Since its conception, Deep Rock Galactic has been an easy sell: the procedural exploration of Minecraft spliced with the co-op action of Left 4 Dead.
“When we started talking about it, people latched onto it,” art director Robert Friis tells us. “And here we are.”
Developers Ghost Ship Games have wound up with a gleefully entertaining game about dwarven space mining. But there are a few missing steps in Friis’s concise version of events, and delivering on that initial sell has not always been straightforward.
Beyond blocks
Like Minecraft before it, Deep Rock Galactic needed a tool that could procedurally generate a level every time you logged into a game – something nobody on the team had any experience with. Ghost Ship Games’ first prototype was a safe copy of Minecraft’s block-based world generation. Being stripped of the scale of Mojang’s landscapes it turned out to be relatively simple to build.
“Unreal Engine 4 is by far the best engine I have worked with,” lead programmer Jonas Møller says. “We got a lot out of the box – really solid character control that is networked.”
“You boot it up and things just look and feel good already, so it was very easy for us to have a working prototype up and running,” Friis adds. “I can mock things up and have them on screen without interrupting a programmer.”
Once the team began running graphics tests, they became more ambitious – piling detail on top of those blocks until, eventually, it no longer made sense for them to be blocks at all.
“‘How would this look if it didn’t have a Minecraft feel to it – not blocky, but angled 3D shapes?’,” Friis asked at the time. “We liked that, and the programmers went nuts and made something even better.”
CTO Henrik Edwards came up with a plan for “true mesh-carving” – where static meshes are the basic unit used to make world geometry in Unreal Engine 4. The combination of these two ideas is what gives Deep Rock Galactic its distinctive look, as dwarves smash shards off of faceted gemstone, building organic pathways through alien cave networks.
Cleft 4 Dead
A game of Deep Rock Galactic has an overall curve to it: it begins with the descent, during which you and your fellow miners dig up the necessary resources to meet your work order. Once that quota has been filled, the countdown is triggered, and you battle upward to the extraction pod. As it turns out, even the structure of the caves works to support the overall momentum of the mission.
“At first we tried to do true procedural, where the computer generates everything,” Møller explains. “But then I had the idea to put up some simple shapes manually and generate the level out of that. That way you could build a simple room, create the game design, and then the engine would skin it.”
The geography of a Deep Rock Galactic level governs its difficulty, too, with deeper networks far trickier to traverse and escape from than shallow caves. Despite the control Ghost Ship Games have over their levels, however, they still have the capacity to surprise.
“The most spectacular ones are the huge, 100 metre drops – when the stuff that we design intersects and creates entirely new caves that you cannot recognise,” Møller says.
“It’s pretty amazing how many of these ‘woah’ moments we still experience two years into the project,” Friis adds. “Because of the procedural nature of the thing, you never know exactly what you’re going to get, and it’s always lovely to see when it happens.”
Co-op level design
Two years on, with Deep Rock Galactic now in Early Access, Ghost Ship Games are handing over the tools to their miners.
“When we generate the levels we drill the tunnels – just not manually,” Møller says. “So when you are drilling in the terrain, it’s the same tech as when we are building the level, technically. It’s just more industrial-looking.”
The studio are essentially passing the pickaxe responsible for level building to you and your dwarven colleagues each time you load into a map.
“It’s the same operation,” Friis says. “Whether we’re using our tools or the players are blowing it up.”
In this sponsored series, we’re looking at how game developers are taking advantage of Unreal Engine 4 to create a new generation of PC games. With thanks to Epic Games and Ghost Ship Games.
THUNDER BAY – In the days of the one-room schoolhouse, a slate and a piece of chalk were about the only tools available to students looking to learn.
Today’s youngsters have the world at their fingertips, a click or two all that’s needed to bring just about anything imaginable to life.
They don’t know any other way of living.
Now that reality is being reflected in the classroom on a daily basis – take McKellar Park Public School as the perfect example.
Students in Kris Sandberg’s Grade 6 and Grade 7 classroom are using the popular video game Minecraft to enhance their reading ability and upgrade their math skills using virtual hands-on technology and working together with classmates to solve complex geometry problems.
It’s a fun way to learn, said Grade 6 student Sivanna Perry, a lot better than the textbook learning of generations past.
“I think it’s really cool and it’s really fun,” the 11-year-old said.
“We’re learning about area and building houses. We’re doing some art in it too, because we’re building houses and changing colours. We’re learning about perimeter and area with our house and Mr. Sandberg always has fun things for us to do.”
The veteran teacher said schools have to be able to adapt, not only to changing technologies, but also to the new ways students are learning because of it.
What worked in the past won’t necessarily work in the present.
Sandberg said he originally bought the game, the second-highest selling video game in the world, into his classroom as a way to help inspire their storytelling.
It’s brought the world a little closer to his students, he said.
“We’ve built ecosystems so they can experience what it’s like to be in the desert, to be in the Arctic, what it’s like to be in a forest/tundra. We’ve built circuits and how to use red stone to make a light turn on in there,” Sandberg said.
“There are so many applications. There’s chemistry now, they can build formulas and potions. There’s so many avenues they can explore with this game … We’re just seeing the tip of the iceberg right now.”
It’s also helping students who might not necessarily to take to traditional teaching methods.
“Those students that have difficult times in schools, when I say we’re going to do some Minecraft, their eyes just light up and they said, ‘Oh, I can do that. I know Minecraft,’” Sandberg said.
The project is part of Lakehead Public Schools’ $6-million investment in tablets, laptops and bandwidth, said Gino Russo, the board’s the information technology and digital resources teacher. A portion of the plan includes a partnership with Microsoft, which has provided free access to Microsoft Office 365 to students and staff.
Free Minecraft access is part of the second phase of the deal.
Learning with the game allows students to build on the confidence they have in the game world, he said.
“They think, I’m really good at this, they think I already know something about this and maybe I can actually show my teacher,” Russo said.
“That confidence they have in the game world will translate to confidence they have in math.”
Damn, I'm playing a full-feature version of Minecraft on my couch. In my bed. And yes, even in the bathroom. I can play Minecraft wherever I go. You cannot judge me, because I am truly free.
The truth is, I've been a long-time fan of Minecraft, and the simple survival genre as a whole. I enjoy playing these procedurally-generated worlds that stretch out in front of you, offering you the chance to explore, build, fight, and frequently… die. I play Minecraft, Terraria, Starbound, and Astroneer. I even enjoy adjacent experiences like Rimworld. There's just something enjoyable about throwing a bunch of stuff in a sack, shaking it up, spilling it all out on the floor, and saying “Go have some fun.” These games feel like playing with Legos when I was kid.
Most people know what Minecraft is. You're thrust into a randomly-generated world, where you have to mine the landscape to build your shelter, craft weapons and other items, feed yourself, and ultimately tame the world. Many may have seen the massive structures and artistic works hardcore Minecraft fans have built in the game's Creative Mode: cities, working calculators, and homages to their favorite movies, TV shows, and more. Minecraft is a game that gives you back what you're willing to put into it.
So what differentiates the Switch Edition from what came before?
First, it's worth separating the desktop client, Pocket Edition, and Console Editions. The Desktop client for PC and Mac is by far the most fully-featured, with infinite worlds, great performance on even years-old PCs, and full support for add-ons and mods. The Pocket Edition is Mojang's second focus, with add-on support and infinite worlds since the hefty 0.9.0 release in 2014. My major problem with Pocket Edition is it uses on-screen controls, which are frankly not my jam, and performance is variable depending on which iOS or Android device you're using.
Then there's the Console Editions, which is where the Switch version has room to shine a bit. All of the console editions retain a world size limit. Any world you build will eventually have an invisible wall and endless sea you cannot cross. For the PlayStation 3 Edition, Xbox 360 Edition, PlayStation Vita Edition, and Wii U Edition, you're stuck with a maximum world size of 864×864 blocks, known in the game as the “Classic” size. On the Xbox One Edition and PlayStation 4 Edition, you have more options, including Small (1024×1024 blocks), Medium (3072×3072), and Large (5120×5120).
The Switch Edition tops out at the Medium size, with a maximum world size of 3072×3072 blocks. This is pretty big if you're not trying to build something massive within the game. Most players can rock a Medium size world without any trouble, and in fact, Infinite worlds can see players getting lost if they don't keep track of their surroundings. (Pocket Edition Infinite worlds tend to get a bit glitchy near and in the Farlands if you keep walking in the same direction.)
So the world size is big enough and like all the console editions, the Switch Edition benefits over of the Pocket Edition from having a standard spec: every Switch is the same, so the developers had something to target. Minecraft: Switch Edition runs at a solid 60 FPS as far as I can tell, in the native resolution of whichever mode you're playing in: 720p on Portable, and 1080p on Television. (Checking with the folks over at Digital Foundry if the game is upscaled 1080p in Docked mode.) It looks great and my only issue is the on-screen text is a bit tiny in Portable mode.
To retain that solid performance, the cutback in the Switch Edition is the draw-distance. In Creative Mode, you can fly, which gives you a birds-eye view of the world. In the screenshots I made for this review, what looks to be the edge of the world is simply where the game stops drawing the landscape. There's significant and noticeable pop-in when you're moving up that high. Of course, this is an issue of floating in Creative Mode; for most of your average play sessions, you don't notice it as much because you're on ground level.
So you have great performance in Portable and TV modes, with the potential issue of draw distance. This puts the Switch Edition ahead of the Vita Edition, which could be spotty in certain circumstances. The world size also places it ahead of the Wii U and Vita editions. So what else differentiates the Switch Edition?
Minecraft Switch Edition gains more ground over the Vita and Pocket Editions with local split-screen multiplayer. You can play in splitscreen from a single Nintendo Switch, with a maximum of four players. Performance doesn't seem to take a hit in two-player split-screen in Portable and Tabletop modes. (I wasn't able to try four-player to see if that's the same deal.) Unlike some Switch titles, you cannot play the game on a single Joy-Con though; you'll need another pair or a Pro Controller for each additional player. Most of the home-based Console Editions have split-screen play available, but this is the first time you can take it on the road.
Online play is a bit odd on Minecraft Switch Edition. You can't invite others to join your game. Instead, if you start up a new world, you can tag it as “online”. Anybody in your Friends List can see that world from their “Join” menu option if you're online and playing. It's pretty easy, but I do wish there were more choices for party online play. There's also no way to communicate online: there's no emote or simple chat system. You're just sort of online and doing your own thing in the same world.
As a final shot at sweetening the pot, Nintendo and Mojang kicked in the Super Mario Mash-Up Pack with every copy of Minecraft Switch Edition. This means players get a Super Mario texture pack alongside the already pre-loaded texture packs, a set of Super Mario skins for your characters, and an entire Super Mario-themed world for you to explore. The pre-loaded world also includes chiptune Mario music for you to rock out to while you explore Minecraft's Mushroom Kingdom. (Why the huge statues of Mario? Is he their emperor, a harsh dictator that rules over them with an iron fist?) It's a fun little addition to the game, but I doubt it'll push anyone over the top when it comes to choosing a version to play.
As of the time of this writing, the built-in Minecraft store for buying new skins points to the Nintendo eShop, but those items aren't live yet. Hopefully, some of the more interesting Console Edition skins make the transition over to the Switch Edition, like the Star Wars, Doctor Who, and Simpsons Packs.
It's worth noting that the Switch Edition shares the same $29.99 price as its Wii U counterpart, as opposed to the $19.99 price tag the other Console Editions carry. Like the Wii U version, Nintendo and Mojang are justifying the price bump with the inclusion of the Mario Mash-Up Packs and six other DLC packs. Basically, the Switch Edition is the Fan-Favorites Pack you can buy on PlayStation 4 or Xbox One, but you lack the ability to get the game by itself.
There are some questions I have that currently haven't been answered about the Switch Edition. Will it receive the Marketplace currently in the PC and Pocket Editions? (Doubtful.) How long will it take for the Switch Edition to be updated to the current Console Edition? (It currently uses a slightly older build from January?)
For the launch titles, folks are seeing all their played time just disappear.
The latest Kirby game only adds to his considerable powers.
Despite those lingering questions, you get what stands as the best portable edition of Minecraft yet. Sure, you lose out on Large and Infinite world sizes, but you have the great performance and splitscreen play of the home console versions with the portability of Pocket and Vita Editions. That's enough to pull the Switch Edition ahead for me. If I'm playing at home, it'll be on PC, but anywhere else, Minecraft Switch Edition is where it's at.
The launch of the Nintendo Switch is, in many ways, the opposite of the Wii U's launch. Nintendo poured a lot of money and effort into marketing the Switch, it hit the shelves with a critically acclaimed must-have game from a beloved property, and the system boasts a simple but extremely practical gimmick (an easy switch between TV play and portable play).
Nintendo recently pulled another smart move: It made dang sure the Switch received a port of Minecraft ASAP – pre-loaded with the exclusive Super Mario Mash-Up Pack, no less. Minecraft still commands kids' attention, to say nothing of their pocket money (or their parents' money). Like Pokémon, count on it being around for the long haul.
Nintendo's rush to bring Minecraft to the Switch demonstrates the company can learn from its mistakes. The company pooh-poohed Minecraft until the tail-end of 2015, when the Wii U edition of Minecraft landed on the troubled system and instantly became one of its top-selling titles, especially in Japan. Minecraft on the Nintendo Switch can only help bolster the system's sales in a big way, even though its numbers are already kind of bananas.
Like USgamer's own Mike Williams, I'm a bit of a Minecraft fan. I'm not as rabid over Mojang's boxy world as the average ten-year-old, but I can easily get lost in hours of mining, farming, and adventuring. Minecraft on the Switch is a big deal for me, because I'm ever-curious about which version of the game can offer me the best experience.
Mike's review of Minecraft: Switch Edition breaks down the differences between the PC version of the game, the portable versions of the game (i.e. the iOS and Android version), the console versions, and the Nintendo Switch version.
Here, I list my own quick breakdowns of each Minecraft format (excluding the Wii U and the Vita, because both are dead in the water). I also pick my favorite, and offer up my reason for the choice.
Hopefully this guide will help you pick the version that's right for you, too!
Minecraft for the PC
Pros:
By far the most robust version of Minecraft. It's been around forever, and its online community is huge.
It runs on pretty much any PC (put that 486 away, you know what I mean).
Its worlds are infinite.
It supports tons of mods and add-on features.
Can't beat a keyboard and a mouse control setup, though I suppose it depends on whom you ask.
It's as portable as Minecraft gets. Wherever your phone or tablet exists, there's Minecraft.
Its worlds are infinite.
It supports add-ons.
It supports mods, though installing them can be tricky if you don't know what you're doing (especially on iOS).
There are online multiplayer options.
It's cheap ($6.99 USD, and often on sale)!
Cons:
Its touch-based controls are clumsy compared to other options.
Performance varies depending on your device, especially if you're using an Android device.
Console Editions (Xbox One, PlayStation 4)
Pros:
World size is finite, but you can choose between three pre-set sizes. This can help keep you from getting lost.
Local co-op play for up to four players (split screen).
There are online multiplayer options.
Add-ons are supported.
Cons:
Uses a controller instead of a mouse and keyboard. Not the worst thing if you're a console gamer, but people used to PC game controls might have a hard time.
Mod support is spotty at best. It's possible on the Xbox One if you employ some wizardry via Windows 10, but not really possible on the PlayStation 4.
Not exactly portable.
Minecraft: Switch Edition
Pros:
Comes pre-loaded with the Super Mario Mash-Up Pack.
Supports other add-ons.
Local co-op play for up to four players (split screen).
Lets you select items in your inventory with the touch screen if you're playing in handheld mode (no drag-and-drop, though).
Using controllers in handheld mode keeps your fingers off the screen and gives you a better range of vision.
Switch between portable and TV mode instantly. Game looks great in both modes, though there is a bit of pop-in if you fly up high.
Cons:
Online multiplayer options are bare-bones (see Mike's review for more info)
No mod support.
Locked into a “Medium” game world size (3072 x 3072 blocks).
Local players each require their own set of Joy-Cons or a Pro Controller; no single Joy-Con support.
Costs more than other console editions of Minecraft ($29.99 USD vs $19.99 USD).
So which is the best version of Minecraft?
For the complete experience – easily accessible mods, frequent updates, well-rounded control options, and a robust online community – PC is your best bet.
The Nintendo Switch edition of Minecraft comes in at a close second. I'll echo Mike in calling it the best portable version of Minecraft, though there are a couple of caveats.
For one thing, local split-screen Minecraft is a lot of fun, but the Switch version's inability to support individual Joy-Cons is disappointing. For another thing, the Switch version's flaccid online multiplayer capabilities are a bummer. That could change in the future, but at the time of this writing, we don't know if or when it'll happen.
That said, I value Minecraft more as a relaxing experience rather than a communicative one. And there's nothing more relaxing than playing Minecraft wherever you like with a solid control set-up that combines a touch screen with traditional controllers.
If you're part of a household that has a mix of old and young Minecraft fans, Minecraft for the Switch is also a safe purchase. Your family will have a blast playing together locally, and the fun can go portable in an instant if someone needs the TV. Just make sure you have an extra set of Joy-Cons on-hand, and / or a Pro Controller.
If, however, you have a kid who wants to play Minecraft because all his friends are playing it online, and if you're not especially interested in joining in, go ahead and nab the PC version.
Nintendo just pushed the Version 4.0.0 update for the Nintendo Switch. The new update adds—among other things—the ability to transfer profiles and save data to another system along with video capture for certain games. Two features oft-requested by the Nintendo community.
The Nintendo Switch 4.0.0 update comes with a variety of new features and improvements including:
Video capture for select games
New profile icons from games like Super Mario Odyssey and The Legend of Zelda: Breath of the Wild
The ability to transfer profiles and save data to another Nintendo Switch system
Pre-purchase options for select games on the Nintendo eShop
Video capture and data transfer are notable inclusions in the update given how popular these features are in other systems like the PlayStation 4 and Xbox One. So far the “select games” available for video capture are The Legend of Zelda: Breath of the Wild, ARMS, Mario Kart 8, and Splatoon 2.
To capture video, simply hold down the capture button during gameplay. Players can trim the beginning and end of any given clip and post them to social media like, Twitter and Facebook.
You can download the update right now by connecting your Switch to the internet and finding the “update” option in the system's settings menu.
Update: The post has been changed to reflect additional details regarding video capture on the Nintendo Switch.
Minecraft is expanding in a big way. No longer will the massively popular construction game be fractured along console and platform lines. Thanks to the newly announced Bedrock Engine update, Minecraft will be connected across all platforms (except PlayStation), with more features so that Minecraft, just Minecraft, will be your one stop shop for everything you love about the game. Oh, and did you see how gorgeous it looks in 4K?
In a press preview for Minecraft's Bedrock Engine, Microsoft descriped the update as a future facing, unifying update that will prove Minecraft is “better together.” The impression I got however, was that Minecraft was making a big move towards evolving from a game, into a “creative platform.”
What the Bedrock update means is that edition names are gone, because there are no more editions. The Minecraft you buy on the Switch will be the same you buy on the Xbox which will be the same you buy on mobile. All the DLC you've ever bought on any version of Minecraft (sans PS4, PS3, Xbox 360, and Wii U) will jump with you across a shared account. It's not perfect yet, some DLC will encounter issues jumping from one console to another, but Microsoft is hard at work ironing out those issues.
Until the update, Minecraft fans have created individual marketplaces and servers to branch out their creative dreams. Not so with the update which will incorporate server experiences into the core game. These servers and realms can be discovered in game, which the developers are very excited about, primarily with the idea of bringing fanmade experiences into the core game. To help with the transition, Minecraft incorporated some of the most popular private servers like Lifeboat into the proper game.
Finally, Minecraft will add a 4K visual update in preperation for the Xbox One X's new graphical powers.
I have some reservations that Minecraft is soldifying a grip on the creative works of others, but it seems that both private Minecraft developers and the Minecraft team have come into a mutual agreement, and the chance for casual players to discover these new servers naturally in the course of just playing the base game is good for exposure. At launch, popular servers like Lifeboat, Mineplex, and ILVL PVP will be featured, with Minecraft reaching out to more private servers in the future. Minecraft is also expanding multiplayer teams from five to seven to help facilitate this new focus on interconnected play. In addition, there is an open application process for independent developers who feel that their servers will be a good fit for Minecraft.
Along with the Minecraft encyclopedia which will be included into the core game, this move sounds like a big assimilation for the game. Soon, Minecraft, the game itself, will be the only service you need to have access to literally all things Minecraft.
While that sounds like a natural conclusion, Minecraft's decentralized growth means that this is actually a pretty big deal. And while I'd hate to see the unofficial Minecraft weaken as a result of the Bedrock update, it is very interesting to see Minecraft essentially become a creative platform unto itself, something that has the potential for even further growth if need be.
Time will tell if the update's centralizing move ends up growing the game to even bigger heights than it is already. The Bedrock update hits this Summer.