Dead Cells is the best Castlevania game in years

Dead Cells is the best Castlevania game in years

It’s a weird time to be a Castlevania fan. While Netflix has reinvigorated interest in the series with a gloriously violent animated show, the games themselves have dried up since the departure of long-time director Koji Igarashi. The most recent official Castlevania title was a pachinko game released in Japan last year. But, as is so often the case, indie developers have stepped up to fill in the gaps. There’s an entire subgenre of 2D action games dubbed “Metroidvanias” that pull from the open-ended structure pioneered by Metroid and later expanded by Igarashi’s Castlevania. It’s not hard to find a game inspired by Castlevania, but it is hard to find one that evokes the same tone and feel. That’s what makes Dead Cells so interesting.

Dead Cells isn’t exactly a new game; it’s been available on PC as an “early access” title since last May, but tomorrow will be the release of the full version of the game on PS4, Xbox One, PC, and the Nintendo Switch. You play as an unnamed warrior who awakens in some kind of dingy dungeon, and, with little explanation, you’re forced to fight your way out. As you progress, you’ll come upon new locations — toxic sewers, sunlit castle rooftops, unsettling graveyards — and find new horrors to fight. Along the way, you’ll gain new abilities and weapons that make you stronger and let you venture to previously inaccessible locales.
Dead Cells

This is all par for the course for a Metroidvania. What makes Dead Cells feel particularly Castlevania-like, though, is its style. The side-scrolling, pixel art world feels like it could be another elaborate Dracula castle. There are all kinds of weird, gothic creatures crawling about, from giant, exploding slugs and undead knights to more exotic fare like massive alien eyeballs chained to the wall. Even the people there to help you are creepy; the hooded shopkeeper has a huge glass canister chained to its back. Exploring Dead Cells’ haunting crypts reminded me a lot of playing Castlevania III as a kid. You can even wield an electric whip and eat turkey legs to regain health.

But as much as Dead Cells can feel like a long-lost Castlevania, it’s also a very different game in many ways. For one thing, there’s the structure built around permadeath, a subgenre known as a “roguelike.” Whenever you die in the game, you’re forced to start over from the beginning. Every time you start up again, your oozing green head crawls into a new body, and the crypts around you change slightly. Each playthrough teaches you new skills, and you’re also able to unlock new abilities, some of which carry over to future lifetimes. It’s an intriguing mixture. Typically, Metroidvania games are defined by a place, a location that you slowly learn about by uncovering all of its secrets. There’s some of that in Dead Cells, but because the world is constantly changing, you’re never quite sure what to expect.

It’s also much faster paced than most of its contemporaries. Combat requires you to be constantly alert and quickly dodge and defend against surprisingly clever enemies. Dead Cells is a game that forces you to experiment. You can’t just find a weapon you like and stick with it; once you die, that weapon will be gone, and you never know what items you’ll pick up on the next playthrough. At one point, I found a lot of success combining a powerful broadsword with a freezing attack, but I had to completely switch up my strategy the next time I made my way through the castle. Each weapon has its own distinct feel, as if the tiny pixelated swords and hammers each had a real weight to them, and it requires practice to get the most out of them.

Dead Cells manages to evoke the same feelings I used to get when I played Dracula’s Cure and Symphony of the Night, but it still offers its own distinct and engrossing take on the genre. I’ve been struggling through the crypts for a week now, and I don’t see myself stopping anytime soon. Tomorrow’s release of Dead Cells will soon be joined by the second season of the Netflix anime, which is due in November, while Igarashi’s own promising Bloodstained: Ritual of the Night is also on the way. As it turns out, it’s actually a great time to be a Castlevania fan.

The Minecraft movie lost its director and its 2019 release date

The Minecraft movie lost its director and its 2019 release date

A planned film adaptation of Minecraft won’t come out as planned. The film was scheduled for release next May, with director Rob McElhenney (known for playing Mac on the FXX comedy Always Sunny in Philadelphia) at the helm. But according to TheWrap (via Polygon), McElhenney has left the project.

This isn’t the first time an adaptation of Minecraft has had trouble. Word broke that Warner Bros. first began work adapting the game in 2014, with Shawn Levy (Night in the Museum, Stranger Things) in talks to direct. McElhenney later boarded the project in July 2015, with Wonder Woman screenwriter Jason Fuchs brought in to write the script, after Microsoft acquired game developer Mojang for $2.5 billion in 2016.

In light of the change, the film won’t hit its May 24th, 2019 release date, and Warner Bros. has brought on writers Aaron and Adam Nee (who wrote and directed the 2015 film Band of Robbers, and who are attached to direct the upcoming adaptation of Masters of the Universe) to re-write the script.

ABC In Talks For Another Marvel Series, Network’s Boss Talks About Life Without Shonda Rhimes In the Fold – TCA

ABC In Talks For Another Marvel Series, Network’s Boss Talks About Life Without Shonda Rhimes In the Fold – TCA

ABC kicked off the current Marvel Television’ live-action series ramp-up with Agents of S.H.I.E.L.D., which is heading into its sixth season, to air next summer. With Agent Carter and Inhumans gone, there will be no Marvel series on ABC during the 2018-19 broadcast season schedule for the first time since the launch of Agents of S.H.I.E.L.D. While ABC Entertainment president Channing Dungey made it clear in May that she does not necessarily envision the upcoming sixth season of S.H.I.E.L.D. as its last, she would like to launch another Marvel series on the broadcast network.

“In terms of Marvel, we have some things that we are in discussions with them right now that we are in development,” Dungey said. In typical Marvel fashion, she would not reveal any details beyond the fact that “I’m very excited about it.”

As for Star Wars, Lucasfilms’ TV series efforts are currently focused on the Disney’s direct-to-consumer platform and there is no ABC play, with Marvel also developing projects for the service.
Elzer PR

Dungey also spoke about ABC without Shonda Rhimes in the company fold. Rhimes’ Shondaland left ABC Studios last August for a big overall deal at Netflix and recently unveiled her first slate there of eight series.

“We still have 4 Shondaland shows on the air, so I don’t feel the absence of Shonda at this point,” Dungey said. “I’m excited for her, we talked after her new slate at Netflix was announced. I’m excited, I think she is going to get to explore some ideas and themes that might have been trickier for her to tackle on ABC so it’s all good. The relationship, and the shows we are doing are still as strong as ever.”

As for another top producer who recently left ABC Studios, black-ish creator Kenya Barris, also believed to be going to Netflix, “It’s unclear” whether the ABC pilot he had pushed this past season would go forward, Dungey said.

That project, that started as a straight-to-series order and then became a pilot that eventually was put on hold, was one of the factors that allegedly played a role in Barris’ decision to exit his four-year studio deal just over an year into it.

At the upfronts in May, Dungey spoke in detail about an another incident that was considered the tipping point, the episode of black-ish that was pulled shortly before it was to air. It is said to have touched on a number of hot-button issues, including the debate over athletes who kneel during the national anthem at football games.

“With this particular episode, there were a number of different elements to the episode that we had a hard time coming to terms on,” she said back then. “Much has been made about the kneeling part of it, which was not even really the issue, but I don’t want to get into that. At the end of the day, this was a mutual decision between Kenya and the network to not put the episode out.”

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Minecraft movie is delayed as it loses It’s Always Sunny’s Rob McElhenney as director

Minecraft movie is delayed as it loses It’s Always Sunny’s Rob McElhenney as director

Next year's planned cinematic adaptation of Minecraft has been pushed back.

The gaming sensation was being brought to the big screen by It's Always Sunny in Philadelphia's Rob McElhenney and co-writer Jason Fuchs. However, it's come to light that both have moved on from the project.

McElhenney confirmed to The Wrap: “No, that is not happening,” which means Warner Bros has found replacements in the form of writing/directing duo Aaron and Adam Nee.

The pair made their names with 2015's indie flick Band of Robbers, which took inspiration from the literary works of Mark Twain.
Adam Nee and Aaron Nee pictured in 2015

© Getty Images

Minecraft's originally planned release date (May 24, 2019) will no doubt be changed in the months to come, but that shouldn't dishearten fans – at least the new team isn't rushing to meet deadlines.

Remember when director Ron Howard took the reins on Solo: A Star Wars Story, following Chris Miller and Phil Lord's exit during filming? His stress levels must have been through the roof…
Rob McElhenney, Charlie Day, Glenn Howerton, Kaitlin Olson & Danny DeVito in It's Always Sunny in Philadelphia S09E10

© FX Patrick McElhenney

Meanwhile, It's Always Sunny in Philadelphia will potentially last for another three seasons, according to actor Charlie Day.

He shared: “You definitely get season 13, which we're making right now, and season 14, which we're contracted to do, and then beyond that, it'll be up to FX.

“But I think 15 is the record for a comedy, so I imagine we'll all want to hold the record for the longest-running comedy in America. Fifteen would be the record for the longest live-action comedy, so we'll probably try and break that record if we can.”

Ninth ‘Hearthstone’ Expansion ‘The Boomsday Project’ Out Now

Ninth ‘Hearthstone’ Expansion ‘The Boomsday Project’ Out Now

“The Boomsday Project” is the latest expansion for Blizzard Entertainment’s popular digital card game “Hearthstone“, and it’s available right now. Players can download the ninth expansion of the long-running title today, which adds 135 new cards to the game, ranging from fun minions to ridiculous cards with explosive effects.

The set, which introduces the unstable but ridiculously powerful Omega cards, allow for some intriguing plays. When you add 10 mana crystals into the mix, they suddenly become a force to be reckoned with. When played with the new Magnetic keyword and other powerful Projects, they can beef up just about any deck build.

There’s also a few new Legendary Spells thrown into the mix for good measure, which should please just about any newcomer or longtime “Hearthstone” players. While the new deck is available now, a new single-player component called The Puzzle Lab will be coming to “The Boomsday Project” as well. It’ll offer a series of challenges that get more difficult over time as players work to impress Dr. Boom himself by completing a series of card-based puzzles.

If you’re interested in playing with a selection of new cards, you can purchase individual card bundles now or via discounted bundles from the “Hearthstone” shop in addition to crafting cards via Arcane Dust and earning packs in-game. There’s a lot to explore, and plenty of zany ways to utilize each card, if you’re so inclined.

“The Boomsday Project” follows “The Witchwood,” the previous expansion, released earlier this April 2018. It added 135 new collectible cards to the game as well as the new Druid alternate hero Lunara.

The ‘Minecraft’ Movie Suffers A Delay As It Loses Its Director

The ‘Minecraft’ Movie Suffers A Delay As It Loses Its Director

Director and co-writer Rob McElhenney is no longer working on Warner Bros.’s film adaptation of “Minecraft,” according to The Wrap.

The “It’s Always Sunny in Philadelphia” star was picked to direct the film in 2015, but now it’s not happening, he recently told The Wrap. Warner reportedly asked the writer/director duo of Adam and Aaron Nee to write a new script. “Wonder Woman” scribe Jason Fuchs wrote the previous draft with McElhenney. The Nee brothers are best known for “The Last Romantic” (2006) and “Band of Robbers” (2015). They’re also directing the upcoming “Masters of the Universe” film.

McElhenney is the second director to leave the project. Originally, “Night at the Museum” director Shawn Levy and writers Kieran Mulroney and Michele Mulroney were brought in to work on the film, but they left in 2014 after reportedly presenting new ideas to the studio that didn’t mesh with what Mojang was looking for. Levy is now supposedly working on the upcoming “Uncharted” film starring Tom Holland as a young Nathan Drake.

The “Minecraft” film’s release date will be pushed back because of the shakeup, The Wrap reports. It was originally scheduled to come out on May 24, 2019.

“Minecraft” is a sandbox building game created by Markus Persson and later developed by Swedish developer Mojang. It launched in 2011 and is now the second best-selling video game of all time behind “Tetris,” with over 144 million copies sold across multiple platforms. Persson sold Mojang and “Minecraft” to Microsoft in 2014 for $2.5 billion.

Steve Carell is expected to star in the movie. Warner Bros. acquired the film rights to the franchise from Mojang. Roy Lee is producing it through his Vertigo Entertainment production company with Jill Messick.