Minecraft is a game that lets players create basically anything they want, assuming that player has the time to do it. It also has Redstone, a resource that allows players to move, power and manipulate blocks in various ways. Combine this with the predictable and simple physics of Minecraft and you end up with some satisfying machines.
While these machines have become popular recently, they aren’t exactly new. People have been making these types of machines for years in Minecraft. One large one was created back in 2011 using sand blocks and like the newer ones, it is very satisfying to watch.
If we ever get a Minecraft theme park, maybe we this could be an attraction? Everyone jumps into a minecart and rides the wave.
After a relatively quiet first half of 2019, the fall release season is finally upon us, meaning there’s roughly one big game dropping just about every week until the end of the year!
Whether you’re interested in big RPGs like The Outer Worlds or GreedFall, or looking to squad up with some friends in games like Ghost Recon: Breakpoint or Borderlands 3, there’s undoubtedly something for everyone.
Check out our slideshow above, or scroll down to read more about all 22 of the biggest games releasing between now and the end of 2019.
Monster Hunter World: Iceborne
Release Date: September 6 (PS4, Xbox One, Steam in January, 2020)
Okay, this one is a gimme since it just came out, but it’s too good not to mention. Monster Hunter World was the series’ coming out party in the West, quickly becoming Capcom’s best-selling game of all-time in its first two months. Most recently, MHW surpassed 12 million copies shipped mark, an astonishing number if you consider that’s more than any single Resident Evil, Mega Man, or Street Fighter game ever sold. The first major expansion, Iceborne, takes the series to Hoarfrost Reach, the largest region in Monster Hunter World. Besides adding new locations, tons of new monsters, and many more quality of life improvements, what’s important is that you can finally pet your Palico.
Are you ready to dive in? Here are some things you should do to prepare for the new adventure. And, be sure to check out our review of the expansion, which we gave a 9.0.
Gears 5
Release Date: September 10 (Xbox One, PC, also available as part of Xbox Game Pass with early access beginning September 6)
In the meantime, why not check out the story trailer for Gears 5? Also, read our campaign review for Gears 5, which we scored an 8.8.
GreedFall
Release Date: September 10 (PS4, Xbox One, PC)
GreedFall is an upcoming Action-RPG that takes place in The Old World, a fictional area inspired by 17th century Europe, that is suffering from a deadly, incurable plague known as Malichor. As De Sardet, the main character, you discover the remote Island of Teer Fradee, an area that has not been affected by the disease yet. Your goal is simple – scour this new land for a cure while embarking on quests, developing your character’s skills, and fighting to survive against fantastical creatures.
Are you ready to venture back to Pandora, Vault Hunter? Borderlands 3 is the latest entry in the wildly popular cooperative looter shooter. Technically the fourth game in the core series, it introduces four new Vault Hunters: Moze the Gunner, Zane the Operative, Amara the Siren, and FL4K the Beasthunter.
You’ll now be able to travel to different planets while cruising the galaxy in your new ship, the Sanctuary III. There are a ton of quality of life improvements being added, including the ability to slide and vault over obstacles, a loot-pinging system similar to Apex Legends that includes contextual voice lines, loot-instancing that allows players to gain their own loot (instead of fighting over it with others), and more. Oh, and there are over 1 billion guns in the game. Happy hunting.
The beat ‘em up, or “brawler”, is a classic video game genre, and at PAX West I played two distinctly modern takes on the brawler: Streets of Rage 4 by Guard Crush Games, Lizardcube, and Dotemu, and Young Souls by 1P2P Studios. While the spirit of the brawler lives on in big, 3D action games like God of War, 2D versions of the beat ‘em up are constantly being refined and evolved by smaller, often independent studios.
The beat ‘em up genre got its start in the 1980s arcade scene, defined best by games like Double Dragon, Streets of Rage 2, Golden Axe, and various licensed-games like Teenage Mutant Ninja Turtles and The Simpsons. They focus primarily on using hand-to-hand combat to mow through a large number of enemies, who get progressively more difficult.During the heydays of arcades, these games were purposely designed to get players to spend more money.
Video games have come a long way since the days of the arcade. Modern innovations have delivered 3D action/brawlers like God of War and Bayonetta. But indie devs are taking these lessons of modern game design and merging it with the classic 2D brawler format.
“First we analyzed several beat ‘em ups (yes, even the obscure ones) and we tried to understand what are the good things, the frustrating things, and is that frustration necessary to make the game work etc;” Dotemu game designer Jordi Asensio explained to IGN.
Asensio says in order to evolve the beat ‘em up genre — while keeping true to its arcade roots — the Streets of Rage 4 developers needed a good foundation. “We really worked on the original feeling of 90’s brawlers. That single punch, it must feel good.” Once the hits were solid, the team added modern game elements, like regenerating health through hitting enemies with special moves without getting hit.
1P2P Studios is taking a slightly different approach. Its own RPG brawler, Young Souls, mixes the modern social elements of Persona with a deep fantasy world. Playing as a pair of siblings, players can visit shops and customize their characters with the latest fashion trends, that then become their armor in an underground fantasy world.
Jerome Fait, co-founder and developer at 1P2P told IGN how Young Souls borrowed a lot of inspiration from other genres, before integrating them into its 2D world.
“We took inspiration from modern 3D brawlers – more flexible and smoother gameplay – and mechanics from other close genres – stamina management, careful use of shield and zoning – and mixed them with the traditional codes of 2D beat ‘em ups.”
These careful refinements and hybridization efforts showcase how even 2D beat ‘em ups that designed to emulate the brawlers of the 90s can also be fresh and modern. New technologies also open up the possibilities for modern 2D games even further.
Cyrille Lagarigue, the main programmer at Guard Crush Games says that thanks to modern hardware, “making a 2D game, we can do basically what we want in terms of graphics, so we are trying to push the envelope.” Lagargigue says that new tech lets Streets of Rage 4 to “have backgrounds that never repeat, so we can tell an always evolving story with level design.”
Lagarigue also highlights the analogue stick as a major advancement over the d-pad controls of old, which, “allows for more fluid and precise movements.”
1P2P is also utilizing modern technology to push their 2D beat ‘em up RPG. “[There are] no more limitations on the number of characters on screen or their size. In our case, we use 3D backgrounds, which allows us to have interesting camera work with original angles, depth of field, etc. We’ve also been able to develop a unique artistic direction and animation style while setting up a complex customization system,” Fait says.
For both the Streets of Rage 4 developers and 1P2P, the beat ‘em up revival is a pleasant coincidence rather than a coordinated industry shift. “We often see this kind of movements in video game with the return of a particular genre,” Fait says. “It probably reflects a certain lack of a generation of fans that matured enough to develop new ones. This time it’s for the 2D beat ‘em ups and we’re happy with that!”
When asked why now’s the right time is to bring back the beat ‘em up, he laughs and says, “We do not know if it’s the right time, but it seems that many of us thought about it at the same time!”
“In recent years, there has been a small revival of the genre, but I think this is because it has been too long a forgotten formula,” Lizardcube creative director Ben Fiquet added. “And beat’em ups are always cool to play.”
Both the team behind Streets of Rage 4 and 1P2P Studios agree that the brawler lives on in 3D action games. But 2D efforts like Streets of Rage 4 and Young Souls, show that there is a space for more classic beat ‘em up experiences that still feel uniquely modern.
Bob Ross was famous for his show which helped teach basically anyone how to paint wonderful landscapes and vistas. But, what if you wanted to create a piece of art, but you didn’t have any paint or brushes? Well, one YouTuber decided to recreate a Bob Ross painting using Minecraft.
SmallishBeans is a popular Minecraft YouTuber and self-described terrible artist and painter. However, he still wanted to create some art and so he decided to create a Bob Ross painting using a medium he is more comfortable with: Minecraft.
After building a large frame, SmallishBeans logged in to a second account and placed that character facing the painting from a distance away, letting him see how his “painting” is coming together in real time.
To help create the landscape, SmallishBeans used some mods that allowed him to more quickly place large chunks of blocks. But most of the creation is made by placing blocks by hand, one at a time, to make the scene look more natural.
It turns out that Minecraft is getting a visual update after all, just not the one that was originally promised. Overnight, graphics card makers Nvidia announced a new update for the game that will add Minecraft to the growing list of PC games that support real-time ray tracing.
“Ray tracing is one of the key innovations that we think is next for Minecraft,” said Saxs Persson, the game’s creative director, in a video announcing Nvidia’s update. “In normal Minecraft a block of gold just appears yellow but with ray tracing turned on you really get to see the specular highlight, you get to see the reflection, you can even see a mob reflected in it.”
In a brief trailer, you can see how much more vibrant and organic Minecraft’s world feels. Lava glows against nearby blocks, streams of water shimmer and show reflections of what’s nearby, and sunlight filters through a series of vines to create a soft, warm glow on the ground. Of course, players will need Nvidia RTX graphics card if they want to see any of this in their own version of the game.
While Nvidia has also announced that ray tracing support is coming to a bunch of upcoming games including Control and Watch Dogs: Legion, Minecraft is interesting because the game was originally due for a much broader graphical update called the Super Duper Graphics Pack. Announced at E3 2017, the pack was supposed to add much more detailed and realistic lighting effects to the game, as well as other enhancements, including support for 4K.
Now you can play some old-school Minecraft in your browser.
Minecraft, a game developed by a disembodied spirit and dropped here on Earth under mysterious circumstances, was once the game people asked me about when I told them what my job is. “Oh you play games?” they’d ask. “Do you know about Minecraft?” Now that That Game is Fortnite, it can be hard to remember how all-encompassing and influential Minecraft was. Playing Minecraft Classic, which is now available to play in your browser, helped me remember where that magic once came from.
Minecraft Classic only offers eight blocks to build with, and is in Creative mode by default, because that is the only option. You’re not going to be fighting Creepers or Zombies in this game. Instead, you can build and mine. Those two mechanics aren’t all that different in Classic than what they are now. Still, seeing the game stripped of all the biomes, mobs, and complicated recipes reminded me how compelling those two core mechanics are. Every time I dug downward into some rock and found a neat cave or a new type of block, it was still exciting, even if there wasn’t much to do with it. The novelty of each world being created just for you, hiding secrets within, was enough.