by Stone Marshall | Sep 9, 2017 | Awesome Book News, Free, Intro, Minecraft News, Minecraft questions, news, parent-news, State of Stone, Stone Marshall Book News, Stone Marshall Books, Stone Marshall Club, Stone Marshall Minecraft Adventures, Uncategorized |
We've spent quite literally years now wondering why Apple doesn't provide some kind of MFi controller bundle that'd actually make people interested in buying one, or some kind of “system seller” title to give people a real reason to grab an MFi controller. Well, it'd seem through the magic of Minecraft, Apple has finally done just that. Right now you can get the SteelSeries Nimbus MFi Controller and Minecraft: Apple TV Edition for $40 directly from Apple.
It's a great bundle, as the Nimbus is the best MFi controller, and Minecraft is probably the best game for the Apple TV. (Or, at least, inevitably the most popular.) We've reviewed the Nimbus, but basically it's just a nice feeling controller that works with iOS devices and charges over Lightning. What's not to like about that?
Amazon is selling the Nimbus for $44, and Minecraft: Apple TV Edition will normally run you $20, so this bundle is an oddly good deal coming from Apple.
Snag a SteelSeries Nimbus MFi Controller and ‘Minecraft: Apple TV Edition'for $40 from Apple.
by Stone Marshall | Sep 9, 2017 | Awesome Book News, Free, Intro, Minecraft News, Minecraft questions, news, parent-news, State of Stone, Stone Marshall Book News, Stone Marshall Books, Stone Marshall Club, Stone Marshall Minecraft Adventures, Uncategorized |
The new hybrid video-game console from Nintendo has been out for several months now, and it's off to a strong start: The Switch is already Nintendo's fastest-selling game console.
At left, the Nintendo Switch at home. At right, the Switch in portable form.Nintendo
Like so many things, its success comes as a surprise to experts in the field — the $299 console isn't very competitive on paper, and it wasn't a guaranteed success in concept:
- It's underpowered compared with the Xbox One and PlayStation 4, both of which cost less.
- It has a paltry game library compared with the competition.
- Because of its lack of horsepower, major games released on multiple platforms — think “Assassin's Creed,” “Call of Duty,” “Grand Theft Auto,” etc. — won't ever come to the Switch.
But using the Switch is a surprising delight. I've had the Switch for four months, and it has quickly become a part of my daily life for several reasons.
1. The Nintendo Switch is remarkably fast, which is more important than you'd think.
2. Sleep Mode turns the Switch into a game console that's quickly accessible.
A major reason people are inclined to play games on their phones is ease of use. A phone is already in your pocket and takes just a second to wake up, which lets you get in and out of apps and games quickly. The Switch takes this concept to heart with Sleep Mode, which enables the console to operate like, say, a laptop or a tablet.
Rather than turning the console all the way off, you can enter Sleep Mode: a low-power mode that enables the console to be quickly accessed later, comparable to reopening a laptop screen. No restarting the game — you're back exactly where you left off.
Though there are comparable functions on the Xbox One and PlayStation 4, the Switch pulls it off much more cleanly — a nod to the portability of the console.
3. Jumping into games, in general, is surprisingly fast.
I've been taking a ton of screenshots on the Switch, and getting them off the Switch requires removing the microSD card I've inserted. And every time I remove the microSD card, I have to power the Switch all the way down. Bummer!
Thankfully, restarting the Switch — even a “cold boot,” as it's known — is remarkably quick. I just tested: It takes roughly 10 seconds from all the way off to the main menu. I'd bet any amount of money that it's faster than the Xbox One and PlayStation 4.
This quickness is due partially to the design of the hardware itself and partially to the medium used for games: cartridges. In both instances, Nintendo smartly prioritized the consumer experience — and it makes a difference in daily use.
4. Downloads are similarly fast and seamless, as they should be in 2017.
The Nintendo Switch works with all modern Wi-Fi standards: 802.11 a/c/g/n/ac.Nintendo
Much of what I've praised about the Switch's speed so far has to do with how quickly you can go from zero to in-game. Another delightful aspect is how it handles downloads.
As seen in the picture above, multiple downloads can roll at the same time. And if you need to update a game, the Switch can do so while it's running. This stuff may sound pretty standard to you — it is 2017, after all — but it's far from standard on a game console. Being able to casually update “The Legend of Zelda: Breath of the Wild” while playing the game makes using the Switch a delight. It's the kind of thing that makes you wonder why it wasn't already the standard.
5. The Switch easily, quickly fit into my life.
Ben Gilbert / Business Insider
The gimmick of the Switch is simple: You can play it at home on a TV, or you can play it out in the world, wherever you want. When you're home, you slap the tabletlike console into the Switch dock. Just like that, the game is on the TV. When you're ready to leave, you pick it up and continue playing.
That gimmick, unbelievably, works. It's fast and seamless.
Here's an example from my very exciting life:
On a Sunday evening, I played a few hours of “Splatoon 2” before dinner. I used the Switch Pro controller to play the game from my couch on my TV. Around 7 p.m., I paused the game and put the console into Sleep Mode. I ate dinner with my wife while watching season two of “The Great British Baking Show” and fell asleep a few hours later.
On Monday morning, I woke up, showered, and got ready for work. When it was time to leave my apartment, I grabbed my MacBook and Nintendo Switch and threw them in my bag. While waiting for the F train, I took the Switch out of my bag and played a few levels of the game's revamped single-player campaign.
The train arrived, and I tapped the power button on the top of the Switch, putting it into Sleep Mode again as I found a seat in the car. The train left the station, and I started playing “Splatoon 2” once more. A few paint-covered levels later, I was at the 14th Street stop and, thus, near Business Insider's office in Manhattan's Flatiron District.
I put the Switch to sleep once more and put it back in my bag. Seamless!
6. “The Legend of Zelda: Breath of the Wild” is one of the best games I've played in years.
If you're one of the 13 million Wii U owners out there, go ahead and skip right over this. You can play “Breath of the Wild” on your Wii U.
For the rest of us, “Breath of the Wild” is reason enough to buy a Switch. It's an incredibly impressive game, at once subverting expectations of what a “Zelda” game is supposed to be and questioning the expectations of the entire video-game medium.
To call it a delight is to undersell how good “Breath of the Wild” is — it's a game that demands conversation with other players. Did you see this? Have you been here yet? What's this about?“Breath of the Wild” is the purest distillation of the “Zelda” series, enabling you to explore to your heart's content. And being able to play it nonstop, whether I'm waiting for the subway or lounging on my couch at home, is wonderful.
I'm hard-pressed to suggest anyone drop nearly $400 — between the $299 Switch and the $60 game — to play a single game, but this is one of those rare treats that everyone should play as soon as possible.
7. “Super Mario Odyssey” looks completely bananas.
Just as “The Legend of Zelda: Breath of the Wild” was an evolution of the long-running, celebrated “Legend of Zelda” franchise, “Super Mario Odyssey” appears poised to challenge and evolve the “Super Mario” formula.
“Super Mario Odyssey” is an open-world, nonlinear “Super Mario” game — along the lines of “Super Mario 64” and “Super Mario Sunshine” — but if you're thinking “Grand Theft Auto,” that's not entirely accurate. Instead of one huge world, “Super Mario Odyssey” is segmented into regions. New Donk City, above, is one of them: It's a massive open environment you can explore to your heart's content. There's no timer; your only limitation is survival.
I played “Super Mario Odyssey” in June, and it was a blast. The game arrives on October 27 — just in time for the holidays.
8. Nintendo has a mess of other great-looking games in the pipeline, from a new Yoshi series entry to a full-on new Pokémon game.
The Switch has enjoyed nearly monthly major releases of first-party games, starting with “The Legend of Zelda: Breath of the Wild” in March and continuing with “Mario Kart 8 Deluxe” in April. That march will continue through the end of the year, with “Arms,” “Splatoon 2,” and “Super Mario Odyssey” all on their way.
And other good stuff is on the horizon: New games featuring Yoshi and Kirby in the works for 2018, and a new Pokémon game for the Switch — Nintendo goes so far as to call a “core” Pokémon game — is expected to hit store shelves sometime after that. Fans have been asking for Nintendo to make just such a Pokémon game for one of its home consoles basically since Pokémon launched.
It looks like Nintendo is learning from its failure with the Wii U, supplying a steady beat of big games that can be played only on the Nintendo Switch.
9. Being an in-game photographer is easier than ever.
The little square with an indented circle is the screenshot button. It's basically a camera shutter button.Ben Gilbert/Business Insider
Taking glorious screenshots is easier than ever with the Switch, thanks to the console's built-in screenshot button. The button works instantly, capturing whatever you're looking at on the screen, whether you're using the Switch as a home console or a handheld.
I'm partial to it because the nature of my job is constantly taking and uploading photos for articles. It's nice to easily be able to capture images of games and the operating system and then take them off using the microSD card. But it's just as easy to share those screenshots on social media directly from the Switch, which is great for people who might not be in the business of writing about video games.
More importantly, the speed at which the screenshot function works empowers tons of in-game photography. I feel obligated to capture tons of screenshots simply because I can so easily.
10. Aside from just taking screenshots, the Switch enables you to turn an image into something silly and shareable.
Ben Gilbert/Business Insider
Basic image-editing software on the Switch allows you to crop screenshots, as well as overlay text (like I've done above).
It's silly and basic, but it's incredibly accessible. Think Snapchat-level accessibility. Take a shot, draw something silly on it, and share away. It's a little touch, but a meaningful one — a smart extension of existing functionality on the Switch.
11. And finally — crucially — the Switch is affordable, at $299.
Business Insider's fearless leader Alyson Shontell braved New Jersey retailers to find a Nintendo Switch soon after launch. For the console and a copy of “Breath of the Wild,” she paid $395.42, including tax.Alyson Shontell / Business Insider
The Nintendo Switch, brand-new, costs just a hair more than the years-old Xbox One and PlayStation 4. Even if you buy it with a game — and you definitely should buy it with a copy of “The Legend of Zelda: Breath of the Wild,” let's not kid ourselves — you're likely paying less than $400, including tax.
That's a lot of money, no doubt, but it's a surprisingly reasonable price for a new video-game console in 2017. Consider this: The original Super Nintendo cost $199 at launch in 1991. That would be about $350 today.
The 11 best reasons to buy a Nintendo Switch
by Stone Marshall | Sep 8, 2017 | Awesome Book News, Free, Intro, Minecraft News, Minecraft questions, news, parent-news, State of Stone, Stone Marshall Book News, Stone Marshall Books, Stone Marshall Club, Stone Marshall Minecraft Adventures, Uncategorized |
It turns out that “Ultra Street Fighter II,” a souped-up version of the 1991 classic for the new Nintendo Switch console, is a certifiable smash hit.
So far, game developer Capcom says “Ultra Street Fighter II” has sold 450,000 copies, reports IGN— despite lukewarm reviews, and the ongoing shortage of the Switch console itself. Now, Capcom says it's planning to release a flurry of new Switch games to meet this apparent demand.
From my perspective as a Nintendo Switch owner, the reason for the runaway success of this game is simple: Every video game ever made is better, or would be better, on the Nintendo Switch. All of them. Full stop.
Let me explain.
What Nintendo does for me
I own a PlayStation 4 and an Xbox One, and a whole heap of games to play on them. Still, I don't get a lot of time to play games on the TV, and when I do, it's usually for a matter of minutes, not hours. Lately, I've played many more games on my iPhone or Nintendo 3DS than my fancy-pants TV consoles.
It means that critically acclaimed games like “The Witcher 3” and even the older “Skyrim” have all passed me by. They're probably both great, but I just haven't been able to commit the 40-plus hours in front of my TV that those games would demand from me for full enjoyment.
Back to Nintendo. In case you haven't heard, the Nintendo Switch has a simple, killer gimmick: It's a TV console, like an Xbox or PlayStation, but when you're on the go, you can pick it up right off its dock and keep on playing. It even lets you split one controller into two, for impromptu two-player action. The Nintendo Switch can be plugged into a TV, or played on-the-go. Either way, it's great.Ben Gilbert/Business Insider
This has been a huge boon for me, personally. The Switch is a TV console, and a thing I can take with me. All of a sudden, I don't have to choose between playing a console game or something portable. Console games fit into my life, once again. And I suspect that I'm not alone in feeling this way.
So, yeah, of course “Ultra Street Fighter II” sold like crazy, despite being a mediocre version of a decades-old classic. And when “Skyrim,” which first released in 2011, comes out for the Switch later this year, it'll probably sell like crazy, too. The Switch itself makes any game more accessible, and more playable, by virtue of sheer flexibility. (Plus, this early in a console's life cycle, people are thirsty for any half-decent game, which also helps.)
Ultimately, I would urge every game developer out there to consider a Nintendo Switch version of any games they're working on, or even that they've already made. Superhero fighting game “Injustice 2,” for example, would be killer on the Switch.
And, look, I get that the Nintendo Switch isn't as powerful under the hood as the Xbox One or PlayStation 4, graphically. Speaking personally, though, I would rather play a version of a great game at a lower resolution, or with slightly diminished special effects, than I would not play it at all.
Every video game would be better on Nintendo's newest console
by Stone Marshall | Sep 8, 2017 | Awesome Book News, Free, Intro, Minecraft News, Minecraft questions, news, parent-news, State of Stone, Stone Marshall Book News, Stone Marshall Books, Stone Marshall Club, Stone Marshall Minecraft Adventures, Uncategorized |
How can you tell that I'm old?
The answer: I can't stand playing most 3D games on a touchscreen for very long. I love playing “Minecraft,” Microsoft's smash-hit block-building game, on my iPhone with my nephews, but the control feels weird and unnatural to my withered 30-year-old hands. I could play it on PC, naturally, but then I lose the portability.
This is why I was so eager to try “Minecraft: Nintendo Switch Edition,” the $30 version of the game for the new Nintendo Switch console. I thought, perhaps, this version would strike the perfect compromise:
Because the Switch is a TV games console, it uses a traditional joystick setup, the kind I'm very accustomed to. And because you can detach the Switch from the TV, I can take it on the go.
Well, the game met my expectations, and actually exceeded them. And in so doing, it shows off what's so great about both “Minecraft,” and about the Nintendo Switch itself.
Mining and crafting
The actual experience of playing “Minecraft” is exactly the same here as it is on other versions.
In Survival Mode, you begin alone and unarmed, and are challenged to craft tools and weapons in a blocky, charmingly pixelated world. In Creative Mode, you're freed from the shackles of responsibility, and can zip around the world using the game's amazingly intuitive interface to build massive structures limited by your imagination.
The Switch can either be plugged into a TV to act as a normal console, or else used as portable system, as pictured here. 4J Studios
This version's sole twist is a Nintendo-exclusive “Mario Mash-Up Pack,” which optionally lets you play as various Super Mario characters, while also giving a Mario-style makeover to the game's items, buildings, and enemies. If you happened to play the Wii U version of “Minecraft,” it's the exact same here as it was there.
It's a fun addition, but not game-changing (so to speak). If you've ever played “Minecraft” before, and you should, you know what you're getting. One thing I would note is that the game's graphics get just a little worse when the console is in its portable mode, with the distance you can see noticeably diminished. That's a quibble, though.
Playing with power
The real beauty of this version of “Minecraft” comes in the unique stuff that the Switch brings to the table.
Again, I can't get used to touchscreen controls. So having a portable version that supports the Switch's trademark Joy-Con controllers, thumbsticks and all, was a welcome blessing. I found myself playing the game more, and for longer sessions, than I had with other versions of “Minecraft.”
My absolute favorite moment with the game, however, came when I showed it to my nephews. Like the Xbox and PlayStation versions of the game, “Minecraft: Nintendo Switch Edition” supports a split-screen multiplayer with up to four players, so long as the console is plugged into the TV.
The game has a pre-built Super Mario world for you to explore. Microsoft/Nintendo
When the Switch isn't plugged into the TV, though, you still keep the power to have two local players. It meant that my nephews could play with each other sitting at the coffee table, while a movie played on the TV. They love “Minecraft;” they love playing “Minecraft” with each other, and they were totally into this idea.
The caveat is that “Minecraft: Switch Edition” doesn't support the Switch's nifty method for turning one of its Joy-Con controllers into two, meaning you'll need a full two controllers to take advantage. That part is a bummer.
Still, to me, it proves two things. First, Nintendo's boasts of the Switch as a social console are well-deserved. Whether it's attached to the TV, or in your backpack on a trip, the Switch really does let you have fun solo or with friends.
Second, “Minecraft” is really an extraordinary game. It's incredibly flexible, and is equally as fun on phones, consoles, and PCs. It's no wonder that the game has had such staying power when it's so easy to get started everywhere the game plays. And when Switch players of “Minecraft” get the ability to join their Xbox brethren later this year, you can expect the fun to get cranked up to 11.
‘Minecraft' for the Nintendo Switch proves what's so great about both the game and the console
by Stone Marshall | Sep 7, 2017 | Awesome Book News, Free, Intro, Minecraft News, Minecraft questions, news, parent-news, State of Stone, Stone Marshall Book News, Stone Marshall Books, Stone Marshall Club, Stone Marshall Minecraft Adventures, Uncategorized |
Recently, Microsoft and its third party partners announced quite a few Japanese games coming to Xbox One, partly as a result of a recent trip by Xbox Division Head Phil Spencer to Japan, where he met local publishers and developers.
Xbox fans can expect to play Code Vein, Dynasty Warriors 9, they will get their hands on the Sword Art Online franchise for the first time with Sword Art Online: Fatal Bullet, and quite a few more.
Back in the early months of Xbox 360, Microsoft launched a big push with quite a few Japanese exclusives like Tales of Vesperia, Lost Odyssey, Infinite Undiscovery and more. Unfortunately, it did not last long. During a chat at Gamescom, DualShockers asked Xbox Games Marketing General Manager Aaron Greenberg if we can expect this newfound commitment to Japanese games to have a lasting impact.
Greenberg mentioned that Microsoft always had a deep respect for Japanese creators, and they worked with them on a number of projects both internally and on the third-party side. Phil Spencer himself cares a lot about Japanese developers, and working with them is a personal passion of his, as shown by the fact that he regularly goes to Japan to meet them.
According to Greenberg, we should expect to continue to see more and more Japanese games coming to Xbox One, and Microsoft is going to do as much as possible with them.
He also mentioned that Japanese creators are always among the first to adopt and experiment with new technology. With Xbox One X they’ve been working with local developers and heard good things from them. They’ll wait until it’s time to announce more, but it’s important to both Microsoft and Phil Spencer, and they know that this matters to the fans.
Speaking of Japanese games, we also asked about the extension of the trademark for Scalebound, wondering if Microsoft is still looking to do something with teh IP. Greenberg put rumors to rest explaining that the game was canceled, and that’s the reality of the issue. He has a lot of respect for the Director, Hideki Kamiya, and he feels that everyone at Microsoft believed in the partnership with PlatinumGames and in the vision for the title. Yet, some times you just put the ingredients together and for whatever reason things don’t work out. It happens with movie projects, music projects and any creative process, including video games.
During the same chat Greenberg also talked about the “overwhelming” reaction of the fans to Xbox One X, and mentioned that Microsoft is working hard to manufacture as many units as possible to meet demand.
Xbox One Fans Can Expect More Japanese Games According to Aaron Greenberg
by Stone Marshall | Sep 7, 2017 | Awesome Book News, Free, Intro, Minecraft News, Minecraft questions, news, parent-news, State of Stone, Stone Marshall Book News, Stone Marshall Books, Stone Marshall Club, Stone Marshall Minecraft Adventures, Uncategorized |
Microsoft has been making quite a few announcements lately, but the house of Xbox has been quiet about what The Coalition and the main team at 343 Industries are doing. According to Xbox Games Marketing General Manager Aaron Greenberg this is a positive signal, as he told DualShockers during an interview at Gamescom in Cologne
Greenberg thinks that first party studios being quiet is a good thing. As a fan he knows that The Coalition is there, and they’re hard at work on “something,” and the same goes for 343 Industries. The question is how far in advance Microsoft should announce what they’re doing.
There are so many games coming to Xbox One over the next twelve months, and Microsoft feels good about its first party lineup. Greenberg feels that it’s nice to be able to have a strong lineup like that, and still be a little quiet about what is being done behind the scenes. That being said, he recently visited The Coalition, and he is “very excited” about the future of the Gears of War franchise. He is also very excited about the future of the Halo franchise.
Interestingly, Greenberg also commented on Black Desert Online‘s upcoming release on Xbox One: Microsoft believes that there is an opportunity to have more MMO games on the console, and Black Desert in particular has a strong following, but isn’t yet very well known in the west. So it’s a great opportunity to bring a great game to the console and give it more visibility in the west.
This was actually the idea behind the E3 show: showing a large and diverse line-up of creators from all over the world, including Europe, Korea, Japan and more. Microsoft “really want that diversity,” and the folks working at Xbox pride themselves on loving games and wanting to honor the creators and artist making these titles.
Xbox Division Head Phil Spencer himself is a game developer, and has a “deep appreciation” for this. According to Greenberg it’s not always about selling millions of units, and Microsoft wants to make sure that they have a good variety and a diverse lineup for their players.
Xbox Wants Diversity in its Games Lineup; it’s Good for Gears of War and Halo Developers to Be Quiet