A demon and an angel need to kill lots of people to stop Armageddon. That’s the premise of God’s Trigger, a gory top-down shooter whose slick combat and interesting levels help make it more than just another Hotline Miami wannabe.
Out this week on PlayStation 4, Xbox One, and PC, God’s Trigger sees you play as Harry, an angel cast out of heaven, and Judy, a demon condemned to live out her days on earth, as they team up to take down the four horsemen of the apocalypse. Each of these villains plays the role of a mob boss, with chapters broken up into individual levels where you fight through bars, warehouse, and other grindhouse locales on your way to assassinate each one.Outstream Video
These levels can be quite expansive, spanning several checkpoints and offering a number of alternate paths through the chaos. You might decide to play it cautious, sneaking up on enemies to kill them from behind, which gives you bonus experience points and keeps you hidden from the rest of the enemies. Before bursting into a new room, you can also pre-select targets so that you’ll automatically aim at the next enemy as the previous one is killed. Or, as I quickly figured out, it’s often possible to dash into enemies, slice out their throats, and then quickly dash back out of the room and wait for the remaining mob to come through the door.
Rather than pushing you to find the best, most efficient route through each level, God’s Trigger encourages more experimentation. Both Harry and Judy, who you can swap between at any time, have a range of different abilities they unlock over the course of the game. Some, like the ability to teleport short distances, are basic and have rapid cooldowns. More powerful moves require you to first fill up a gauge by defeating enemies. These include slowing down time, turning invisible, or mind-controlling enemies to get them to fight one another.
It can be fun to take a few seconds, stare at a set of rooms, and then stitch together a set of quick plays to try and take everyone out as ruthlessly as possible. It’s also satisfying enough just to survive. It only takes one stray bullet or slash of a knife to kill you, so every mistake is fatal. After spending a few hours leveling up and upgrading the speed, cooldowns, or range of various abilities, it begins to feel somewhat like a more tense, fast-paced beat ‘em up. You’ll start to develop various short, go-to combos—two shots from a handgun, dash, slash, slash—that you can mix and match as needed to slowly make your way through each stage.
While the few hours I’ve spent with God’s Trigger have mostly been solo, I enjoyed the mission I played co-op the most. The game lets you swap between characters at any time when playing alone, but it’s only with both on the screen simultaneously that the true range of ruthless possibilities opens up. Many of the characters’ abilities synergize, like having one summon a wall of fire while the other shoots bullets through it, causing them to explode on the other side and kill multiple enemies at once. Occasionally, my co-op partner and I got in each other’s way, but more often than not our instincts synced up to create cool, unexpected new death traps. God’s Trigger can still be a delight on its own but, perhaps like the end of the world itself, better with company.
The fighting game extravaganza MIXUP returns for its third year this weekend in Lyon, France. While it’ll showcase tournaments in all the current major games like Street Fighter V, Tekken 7, and Dragon Ball FighterZ, it’ll also be home to a number of more niche side events, including one for the beloved Capcom arcade classic, Darkstalkers 3.
Despite all of the re-releases over the past two decades, there hasn’t actually been a new Darkstalkers game since Darkstalkers 3 was released on Capcom Play System II arcade cabinets in 1997. There have been numerous updates, console ports, and compilations released in the years since, including 2013’sDarkstalkers Resurrection, which put the second and third games in HD, but never anything that could be considered Darkstalkers 4.Outstream Video
While it’s easy to be disappointed that Capcom has allowed one of its cult classic series to languish for over a decade, the long life of Darkstalkers 3 has also allowed history to stay alive, with fans and veteran players continuing to compete at various fighting game events the world over even as the field becomes crowded with newer fighting games. MIXUP is one of those events. Though the main spotlight will be on recent releases like Soulcalibur IV, Darkstalkers 3 diehards will have the chance to duke it out on actual arcade cabinets.
The game’s top 32 bracket will get underway on Sunday, April 21, at 10:00 a.m. ET, with all of the action streamed live from the MIXUP arcade mainstage. You can find a full list of streams and times for the rest of the event’s tournaments at Smash.gg, with the festivities wrapping up Sunday at 1:00 p.m. ET with the top 8 for Tekken 7.
Meanwhile in the world of Smash Bros., Pound 2019 kicks off today in Maryland with tournaments for both Ultimate and Melee. Almost every top player of note, from Juan “Hungrybox” Debiedma to to Eric “ESAM” Lew, will be in attendance, with a special Squad Strike battle going down Saturday evening starting at 5:00 p.m. ET. Everything will be streamed live on Twitch channels VGBoot Camp 1 through 3.
By the time Link wakes up in The Legend of Zelda: Breath of the Wild, Hyrule Castle has already been partially destroyed, thanks to the work of Calamity Ganon a hundred years prior. Recently, players have set about restoring the castle in Minecraft.
Nintendo highlighted the project today over on the company’s Japanese website along with a video showing some of the incredible detail that went into creating the castle and a brief interview with one of the people behind it. While the exterior shots help show the scale of the castle, the interior shots demonstrate just how much painstaking work went into every little feature, from the grand arches of the central hall to the floating plants in the multi-floor library.
It was all done by members of the Minecraft Partner Program group Team Kyo, who told Nintendo that they began by first looking at promotional screenshots of the castle as it appeared prior to Calamity Ganon’s arrival. Based on those images, they laid out the entire design ahead of time in one-block increments. It then took 13 people working for approximately two months to realize that vision within the game.
It’s no secret now that Nintendo and Microsoft are getting a bit chummy with one another. The two companies have advertised Minecraft together, former Xbox console exclusives have started popping up on Switch, and they never shy away from gloating about how players on either console can play with one another in some of the biggest games on the market. It’s nice to be past the days of the idiotic and juvenile “console wars,” to be in a period where we can all focus on just having fun instead of arguing until we’re blue in the face about which piece of hardware is better.
There are plenty of examples of this “Kum by yah” attitude out there, but this new video, being promoted by Nintendo of Japan, showcasing a magnificent Minecraft recreation of Hyrule Castle from The Legend of Zelda: Breath of the Wild, may be my favorite. Take a look:
I am in awe. This spectacular piece of craftsmanship was created by Team Kyo, a 17-member Minecraftgroup that has produced recreations of real cities in the past. Thirteen of those team members participated in the construction of the castle over a period of about two months. The team used screenshots and promotion materials to help get every detail right.
If it’s not obvious now, I’m simply dumbfounded by what Team Kyo was able to pull off here and can’t wait to see what they create next. May I suggest sticking with Nintendo and giving us a recreation of Blackbelly Skatepark from Splatoon?
Microsoft has revealed plans to bring the Xbox Live online video game platform to the Nintendo Switch, Apple’s iOS, and Android devices.
Details were included in the description of an upcoming panel hosted by Microsoft at the 2019 Game Developers Conference.
Expanding Xbox Live services would allow gamers to stay connected regardless of whether they’re using a video game console or a smartphone, which has been a longstanding barrier in the industry.
Microsoft has revealed plans to bring its Xbox Live video gaming platform to the Nintendo Switch, Apple’s iOS, and Android devices, an effort that will connect players across different devices and bring Xbox games to a new audience.
The tech giant’s plans were revealed ahead of the 2019 Game Developers Conference (GDC), an annual gathering of video game professionals happening in San Francisco next month. Microsoft is hosting a GDC panel titled “Xbox Live: Growing & Engaging Your Gaming Community Across Platforms,” and the panel description on the GDC website teased specific details about Microsoft’s Xbox Live gaming service expanding to new platforms.
The description has since been scrubbed from the website, but Windows Central has published the full text of the panel description.
“Xbox Live is about to get MUCH bigger. Xbox Live is expanding from 400M gaming devices and a reach to over 68M active players to over 2B devices with the release of our new cross-platform XDK,” the description for the GDC panel read. “Get a first look at the SDK to enable game developers to connect players between iOS, Android, and Switch in addition to Xbox and any game in the Microsoft Store on Windows PCs.”
Expanding Xbox Live services could be the spark of a shift in the gaming industry. Here’s why it’s meaningful:
Xbox Live is Microsoft’s online gaming platform.
Xbox Live encompasses the online components of Microsoft’s video game services. Players use Xbox Live to connect and play games together, download new releases, build their own friend lists, voice chat, and share messages and video clips. Until now, Xbox Live has mostly been exclusive to Microsoft’s Xbox One video game console and Windows computers.
The decision to bring Xbox Live to competing devices is a major change for the video game industry, where console makers are often battling for exclusivity and looking for new ways to get gamers invested in their hardware. But recently, Xbox has shown that it’s willing to work alongside its competition.