E3 on Sunday.

It turns out that Reeves is in the highly anticipated game Cyberpunk 2077, which is being made by the same developer who gave us The Witcher series. And to help hype up the game and the news of its release date, Reeves himself came on stage to deliver the good word.

Someone from the audience clearly yelled out to him that he is breathtaking, which is objectively true, and he yelled back that they, in fact, are breathtaking. And then he elaborated that everyone is in fact breathtaking, including you and me.

What a treasure.

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Nibel@Nibellion

Best part of #XboxE3 for me135K5:41 AM – Jun 10, 201944.4K people are talking about thisTwitter Ads info and privacy

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demi@_demiwilliams

Keanu Reeves called us breathtaking3426:01 AM – Jun 10, 2019100 people are talking about thisTwitter Ads info and privacy

Sure, Cyberpunk 2077 looks cool and the rest of Xbox’s lineup was good, but Reeves stole the show.

Dontai@ImDontai

Keanu Reeves carried.1,3505:58 AM – Jun 10, 2019Twitter Ads info and privacy103 people are talking about this

Xbox knew to give the people what they want: star of The Matrix and John Wick, Keanu Reeves.

Jenny Y㋐ng@jennyyangat

what companies think gamers want: video games
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Of course, as a character in a game like Cyberpunk 2077, people are wondering if it will be possible for players to develop a romantic relationship with the character. That would be icing on the cake.

BlackOutCosplay@BlackOutCos

But do I get to romance Keanu Reeves, CDProjektRed?

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Someone pointed out that Reeves’s introduction to the gaming world means that he could, someday, be in Super Smash Bros. I want to live in that world.

DAIROCKETTO@DAIROCKETTO

keanu reeves is in a video game now so he can be in smash3635:57 AM – Jun 10, 2019Twitter Ads info and privacy135 people are talking about this

It’s clear that, between John Wick 3Toy Story 4Always Be My Maybe, and Cyberpunk 2077, this is a bona fide Keanu Reeves renaissance.

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𝒍𝒊𝒂 𝒎𝒆𝒏𝒅𝒐𝒛𝒂@GLOSSPHOENIX

2019 belongs to keanu. it’s his now. end of discussion.6095:40 AM – Jun 10, 2019184 people are talking about thisTwitter Ads info and privacy

Good luck matching that, other video game companies.

‘Psychonauts 2’ E3 demo gets you in the funnies and the feels

‘Psychonauts 2’ E3 demo gets you in the funnies and the feels

In the years since its release in 2005, Psychonauts has become a cult classic as an early game that was about something much deeper than it seemed. But because it was so ahead of its time, Psychonauts found both critical and commercial success to be middling compared to creator Tim Schafer’s other knockouts like Secret of Monkey Island.

But in 2019, Psychonauts is back for a sequel, its cult following out in full force to cheer its return to the main stage of Microsoft’s E3 showcase. A 30-minute demo for Psychonauts 2and a Q&A with Schafer show the series has found the right time to shine.

You play as Raz, a member of a team of people who use psychic abilities to go inside others’ heads. Through puzzles and Psi-Powers, you battle their inner demons, like the goopy Regret monsters in the demo, who can “weigh you down” and are plaguing Dr. Caligosto Loboto’s mental world. Loboto’s been acting funny lately, so you’re tasked with blasting through his mental blockages to figure out who his nefarious “boss” is, a mysterious new character we only got a glimpse of. 

“We always approach the more serious themes in Psychonauts with a philosophy of, you never know what’s going on in someone’s head,” said Schafer. “Anyone who seems like they’re acting in a negative way or showing divergent behavior, sometimes if you can just go inside their head, you can see what they’re wrestling with. And in this game, you can help them with that. Most of the characters, even the villain in the first game, is redeemed by you helping them wrestle with what’s troubling them inside their head. And that’s also with lots of laughs along the way.”

Despite all the years in the real world since the first one came out, Psychonauts 2 picks up only three days after that game ended. And though a lot of the original design team is back for the sequel (along with some fresh faces), Schafer emphasized that they still have their work cut out for them.

“It takes time, the game,” he said. “You realize even though it’s been many years since the first one and everyone on the team has learned a lot since about how to make games, the process is always just a long journey to figuring what the real heart of the game is.”

In 2017, Double Fine released a VR game in the universe called Psychonauts in the Rhombus of Ruins. While you don’t have to have played that game to jump in on the sequel, the new game will still pull from the lore established in that one. And when asked whether Psychonauts 2 would support VR as well, Schafer slyly replied, “I think that’s a smart idea.”

The demo showed how the psychoactive and surreal elements of the game world lend themselves to the kind of wacky mind-bending experiences VR is best known for. In Loboto’s mental world, hallways grow longer all of the sudden, or the whole perspective shifts to become like a 2D platformer.

Some whacky stuff going on into Loboto's head
Some whacky stuff going on into Loboto’s head

It’s like Inception, if Inception was a colorful comedic video game world.

While Psychonauts might look like kid stuff at first, what made it a favorite among headier game critics was how it tackled issues of mental health and illness through gameplay — long before indies like 2018’s Hellblade did it.

“There’s a lot of topics in the game that can be problematic if you don’t approach them in a way that’s sincere and respectful,” said Schafer. “It’s about drawing from your own personal experiences instead of a stereotype, which makes it actually potentially helpful to people.”

The first game might’ve released a little too ahead of its time. According to Schafer, the re-release on PC made more money in its first five years than the original release ever made.

And as for finding the heart of the game, Schafer seems to have a pretty good grasp on how, “it’s about that sense of empathy, about seeing people from the outside then seeing them from the inside, and realizing you don’t understand what they’re going through.”

Certainly, he said, that’s what’s stuck with people since the first game in 2005, even though many of its saddest and most melancholic bits were hidden inside a game world that emphasized comedy.

“But that’s what’s interesting to me, presenting this slice of life where there’s a full range of human experiences,” said Schafer. “It’s still funny, but it can go to all the places life stories go.”

Psychonauts 2 is slated for release in 2020 on Xbox One, PlayStation 4, PC, Mac and Linux

‘Minecraft Earth’ puts a ‘Pokémon Go’ spin on your favorite blocky building game

‘Minecraft Earth’ puts a ‘Pokémon Go’ spin on your favorite blocky building game

It was only a matter of time, right?

Minecraft is taking a step into the real world later in 2019, and it’s looking to examples like Pokémon Go for inspiration. We’ve seen Mojang’s global sensation flourish in virtual reality already, and now it’s taking aim on a new technological frontier: augmented reality.

The new game is called Minecraft Earth and it’s exactly what you would think, delivering an Android/iOS take on the Minecraft experience. It’s not quite the same as the game you know from PCs, consoles, smartphones, and tablets, but it does embrace the same core ideas.

For starters, it’s free to play. Microsoft isn’t yet talking about how players will be invited to spend money, beyond asserting up front that there won’t be “loot boxes.” McHugh described the monetization philosophy as “player first and player-friendly.” Minecraft Earth won’t be an ad-supported app. My guess is in-app purchases will take the form of resources and other time-savers.

When you step outside your home with the app in hand, you’ll be looking at a map of your surrounding area but re-written in the game’s trademark blocky look. It’s like Minecraft layered on top of the real world, with all the points of interaction you’d expect from the bigger game. You can dig down for resources, chop trees to pieces for wood, or go fishing in bodies of water.

“The idea here: Minecraft covers the planet,” Microsoft’s Stephen McHugh said during a recent call. 

“The idea here: Minecraftcovers the planet.”

“So your neighborhood is blocks, you can walk through parks and neighborhoods and have different Minecraft adventures, you can find blocks and hidden chests. You can build everywhere … and go right inside your builds.”

The whole experience begins with “tappables,” the basic resource-gathering process in Minecraft Earth. It works sort of like PokéStops; whenever you venture out into the world you’ll come across interactive nodes in the game that you can tap on to receive resource blocks. It’s quick and easy, rewarding you with resources just for interacting with the game while you’re on the go.

That only covers your basic resources, however. Rarer blocks can be obtained by taking on Adventures. It’s not clear exactly how they’ll work, but McHugh described the mode as a “life-sized experience” that could incorporate things like lava and hostile or friendly mobs in addition to rarer resources. Adventures will also be multiplayer-friendly experiences.

Players will be able to scratch that Pokémon Go itch by collecting, raising, and breeding mobs of your own. It starts with feeding one of the random creatures you encounter and getting from it a spawn egg. You can then drop that spawn egg into your own, personalized building space, where it’ll hatch and give you a new pet.

That personal Minecraft Earth space is your build plate, which McHugh describes as “the core of our experience.” It’s where you can use the resources you’ve collected to put your own creative spin on the game. It’s also a multiplayer-friendly space, so your fellow Minecraft Earthplayers can hop in and behold the glory of your build and even help you add to it — activities that any Minecraft fan will tell you is always a part of the fun.

You won’t have to wait too much longer to find out for yourself. Microsoft is planning to kick off a closed beta for Minecraft Earth sometime during the summer. You can get more info on that from the game’s official Twitter account.

Two new visions for ‘Minecraft’ and what it can be take shape

Two new visions for ‘Minecraft’ and what it can be take shape

For a game that is fundamentally about the act of creation, Minecraft hasn’t changed all that much.

It’s grown, certainly. Updates over the years have added new animals, monsters, and biomes, additional ways to play and — the most important thing, let’s be honest — pet cats (among many other things). But the core of it all remains the same: build the blocky world of your dreams.

Now, that’s all poised to change.

Minecraft isn’t going anywhere. But at E3 2019, Microsoft showcased two fresh takes on what a game bearing that title can be. They’re both very different experiences, but each taps into different facets of what’s made Minecraft such a powerful force for an all-ages audience.

Dungeon grinding

On one side we have Minecraft Dungeons, which looks and feels like a blocky answer to Diablo. It’s a game of exploration and monster combat that sets aside the main game’s survival elements entirely. Levels are randomly generated and grouped together by biome, but everything you do is driven by a quest for more loot.

I can’t drum on that Diablo comparison hard enough. Your character screen is standard RPG fare, with equipments nodes that correlate to the different types of gear and armor you might equip. You don’t choose a character “class” in the traditional sense, though. Instead, the gear you equip determines what kind of adventurer you are.

Loot rarity is a thing, so progress and tougher foes will eventually bring you gear with different-colored thumbnails, featuring more and better spell-like effects. The enchantments that appear on any given loot drop are random, but there’s some choice involved as you pick which enchantments to actually activate.

Two new visions for 'Minecraft' and what it can be take shape

Minecraft Dungeons borrows some of its ideas around progression from games like Destiny, which hinge a character’s power level to the numerical ratings on the gear they have equipped. The game isn’t out until 2020, so some details are vague at this point; but there’s a hub town for managing you progress between dungeon crawls, as well as plans for some kind of endgame (i.e. harder content for the most powerful characters).

The thing that struck me immediately about Dungeons was its sense of personality. Yes, it looks and plays like a Diablo-style game. But there are all these little touches that feel distinctly Minecraft. 

Animate door keys need to be beaten into submission and ferried to a locked door, but take care not to let a monster hit you or it might run away. You can acquire wolf companions that follow you around and help out with combat. Bow-wielding skeletons send hails of arrows your way, and the ones that actually land stay where they are for a time, turning your character (and your wolf, when it applies) into walking pincushions.

For all of its trappings as a serious-minded action RPG, Minecraft Dungeons is unassailably cute. Even at a glance, it’s the bright, colorful, and perfectly family-friendly Minecraft world kids and adults alike have indulged in for more than 10 years. Not that I’d expect anything different from a game produced by the team at Mojang, but it’s a refreshing-yet-familiar twist all the same.

It’s a Minecraft world

Being at E3 is hard work.
Being at E3 is hard work.

If Minecraft Dungeons taps deeper into the base game’s exploration and survival thrills, Minecraft Earth — which will launch in beta form during the summer months of 2019 — is more directly about the act of creation and reshaping the world around you. You can read that literally here: this is an augmented reality game.

It’s easy to call Earth a Minecraft game by way of Pokémon Go, but that undersells what the game is actually doing. Yes, there are walk-around elements that see you wandering around your neighborhood in search of “Tappables,” or caches of basic resources of the kind you’d find readily available even just a few minutes into a fresh Minecraft game.

There are also more developed “adventures” that overlay entire scenes on top of the real world as seen from your phone or tablet screen. It might be a situation where a hole opens in the ground beneath your feet, leaving you to contend with an army of skeletons firing arrows up at you (and your friends, if you’re playing in a group).

Two new visions for 'Minecraft' and what it can be take shape
Two new visions for 'Minecraft' and what it can be take shape

All of that tapping and adventuring comes together when you visit your build plate. This stretch of virtual terrain is yours to shape however you like, with or without help from friends. It’s where all the resources you gather and animals you befriend can be placed. You can build from a bird’s-eye perspective, but the magic of AR also lets you expand your creation to life-size proportions and actually walk around inside it.

As you build your own little space inside standard Minecraft, you start to feel a sense of ownership over that randomly generated world. Minecraft Earth takes that idea even further by pulling the same vibe out into the real world that you live in every day. The game uses your local road and terrain maps as the basis for all of your exploration and resource-gathering, so playing is meant to be as easy as going out for a stroll.

Minecraft has come a long way since that first alpha version surfaced back in May 2009. Under Mojang and Microsoft’s care, it has grown immeasurably into a fuller version of itself. It may never be “finished” — that’s the whole point — but games like Minecraft Dungeons and Minecraft Earth prove there’s plenty of room to accommodate different kinds of experiences for different types of players.