It’s no fantasy land or sci-fi expanse, but it’s still impressive: a team of Minecraft builders are recreating the centre of Chicago, one block at a time.
Their work isn’t done, but what’s there is very impressive, as it captures everything, from building details to street signs to trees on the sidewalk.
It’s called The Loop, and if you want to try it out you can download it here.
Good news! The Nintendo Switch gets its own version of Minecraft today, and it’s good. In fact, it’s made me want to play Minecraft more than I have in a long time.
Minecraft: Nintendo Switch Edition comes out this afternoon on the Nintendo eShop, with a physical version coming “at a later date.” Nintendo sent us codes a couple days ago, and I’ve played a few hours of the game. I’ve had a great time. I mean, of course I have! It’s Minecraft. I like Minecraft on PC, on consoles, and even in virtual reality. It feels particularly at home on the Switch, however, and I can actually see myself playing more of this version than I have since I first bought the game on PC all those years ago.
For the most part, this version of Minecraft isn’t particularly different from other console versions of the game. It runs at 60fps docked and undocked, and both versions look crisp and play well. The draw distance is noticeably longer when docked, but only if you put screenshots of the two versions side by side.
It supports online play for up to eight players, and split-screen local play for up to four. It comes with the standard survival mode as well as creative mode, which lets you freely build things without worrying about getting it blown up by a creeper, and minigames like battle mode, where players duke it out for bragging rights.
Like the Wii U version, the Switch version comes with a Mario texture pack, as well as a bunch of Mario character skins. There’s also a pretty cool pre-made Mario-themed world you can load up, which you can see in the screenshots up top.
Minecraft has always been a lot of fun in multiplayer, and I love the idea of local Minecraft co-op in particular. (I remember writing this article about how much I liked concept waaaaaaay back when the idea of playing Minecraft on a game console was novel.) Switch split-screen works fine both docked and undocked, at least with two players. I was able to pop the Switch out of its dock and my two-player split-screen game kept going at what looked like a solid 60fps.
Online multiplayer is no-frills but functional, at least as far as I’ve tested. I invited my colleague Eric Van Allen into my game, by which I mean I sent him a DM using our work chat and asked him to join. As far as I can see, there’s no way to invite someone to your game using the actual game interface—you simply see which of your friends are actively in a game and decide if you want to join them. Eric picked my game from under the “Join” tab in the main menu and voila! We were playing Minecraft together.
There’s no built-in voice or text chat, or even any sort of emote system, so you’ll have to coordinate communication using an outside chat or voice service. This version of Minecraft also doesn’t take advantage of some of the Switch’s other features: Each player needs a full controller, so you can’t play the game in split-screen with individual joy-con controllers, nor is there any touch screen functionality when in handheld mode. Those things haven’t bothered me much, though I am concerned about the lack of cloud saves and the Switch’s continued lack of way to backup your saved games. Bad enough that I might lose my Zelda save if I break or lose my Switch, now I’ll also lose all my new Minecraft creations! The more games the Switch gets, the more urgently Nintendo needs to add some sort of backup functionality.
Let’s put all of those bullet points and feature comparisons down for a minute, though. I really like playing Minecraft on Switch. In fact, I can easily see it becoming one of my most-played Switch games. It’s fine on the big screen, and easier to play split-screen that way. That’s nothing I haven’t seen before. But this game is also fantastic on the go, and the Switch does on-the-go Minecraft better than I’ve ever seen. Tablet and phone versions don’t control in a way I like, unless I want to bring along an external game controller. The Vita version is fine, but doesn’t run all that well. The Switch version finally hits a sweet spot between performance, ease of use, and controls. It also looks terrific on the Switch’s screen. The fact that you can play split-screen with a friend on the go is just a bonus.
The Wii U got Minecraft too late. It was such an obvious fit for the console, but by the time a port arrived in late 2015, the Wii U was already on life support. Mojang apparently decided not to make the same mistake with the Switch, and I’m glad for it. All they really needed to do here was put a good version of Minecraft on the Switch, and that’s what they’ve done. It’s a great game, made much better by the Switch’s portability. For the first time in years, I think I’m going to actually sink some time into Minecraft again.
The first half of 2017 was crammed with exceptional games. That high tide ebbed in May, and I’ve spent the last couple of weeks going back and catching up on what I missed. I’ve also spent a lot of time playing Minecraft, a game that came out almost six years ago.
I’ve played a lot of different versions of Minecraft over the years. I spent dozens of hours playing the game on PC when it first came out, back when I needed to keep a crafting guide open on my phone to have any hope of making anything useful. I played for a week on PS4 a year or so ago, and again in virtual reality a bit after that. These past couple of weeks I’ve been back at it, this time on Nintendo Switch. What began as a test run to see how the game worked on a new portable console has become a bonafide new Minecraft save file. I’m invested.
So far I’ve got a pretty good house going, with a nice front yard.
I cleared out a room for a basement/wine cellar down below. I’m still not sure what I’m gonna do with it.
I dug into the naturally-occurring chambers below my house and cleared out the monsters, so I’ve got a working mine.
I built a window into the corner of the house so I can see the sun set on a nearby mountain.
I’m a boring Minecraft player. I don’t play online, I don’t play on PC with mods, and I don’t spend any time on servers. I don’t know how to make complicated mechanisms or what to do with rare materials or monsters. I play in straight-up survival mode, and my creations are rarely all that ambitious. It works for me. Other games demand so much more; more skill, more focus, more attention. I find comfort in Minecraft’s predictability.
I rent an apartment in real life, but I imagine Minecraft to be like a low-stress, low-consequence version of home ownership. There are always a few things I keep meaning to take care of, just like there would be if I owned a house. The crucial difference is that nothing costs me any money, and if I commit to a renovation I don’t like, I can easily undo it. My todo list isn’t stressful; it’s relaxing. I’m clearing out the back yard, but have been meaning to finish up the roof on the wine cellar. And what would happen if I built a second lookout podium along the north side of the house? That might be nice.
Minecraft holds a spot alongside a tiny group of modern games—Spelunky and The Binding of Isaac among them—that seem like they’ll be around forever. Whenever someone makes a new gadget with a screen and some sort of input method, it’s only a matter of time before Microsoft puts Minecraft on it.
Each time I download Minecraft to a new system, I start out the same way. I build three walls and a roof. I chop some wood and make a crafting table. Soon I’ve got a house, a bed, and the makings of a plan. There’s just one question left, and the possible answers are infinite: What will I do next?
Now, the Switch version of Minecraft is brilliant in how it implements local multiplayer. That is amazing fun and really brings you and your friends together.
This is to my mind at least one of the best aspects of Minecraft, the joyous sense of working with friends to just make and create stuff.
That said, when Minecraft originally came to the 360 back in 2012 one of its most powerful features was the ability to communicate with friends with in-game audio chat. Talking with them online meant you could co-ordinate your efforts and build all manner of magnificent structures.
Being able to work and converse with your friends on the 360 version of Minecraft is still something I think is wondrous. To this day, I cannot think of a more genuinely lovely multiplayer setup than that in the 360 version of Minecraft. It was just so good to make stuff with friends and have fun.
Much of what made that work was its in-game audio chat for online multiplayer. While the Switch version partly offers its own route with local multiplayer options, the online setup feels like it is missing a crucial feature with the lack of in-game audio chat support.
Much of this is down to Nintendo’s unified and somewhat surreal setup for its online functionality, something that has still yet to be rolled out in its entirety.
However, the corollary of this is that Minecraft on the Switch is badly hobbled by the absence of in-game audio chat.
Like many gamers, I have all sorts of friends across the globe and we often play games together. The Switch definitely caters for local multiplayer games in a truly unique way but Minecraft needs full online support if it is to truly shine on this new console.
All three of us began our working lives as video game testers at the same company.
I always loved the writing, so I found my way from there into journalism. My middle brother discovered a knack for management, so ended up pursuing a career in business development. Meanwhile my youngest sibling was fascinated by the science and coding of games. He's just found his first programming job at a major studio.
It's the latter Dring that has had the most challenging of the career paths. Not only is computer science a difficult subject to master, you're simply not taught it at school. I learned writing at a young age (as most of us did), but my brother had to teach himself the basics of coding, and strolled into university with little prior understanding of what he was about to study.
In the UK, Computer Science has recently been worked into the school curriculum, which is good news for our industry. But it's hard to implement, because first you need to teach the teachers; they weren't taught programming at school, either.
That's why what Microsoft has been doing with Minecraft is so important. The Education Edition has been used in schools to teach a broad range of subjects, but with the introduction of Code Builder this month, it's now a means for teaching kids to code – even from as young as six years-old.
“One of the top things we hear from educators is that they want to be able to use [Minecraft] for coding,” says Deirdre Quarnstrom, head of education for Minecraft.
“They see the enthusiasm and engagement that they have with Minecraft, and coding is both top of mind as a critical skill, and something that feels inaccessible to educators who don't have the technical training in it. Sometimes the students even have a point-of-view that coding is boring. The idea is to solve those issues through Minecraft, which is an environment where students can feel comfortable and confident. So there has been a tonne of excitement around that.
“We were in Brussels last week for a Microsoft event, and there were two classes that had been using it for just two weeks, and the level of competency that they have with it was just amazing. They had taken it, they've learned it, and they were actually building a future environmentally-friendly version of their city using Code Builder.”
Learn-to-code software – such as Scratch, for instance – has been utilised in schools for some time. Quarnstrom says that Minecraft: Education Edition doesn't necessarily replace these services, but can actually augment them.
“You can connect Scratch into Minecraft, so you can take that Scratch world, and the sprites and commands that are available in that, and then it opens up and expands to all Minecraft commands and inventory items,” she tells us. “You take that basic experience, which is a very good learn-to-code experience, and you expand it out to a full 3D Minecraft world, then all of a sudden they're using their imaginations and creativity, because the toolset they have is so much bigger.”
James Protheroe, a Minecraft Education Edition mentor and an assistant headteacher agrees: “It is all about making that link. I know from my own use of Scratch, and coding with the children, it is difficult sometimes to get that wow factor. But when you connect that to the 3D environment within Minecraft, and see the impact of the coding that they have actually done, it is just amazing. It has such an impact.”
“If we can take a generation of Minecraft players and encourage them to become content creators and software engineers, that would be amazing”
Deirdre Quarnstrom
And of course, this coding education will hopefully (at least from Microsoft's perspective) create a new generation of programmers and game designers.
“Absolutely,” begins Quarnstrom. “If we can take a generation of Minecraft players and encourage them to become content creators and software engineers, that would be amazing. We think about Code Builder as a means to the end. The activity of coding is not the thing you are investing in, the thing you are investing in is to become a game developer.
“We launched Minecraft Hour of Code Tutorial programmes two years ago. We did two of those, and they've had over 59m play sessions. That to me is unbelievable. It introduces students and helps teachers with the process of: ‘What is a command? What is a variable? What is a function? What is an event? And how does that work?' They can go as slowly or as quickly as they want. That provides a great introduction.
“The challenge is that it is visual programming language, so you are kind of limited over what you can do there. With Code Builder you can switch from a visual programming language to javascript, and then back. So it provides that next step. It has typically been a pretty big gap from a visual block-based programming language, to actually writing code in a more professional environment. So we are excited to see how this encourages players.”
Much like a lot of things in Minecraft, the original idea for an Education Edition came from the community.
“Since early on, Mojang saw that Minecraft was an amazing environment for teaching and learning,” Quarnstrom continues. “People were going into an open world, with no instructions and no rules, and figuring out how to do things. They were teaching each other, creating videos and tutorials. Teachers saw that too – it was teachers who started to see that this was an amazing toolset that inspires creativity. Two teachers actually created a mod for the original Java edition of Minecraft, called Mincraft EDU. They developed this passionate following of early adopters. These were educators who were bringing technology into the classroom and investing in game-based learning.
“About two years ago, when Mojang and Minecraft became part of Microsoft, I said I wanted to work on this education opportunity. I went over to Stockholm and sat down with the team and to find out their vision for education”. They said they wanted to change the world.” So I was like, ok that is overwhelming and maybe a bit naive. But we talked about it in that initial conversation, and discussed the fact that the next generation of world leaders are growing up playing games. They are playing Minecraft, learning about consequences and rules of society and how people work together. So it is incredibly powerful.
“Everyday since then, I have become more passionate about it. Generally educators will enter into it with some scepticism and anxiety. They are anxious about it because, generally, the students know more than they do. Every single student in that class is generally more comfortable in a gaming environment than the teacher is. School administrators have some concerns, but when we show them some examples of classes using Minecraft, they come out, almost universally, wanting to learn more about it, wanting to bottle it, package it and take it into their classrooms.”
Protheroe is a primary school teacher and he talks about how Minecraft in the classroom has encouraged communication, collaboration, problem-solving and also confidence.
“We brought it in specifically for one project a couple of years ago, and immediately you could see the potential it had for developing these skills,” he explains. “We have our digital leaders within the school, and very soon they were training staff on using the controls. So really it is pupils who were leading and supporting the teachers. I feel that working with the students in this way helps me unlock the potential of what they can do. Because of the demand, we've invited people in to show people what we're doing in school. So the children said: “We have people coming in to see us work, maybe we could go out into their schools.” So they set up as an enterprise business, and they go out to work with the students and the teacher in their own classrooms. It is very much an introduction to work, but from a child's point-of-view.”
It's not just for primary school, though. Microsoft is keen to point out this is for all ages.
Quarnstrom explains: “We see really interesting applications across primary and secondary school. Often in primary school, people will use it to introduce technology and the concept of digital citizenship. We learn very young in the playground that if we push one of our friends there are consequences to that. People get hurt. But in a virtual environment, sometimes those lessons aren't as obvious. So educators are using Minecraft really effectively to teach, reinforce and encourage that concept of digital citizenship and responsibility in an online environment. They're also teaching how to move around with a mouse and keyboard and navigate a 3D environment. And we usually see Minecraft brought in for specific subjects. It can be really effective for students with different learning styles, maybe they're more visual learners.”
The big challenge now is to encourage more teachers to come on-board. Protheroe was convinced by his students to use the game, and now he's one of 60 Minecraft mentors who are going around speaking to educators. Quarnstrom says this is key as teachers prefer to speak with their peers. “They speak the same language,” she says. “They understand the needs of the classroom.” There are now 30,000 educators who have created profiles on the Minecraft community site, with schools in 100 countries (including the likes of Tanzania) using the title.
Minecraft: Education Edition is not free. It costs $5 per user per year, although there are offers available for bulk licences. It may not sound like a lot, and on the face of it it isn't, but the pressures on school budgets have never been higher. Every penny counts and so even if we were to believe every word of Quarnstrom and Protheroe's pitch, it's not an easy decision to make.
“From an Xbox and Minecraft point-of-view, this work in education lends credibility to gaming”
Deirdre Quarnstrom
Furthermore, you can understand if there's a bit of scepticism around Microsoft's intentions here. Is this really a desire to help education, or more a commercial and marketing exercise?
“For me, I had spent three years as Chief of Staff for Phil Spencer and the Xbox business,” Quarnstrom concludes. “I played games when I was younger, but I hadn't really played games for a long time. When I went into Xbox, I was amazed by all the things that went into games. The art and science, the narrative design, the creative process… the technical innovation. That doesn't get enough credibility for what that contributes to society. So I developed this much deeper passion for gaming. However, so many of the games that were popular were first person shooters or mature games. So when Minecraft came along, I saw that this was something that was open for anybody, with any learning or play style. It is this very accessible level-playing field for people. We see girls and boys playing almost equally on Minecraft, and you just don't see that with most other games.
“I had a lot of passion for that. There is amazing technology and empowering tools that exist in gaming, and how do we bring that to make learning more accessible.
“From Microsoft's point-of-view, it has always invested in education through philanthropic efforts. Minecraft is one of the biggest supporters of code.org with the Hour of Code campaign. So it is absolutely very mission aligned with supporting that. As a private sector employer, we are obviously interested in making sure that the next generation has the skills that will be able to innovate and create the next software or service that helps change the world.
“From an Xbox and Minecraft point-of-view, this work in education lends credibility to gaming. Some people might think that gaming is a waste of time still. Through my experience, through what James uses in the classroom, we know this is credible.”
One dad wanted to give people on the autism spectrum a safe space to play Minecraft, so he made a troll-free server called Autcraft that has ballooned in popularity.
Stuart Duncan, also known as AutismFather, created Autcraft in 2013. Today it has more than 8,200 members, The Mighty reported, and people outside the community are taking notice.
In a video, Duncan explains what exactly Autcraft is and why it's important for people — kids especially — to have a safe place to Minecraft and be themselves.
Minecraft, like almost every game with an online element, suffers from bullies and trolls who come in and create toxic environments.
“[Autcraft] gives children with autism and their families a place where they can play the game they love with people just like them, and they can feel safe and confident to just be themselves,” Duncan said in the video. “It's not about getting other people to accept them but getting them to accept themselves.”
Duncan himself is on the autism spectrum and understands how important it is for kids to play in a welcoming environment. Being able to play with people who don't judge you for who you are can be a big boost to self-confidence, he said, which helps people succeed in area where they may have previously struggled.
“People that have never made friends before are now making friends and parents not only have less meltdowns to help their children through but they're now bonding with their children in ways they've only ever dreamed of before,” Duncan said in the video.
“If I can help thousands of children around the world with practically no resources… then you can too”
With the recent increase of attention on the server, Duncan wrote a blog post last week explaining that more toxic people are trying to get into the Autcraft server.
“Tonight, two trolls did make it through the whitelist and onto the server and were promptly removed within minutes,” he said. “It's because we devote our time and energy to ensuring that these children don't have to worry about that while they're here. They are bullied at school. They have enough struggles in life as it is. While they're on Autcraft … they only need be themselves, play a game and have some fun.”
Duncan devotes quite a bit of time to Autcraft — so much time that he quit his job to run it. Duncan and his family now rely on Patreon donations.
As more people hear about Autcraft, Duncan wants to spread the message of action — doing what you can to improve the lives of others.
“If any part of my story inspires you or makes you feel any sort of positive emotion at all… don't just click away and go about your life. Do something. Do something for someone else that needs you,” Duncan wrote. “If I can help thousands of children around the world with practically no resources… then you can too. Don't just be inspired. Do something.”