Ten-year Minecraft veteran Daniel Kaplan leaves Mojang for Goat Simulator

Ten-year Minecraft veteran Daniel Kaplan leaves Mojang for Goat Simulator

Coffee Stain Publishing have recruited Daniel Kaplan, an award-winning production director who’s worked in the industry for ten years, spending most of those years looking after Minecraft, shaping its business interests. He started out when Mojang was formed, getting money back from PayPal. Ten years later, he’s leaving for new pastures, possibly filled with goats.

If you still love creating blocks worlds, check out our list of the best Minecraft seeds

Coffee Stain are the studio behind Goat Simulator and Tower Defense Sanctum. “With our ambitious plans for Coffee Stain Publishing, we had to find the right people, and that’s not always easy,” Anton Westbergh, CEO of Coffee Stain Studios and Publishing, says.

“I’ve known Kaplan for 10 years (we even shared a bed once at Gamescom!), and I’m excited to have him join us! Kaplan is great, and shares our core game philosophies; we can’t wait to have him apply his magic on our products.”

Kaplan says he’s a big fan of the studio and he’s excited to work with the team responsible for one of the “weirdest titles in the world” – that’ll be Goat Sim. Coffee Stain will be at Gamescom showing off their new game, Deep Rock Galactic. It looks like Minecraft in space, with dwarves.

Check out the announcement on the Coffee Stain blog.

Ten-year Minecraft veteran Daniel Kaplan leaves Mojang for Goat Simulator

Minecraft competition brings fights and fist bumps to the Sydney Opera House

Minecraft competition brings fights and fist bumps to the Sydney Opera House

If ever there was an event specifically designed to send the regular Sydney Opera House clientele into a near-fatal frenzy of monocle popping, it was this one: a video game festival hosted at Australia’s most famous cultural icon.

But whatever misgivings one may have about Minecraft at the Opera House, when I arrive the mood is buoyant.

Children weave in and out of bollards, cleaving the air with plastic pixilated swords, taking selfies with giant cardboard renderings of pigs, llamas and box-headed humans. More still stand in line to meet the “celebrities of Minecraft” – a concept that would be impossible to even begin to explain to someone 10 years ago. Others are marshalled into groups, waiting side stage in the concert hall to take part in Australia’s first Minecraft tournament.

The parents take in the scene with an air of contented bafflement.

Scenes from Minecraft at the Opera House
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Parents watch ‘with an air of contented bafflement’ as their kids play Minecraft. Photograph: Tim da-Rin

Their confusion is understandable: on the surface, Minecraft as a popular game, let alone an international phenomenon, is hard to explain.

Created by Markus “Notch” Persson in 2009, Minecraft is what’s known as a “sandbox” game – a genre typically defined by an absence of clear goals or win conditions, and an emphasis on creation and free-play. In Minecraft you are born without ceremony or context into a world made up of blocks. These blocks can be mined and placed in any configuration the player desires, and for this reason the game is often described as an environment where you can build “anything you can imagine”.

To a degree this is true, although it does suggest that the collective imagination of the hive mind is overwhelmingly preoccupied with creating enormous effigies of Super Mario. In the past, players have used the game’s universe to build painstaking reconstructions of Taj Mahal, the International Space Station and – of course – the Sydney Opera House.

Australia’s first Minecraft tournament is playing out in the main concert hall. With three sessions over the course of the festival, and each session comprising seven rounds with 48 children per round, over a thousand kids will compete over the two days. At the start of each round, four dozen children are marshalled on to stage, organised through a system of coloured wristbands that, throughout the hours I am at the event, I will never understand.

The version of the game used for competition is rapid and combat-based and so this experience is less about the unchained power of the imagination and more about shoving one another into big pools of lava. There is little to no mining or crafting in this iteration of the game, and at the end of each round, the winning children are interviewed by the host, who quizzes them on their strategies, their faces projected on to a gigantic screen at the back of the stage.

According to an astonishingly fashionable kid in a leather jacket and asymmetrical haircut, the trick is to “get a weapon and run”. The host can’t fault this and asks for a high five. Leather jacket kid opts for a fist bump.

Australia’s first Minecraft tournament at the Sydney Opera House concert hall.
The version of Minecraft used for competition is rapid and combat-based. Photograph: Tim da-Rin

Outside the concert hall, the back foyer bar hosts banks of PCs manned (child-ed?) by dozens of kids working on a more recognisable form of the game. Block by block, like the medieval lords of yore, they build enormous garrisons, undertake large-scale agricultural projects and – possibly less like the medieval lords of yore – ward off demented skeletons with swords forged from pure diamonds. This space in the Opera House typically given over to baby boomers quaffing $14 riesling is now full of kids waiting in line (it must be said, far more patiently than I’ve seen boomers queue for riesling) for the chance to make something unique from scratch.

The popularity of Minecraft content on YouTube and Twitch is staggering: in fact, “Minecraft” is the second-most searched term on YouTube, just behind “music”. Perpendicular to the free-play area there’s another line, this one maybe 50 deep, to talk to Wyld and MrCrayfish: two celebrity Minecrafters with massive profiles on both YouTube and Twitch.

These two affable men sit behind a small table and receive their visitors one at a time, leaning in close to hear deeply technical questions from the kids. The overwhelming majority of these questions are impenetrable to the layman, and watching each and every parent nod along with their kid while one of the experts explains an insanely specialised aspect of, say, complex redstone systems, is genuinely heartwarming.

Jens Bergensten, lead developer and designer of Minecraft, speaks at the Sydney Opera House.

Like the game itself, the sheer scale of Minecraft’s success can be difficult to comprehend. Statistics can tell part of the story. At the time of writing, around 55 million players log into the game each month; in 2016 the game sold around 55,000 copies per day; and in 2014 it was sold to Microsoft for $1.5b, allowing Persson to retire and pursue another of his passions full-time: being insanely cross on the internet.

The lead developer and designer is now Jens Bergensten, a tall, rake-thin and bearded Swede who, throughout the day at the Opera House, will wander into the foyer to greet fans. The first time I see him he’s at the business end of a massive line of devotees, dutifully signing posters, posing for photos and answering questions.

There’s a calm awkwardness about Bergensten. It gives him an air that’s less “mogul at the helm of a multi-billion dollar empire” and more “viking who has become lost at the shops”.

The live event is meant to reflect the ethos of the game, I’m told by the COO of Mojang, Vu Boi, who has travelled with Bergensten to the event. Just as there’s no one way of playing Minecraft, there’s no one way to experience the day.

He’s not wrong about this, but there’s something else too: the game itself is the second-most perfect encapsulation of the seamless meeting of “high” and “low” art that I can think of (the most perfect being the time that Salman Rushdie became addicted to Super Nintendo). Bringing a video game to the hallowed sails of the Opera House is a neat expression of that philosophy.

Minecraft competition brings fights and fist bumps to the Sydney Opera House

‘Minecraft: The Island’ Blurs the Line Between Fiction and Gaming

‘Minecraft: The Island’ Blurs the Line Between Fiction and Gaming

The protagonist of Max Brooks’s new fantasy novel doesn’t have a name, a gender or even normal human appendages. Instead of hands, the narrator has clumsy, flesh-toned cubes, just one more weird feature of the strange and unsettling world where the story unfolds, where everything — the sun, clouds, cows, mushrooms, watermelons — is composed of squares.

For the uninitiated, the setting may seem bizarre and disorienting, but Mr. Brooks isn’t writing for novices or lay readers. He’s writing for a very particular tribe: die-hard devotees of the video game Minecraft.

“Minecraft: The Island,” which was released this month by the science fiction and fantasy publisher Del Rey, represents an unusual experiment in multiplatform brand extension. It marks the first officially sanctioned novel commissioned by Mojang, the Swedish game studio behind Minecraft, as the company seeks new ways to capitalize on the game’s enormous popularity. (To eliminate any doubt about the company’s consent, Mojang’s name and logo appear twice on the book’s cover, which bears the bland endorsement, “Mojang Official Product.”)

Unlike most video and computer games, Minecraft doesn’t have clear-cut objectives or levels to ascend. Instead, it’s more like an elaborate digital Lego set that allows players to build whatever they like, designing their own castles, skyscrapers, underground bunkers and booby traps.

The open-ended nature of the game is a big part of its appeal. Since its release in 2011, Minecraft has sold more than 122 million copies and now has 55 million active monthly users. The game’s user base exploded so rapidly that in 2014, Microsoft bought the company for $2.5 billion.

Continue reading the main story

As product spinoffs go, a series of novels seems like a natural step for Mojang, which already has a wildly successful publishing line of gaming manuals. (A feature film is also in the works, at Warner Bros.) Since 2013, the children’s publisher Scholastic has published 10 Minecraft titles, which have 25 million copies in print. On Amazon, there are thousands more unofficial titles that fans have self-published, including entire novels set inside the game.

“We had been thinking about fiction for a long time but wanted to make sure that it didn’t take away from people’s experience of the game, because everyone plays in a different way,” said Lydia Winters, Mojang’s brand director.

But commissioning a brand-approved Minecraft novel posed unique creative and commercial challenges. How do you create a story with a beginning, a middle and an end out of an open-ended game? And would gamers bother to pick up a nearly 300-page novel about Minecraft, when they could be spending their free time playing it?

Mr. Brooks — a cheerful, enthusiastic paranoiac who is obsessed with survival strategies, zombies, apocalyptic scenarios and plagues — wrote the story as a first-person, Robinson Crusoe-esque narrative, featuring an initially hapless character who is stranded on a strange island and has to build shelter, find food and fight off zombies and giant spiders, all features that exist in the game.

When Mojang approached him to write a Minecraft novel in fall 2015, Mr. Brooks already had a track record as a best-selling author. The son of the actor Mel Brooks and the actress Anne Bancroft, Max Brooks turned to fiction after a brief and unremarkable career in comedy writing, which included a stint as a writer for “Saturday Night Live.”

After he was fired from the show, he started writing chillingly realistic zombie fiction and found his calling. Two of his previous books, “World War Z” and “The Zombie Survival Guide,” have collectively sold more than 3.5 million copies, and “World War Z,” a faux oral history about the aftermath of a zombie apocalypse, was adapted into a feature film starring Brad Pitt.

Other successful authors might have brushed off an invitation to write a video game tie-in novel, an unabashedly commercial genre that some say amounts to little more than elaborate product placement. But Mr. Brooks happens to be an avid Minecraft player and jumped at the opportunity. He was determined to write a story that mirrored the experience of playing the game. He developed a plot that conformed to the Minecraft universe so closely that someone reading the book could recreate the narrative within the game and play along.

“I war-gamed out everything,” Mr. Brooks said in a recent interview from his home in Los Angeles. “My biggest fear was that somebody tries to play out my book and finds out it won’t work.”

In the process, he may have also created a strange new entertainment category, one that hovers somewhere between fan fiction, role-playing games and literature — a novel set in a game, that can itself be played within the game.

Like reverse adaptations of movies and TV shows (see, for example, novels based on “Buffy the Vampire Slayer” and “CSI”), novels based on gaming franchises have long been a lucrative niche within the publishing industry.

Publishers have been releasing novels based on popular video games for decades, hoping to capture a slice of the medium’s huge fan base. Gallery Books, an imprint of Simon & Schuster, has published fictional series based on games like Halo, Doom and World of Warcraft, and has millions of copies of its video game tie-in novels in circulation. Other publishers have built fictional franchises based on games like Gears of War, Starcraft, BioShock and Tomb Raider.

“Especially with teenage boys, it’s one of the only ways we can get them to read,” said Keith Clayton, the associate publisher at Del Rey.

To market its Minecraft novel, Del Rey has been assiduously courting players. The project was announced with fanfare last year at Minecon in Anaheim, Calif., a fan convention that drew 14,000 people. Del Rey is promoting the novel within the game’s platform, with a digital replica of the island Mr. Brooks created, which players can explore. They are also advertising on YouTube, where videos of people playing the game have become a popular subgenre.

Mr. Brooks, 45, began playing Minecraft five years ago, after a family friend showed him how the game worked. He began playing regularly with his son, who is now 12, and was immediately sucked in by the creative possibilities of the game.

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A scene from the in-game version of the novel “Minecraft Island,” created by Max Brooks.
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In Minecraft, everything — animals, elements, landscapes and machines — is composed of cubes.

When Mojang asked if he would be interested in writing a Minecraft novel, Mr. Brooks was so enthusiastic that he wrote a full draft before his contract was even completed. For the most part, Mojang gave him freedom to write the story however he wanted. The company’s only instructions had to do with the protagonist’s physical appearance.

“They were very hands off when it came to the story, but very hands on when it came to inclusiveness,” he said.

Mojang wanted to make sure that any Minecraft player could pick up the novel and imagine himself or herself in it. The company even commissioned two different versions of the audiobook, one by a female narrator, Samira Wiley, and another by a man, the actor Jack Black, so that listeners can choose a narrator of either gender.

Keeping the character’s identity ambiguous wasn’t too hard: Because the hero is stranded alone on an island, with only animals and other ghoulish creatures to talk to, Mr. Brooks was able to avoid using gendered pronouns.

Mr. Brooks concedes that the novel, which is geared toward 8- to 12-year-olds, might not hold much appeal for those who are unfamiliar with the game.

The plot was created for players, and perhaps parents and grandparents who want to understand the game’s appeal, Mr. Brooks said.

Above all, though, Mr. Brooks wrote it to satisfy his own creative impulses.

“Honestly, at the end of it all, I wrote it for me,” he said. “I’m a fan first.”

‘Minecraft: The Island’ Blurs the Line Between Fiction and Gaming

Chernarus map from Arma 2 and DayZ beautifully recreated in Minecraft

Chernarus map from Arma 2 and DayZ beautifully recreated in Minecraft

If you've got the urge to spend a few hours running around Chernarus today, you don't need to boot up Arma 2 or DayZ. Now you can do it in Minecraft, thanks to map-maker Criand who has recreated the entire map in beautiful—and incredibly accurate—blocky glory. Here's a big gallery of images to scroll through, (I've posted a few shots below as well) and there's a trailer above.

In a Reddit post, Criand says the project began in 2014 and took an estimated 1800 hours to complete. It really shows: the detail is amazing, the various cities, towns, roads, airfields, castle ruins, and landmarks are instantly recognizable to anyone who has spent a good amount of time in Arma 2 or DayZ. There's even an interactive zoomable version of the map.

The Chernarus map isn't currently available to download, though Criand says it will be “eventually.” In the meantime, there's a server you can join (no mods required) to check it out, run around, and kill some zombies using the IP play.mcraftz.com.

We’ve launched the PC Gamer Club, a membership program that offers ad-free browsing on this site and a bunch of other benefits including a digital subscription to PC Gamer magazine, monthly game keys, access to our private Discord server and more. For all the info, visit club.pcgamer.com.

Chernarus map from Arma 2 and DayZ beautifully recreated in Minecraft

Minecraft for Xbox One and 360 Patch Details

Minecraft for Xbox One and 360 Patch Details

4J Studios released details of the Content Update 48 patch for Minecraft: Xbox One Edition and Title Update 56 for Minecraft: Xbox 360 Edition. Included are the normal bug fixes and game changes associated with most patches. New content includes a new Glide track called Canyon, a new Biome Settlers 2 skin pack, and new Terracotta layers added to Tumble. The full patch notes are below.

Glide Canyon

 

  • Added Canyon, a free Glide track.
  • Added Biome Settlers 2 Skin pack.
  • Added Terracotta and Glazed Terracotta layers to Tumble.
  • Improved performance in Solo Glide when restarting the level (particularly with split-screen spectators).
  • Totem of Undying now also applies Fire Resistance II.
  • Fixed some areas where it was possible to escape from Battle maps or Glide tracks.
  • Fixed a bug where players were unable to milk a Cow in Creative Mode.
  • Fixed a bug where players were being teleported back to the Nether portal shortly after arriving in the other dimension.
  • Fixed a bug where broken Banners wouldn't stack with crafted Banners.
  • Fixed a bug where Wheat, Ladders, and Banners were not correctly spawning in Woodland Mansions.
  • Fixed a bug where Monster Spawners in Woodland Mansions were Pigs instead of Spiders.
  • Fixed a bug where the Item Frame icon appeared when holding a Map.
  • Fixed an incorrect death message when players were killed by Zombie Villagers.
  • Fix for custom names of Mobs not being shown in death messages.
  • Fix for being unable to unlock “Sniper Duel”.
  • Fix for being unable to unlock “Camouflage”.
  • Fix for MCCE #5183 – Player can kill a tamed Parrot with PvP disabled.
  • Fix for MCCE #5062 – Farmer Villagers only plant one seed after harvesting a whole crop of seeds from a field.
  • Fix for MCCE #4103 – Time spent on the Pause menu when under water counts towards the “Free Diver” trophy.
  • Fix for MCCE #3112 – When trying to throw food, Villagers throw it in the wrong direction.
  • Fix for MCCE #5219 – Two types of Bone Block with different pictures.
  • Fix for MCCE #4989 – Zombie Villager Spawn eggs are the wrong colour.
  • Fix for MCCE #5261 – Flower hitbox is displaced.
  • Fix for MCCE #4897 – Beds explode when TNT Explodes is disabled.
  • Fix for MCCE #4954 – Mobs can't move with a block above them.
  • Fix for MCCE #3010 – Constructing an End portal in a certain method can lead to the End Portal being created next to the portal frame.
  • Fix for MCCE #5292 – Only regular Skeletons spawning in the Nether.
  • Fix for MCCE #5151 & MCCE #5208 – Item frames don't show the custom name of their items.

4J Studios did not release any patch details for any other version of Minecraft that have achievements.

The Xbox One and 360 patches are rolling out now.

Minecraft for Xbox One and 360 Patch Details

4J Studios Explain How They Got Minecraft On Switch To Work In 1080p When Docked

4J Studios Explain How They Got Minecraft On Switch To Work In 1080p When Docked

4J Studios, the people who are responsible for getting Minecraft over to consoles, have recently spoken to TIME about how they bumped up the performance for Minecraft on Switch; allowing players to play the game at 1080p whilst docked. 4J Studios’ CEO, Richard Reavy explained:

“We did spend some time analyzing our GPU usage and optimizing things before we did this move as well,” he says. “We needed to spend some time looking at the fill rate and being more careful with that, just because of the number of pixels in 1080p. We kind of knew we could do the optimization and we would get there with the performance. But yeah, ultimately, the fundamental problem was switching resolution.”

Reavy goes to on to talk about how each different version of Minecraft has a custom interface to suit the resolution of the console it’s being played on. Switching between docked and undocked mode at any given time could have caused some issues so the team got to work on bringing us an update.

“Every interface seam is handcrafted by our art team to suit the exact resolution of the console it’s on,” says Reavy. “We wanted to make sure the transition was really slick, and that the user wouldn’t notice anything, like it taking seconds unloading one user interface system for another,” he says. “And also because you can dock and undock your console at any point, it can be quite problematic that the user could switch the console at a really inopportune moment.”

4J Studios Explain How They Got Minecraft On Switch To Work In 1080p When Docked