Another Set of Minecraft Updates Released

Another Set of Minecraft Updates Released

After the most recent patches were released a couple of days ago in the form of Title Update 54 for Minecraft: Xbox 360 Edition and Title Update 44 for Minecraft: Xbox One Edition, it seems that a few issues were also unleashed after gamers downloaded the updates to eagerly earn the newly added achievements. Mojang has not wasted any time in getting the issues fixed as Title Update 45 for the Xbox One, and Title Update 55 for the Xbox 360, have both gone live.

Minecraft

These two new patches will hopefully rid Minecraft of the new problems that had been discovered. Take a look at the short list, which is the same for both versions, to see what issues have been resolved:

  • Fix for issue causing the loss of Shulker Box contents on loading from a previous save.
  • Fix for Empty Bucket not being returned to inventory after crafting a Cake.
  • Fix for Furnaces not leaving an Empty Bucket after using a Lava Bucket as fuel.
  • Fix for efficiency enchantments on tools not working correctly.
  • Fix for pistons not extending when the piston above them extends.
  • Fix for Horse armour not appearing on horses that don't have markings.
  • Fix for Pistons no longer being available in the Crafting menu.
  • Fix for observers outputting constant power if they can detect changes from another observer.

Load up Minecraft, download the new update and see if it has been made a little bit more trouble-free to earn the new achievements.

Another Set of Minecraft Updates Released

‘Adventure Time’ Is Live on ‘Minecraft’, and the Marketplace Got New Stuff

‘Adventure Time’ Is Live on ‘Minecraft’, and the Marketplace Got New Stuff

Good news, Adventure Time fans. Minecraft‘s [$6.99] latest update just added the Adventure Time mash-up pack that lets you explore the Land of Ooo and its crazy, colorful characters. As you can see from the trailer below, the two worlds blend very nicely together, and I'm sure it will be a fun pack for fans of the show or for those who want to sprinkle some more absurdness into their Minecraft worlds. You can also read an interview with Pendleton Ward, the creator of Adventure Time, where he talks about the origins of the animated show as well as the way Minecraft and Adventure Time dovetail nicely.

In addition to the Adventure Time mash-up pack, we got new stuff on the Marketplace that will make your summer gaming more fun. There's Summer Mini Games Festival by Noxcrew that let's you play mini-golf, blocksketball, and try out the shooting range. There's also Spleef in a volcano and Splashdown in a luxury boat. We also got Wisteria Grove, which is all about adventuring among the massive trees of a mystic grove in your survival spawn, and The Kingdom of Torchwall, a sprawling survival map with tons of things to explore and fight.

‘Adventure Time' Is Live on ‘Minecraft', and the Marketplace Got New Stuff

You can get a two thousand dollar scholarship just by writing about Minecraft

You can get a two thousand dollar scholarship just by writing about Minecraft

Education is expensive. At least, in America it is. That’s why, to many people, scholarships are important – they help those that can’t or struggle to afford higher education pay for it. And, for another year, Apex Minecraft Hosting will be offering a $2,000 scholarship to a student who can write a damn good essay.

Here's some of the best seeds to get a cool Minecraft world started.

The only limits are that you must be a United States citizen, enrolled in college or high school, and must have a 3.0 or higher GPA – other than that, it’s all down to a 500 word essay you write about the role of Minecraft as an education and career tool. It's not even about who has the highest GPA, as long as yours is over 3.0, you're in the running.

Last year’s winner – who was not named – focused on the computer science side of things, such as redstone circuitry being used to teach fundamentals of logic gates. You can see his full essay – as well as a few honourable mentions – over on the official announcement post.

If you’re looking to apply, you can do so at the link here. You’ve got until July 31 to get your application in, so spend a few weeks honing your essay to be the best it can be! Best of luck to those of you that do apply!

You can get a two thousand dollar scholarship just by writing about Minecraft

Popular Minecraft YouTube Creator SkyDoesMinecraft Quits

Popular Minecraft YouTube Creator SkyDoesMinecraft Quits

Those familiar with the MineCraft content creation community will no doubt be surprised at the announcement that one of the most popular YouTubers playing Mojang’s ubiquitous sandbox game has now retired. MineCraft stalwart SkyDoesMinecraft announced his retirement a few days ago in a video on his channel, stating that he no longer enjoys the game and has been disillusioned by its oft-criticized community.

SkyDoesMinecraft’s announcement comes as a shock to many despite the fact that his social media accounts had been littered with statements of MineCraft-related discontent in the months leading up to it. That’s because the YouTuber has managed to amass over 11 million subscribers to his channel – while it isn’t quite PewDiePie quitting YouTube, it’s perhaps the closest thing to it that the gaming community has experienced on the platform thus far. Here’s Sky – real name Adam Dahlberg – explaining his decision:

Alternatively, Dahlberg also provided a less kid-friendly explanation here, but despite the discrepancy in the amount of cursing done on each video, the content is essentially the same – Dahlberg fell out of love with both MineCraft and its community. It is a common sentiment among those who have grown up a bit while being part of MineCraft‘s massive online creation communities, which are often regarded as extremely toxic and demanding of those they feel owe them videos and other content daily.

Still, Dahlberg’s decision isn’t one to be made lightly. Walking away from that many subscribers and such a heavy presence in the MineCraft community is sure to have financial ramifications for the creator, who makes an estimated two-or-more thousand dollars a video and uploaded 20 this past June alone.

That figure doesn’t even factor in Dahlberg’s retail merchandising deals, which has seen his creations marketed in stores like Toys-R’-Us. The revenue that content creators in the MineCraft community can generate is truly staggering, and it might be set to grow even more soon, with MineCraft for the Switch on the horizon offering even more potential consumers.

It takes bravery in SkyDoesMinecraft’s position to walk away from it all, and while his channel will continue to upload user-submitted content and offer chosen videos a percentage of the profit, he’s leaving behind a huge payday in the pursuit of happiness – something that should be commended, regardless of the void his absence will leave in MineCraft‘s online community.

Minecraft is available now for Nintendo Switch, PC, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One, and can also be played on Android and iOS devices.

Popular Minecraft YouTube Creator SkyDoesMinecraft Quits

Minecraft competition brings fights and fist bumps to the Sydney Opera House

Minecraft competition brings fights and fist bumps to the Sydney Opera House

If ever there was an event specifically designed to send the regular Sydney Opera House clientele into a near-fatal frenzy of monocle popping, it was this one: a video game festival hosted at Australia’s most famous cultural icon.

But whatever misgivings one may have about Minecraft at the Opera House, when I arrive the mood is buoyant.

Children weave in and out of bollards, cleaving the air with plastic pixilated swords, taking selfies with giant cardboard renderings of pigs, llamas and box-headed humans. More still stand in line to meet the “celebrities of Minecraft” – a concept that would be impossible to even begin to explain to someone 10 years ago. Others are marshalled into groups, waiting side stage in the concert hall to take part in Australia’s first Minecraft tournament.

The parents take in the scene with an air of contented bafflement.

Scenes from Minecraft at the Opera House
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Parents watch ‘with an air of contented bafflement’ as their kids play Minecraft. Photograph: Tim da-Rin

Their confusion is understandable: on the surface, Minecraft as a popular game, let alone an international phenomenon, is hard to explain.

Created by Markus “Notch” Persson in 2009, Minecraft is what’s known as a “sandbox” game – a genre typically defined by an absence of clear goals or win conditions, and an emphasis on creation and free-play. In Minecraft you are born without ceremony or context into a world made up of blocks. These blocks can be mined and placed in any configuration the player desires, and for this reason the game is often described as an environment where you can build “anything you can imagine”.

To a degree this is true, although it does suggest that the collective imagination of the hive mind is overwhelmingly preoccupied with creating enormous effigies of Super Mario. In the past, players have used the game’s universe to build painstaking reconstructions of Taj Mahal, the International Space Station and – of course – the Sydney Opera House.

Australia’s first Minecraft tournament is playing out in the main concert hall. With three sessions over the course of the festival, and each session comprising seven rounds with 48 children per round, over a thousand kids will compete over the two days. At the start of each round, four dozen children are marshalled on to stage, organised through a system of coloured wristbands that, throughout the hours I am at the event, I will never understand.

The version of the game used for competition is rapid and combat-based and so this experience is less about the unchained power of the imagination and more about shoving one another into big pools of lava. There is little to no mining or crafting in this iteration of the game, and at the end of each round, the winning children are interviewed by the host, who quizzes them on their strategies, their faces projected on to a gigantic screen at the back of the stage.

According to an astonishingly fashionable kid in a leather jacket and asymmetrical haircut, the trick is to “get a weapon and run”. The host can’t fault this and asks for a high five. Leather jacket kid opts for a fist bump.

Australia’s first Minecraft tournament at the Sydney Opera House concert hall.
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The version of Minecraft used for competition is rapid and combat-based. Photograph: Tim da-Rin

Outside the concert hall, the back foyer bar hosts banks of PCs manned (child-ed?) by dozens of kids working on a more recognisable form of the game. Block by block, like the medieval lords of yore, they build enormous garrisons, undertake large-scale agricultural projects and – possibly less like the medieval lords of yore – ward off demented skeletons with swords forged from pure diamonds. This space in the Opera House typically given over to baby boomers quaffing $14 riesling is now full of kids waiting in line (it must be said, far more patiently than I’ve seen boomers queue for riesling) for the chance to make something unique from scratch.

The popularity of Minecraft content on YouTube and Twitch is staggering: in fact, “Minecraft” is the second-most searched term on YouTube, just behind “music”. Perpendicular to the free-play area there’s another line, this one maybe 50 deep, to talk to Wyld and MrCrayfish: two celebrity Minecrafters with massive profiles on both YouTube and Twitch.

These two affable men sit behind a small table and receive their visitors one at a time, leaning in close to hear deeply technical questions from the kids. The overwhelming majority of these questions are impenetrable to the layman, and watching each and every parent nod along with their kid while one of the experts explains an insanely specialised aspect of, say, complex redstone systems, is genuinely heartwarming.

Jens Bergensten, lead developer and designer of Minecraft, speaks at the Sydney Opera House.
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Jens Bergensten, lead developer and designer of Minecraft, speaks at the Sydney Opera House. Photograph: Tim da-RinTim da-Rin

Like the game itself, the sheer scale of Minecraft’s success can be difficult to comprehend. Statistics can tell part of the story. At the time of writing, around 55 million players log into the game each month; in 2016 the game sold around 55,000 copies per day; and in 2014 it was sold to Microsoft for $1.5b, allowing Persson to retire and pursue another of his passions full-time: being insanely cross on the internet.

The lead developer and designer is now Jens Bergensten, a tall, rake-thin and bearded Swede who, throughout the day at the Opera House, will wander into the foyer to greet fans. The first time I see him he’s at the business end of a massive line of devotees, dutifully signing posters, posing for photos and answering questions.

There’s a calm awkwardness about Bergensten. It gives him an air that’s less “mogul at the helm of a multi-billion dollar empire” and more “viking who has become lost at the shops”.

The live event is meant to reflect the ethos of the game, I’m told by the COO of Mojang, Vu Boi, who has travelled with Bergensten to the event. Just as there’s no one way of playing Minecraft, there’s no one way to experience the day.

He’s not wrong about this, but there’s something else too: the game itself is the second-most perfect encapsulation of the seamless meeting of “high” and “low” art that I can think of (the most perfect being the time that Salman Rushdie became addicted to Super Nintendo). Bringing a video game to the hallowed sails of the Opera House is a neat expression of that philosophy.

Minecraft competition brings fights and fist bumps to the Sydney Opera House

TouchArcade iOS Gaming Roundup: Five Nights at Freddy’s, Minecraft Story Mode, Honor of Kings, and More

TouchArcade iOS Gaming Roundup: Five Nights at Freddy’s, Minecraft Story Mode, Honor of Kings, and More

Even though the first two days of this week were spent by most Americans celebrating the Fourth of July, there were still a ton of happenings in the iOS gaming arena. Kicking things off was a story surrounding a puzzling update from Five Nights at Freddy's creator Scott Cawthon. Now, this comes with the massive caveat that Cawthon is no stranger to (intentionally or unintentionally) trolling his audience with updates on the state of development of games in the Five Nights at Freddy's series, but, you really never know.


If Scott Cawthon is to be believed, he's been working on Five Nights at Freddy's 6 but eventually decided to pull the plug on the project due to the pressure that comes from trying to develop another unique entry in the series — particularly with the sky-high expectations surrounding another FNAF sequel. Allegedly, instead he's going to be working on smaller projects loosely based on the FNAF universe like the upcoming movie, a VR title, and other things.

What has us raising our eyebrows particularly high on this one is that Five Nights at Freddy's: Sister Location was “delayed” because it was “too scary” and then the game was released four days later. Either way, kids are (still) crazy for FNAF, so it seems worth paying attention to, even if these odd updates seem like a strange way to promote a game.


With Season 3 of Rick and Morty only a few weeks away, Adult Swim has updated Pocket Mortys with online multiplayer battles, new dimensions to explore, and tons of other things. Pocket Mortys features a supremely agreeable free to play system that feels truly optional, and is easily among the best, if not the best Pokemon-like game on the App Store. It's packed with Rick and Morty fan service, but even if you've never seen the show, it's a fantastic collection and battling game only made better by this update.


Another Rome: Total War port is on the way to the App Store, and this time players will travel back in time to an entirely new scenario that begins with the Macedonians and escalates all the way to the Persian Empire. Rome: Total War – Alexander will launch as a standalone expansion for $4.99 soon. The original iPad port of Rome: Total War was received incredibly well by fans of strategy games, so it seems safe to assume Alexander will be just as good.


Telltale's Minecraft: Story Mode is a clever mash-up between Telltale's signature narrative-based games and the Minecraft universe which has practically no story in it at all. The first season of the game spanned eight individual episodes that at times felt a lot like playing a Minecraft-y version of the movie The Goonies. Few details are available yet for the second season except for the trailer and the release date of July 11th, but we'll be keeping a close eye on this one.


The original Sorcery! is now available for free on the App Store, and is a game everyone should download during this promotion. We've written extensively about the game, but CliffsNotes effectively amount to Sorcery! is easily among the best game books on the App Store. If you've never played one, imagine Choose Your Own Adventure novels from when you were a kid, but fleshed out to an unbelievable extent. There are two more entries in the series, so if you find yourself enjoying Sorcery! be sure to check out the two sequels.


While it seems like everyone and their brother is riffing on Supercell's Clash Royale these days, Tilting Point and Simutronics released Siege: Titan Wars this week which is another incredibly polished spin on the formula. Players dispatch swarms of troops and powerful titans, and unleash magic spells in realtime PvP battles. This style of game works incredibly well on mobile, so if you weren't into Clash Royale for whatever reason, it's worth giving this one a try.


In Hearthstone news, surrounding rumors, speculation, and legitimate leaks, Blizzard finally announced the next Hearthstone expansion: Knights of the Frozen Throne. Launching next month, Knights of the Frozen Throne is loosely based on the World of Warcraft expansion Wrath of the Lich King, but with the requisite signature Hearthstone twist. New Death Knight Hero cards are being introduced, which provide each class with a new Undead-centric hero power.


Finally, Tencent's Honor of Kings will be launching globally this year. It's unlikely you've heard of this game unless you're in China, but Honor of Kings has been unbelievably successful, sporting over 50 million daily active users and raking in over $140 million a month. The game is so popular in China that the developers were actually forced to limit how much people can play it by the Chinese government. It's a situation that's almost impossible to believe, but I'm incredibly curious to see how it does outside of Asian markets.

That's it for this week! As always, if you appreciate these iOS gaming roundups and are interested in way more content like this, head over to TouchArcade where we're posting iOS game news, reviews, guides, and more all day long. We've got an iOS gaming Twitch channel, a fantastic Discord server, and a weekly podcast that are also all worth checking out.

TouchArcade iOS Gaming Roundup: Five Nights at Freddy's, Minecraft Story Mode, Honor of Kings, and More