MINECRAFT EARTH WANTS TO BE THE NEXT POKÉMON GO—BUT BIGGER

MINECRAFT EARTH WANTS TO BE THE NEXT POKÉMON GO—BUT BIGGER

THE GAMING WORLD may seem like it’s ruled by Fortnite, but Minecraft continues to be a phenomenon. In the 10 years since the very first Java edition went public, it’s sold 176 million copies. More than 90 million people play it every month, and that number has gone up every year, boosted most recently by 200 million Chinese users. Between PCs, game consoles, mobile, and VR devices, you can buy it for 20 different platforms. Videos of people playing the open-ended sandbox game still get tens of billions of views every year on YouTube.

Of course, it’s also a decade old. While Microsoft has made significant updates nearly every year since acquiring the game from original developer Mojang in 2012, there’s never been a new Minecraft. (There was episodic point-and-click title Minecraft: Story Mode, sure, and dungeon-crawling adventure game Minecraft: Dungeons is coming to PC later this year, but neither of those delivers the core building experience that defines the game.) So how do you do something new that the whole world can play? You put it out in the world.

Minecraft Earth, which Microsoft announces today, is an augmented-reality-driven mobile game that blockifies the planet. When it comes out later this summer, iOS and Android users will be able to construct a “build,” as the block-based environments are known, anywhere they want—on a tabletop, on their couch, on the floor—and even invite their friends to help. When they’re done, they can make that build life-size and walk around inside it. Out in the world, in parks and at other landmarks, players can take part in short adventures by themselves or with anyone else in the area, then use the spoils to level up their character and make their build even more impressive. It’s a massive undertaking that quite literally covers the entire globe in Minecraft—and is the biggest step yet taken toward the two-ply world of shared, persistent augmented reality.

As soon as Saxs Persson joined the Minecraft team in 2015, he started thinking about AR possibilities. At the time, Microsoft’s HoloLens headset was in development, and Persson and some of his colleagues helped create a demonstration in which he plopped a Minecraft village onto a table, poking his head inside houses and even looking underground.

What the demo didn’t show was that the team also had a similar experience scaled up to life-size. Back in the Minecraft offices in Redmond, Washington, where they shared a building with Halo studio 343 Industries, the team would put people in the HoloLens and then send AR sheep walking down the hallway toward them—“slowly, certainly not threateningly,” Persson says now, sitting in a conference room right next to that hallway. Invariably, every single person was so immersed that they would move out of the way to let the blocky Minecraft sheep pass.

Something clicked for Persson (who bears no relation to Minecraft creator and Mojang co-founder Markus “Notch” Persson). The HoloLens obviously wasn’t a perfect device—it was an enterprise device, it was expensive, and its pinchy-wavey gestural controls didn’t really map well to Minecraft—but it accomplished something magical. It made Minecraftcome to life. Still, technical obstacles abounded, so the team put the idea aside until July 2017, when a discussion with the United Nations about using Minecraft to help people visualize community development made Persson realize that smartphones might be ready to deliver a true AR experience. He began discussing the idea with Mojang chief creative officer Jens Bergensten, even flying to Stockholm the next month and dragging him around the city for hours while they waved their phones and brainstormed.

They knew what they wanted; they just didn’t know how to make it happen. In order for multiple people to be able to see the same thing in the same place—say, a Minecraft pig standing in front of a fountain—you need to be able to permanently establish the pig’s location in the real world, what’s called an anchor. At the time, there simply wasn’t a way to create a permanent anchor that could then be triggered by anyone visiting that particular spot. “Name a Fortune 500 tech company,” Persson says. “I probably asked them, ‘Hey, are you working on this?’” Nobody was.

Until they were. Just before Christmas 2017, Minecraftdirector of engineering Michael Weilbacher went to Persson about a rumor he’d heard. Apparently, some researchers working with Alex Kipman—the person who had headed up the HoloLens development and who oversees some of the company’s leading-edge work in AI—were setting out to solve exactly the problem Persson had. In January 2018, Persson and Kipman made a handshake deal: Each of them would form a team to tackle the issue, and they’d see what they could do.

Persson, by now creative director of Minecraft, took a handful of folks to a separate office in a different building. “Very undisclosed,” says game director Torfi Olafsson, who joined the project in February after 18 years at EVE Online. “Windowless room, no markings, double layer of security.” They called it The Dungeon. For the first six or eight months of 2018, no one outside the two teams knew about the existence of The Dungeon, let alone what its purpose was. The purpose, of course, is now known as Minecraft Earth.

Smartphones have come a long way since 2015—both in price (boo) and in their ability to deliver a compelling AR experience (yay). By now, Android and iOS offer robust AR development tools, and ever-improving sensors and computer vision algorithms deliver a higher frame rate without draining your battery quite so enthusiastically. Minecraft Earth wrings every last bit out of all those things. I was able to try out a few different aspects of the game, which is still in its pre-beta stages, and each delivered AR experiences I have yet to see outside of a dedicated headset like HoloLens or Magic Leap.

In the game’s Create mode, I collaborated with Olafsson and others on a test build. After Olafsson placed the build on a table, I could walk around the table to examine it from any angle, adding materials from my own inventory or even re-mining what had already been added to the construction. Multiplayer building is only possible if your friends are in your real-world location, and you’ll have to give them permission to access your build.

Placing a block in your build. (Magical vapor trail not included.) MOJANG

Once you’re done building, you can scale your build up to life-size, put it anywhere you want, and invite people to enjoy it in Play mode. Elsewhere in the studio offices, I maneuvered through a multilevel build, opening doors and setting off traps while blocky villagers rolled by on mine carts, even launching fireworks that had been left there for me—all through my phone while I crouched and spun my way through the room. It all looked exactly like Minecraft, and it all behaved exactly like Minecraft. “Everything you know about Minecraft applies here,” says Jesse Merriam, the game’s executive producer. “With redstone and pistons, you can make anything your heart desires.” While changes made in Create mode are permanent, those in Play mode aren’t; it’s one of a few ways the team is hoping to head off griefing or willful sabotage, which isn’t exactly a rare thingin regular Minecraft. (Of course, that means friends you’ve invited to Create mode can sneak into your build. “It’s like vampires,” Olafsson says. “If you invited me in, it’s kind of on you.”)

The other primary gameplay component is shared far more widely. Pull up Minecraft Earth on your phone, as I did walking around downtown Redmond with some of the developers, and you’ll see a map of your surroundings, rendered in friendly abstractions and dotted with various tappable icons. Anything you tap, from common materials to rare precious gems, gets added to your inventory—and you’re gonna need it. You don’t start Minecraft Earth with a bag full of resources; you collect them yourself.

If you see multiple icons in a location, that signals an “adventure,” a six- to eight-minute vignette you can play, along with whoever else happens to be there with you. These spawn dynamically and are procedurally generated, so you’ll likely never do the same adventure twice. (They also reset, so if you don’t feel like playing with anyone, wait ’em out until you can do it yourself.) Some are dungeons, some are peaceful. Maybe you need to shoot some skeletons with a bow and arrow to find some treasure, maybe you need to collaborate to build something. When you’re doing it months before the game comes out, though, you need to be subtle. “We like to pretend we’re playing Pokémon Go,” says Jessica Zahn, principal program manager on the game.

Which brings us to the 800-pound Pikachu in the room. The obvious comparison here is Niantic’s Pokémon Go, as well as the forthcoming game Harry Potter: Wizards Unite. Both turn the real world into a treasure map for you to explore, and both are able to bring virtual creatures into your non-virtual surroundings. However, the AR functionality in both is optional. If you turn it off, you’ve essentially got two location-based collecting games. Minecraft Earth makes AR its very essence, and not just AR—shared, persistent AR. In other words, it might just be the first wide-scale mass experience with one foot planted squarely in the Mirrorworld.

“We started with the basic idea of Minecraft in real life,” Persson says. “We don’t want a flavor of it. We don’t want some of it. We don’t want a compromise. We want everything you’ve ever learned in Minecraft to be in real life. There’s no other way. There’s no desktop mode. It’s about people being together. Whenever we limit it, make it smaller, the whole team pushes against it.”

Moreover, Minecraft Earth doesn’t use GPS. Instead, it uses something called Azure Spatial Anchors, which leverage Open Street Map and Microsoft’s massive Azure cloud system to generate hundreds of millions of locations around the planet where players can interact with the game. (Seattle alone has more than 100,000.) Not only are these “feature points” more precise than GPS, which has a sizable error radius, but they’re able to include data like altitude, which enables the game to distinguish between a location at sidewalk level and something that might be on an upper floor of a building. Over time, as more people visit feature points, their specific anonymized locations—and the angles from which they view the feature points—help refine the data even further.

This is all still a work in progress, of course. A closed beta will launch this summer, with the full game coming later this year. I saw nothing concrete about how your character might level up, though Olafsson says that specialization will be part of it, and while the game is free to play, the team isn’t talking about exactly how they’ll monetize it—other than to vow there will be absolutely no loot boxes. Even if the topic had come up at some point, this is Minecraft, so there was only one thing to do with the idea: Block it.

Does Minecraft Earth require an Xbox Live account?

Does Minecraft Earth require an Xbox Live account?

Is Xbox Live required for Minecraft Earth?

Minecraft Earth is Microsoft’s next major foray into augmented reality, capitalizing on Pokemon Go’s success as a host of virtual adventures. Exploring a voxel sandbox fused with real-world locations, it’s an all-new mobile spin on the multi-billion-dollar franchise. The game heads to iOS and Android in 2019, with an early access beta set for the summer.

With Minecraft Earth positioned under the Xbox gaming family, Xbox Live sits at the heart of this connected world. Xbox Live is Microsoft’s online gaming service, unlocking the full potential from Xbox One, Windows 10, and Xbox mobile apps. For Minecraft Earth, it provides the backbone for online play and other connected features.

Despite limited details on Minecraft Earth, it appears an Xbox Live account will be mandatory. Creating an account is free and easy, or existing Xbox owners can use current credentials. While existing Xbox One users will be familiar with paid Xbox Live Gold subscriptions, Minecraft Earth will only require a free Xbox Live account.

Why does Minecraft Earth need Xbox Live?

As an always-connected experience, Xbox Live will help power Minecraft Earth. Your Xbox Live account defines your unique username and profile, alongside saving personal progress as you play. Existing Minecraft players can also transfer achievements and skins by using the same Xbox Live credentials.

Minecraft Earth will also leverage Xbox Live’s existing suite of privacy and safety tools for kids. Parents can customize and monitor the online experience to keep the little ones safe.

With Minecraft Earth yet to release, Microsoft is accepting early beta applications ahead of the summer kick-off. An Xbox Live account is also required for the beta sign-up, like the final game.

Get started today

While Minecraft Earth remains in the pipeline, the vanilla variant of Minecraft is available today. Many core mechanics and philosophies will translate to Minecraft Earth, making for a fitting way prepare for launch. It spans PC, all major consoles, and mobile devices, with cross-platform multiplayer, purchases, and saves.

Xbox chief Phil Spencer says video games are for ‘everyone,’ commits to fighting ‘toxic’ behavior

Xbox chief Phil Spencer says video games are for ‘everyone,’ commits to fighting ‘toxic’ behavior

In context: If you’ve played an online multiplayer game in your lifetime — particularly a competitive multiplayer game — you’ve probably heard plenty of insults. Whether they’re racial slurs, “homophobic” comments, or generic “your momma”-style insults, playful and not-so-playful jabs are the bread and butter of the competitive gaming industry.

For better or worse, though, this “culture” of “toxicity,” despite being relatively common in the past, has come under much more intense scrutiny in recent years. Now, that scrutiny is coming from none other than the Xbox chief himself: Phil Spencer.

In a new blog post published today (dubbed “Video games: A unifying force for the world”), Spencer discusses two “fundamental truths” about gaming. First, he says, no one group “owns” the industry or the hobby; it’s home to a wide variety of people with a wide variety of tastes. “…whether you’re new to gaming or are a diehard e-sports fan, you are welcome to play and welcome to all the fun and skill-building that comes with gaming,” he states. “In this way, when everyone can play, the entire world wins.”

“…whether you’re new to gaming or are a diehard e-sports fan, you are welcome to play and welcome to all the fun and skill-building that comes with gaming,”

Spencer’s second fundamental truth is that gaming “must promote and protect the safety of all,” regardless of their political beliefs, gender, sexual orientation, or ethnicity.” He claims that as gaming has grown in popularity, it’s started to become a “toxic stew of hate speech, bigotry, and misogyny.”

Moving forward, Spencer says Microsoft as a whole commits to being “vigilant, proactive, and swift” to ensure gamers of all stripes can have fun without being targeted with “hate and harassment.”

Furthermore, the company will work “across the industry” to create comprehensive, modernized safety measures to expand upon existing Community Standards throughout the gaming sphere — whatever that might mean.

Minecraft may have passed Tetris as the best-selling game ever

Minecraft may have passed Tetris as the best-selling game ever

Why it matters: Microsoft revealed during its recent 10-year anniversary celebration for Minecraft that the sandbox has now sold more than 176 million copies to date “in virtually every country in the world.” If indeed accurate, that would make Minecraft one of the best-selling video games of all time.

Wikipedia has Minecraft in pole position with Tetris in the number two spot with sales of 170 million. As PC Gamer highlights, however, it’s impossible to know Tetris’ true standing in the ranks due to which versions of the game are considered actual descendants and who is doing the counting.

Wikipedia’s entry for Tetris is reportedly only accurate as of January 2010. Surely millions of additional copies of the game have been moved in the more than nine years since.

Either way, it’s an incredibly impressive feat for Minecraft to even be in the top five. Only one other game – Grand Theft Auto V – has managed to break 100 million units sold. Wii Sports is fourth with 82.87 million units sold and PlayerUnknown’s Battlegrounds is fifth at 50 million.

Microsoft used the anniversary celebration to announce a new Minecraft-themed augmented reality game called Minecraft Earth. It enters beta this summer on Android and iOS and will further add to Minecraft’s impressive resume.

Minecraft Has Now Surpassed 30 Million Copies Sold on PC

Minecraft Has Now Surpassed 30 Million Copies Sold on PC

One of the best-selling games of all-time, Minecraft, continues to set new benchmarks almost 10 years after release.

Nearly 10 years after initially releasing to the public, Mojang’s Minecraft is still setting new sales milestones.

Just recently, Minecraft’s PC version specifically has now passed 30 million copies sold worldwide. The official Minecraft website keeps track of this data in a ticker at the bottom of the webpage stating how many copies of the title have been purchased. As of the past day, that ticker finally turned past 30 million.

Even though this surely isn’t much of a surprise to many at this point, it’s still insane when you put it in perspective compared to other gaming properties. Minecraft’s PC sales alone surpass some lifetime sales for entire franchises that have multiple sequels and other various installments.

To date, Minecraft as a whole across all platforms has sold over 100 million copies and is one of the best-selling games ever made. For a game with such humble and small beginnings, it’s a success story for Mojang that likely will never be matched again. Even a game like Fornite, which is probably the biggest video game since Minecraft took off, has the backing of Epic, which was already a rather large company to begin with. Whether you like Minecraft or not, you can’t deny its meteoric rise over the past decade.

As for what’s next with Minecraft, the game today arrived on Xbox Game Pass, Microsoft’s subscription service for the Xbox One. There’s also a movie currently in the works as well at Warner Bros.

If you somehow haven’t gotten in on the Minecraft craze for yourself yet, it’s available on pretty much every platform imaginable. Go download it and build yourself a cool house, or something.

Seagate Launches Official 2TB Game Drive for PS4

Seagate Launches Official 2TB Game Drive for PS4

External storage for the PS4 has been an option for a while now, and a much quicker solution than installing a larger hard drive or SSD inside the PS4. Most USB 3.0 drives will work, but today PS4$299.00 at Amazonowners got a new, official option courtesy of Seagate.

Seagate has been offering its Game Drive external hard drives aimed at console games for years now, with 1TB, 2TB, and 4TB capacities already available for the PS4. But the new Game Drive launched today is different because it’s an officially licensed product. That means it will match the look of your PS4 right down to the PlayStation logo on the casing.

In return for $89.99, Seagate is offering a 2TB drive which holds approximately 50 games. That’s based on each game requiring 39GB of storage space, so you could get a lot more on there depending on the types of game you choose to play.

Setting up the drive is as easy as plugging it in via the supplied USB cable, which also doubles as a power cable for the unit. As long as your PS4 is running system software 4.50 or greater, setup will happen automatically and takes about three minutes to complete. Seagate claims this Game Drive is as fast as the internal drive, so there’s no disadvantage in that regard. If you regularly visit a friend’s house to play games, you can take the Game Drive with you. As long as you sign into your friend’s console using your account, the games stored on the drive will be accessible.

2TB external drives cost around $60-$65, so you are paying a premium price for this official version of the Game Drive. However, Seagate already has an unofficial version of the 2TB Game Drive available to purchase and that costs $79.99. It seems likely the official model will enjoy the same price drop once retailers get their hands on it.