Minecraft’s Bedrock Edition now supports self-run dedicated servers

Minecraft’s Bedrock Edition now supports self-run dedicated servers

Minecraft’s old, outdated (but still more featured) Java version still exists, but it’s largely being supplanted by the Bedrock edition of the game, thanks to its ubiquity. It’s the version that’s now on PC, Xbox One and Nintendo Switch, phones, tablets and to a lesser extent, the PlayStation 4 – because that version doesn’t have that “Better Together” functionality that lets people from across platforms mine and craft with friends.

That Bedrock Edition is getting a little better now, because it supports dedicated servers, that you can run at home.

“Similar to what has been available for players of the Java Edition, dedicated bedrock servers allow Minecraft players on Windows and Linux computers to set up their own server at home, or host their server using a cloud-based service.”

“You can think of this as a server hosting tool which gives you the creative power to configure your world to whatever Minecraft experience you want. Whether it is tinkering with all of the settings, modes, server life cycle, whitelisting, or anything else!”

That’s neat! There are a few caveats though. Dedicated servers aren’t supported on the Switch version at this time (though players can host their own servers on Realms). The Xbox One version supports dedicated servers, but only on LAN. Small concession, but it’s nice to have the functionality.

I’m going to set up a server at home, have my kids build grand structures – and then use it as blackmail. Sorry, what’s that? You don’t want to do your chores? I’m deleting the server, you little bastards.

You can download the Minecraft Bedrock servers for Windows and Linux here.

Last Updated: September 12, 2018

‘Minecraft’ add-on gives gamers taste of climate change side effects  Read more: https://technology.inquirer.net/78814/minecraft-add-on-gives-gamers-taste-of-climate-change-side-effects#ixzz5RKuRRYbm  Follow us: @inquirerdotnet on Twitter | inquirerdotnet on Facebook

‘Minecraft’ add-on gives gamers taste of climate change side effects Read more: https://technology.inquirer.net/78814/minecraft-add-on-gives-gamers-taste-of-climate-change-side-effects#ixzz5RKuRRYbm Follow us: @inquirerdotnet on Twitter | inquirerdotnet on Facebook

A “Minecraft” add-on, or game mod, added climate-change weather effects to show gamers negative impacts similar to the real world.

The aptly named “GlobalWarming” game mod, made by developer Nick Porillo, attempts to simulate the real-world effects of climate change into “Minecraft” as a way to educate gamers about caring for the environment, reports Motherboard.

The game mod added several concepts into “Minecraft” such as the idea of rising carbon dioxide (CO2) levels in the game’s atmosphere. Things like smoke from burning, cooking or smelting ores would increase CO2 levels and trigger various weather phenomena. Some of these weather changes can also be observed in the real world.

Porillo got inspiration from a course on climate-change science, technology and policy last spring at the Rochester Institute of Technology.

“[The course] really educated me on the topics at hand. Last week I was just playing the new Minecraft 1.13 update after a multi-year hiatus from Minecraft. I was shocked at how much things have changed, and the ocean biomes updates really introduced the ability to make this idea happen,” said Porillo.

He added, “The (Minecraft) community believes there is potential educational benefit, so I’ve been working on developing cool ideas to make the gameplay fun and informational.”

Not all is doom and gloom for the game add-on. Players who install the “GlobalWarming” may also practice saving the environment by planting trees and other activities to offset in-game emissions. This in turn will help stop environmental damage on a large scale.

Porillo warned, “If the majority of players don’t agree to be near-carbon-neutral in how they play, then the carbon score will only continue to rise in-game. Once the damage negatively impacts the players, they will begin paying back that ‘debt’ they accrued.”

On the other hand, if players put effort in preventing the rise in emissions, then they can avoid the negative consequences altogether.

Porillo is still adding more features to the 5-days-old “GlobalWarming” mod such as a carbon scorecard where names players with the highest emissions can be put up for all to see. Alfred Bayle /ra

Africa by Toto: the Minecraft edition

Africa by Toto: the Minecraft edition

Memes with Toto’s hit “Africa” are all the rage right now and Minecraft player and Youtube user grande1899’s latest video is the cherry on the cake. It’s just under three minutes long, so short enough for you to have a quick sing along wherever you are.

Dr. Grandayy 🏥
@grande1899
I finally made Africa by Toto with Minecraft note blocks
Watch the full version on my note block channel ⬇️https://www.youtube.com/watch?v=JKli-d8QMLg …
(yes it's a bubble upload today!)

5:40 AM – Sep 5, 2018
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The creator described the making of the video as:

“I made it all by ear using only note block sounds. The audio in the video is not the exact in-game audio as due to Minecraft’s limitations the in-game version doesn’t sound as good. The video is also sped up so the tempo is the same as the original song. The note block structure was generated using Minecraft Note Block Studio.”

Fans of the account are happy to see this latest edition to grande1899’s repertoire as they’ve covered everything from Dua Lipa to John Cena’s entrance music.

What SimCity 2000 teaches us about urban planning today

What SimCity 2000 teaches us about urban planning today

“Although the game was simulating an environment from 1989, urban planners these days still run into problems trying to get officials to think about their city in the long run. Climate change and sea level rise is a very crystalline example of the way city officials get in their own way and set themselves up for larger obstacles later on […]

Playing SimCity 2000 nowadays is a strange but wonderful way to realize what defines a city is not what it currently is, but what it could be. — inverse.com

More on simulations and gameplay for city planning:

SimCity and beyond: the history of city-building games
Three guiding principles for a fine fake metropolis
“Cards Against Urbanity,” the hilarious and surreal urban planning game
California Water Crisis? Now there's a board game for that!
As It Lays: The New L.A. Game
The theory of everything in sandbox city: Will Wright's keynote at ACADIA 2014

Tate Museum Creates Minecraft World Inspired by Famous Paintings

Tate Museum Creates Minecraft World Inspired by Famous Paintings

“Tate Worlds are exciting Minecraft ‘maps’ that present virtual environments inspired by artworks from Tate’s collection. The maps allow players of Minecraft to explore a range of paintings and sculpture, undertaking various activities and challenges that relate to the themes of the artworks, or exploring how they were made. Tate has teamed up with some of Minecraft’s best known mapmakers to create these virtual artworks, offering a unique combination of art, history and adventure. — Tate.org

The first two maps were released by the museum on November 24th and were based on two famous paintings of urban settings: Andre Derain’s 1906 painting of London, The Pool of London, and Christopher Nevinson’s 1920 painting of New York, Soul of the Soulless City.

André Derain, the influential Fauvist painter, depicted the bustling port of the Thames at the turn of the century. In the new Minecraft version of the painting, the bright colors employed by the painter are reproduced on an immersive scale. Gamers can wander the imaginary city and explore such historic sites as the Tower of London.

Christopher Nevin's futurist-influenced painting Soul of the Soulless City depicts New York in the 1920s, as it began to emerge both economically and architecturally as a modern metropolis. Fittingly, the experience of the corresponding Minecraft maps begins on a train that hurtles you into the city, just as Nevin's painting utilizes train tracks to convey its convoluted sense of perspectival motion.

In 2015, Tate Worlds will release maps based of John Singer Sargent's Carnation, Lily, Lily, Rose from 1885-6, Peter Blake's The Toy Shop from 1962, John Martin's The Destruction of Pompeii and Herculaneum from 1822, and Cornelia Parker's Cold Dark Matter: An Exploded View from 1991.

This studio illustrates Minecraft’s architectural capabilities to create imaginary worlds

This studio illustrates Minecraft’s architectural capabilities to create imaginary worlds

The BlockWorks studio proves, yet again, that architects can use Minecraft as a design tool to produce rather magical results with impressive detail. The team of architects, designers, and animators envision mystical cubic worlds in response to what they refer to as “Briefs”, which include commissions from YouTube personalities, gaming networks, museums, and film studios as well as original submissions to actual Minecraft design competitions.

Although the designs are largely fictional, BlockWorks draws inspiration from real-world buildings from throughout history and even structural details by today's starchitects. As expected, the team's growing portfolio is pretty spectacular, and surely retains one's attention for a good amount of time.

You can check out more of BlockWorks' projects in greater detail on their website. Also, sneak a peek at some their project trailers below or on their YouTube channel.

All images via. H/T Kotaku Australia

Introducing BlockWorks: Cinematic Trailer

Aeternium – Minecraft Cinematic by BlockWorks

Tomorrowland – Minecraft Cinematic by BlockWorks