Minecraft for the Switch is getting cross-play with PC, Xbox One, and smartphones on June 21st

Minecraft for the Switch is getting cross-play with PC, Xbox One, and smartphones on June 21st

Minecraft for the Nintendo Switch is about to get a lot bigger with a new update that brings the universal Minecraft Bedrock Engine to Nintendo’s portable console on June 21st, enabling cross-play between the Switch and the PC, Xbox One, and mobile versions of the game.

The cross-platform update is actually pretty late in coming to the Switch — it was announced back at E3 last year, and hit the other platforms last September. The Switch release was then promised for later in the winter, which, based on the June release date, it obviously didn’t quite hit. The updated Minecraft will also support Nintendo’s new online service for the Switch when it launches later this year.

Along with the new update, a physical version of Minecraft for the Switch is getting released for $29.99, should you prefer to own hard copies of your games instead of digital downloads.

Teacher defends use of Minecraft in the classroom, so Tom Elliott speaks with a player!

Teacher defends use of Minecraft in the classroom, so Tom Elliott speaks with a player!

All public school students will now be able to play Minecraft in class as the government foots the bill for the popular game.

Education Minister James Merlino announced today that all public school students will have access to the game.

“And in this game you can build digital worlds, but in some versions you can also do things like fighting zombies with swords,” Tom Elliott said.

Rebecca Martin, digital technologies coach at Fitzroy North Primary School, told Tom Elliott that aspect of the game isn’t used in her school.

“The benefit of the education version is that you can actually turn that off,” Rebecca said.

“We’ve been using Minecraft in the classroom for about eight years.

“For example, our 5/6 students have been looking at space and whether life can be sustained on another planet, so they jet off on a new planet that they have to colonize.

“They have to learn about sustainability, energy choices, economics and citizenship.”

Tom Elliott then spoke with an avid player, a captain, in fact, of the Minecraftables at school – his daughter Ava!

“I like it so much,” she said.

April 2018’s top 10 Minecraft Marketplace creations: back to the city

April 2018’s top 10 Minecraft Marketplace creations: back to the city

Minecraft fans downloaded fewer pieces of content from the game’s marketplace last month, but the top-10 lists for most downloaded and top grossing are both still excellent reminders of the variety and fun that players can find in that store. The Minecraft Marketplace had 285,816 downloads in April, which is down from 321,317 in March and 372,509 in February.

Welcome! You’ve once again found yourself reading GamesBeat’s monthly analysis of the Minecraft Marketplace, which is the block-building phenomenon’s platform for extra content from the Minecraft team as well as external developers. If this is your first time here, you can see the results from past months right here. We do have some new names on the charts, but once again, developers like PixelHeads are dominating.

But we can also see that teams that specialize in roleplay content like InPvP are also thriving with the No. 2 and No. 3 spot on the most-downloaded top 10. Maybe we’ll see developers chasing that trend, or maybe we’ll see some new fad break through in May.

Let’s do the charts.

Here are the top-10 most downloaded pieces of content from the Minecraft Marketplace in April 2018:

Click to view slideshow.
Here’s the top 10 in list form:

City Life
BrightStart Daycare
Prison Escape
Dinosaur Island
K-Pop: Teenage Rebellion
Wildlife: Savanna
Oropia
Summer Mini Games Festival
Chroma Hills HD
Steampunk Castle
And here’s the top-grossing list for April 2018:

Click to view slideshow.
City Life
Dinosaur Island
Wildlife: Savanna
BrightStart Daycare
Chroma Hills HD
Prison Escape
Relics of the Privateers
Lapis Lagoon
K-Pop: Teenage Rebellion
PureBDcraft
The Marketplace is already growing, and we can see that new content always causes download numbers to pop from month to month. But as the Marketplace hits new platforms as Bedrock launches on devices (like Nintendo Switch on June 21), content creators will have a chance to hit entirely new audiences. That’s a big opportunity for a group of Marketplace devs that are already making a living doing what they are doing.

Minecraft Marketplace creators can’t wait for the Switch version

Minecraft Marketplace creators can’t wait for the Switch version

Minecraft Marketplace creators have seen a lot of success this year as more players get into the Bedrock version of the game, which is the universal build of Minecraft that is available on Windows 10, Xbox One, Xbox 360, and mobile devices. Minecraft Bedrock is coming to Switch on June 21, and this will give the creators in the Minecraft Marketplace access to a growing audience of engaged gamers who are spending money.

While the classic version of Minecraft lives on with full support from Microsoft, it is the Bedrock version that is the future of Minecraft as a platform. When this version hits the Switch, players will have the opportunity to sign in with their Xbox Live handle (on a Nintendo device) to enjoy cross-platform play with friends on PCs, Xbox Ones, or smartphones. And if players have purchased content through the Bedrock version on other platforms, those will carry over to the Switch.

For Microsoft, the benefit here is that it has one Minecraft code that it needs to update and maintain, and then it can make additional revenues from the Minecraft Marketplace. And players are potentially more willing to invest in the Marketplace since Microsoft is doing the work to guarantee that content purchases will carry over to future devices.

And all of this is a significant opportunity for developers building content for the Minecraft Marketplace.

“I do think the extra growth will be significant. Nintendo gamers, if you treat them right, will reward you with lots of love and, here’s hoping, high sales,” Minecraft Marketplace partner Jigarbov told GamesBeat. “Minecraft is one of those games that transcends platform boundaries and feels right at home on the Switch, so I think the user base will flock to the well-made content the Marketplace offers.”

One of Jigarbov’s fellow creators echoed that sentiment.

“Having Minecraft, the most popular game in history, with the largest community of creators of any game ever, put on one of the most-sold consoles in the world is an amazing opportunity for growth and the creation of new playstyles and experiences,” Minecraft Marketplace partner Mariana “RazzleberryFox” Graham told GamesBeat. “I am really looking forward to seeing how the Marketplace is going to perform on this platform and what we will be able to do with it.”

But even beyond the potential to sell more creations on the Marketplace, these developers are excited by the prospect of seeing their work on a Nintendo platform. Both Jigarbov and RazzleberryFox say they are lifelong Nintendo fans, and so the Marketplace opening up on the Switch means a lot to them.

“My first console was an NES,” said RazzleberryFox. “Since I was a kid, Nintendo has been the household name for gaming consoles and handhelds, more than any other brand. I owned every single one of them. Being able to release something on a platform carrying this name is a huge achievement for me. It’s literally a dream come true.”

Jigarbov said he always dreamed of “making Nintendo games,” and now through Minecraft, he has.

“Just seeing Jigarbov there on the store list, something I built for sale, on a Nintendo platform is extremely exciting,” he said. “The success of the Marketplace and the multitude of platforms it has been on has been wonderful, especially when I want to explain to someone what I do for a living. Just being able to whip out my phone and navigate to the store, now I’ll be able to do it when I’m travelling with my Switch. It’s a great feeling.”

Minecraft partner relations boss Todd Stevens says this is exactly the kind of response the Minecraft Team wants from its partners when Bedrock expands to a new platform. Because Bedrock is a unified version of Minecraft, creators only have to build and submit their content once, and those creations will appear on all Bedrock platforms from that point forward. So when the Switch version goes live, Marketplace partners won’t have to do anything to see their content on Nintendo’s device.

“We truly believe in our ‘better together’ vision,” Stevens told GamesBeat. “And we are incredibly excited to bring all of our great partner content over to the Nintendo Switch. Many of our partners are big Nintendo fans, so we are incredibly excited to see their creations show up on that console.”

Meanwhile, the Minecraft creators who grew up fans of PlayStation will have to continue waiting to release their content on that platform because Sony doesn’t want the Bedrock version as long as it enables crossplatform multiplayer.

Turning Minecraft Into A Beautiful Day Job

Turning Minecraft Into A Beautiful Day Job

Minecraft has been big business for Mojang and Microsoft, but they’re not the only ones making money off a game that’s almost ten years old. There are others who have grown up with the game, learned its strengths and weaknesses and now found opportunities to make a living doing what they love.

20 year-old Florian Funke is one of those people. He’s the Managing Director of Spark Squared, an outfit that describe themselves as a “Minecraft production company”, and who offer their services—for a fee, of course—to anyone who wants them to build, develop, mod or render anything within the game.

Build worlds, basically.

“‘Building’ means that we create different landscapes, buildings, recreations and more”, Funke tells Kotaku. “We design gaming environments for Minecraft players, educational environments for students or work on recreations for our enjoyment.”

“During ‘Development’ we code custom tools and plugins for Minecraft servers, YouTube series and other. Additionally, we create Minecraft ‘Mechanics’ and ‘Mods’ for minigames and adventure maps, including ‘3D Models’ of monsters, machines and more. And lastly, we render images of all the work in 3D rendering software.”

Spark’s client list is pretty varied. “We work with a lot of the most popular Java and mobile edition Minecraft servers and create various gaming and lobby environments for them”, Funke says. “We have also worked with the mobile live-streaming service Mobcrush on creating products for Minecraft’s official Marketplace.”

“Furthermore, we are working on expanding more into the educational space and have already worked with ‘English Highways,’ an official UK government company that is in charge of building and maintaining highways. We created a world with the goal to get young children more interested in engineering and trying to fill that skills gap.”

While on paper that might sound like basic mod work of an existing game, something that can be handled by a couple of people in their spare time, in reality it’s relatively big business. Since its creation five years ago, Spark has grown from a couple of teenage schoolboys dabbling in a hobby into a company that now employs a range of staff full-time, from management to developers to artists, as well as calling upon a roster of around 40 freelancers.

I came across Spark’s work the other day when an artist I’m a big fan of, Paul Chadeisson, tweeted out some images showing how Spark (as a fun personal piece) had turned one of his works into a massive 3D space in Minecraft.

You can see that creation above (Funke rates is as one of the company’s favourite efforts), but I’ve also included other examples of their work as well, ranging from sci-fi worlds to medieval kingdoms to ancient Rome.

You can see more of Spark Squared’s projects at their company site.

Minecraft helps build young engineers at Michigan high school

Minecraft helps build young engineers at Michigan high school

VICKSBURG, MI — When Austin Roberson sat down at the computer and fired up Minecraft, he was not at home playing video games during summer vacation. Roberson was in a classroom on a Thursday afternoon at Vicksburg High School.

Students enrolled in Intro to Design, one of many engineering-type courses offered by Greg Mills, are using a video game most play for fun as educational software in their classrooms.

Using the building game, students created a virtual tour of their entire high school, including classroom spaces and the building's exterior. Their next project is to create a tour of the old Vicksburg paper mill.

Vicksburg students use Minecraft in classroom
Mills, a teacher with the Education for Employment program at the Kalamazoo Regional Educational Service Agency, said when this class was first opened to students four years ago, students would try to play Minecraft during class.

“Instead of telling them, ‘You can't play,' we gave them projects,” Mills said.

Students are using blueprints, photographs and satellite footage to create, in Minecraft, an exact replica of the old paper mill.

The old mill site will be redeveloped within the next few years into a hub of residential and commercial space. The $50 million project is called The Mill.

Roberson, sitting with 11 other classmates in a large computer lab inside the high school, worked to create a home located on the property. As his eyes moved between Google Maps and Minecraft, he moved his avatar around with his keyboard, placing boxes on top of each other.

One block in the game equates to 3 feet, so some simple division allows the students to calculate how many blocks should make up the building, Roberson said.

His class is currently working on the exterior of the buildings and grounds of the 80-acre property in Vicksburg. As The Mill is developed in the real world, the students will create a virtual tour of the new space, allowing anyone to visit virtually from hundreds of miles away.

The finished product will be shown on The Mill's website, said John Kern, community outreach and education coordinator with The Mill.

“The mill used to be a hub of the community,” Kern said. “This is a great opportunity for us to use that space, to do something that is educational and to give these kids the chance to see that there are opportunities available to them here.”

The project is working to help “young kids get excited about something right in their backyard,” Kern said.

“If you're going to be effective with people, you have to go where they are,” said Kern, who worked as a teacher for 30 years, about using video games in the classroom.

The current generation of students is “extremely digitally savvy,” he said.

“It feels like play, but it's so deeply layered educationally for them,” Kern said.

“Game-ification” and the use of games to teach is a trend that can be seen from universities all the way down to preschools, Kern said.

Sitting in front of his own computer screen at the front of the classroom, Mills watched live as the students' avatars moved quickly through the virtual space, dropping red brick boxes to create a wall of one building.

“They want to be here,” Mills said. “And they are getting rewarded for what they do.”

Using high-grade computers and industry-standard software such as computer-aided design, or CAD, software, the high school students are learning a combination of skills including mathematics, science, engineering and even photography.

This allows the students to “take what they learn and apply it in a 3D way,” Mills said.

“We utilize what they know and bring it together for projects,” he said.

But, most importantly, they are learning to communicate, Mills said.

“What do engineers do?” Mills asked the class.

“Communicate,” the students responded in unison.