When Sony Interactive Entertainment first enabled cross-network gameplay with PC quite a while ago, Microsoft appeared to be the hindering factor to truly having everyone playing on the same servers. Yet, when Microsoft opened up, the house of PlayStation surprisingly took a step back, refusing to let its players mix up with those on Xbox.
One of the most relevant examples of this is Mojang’s smash-hit Minecraft. The “Better Together” update aims to finally place all gamers in the same world, whether they’re playing on PC, Xbox, Switch, iOS or Android. Unfortunately, Sony doesn’t seem keen on joining the party. This isn’t the only case, with Ark: Survival Evolved being the most recent.
During an interview at Gamescom, Xbox Games Marketing General Manager Aaron Greenberg told DualShockers that the company hasn’t given up on persuading Sony.
“We’re talking to them, and we’d love to have them there. […] We want to be able to unite gamers. If you put the game, the franchise and the players first, and say “listen, Minecraft players want to be able to create, share and go from device to device. If they’re at home, they may want to play on their console. If they’re at their PC, they may want to play there. If they’re out on their mobile phone, they may want to be able to experience the same, and we shouldn’t block those experiences. That’s the idea. “
At the moment, we don’t have precise information of the real reasons behind Sony’s refusal to mingle with other console platforms. Back at E3 in June, Sony Interactive Entertainment Europe President Jim Ryan brought up “responsibility to the installed base” adding that exposing children to a network they had no control of could have been a problem, but this certainly doesn’t apply to Ark.
Ryan also mentioned that back then the two companies weren’t actively talking about the issue. Luckily, it appears that now those talks have started, and we can only hope that they bear fruit.
Xbox Games Marketing General Manager Aaron Greenberg chats with DualShockers about the upcoming Xbox One X, cross-play, Age of Empire, and a lot more.
The Xbox One X appears to have good potential to launch successfully in November; to learn more about the console and about Microsoft’s plans for the Xbox Brand, DualShockers sat down with Xbox Games Marketing General Manager Aaron Greenberg at Gamescom in Cologne.
Greenberg talked about a wide variety of topics, from the reception and expectations for the console, to cross-play, the upcoming Age of Empire projects, Japanese games, what first party studios are doing, and quite a lot more.
If you want to hear about all things Xbox directly from him, read on.
Giuseppe: Gamescom has been a pretty big event for Microsoft, with the Xbox One X being playable for the first time for the general public, and the opening of pre-orders. What’s your impression of the reception from the fans?
Aaron Greenberg: Gamescom is always a really important show for us, not only does it follow E3, but it’s an opportunity for us to take all the news and all the games we showcased at E3, and bring them to European fans. We tried some things differently this year. We are really trying to let people come in and meet the team, and get updated on all the projects. We had a lot of different news to announce, so we did two different streams.
It was fun. I think these streams went well, and it was exciting to be able to unveil the Xbox One X Project Scorpio Edition, and see how fast the reaction was to the pre-orders. I think the team did a great job putting that together. It was good, with a little more informal setting.
Then of course we did the Age of Empires stream the following day, and I thought that was fantastic. We brought in fans of the Age franchise, PC gamers from the audience, and I think the response has been good.
We have a ton of games this year, and we have shown our largest and most diverse lineup ever at E3, then we brought all of those games to Gamescom. We have seventy stations of Xbox One X playable on the show floor, and the other thing people seem very excited about is PlayerUnknown’s Battlegrounds, and the expansion of that partnership, which is something we’re really excited about ourselves.
G: Since you went into that on your own, I’m going to get right down to business: is there any possibility for Age of Empires on consoles?
AG: It’s Age‘s 20th anniversary, so we wanted to do something special, completely remastering the original game. We re-recorded with an orchestra, all the visuals are updated. That’s the idea of the Definitive Edition. We’re also gonna do the same for Age 2, Age 3, and then we’re just announcing that we’re making Age 4. It’s gonna be an AAA game, and we’re partnering with the best, that we can trust with the Age franchise, which is Relic.
Beyond that, we’re not saying much else, and obviously the original Age game was made twenty years ago for keyboard and mouse. We want to stay true to that, and we’re treating that with a lot of care. we know there are a lot of Age fans that are looking forward to playing that, and there are also a lot of PC gamers that maybe aren’t as old as you and I, and so maybe they haven’t payed Age.
The focus is on PC, but I think that if you really press Shannon Loftis (General Manager of Microsoft Studios Publishing), it’s her project, and we can see if we can get her to crack. I don’t know the answer to that question either, to be honest. I know that Relic is making the game and that it’s always been a PC franchise.
G: Ultimately, I believe Halo Wars 2 proved that the RTS genre can thrive on Xbox One.
AG: You’re right. The difference I think is that Halo Wars was a console RTS, and then we made a sequel to that, and we brought it to the PC as well. Age is one of the most loved franchises on the PC, so that’s kind of our focus. But don’t worry Xbox fans! We still have over a thousand games, over a hundred exclusives, we have a lot of big titles. Just because we’re making one PC game… It’s funny to see the social feed: people are like: “you’re making a PC game! What about Xbox, you’re losing the focus!” (laughs)
Ultimately, we want to unite gamers. We know gamers play on multiple devices. How can we unite games across devices, and allow their content to be played? It’s the whole idea of Xbox Play Anywhere. It’s what we have done with Minecraft, and it’s also what we’ve done with Rise of Nations. We have been connecting Steam with PC gamers on the Windows 10 platform…
G: I actually think that went a bit unnoticed, and I feel that’s a big deal, considering that there have been issues with other games in the past.
AG: We’re very “gamer-first” in the way we think about our business and our community, and we had a lot of great support for Minecraft on iOS, Android, Nintendo Switch, Xbox and PC…
G: There is only one platform that’s not joining the party…
AG: We’re talking to them, and we’d love to have them there.
G: So you’re in talks with Sony?
AG: Absolutely. Sure. We want to be able to unite gamers. If you put the game, the franchise and the players first, and say “listen, Minecraft players want to be able to create, share and go from device to device. If they’re at home, they may want to play on their console. If they’re at their PC, they may want to play there. If they’re out on their mobile phone, they may want to be able to experience the same, and we shouldn’t block those experiences. That’s the idea.
G: Talking about the Xbox One X, of course you have your projections and predictions, and if I ask you how many you plan to sell, you’re gonna laugh at me.
AG: (Laughs)
G: Yet, I am going to ask you if you have any prediction on what kind of share the Xbox One X might get of the whole Xbox One sales.
AG: Well, we don’t know what it will be. I think the fact is for us that with X we’re just trying to manufacture as many as we possibly can. The response has been overwhelming. If you’ve seen pre-orders, in many countries lots of top retailers sold out right away. For us the focus on X is that it’s our flagship. It’ our premium product and the most powerful console ever made, but we don’t want people to forget the benefits of the whole family.
All the games work, all the accessories work, there is full backward compatibility with over 400 Xbox 360 titles, and now with the original Xbox games we have three grenerations of games on one system. We’re really proud of the S, in fact we unveiled the limited edition Minecraft bundle that is great, so we expect to sell a lot of Xbox One S units still.
Yet, we know that core gamers are gonna want the very best. They’re gonna want the benefits of more power and more memory. And we know that a lot of them are gonna choose Xbox One X.
G: So you can confirm that Xbox One X is officially the flagship console for Microsoft?
AG: Xbox One X is our premium product. We’ll see how well it’ll sell. I would not be surprised if we still sold more S units. But we’ll see. We’re gonna make as many Xbox One X units as we can make. All the signs are that it’s gonna be the “hit” product this Holiday, and we’re gonna try to keep up with demand the best that we can.
If we think about it from a games lineup standpoint, the fact that we have full compatibility for the whole Xbox One family means that when Xbox One X launches, it will actually probably have the largest games lineup ever for a new console launch. Of course we’re going back and remastering a bunch of titles, we’re giving free 4K upgrades, we have the “enhanced” program with our partners, and there are over a hundred titles there… So we’re really trying to overdeliver on value for fans that are making that investment in that console. And hopefully, they’ll feel the same.
G: You did announce over a hundred titles that are going to be updated for Xbox One X, but I’ve been wondering: is that something you ask to developers, or it’s their initiative? Maybe it’s a mix? Are you in talks with more developers to expand that number further?
AG: Yes. In fact the list already went up to 118. The way it works is that we have put three labels in front of the new Xbox One games: “4K Ultra HD,” “HDR” and “Xbox One X Enhanced.” Enhanced means that they have done specific work to take advantage of the power and performance of the console. Not all games will do that. They have do that work.
Developers can decide that they have plenty of power and performance as we’ve seen with games like Forza that are delivering 4K, 60 FPS, some other developers may decide to optimize in different ways, but we’re seeing a lot. The Majority of those games are gonna be in 4K, the majority are gonna have HDR. We do have that program and we work with developers.
Back at E3 they had their devkits for a pretty short amount of time, and we already had forty titles that would be enhanced. Today we’re at 118 that are committed. By the time we launch, I’m sure there will be more.
I think the best thing we’re hearing is how fast developers are getting the games up and running, and how pleased they are with the performance. I remember the first developer that called us after they first got their devkits, and they were literally like “Holy crap! This is no bulshit!” This is what they said.
G: Who was that?
AG: I can’t say, but they were “This is no bullshit, this is so amazing!” They were so excited. You know when a developer yells that at you on the phone, that you’re on to something. Even our internal teams, like Turn-10… they had their game up and running, and they still had a third of the GPU unutilized. Now they have the ability to think how they can take advantage of all the extra power they have available, and they’re having fun with that.
I think it’s great for gamers, and I think when we get closer and games actually start launching, and you see what true 4K looks like, and you see the benefits of the power and performance, people will be pretty impressed. A lot of side-by-side comparisons will come up.
G: Are you going to do some of those?
AG: Maybe… I think it’s done so much already in the industry, and fans will do them as well. In many ways personally I prefer that, because it’s more independent and people can see on their own. If we do it, even if we fully disclose the method, people won’t always assume good intent. I don’t know if you have noticed that online.
But we’re confident that when people will see the side-by-side comparisons… We just saw Tomb Raider, and they have all the different platforms showing side-by side. People can see it on their own.
G: Yeah, and if you do it on your own, you can’t really put PS4 Pro in there, I imagine.
AG: We don’t wanna take shots at them, we don’t wanna take shots at their product. We want people to be able to decide for themselves. I think games look great on a PS4 Pro. Games look great on an Xbox One S. It all depends on the type of gamer you are and what matters to you.
G: Also the budget, right?
AG: Exactly! For me, I want the very best. I have an OLED 4K TV and I want it to look amazing on that, and I’m willing to pay for that. Other customers are going to be perfectly happy with S.
G: It’s certainly nice to have two different consoles serving completely different targets at different price points.
AG: Yeah, people that are going to buy an Xbox One on our fifth holiday, and maybe it’s their first console ever, they are going to have different priorities than a more core gamer who wants the latest high-end technology.
G: Phil Spencer has gone to Japan, and you know I have a soft spot in my heart for Japanese games…
AG: I know, I know! (laughs)
G: I was very pleased to see the effort from Xbox in actually bringing more Japanese games to the platform. Personally, I always felt that one of the weak points of the Xbox One is that it lacked variety, which Japanese games can provide. Now we’re seeing quite a few announcements, including support from some for Xbox One X. This happened in the past at the beginning of the life cycle of the Xbox 360, with a bunch of Japanese exclusives, but that proved to be short-lived.
So now I’m wondering. Are you guys committed now? Is it going to last, or it’s more an experiment to see how it goes and then, if it sells, you can decide if this effort will continue?
AG: Yeah. I think we’ve always had a really deep respect for Japanese creators. We’ve been fortunate to work with them on a number of projects both internally and on the third-party side. I know Phil cares a lot about Japanese developers, and working with them is a personal passion of his, as shown by the fact that he regularly goes to Japan, and meets with the creators there.
We had some on stage at E3, and we have a great partnership with Square Enix on Final Fantasy. We’re also working with Bandai Namco on a number of titles.
There are many, many creators there, and I would say expect to continue to see more and more Japanese games, and we’re gonna do as much as possible.
The other thing that I think is great about Japanese creators is that they’re always some of the first people to adopt and experiment with new technology. I think with Xbox One X we’re working with creators there and we’ve definitely heard good things. We’ll wait until it’s time to announce more, but I would say it’s important to us, and it’s important to Phil, and we know it matters to our fans. So we’ll continue to spend time and bring as many of those games as possible to our platform,
G: Another announcement that pleased me quite a bit, since I really like the game, was Black Desert Online.
AG: Yes, from Korea.
G: … And that’s another country that joins the party. Was it their pitch, or it was Microsoft’s initiative?
AG: We have a team internally that evaluates games, and it’s a mix. Sometime they come to us, sometime we go to them. We believe there is an opportunity to have more MMO games on the console, and Black Desert in particular has a strong following, but isn’t yet very well known in the west. So it’s a great opportunity to bring a great game to the console and give it more visibility in the west.
We’re excited to be working with them, and this was actually the idea behind the E3 show: showing a large and diverse line-up of creators from all over the world. We showcased The Last Night that is made by two guys in Paris, we shown titles from Korea, we shown games from all over the world, Japan and more. It’s been great. I think we really want that diversity. We pride ourselves on loving games and really wanting to honor the creators and artist that make these titles.
You know, Phil Spencer himself was a developer and grew up in the industry, and I think he has a deep appreciation for that. It’s not always about “hey, this game is going to sell millions of units.” We want to be able to make sure that we have a good variety and a diverse lineup for our players.
G: Let’s talk about first party. The folks at 343 Indutries and The Coalition have been fairly silent. What are they up to? Tease me a bit.
AG: (Laughs) I think being quiet is good. As a fan, I know that The Coalition is there, and they’re hard at work on “something.” I know 343 is there. For us, I think there is the question on how far in advance do you announce and tell people what you’re doing?
Frankly, we have so many games right now. We have, over the next twelve months, so many big exclusives. We’re the only console where you can play Forza Motorsport 7, Cuphead, Super Lucky’s Tale and PUBG, just this Holiday. And then into the spring we have Crackdown 3, Sea of Thieves, State of Decay 2… All different types of games, all great exclusives, in addition to the fact that every type of game you like, your games are gonna play better on Xbox One X.
I’m a sports fan. Sports are not generally broadcasted in 4k, as an example, so the first time you can actually experience sports in 4K, for many people it’ll be on Xbox One X. I get to play Madden NFL 18, and being able to experience that in 4K is just pretty amazing.
So I think we feel good about our first party lineup, and it’s nice to be able to have a strong lineup like that, and to just be a little quiet about what else we’re doing. But I can tell you, I was recently up at The Coalition, and ‘m “very excited” about the future of the Gears franchise. I’m very excited about the future of the Halo franchise.
The Halo team actually has news. They have a whole new expansion, they are updating Halo 5 in 4K for fans. So there is a lot.
G: This may be a little painful for the both of us, but I need to ask. Recently Microsoft renewed the Scalebound trademark, so I’d like to know if there is a possibility that you’re still going to do something with it.
AG: I know that people watch what happens to the IP and things like that, but the game was canceled. That is the reality of the issue. I can tell you that I have a lot of respect for Kamiya-san. I think we all believed in the partnership that we have with them, and in the vision that he had.
Some times you just put the ingredients together and for whatever reason things don’t work out. It happens with movie projects, and music projects are the same. It’s a creative process. At the same time, there are other things where ingredients are put together… Look at what PlayerUnknown Battlegrounds has done in five months, and they’re still an early access title, and they’re already over 8.5 million units sold. It’s just incredible.
Some times you just have to move on, and it’s better for everybody, but we’re excited about our games lineup. We’re excited about the big third party titles that are coming, and of course about the back-to-back exclusives we have over the next twelve months. Trust me, there is more beyond that.
Microsoft’s Xbox One (and previous generations) has seen a variety of skins. However, most are released or announced in partnership with a new game. This helps drive awareness (aka news articles, such as this) and usually provides diehard fans with some extra goodies, usually in the form of greater storage (1TB for this model).
And now there is an Xbox One S for the die hard Minecraft fans. And while I’m no Minecraft player – far from in fact – I actually find the console visually appealing thanks to its simplistic yet notable approach. In other words it’s easy to recognize that this console celebrates Minecraft and you really don’t need to be a fan to figure that out.
The front or top of the console is composed of a set of blocks that are made up of wood, grass and everything in between.
The circuitry found in Minecraft can be found on this console.
The back plays on the “Redstone circuit.” Redstone is Minecraft’s electricity system. Odds of this portion of the console being on display are slim, but what should be important is that you know it’s there.
The Minecraft Creeper controller sells for $74.99
It also ships with a controller that is the same vein, only it’s an ode to the Creeper. And if you didn’t know, the Creeper is an enemy in Minecraft. Take a close look at the controller and you’ll see face at its center. The Creeper apparently creeps, ignites its dynamite and explodes. And hence the TNT art that is found on the back of the controller. Pretty neat in fact. It will sell for $74.99 and notably separately, but one ships with this console.
The Minecraft Pig controller sells for $74.99 and doesn’t ship with the console.
And if you’re feeling rich, there is also another controller that reps the always adorable pigs in the game. On the front of the controller is the pig’s face. The back you ask? Its tail, but of course. This controller, like the aforementioned green one, will also sell for $74.99.
Microsoft has stopped selling the original version of the Xbox One online, suggesting the manufacturer may be preparing to phase out production of the four-year-old version of the console. If you take a look at the Microsoft Store, you’ll be able to find refurbished Xbox One consoles, but no new models. In the U.K., the console is listed as “out of stock.” Microsoft discontinued production of the Xbox One just a few months prior, according to Kotaku U.K., so this move has been a long time coming.
The apparent decision to pull the original model comes almost a year after Microsoft introduced the Xbox One S, a slimmer version of the console with slightly more processing power and a built-in 4K Blu-Ray Player. The Xbox One S launched at the console’s baseline $300 price point, effectively replacing the original hardware as the “standard” model. It also comes ahead of the launch of the Xbox One X, Microsoft’s answer to the PlayStation 4 Pro, which adds “true 4K” visuals and improved framerates for a select number of compatible games. While it has some very impressive specs — Microsoft likes to refer to it as “the world’s most powerful console” — the Xbox One X is considerably smaller than the very large first-gen Xbox One hardware, which might explain why Microsoft may be looking to put its original design to bed.
If you are looking to get yourself an Xbox One S, there are some nice bundle deals available, including the Forza Horizon 3 bundle, Halo Wars 2 bundle, Gears of War 4 bundle, and Battlefield 1 Special Edition bundle. You can also pre-order the new Xbox One S Minecraft Limited Edition bundle for just $399, which includes a custom-skinned console and controller.
The Xbox One X is already off to a great start. Almost a week after after retailers started taking pre-orders, Microsoft announced that the Xbox One X Project Scorpio Edition, a limited pre-release version of the console, was already the most pre-ordered Xbox yet. The Xbox One X hits stores November 7. If you’re looking to order one in advance, check out our guide to snagging an Xbox One X pre-order.
Video game consoles are changing. Since their introduction, home consoles have been released in discrete generations, each different from the last. Unlike previous consoles, however, the One X is more of an incremental improvement, in the vein of smartphones, that offers more powerful capabilities but the same basic compatibility with all things Xbox One.
We sat down with Mike Ybarra, Microsoft’s Vice President of the Xbox and Windows platform at Gamescom several days after the company’s big press conference to talk about the Xbox One X, incremental console updates, and the newly-announced partnership with PlayerUnknown’s Battlegrounds developer Bluehole.
Mr. Ybarra’s responses have been lightly edited for clarity.
Digital Trends: The line between consoles and PCs has grown blurrier in recent years, both in terms of what’s under the hood and in player expectations and experience. As Microsoft you’re obviously playing a big role in that. How is that merger informing your design philosophy of the Xbox going forward?
Ybarra: I think there’s a couple of things about this — one is the philosophy that Phil [Spencer, Xbox head] instilled and everyone’s rallying behind is to not think about customer segments by what platforms they play on. We think about just gamers being gamers, and how to unite them and bring more people into this hobby that we all love and get to work in.
Gonzalo Arroyo Moreno/Getty Images
So, we’re trying to blur that line a lot, and it’s a journey for some people, but for others it’s like, “absolutely, we’re there–let’s keep going.” And so I like that–I like the fact that Microsoft has made Windows for the last 35 years. Our group not only makes the console, we make all the Windows gaming features, so from our standpoint this is all just kind of Xbox, the global gaming brand for Microsoft.
Developers love the idea of a multiplayer pool that’s one big one vs. three or four or five small ones that sometimes get into a situation where there’s not enough people to play in some areas and whatnot. Just from a strict dev standpoint, Xbox One X is by far the easiest dev platform that we’ve created, because we largely took Windows tools and said “let’s apply them here.” Game developers love that because it means they can save time. So, you combine all those things.
I like the strategy of bringing gamers together and making it easier for developers, letting them make as much money as possible on our platform.
Your partnership with PlayerUnknown’s Battlegrounds developer Bluehole was one of the most exciting announcements from Microsoft’s Gamescom presentation. Can you elaborate on that partnership and how it works?
We think about just gamers being gamers, and how to unite them and bring more people into this hobby.
The Bluehole/Microsoft relationship right now is an incredible positive. They’re obviously the biggest game, period, out there right now–eight million copies in four months, a lot of good momentum for them.
Now that we’re publishing the Xbox version of it, there’s people on my team and marketing resources that have opened up for Bluehole. We have a number of engineers helping them optimize for Xbox–both the Xbox One version, and the Xbox X version, in terms of the enhancements that they’ll bring to the title.
I think that it’s the standard partnership that we do with developers on specific titles when we really want to work together to bring something amazing across, and that’s a great title from a Windows and Xbox standpoint […]. I love it–I think they’re an awesome developer. We’ve known Brandon for a long time from the mods that he’s been doing, so it’s working out super well for us.
With the PS4 Pro earlier this year and the Xbox One X coming up, consoles have entered a new phase of incremental (rather than discrete) upgrades. Can you talk about this shift, and what it means for gamers, and who these upgrades are for?
Let me tackle your latter question, then I’ll roll into the thought process that we go through when we think about creating a console.
For us, in terms of who it’s for, I really like the product offering that we have now. We have high-end PCs where people spend anywhere from two to fifteen thousand dollars on these devices, and that’s sort of like the .001% who want the absolute highest-end of everything that’s out there. They put in a $700 video card, let alone a $500 or $249 console, so we’re investing in the Windows category there.
Then we have the Xbox One S at $249–incredible value there, lots of choice in terms of the games you can get. We have Xbox Game Pass for $9.99 a month: over a hundred games, with new games coming in, which adds great choice value for the consumers.
Then at $499 we have the Xbox One X, which from a price/performance standpoint there’s nothing that even comes close to what that box is going to deliver, or the experience that you’re going to get. That is targeted at the core gamer that wants to play the best versions of the games, hands-down, usually someone with a 4K TV, although 1080p TVs get advantages as well.
I always tell people that we don’t wake up one day and say “let’s make a new console!” because that would be crazy. We look at industry trends. We started building this box, believe it or not, back in 2012. We were asking “when is 4K going to hit?” because that’s going to be a moment when people are buying TVs and they’re going to expect 4K content and want to push that forward.
So we look at audio, we look at pixels, we looked at cloud technology, everything, and sort of say “when is the next time we need new capabilities in physical hardware?” Then we listen to the fans, who will say “we want more pixels” or “we want X, Y and Z.” With this box we knew that 4K was going to be coming very strong.
I always tell people that we don’t wake up one day and say ‘let’s make a new console’ — because that would be crazy.
We could have created the box a year earlier–it would have been far less than the capabilities of what we have now. We chose to wait because we saw, frankly, in holiday season across the globe 4K TV sales starting to ramp. Last year it was the number one holiday gift in the US, so we feel like we’ve hit that point well.
It’s looking at those industry trends, looking at what consumers want, where developers are limited in their creations and bringing them to life on the TV–all of those are variables that factor into when we do another console. We did this one faster than normal–usually it’s five to eight years, I would say–and in doing that we had to promise customers something: compatibility.
If we’re going to come out in three or four years with a console, all of games have to work, including the 360 back-compatibility, and the original back- compatibility on this box, and all the hardware has to work pretty seamlessly.
I don’t think we’re in a world anymore where a console comes out and you lose your library, you lose your hardware, and you lose your investment anymore. People expect that going forward, and I think that’s a trend from phones and other things as they upgrade.
The Xbox One X launch is imminent, but with the recent delay of Crackdown 3, it seems like your holiday is a little light on games to really champion the new hardware. What’s your plan for convincing players to upgrade?
When I think about our holiday line-up, I think we have one of the best holidays ever. If you want to play racing, you’re on Xbox: Forza Horizon 3, Forza Motorsport 7‘s going to be phenomenal.
PUBG‘s going to be huge. The PC side understands that right now, but console players are saying “we hear about this PUBG thing all the time, but what’s it mean for us, and let’s get into that game. So having Forza Motorsport 7, having PUBG, having things like Cuphead, which is a brand new, stylized game that reminds me a lot of Ori [and the Blind Forest] in terms of just the fun that that game brings when I play it, and Super Lucky’s Tale from a broader audience perspective.
Christian Petersen/Getty Images
I love that we have hardcore PUBG all the way to Super Lucky’s Tale, in terms of what we offer people. Minecraft comes out with new content almost every single month, so I feel great about this holiday.
When I look beyond that, Crackdown, State of Decay, a few more things coming down. The Rare team continues to kick butt with Sea of Thieves, so I feel really good about where we are in terms of the content portfolio.
Any final thoughts?
It’s funny, at E3 last year and here at Gamescom I’m always reminded, it’s very rare that a console launches, and what a special time this is. I have to take a step back and say “Wow, this probably happens three to five times in a career if you’re lucky.” So it’s just fun to be part of the launch on November 7th ramping up. I’m happy with what developers are now starting to show–It’s going to be a heck of a holiday.
At E3 2017, developer Mojang shared plans to bring the various different Minecraft communities across consoles, PC, and mobile devices under one umbrella in the form of the “Better Together” update. That patch is currently being tested by Xbox One players who opted into a beta and the preview confirmed the introduction of a long-requested feature.
The current version of the beta allows Minecraft fans to test Xbox Live multiplayer and other functionality in the new “Bedrock Edition” of the game. On top of that, there is a nifty option hidden away in a menu screen that can be used to select a keyboard and mouse as the primary input device rather than the standard Xbox One controller, according to OnMSFT.
This is pretty big news. Minecraft started out on the PC and as such many players are most comfortable building their creations and navigating the game world with the freedom of control afforded by a mouse. There have been numerous requests from fans for this functionality to be implemented in the console version of the game and it seems that those wishes have finally been granted.
It remains to be seen whether the PlayStation 4 version of Minecraft will also receive official support for keyboard and mouse control schemes somewhere down the line. Sony declined to take part in the Better Together update, so the system is currently positioned separately to the central strand of the game’s development moving forward.
The fact that Minecraft is adding keyboard and mouse support on the Xbox One might suggest that this control scheme will become a more prominent component of the console’s identity. Microsoft has made no secret of its intention to bring Windows 10 and the Xbox One closer together and since so many of its big releases are cross-play and already have keyboard and mouse control schemes established, it should not be too difficult to set up.
The Better Together update for Minecraft will see the Xbox One, Windows 10, Nintendo Switch, and mobile versions of the game drop their platform specific-branding and enable players using different hardware to create alongside one another. There is currently no official release date for the final version of the patch.