Mojang is making some Minecraft libraries open source

Mojang is making some Minecraft libraries open source

Minecraft developer Mojang plans to make a handful of libraries from the Java build of the game open source, giving fellow game devs the ability to peruse, tweak, or use in their own projects (with credit).

The first two libraries getting the open-source treatment are Brigadier, or the command engine that Minecraft uses for its in-game developer console, and DataFixerUpper, a system that updates old in-game data into something that a current version of Minecraft can use.

As demonstrated in the blog post detailing the open-source plans, the Brigadier system deals with text commands keyed into Minecraft’s chat by suggesting possible commands as they’re being typed and translating the resulting command into an action in the game like giving a certain user an item or changing the game mode.

While Mojang says Brigadier is fairly straightforward and user-friendly, DataFixerUpper is more or less just the opposite.

“When we load up any world in Minecraft right now, you can have some data that has not been touched for six years, because that chunk was last played six years ago,” explains Minecraft Java dev Nathan Adams in the post. “So we need to know: ‘OK, this level actually looks really old. Now we’ve got to turn that old data into what it should look like now – in a way that the game can currently read.”

“We have one little unit which uses DataFixerUpper that just says to Minecraft: ‘this is how to turn anything into the data format that the game is going to use.' And so the game is now only saying ‘This is how the data looks, so this is how I’m going to read it,” he explains. ”Basically, before Minecraft actually loads the chunks, it goes through DataFixerUpper and that turns it into what it should currently be now.”

Both Brigadier and DataFixerUpper can be downloaded right now from the company’s Github page and Mojang notes that it plans to update that original blog post when more systems are made open source as well.

Minecraft competition could put your cat in the game

Minecraft competition could put your cat in the game

As a dog owner, I can't say I'm hugely excited by this competition – but I've heard some people like cats, so here I am.

Minecraft is looking for its next cat superstar, and it could be your very own pet. According to Mojang's blog post, entrants need to take a picture of their photographic feline and share it on Twitter, Facebook or Instagram with the hashtag #Minecraftcatcontest. The post has to be publicly viewable, and submissions have to be made by November 12th. So don't sleep on this one – make sure those cat snaps are up soon.

The winning cat will be chosen by Minecraft's community team, although the selection criteria remains mysterious. Is it the fluffiest? The roundest? No – probably the squarest.

Naturally, many people have already started to submit photos of their cats (as if the internet didn't have enough already). If you're having your lunch break, you can do worse than having a quick scroll through the hashtag – there are plenty of cute furballs there, even if I do say so myself. Some people are taking the competition a little more seriously than others. The last one is a particular stand-out for me. Seems legit.

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Jan Puzak
@JanPuzak
Venus the two faced cat should be added.#Minecraftcatcontest

4:08 PM – Oct 14, 2018
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Spooky time 💀
@CalebDaBubble
Look at this wonderful boi #Minecraftcatcontest

9:42 PM – Oct 13, 2018
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Rezuru
@Rezuru
my cat is a little weird looking but please put her in, it would be epic #Minecraftcatcontest

6:12 PM – Oct 14, 2018
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Digging Deep into Geosciences with Minecraft

Digging Deep into Geosciences with Minecraft

Building volcanoes, caves, and other features in an “open-world” computer game is an engaging way to teach the next generation about Earth.

Imagine yourself in a world where everything is made up of cubes. Colorful blocks represent rocks, trees, water, and animals. An erupting volcano produces blocks of flowing lava. A cave contains cubes of iron and gold ore.

Sound familiar? This is the world of Minecraft, a hugely popular “open-world” construction-based video game in which players can move around freely and build virtual creations by “mining” and placing textured blocks with different properties. You can build elaborate cities and ships—even the Eiffel Tower or Tolkien’s Minas Morgul. You can also build a working computer that can perform calculations.

But what if you could build your own Earth features and explore the real-life science behind them?
This is what we do at Science Hunters, an outreach program at Lancaster University in the United Kingdom. In the blocky world of Minecraft, we task players with building dinosaurs, rockets, volcanoes, caves, and even whole planets. From seeds to space, they can explore and relate the processes they interact with in the game to the real world around them.

In workshops run by Science Hunters, children use Minecraft to gain skills in creative thinking, problem solving, teamwork, and communication, all while exploring complex scientific concepts through experiences that are simply not possible in everyday life. How else can you play with molten lava?

Hot Cubes
Each Science Hunters workshop involves a theme, such as volcanoes or oceans. First, away from computers, we introduce the topic with hands-on demonstrations of real-world examples.

In Minecraft, lava and water interact to help students learn about Earth and geoscience.
(top) In Minecraft’s creative mode, lava can be cast from a bucket onto the ground. (bottom) Pour a bucket of water in the vicinity of this lava, and the hottest parts will turn into obsidian, as seen here. Credit: Minecraft/Mojang, build by Mohi Kumar
For example, in the volcano theme, we show students real examples of obsidian, rhyolite, and pumice. We talk about their formation, along with hazards associated with them and how we might protect ourselves against these. Then we ask the students to enter the Minecraft world in creative mode and start building their own volcano.

Water, lava, and obsidian play a role in advancing objectives in Minecraft’s survival mode game play, so many students come to sessions with Minecraft-related knowledge of these block types. For example, water and lava blocks in Minecraft flow downward and spread out—just like they would under Earth’s gravity—and vegetation may be set alight by lava. We take that baseline knowledge and help the student go steps farther.

In real life, obsidian—volcanic glass—can form when lava comes in contact with water and cools instantly, so that crystals do not have time to develop. In Minecraft’s creative mode, obsidian can form when you take a bucket of lava from your inventory and cast it over the ground. The lava mounds into a tiny hill; the “source” and hottest part of the lava flow, from which the mound is “erupting,” is the very first lava block you placed down from your lava bucket. Cast a bucket of water—also found in your inventory—near that source of lava, and if the water hits it, that source block will turn into obsidian. Other blocks in the lava flow, moving outward from this source block, are coded to be not as hot; these blocks will solidify as the water runs over them, but they do not create obsidian. Instead, they turn into blocks that represent crystalline lava rocks.

These behaviors reflect real-world geologic processes, which gives us an opportunity to talk with the children about the differences between crystalline rocks and volcanic glass, crystal sizes and growth rates, subaerial and subaqueous cooling, and properties of dynamic flows and solid rocks. We also talk about the impact of the volcano they build on the ecosystem surrounding it and villages nearby.
We discuss all these things while the students dig, build, and play. Each session revolves around a Minecraft challenge. In the volcano theme, we encourage students to create volcanoes complete with plumbing, eruptions, lava-water interactions, and external structures that need protecting from hazards when they erupt.

The World in Blocks
We use a version of Minecraft specifically designed for educational use, which means that we can ensure that game play functionality is appropriate for the classroom. Operating the game in its creative mode is key: This mode gives players an unlimited number and very wide range of blocks to build with. It also means that players don’t have to keep themselves alive in the game, as they would in its survival mode. Another perk is that players can fly around in their virtual world.

This version and mode open a wealth of possibilities to explore science through virtual creation. Think of it like playing Legos, except that you have infinite blocks with dynamic properties in all the colors of the rainbow. Just imagine what you could build!
Through Science Hunters, we invite students to imagine with us. In addition to the class on volcanoes, we run a variety of other sessions, each focused on a different theme: dinosaurs, caves and minerals, rockets, planets, mining, ice and snow, and oceans, to name a few.

For example, we guide children through dinosaur and pterosaur classifications and use scientifically accurate toys as well as templates of real dinosaur footprints to show sizes and scales of dinosaur features. The students then use this information to build a model of a Mesozoic creature, either reconstructing a known example or designing their own.

In a different session, we show children a variety of mineral samples, discuss the differences between stalagmites and stalactites, and then set them to work to dig down and construct their own caves. Going extraterrestrial, we show students models of the structure of the solar system and of individual planets. Then, using a planet-themed Minecraft world and a resource pack that enable a virtual space environment, students can build their own planets from core to crust.

Bricklaying
Minecraft can be used as a teaching tool to construct more than just natural features. It can help teach students how the built environment—buildings, agriculture, transportation routes—influences nature.

For example, how are we going to produce enough healthful food in the future, as our population expands and builds on the very farmland we need to produce that extra food? Through one of our classes, children inspect raw, unprocessed real-world samples of foodstuffs represented in Minecraft. Then they design and build their space-saving solutions to this dilemma in the game, making use of the game’s crops, which respond to sources of light, water, and fertilizer as they grow.

In other sessions, we give students a tour of Lancaster University’s own wind turbine. We examine its energy production through statistics and the turbine’s online live data feed to demonstrate generation and use of renewable energy. Then we ask the children to design and build renewable energy production mechanisms. This can be a stand-alone task or an expansion of our exploration of town planning, in which children build their own cities, including power networks, onto grid systems.

A Minecraft wind turbine, modeled after a real instrument at Lancaster University.
A Minecraft wind turbine, modeled after a real instrument at Lancaster University. This virtual turbine was built at the Science Hunters’ regular Minecraft Club, aligned with the current wind direction at the time based on live data from the university’s turbine. The real turbine can be seen by all attendees as they travel to and from club sessions. Credit: Minecraft/Mojang, build by Science Hunters
Built environment lessons can also envision scenarios off our world. After leading students through a discussion on what they’d need if they were to live on another planet, we turn students loose in a premade barren Minecraft landscape, reminiscent of Mars or the Moon, to design their own space station.

Virtual Ecology
Minecraft contains a range of representative ecological biomes, so we created instructional packets containing booklets, posters, and stickers that we sent out across the United Kingdom (with the support of the British Ecological Society) to guide families through ecological explorations on their own time at home. We supply an introduction to biomes and their associated animals, plants, habitats, and foods, all clearly linked to the equivalent features in Minecraft, with building challenges to complete in Minecraft along the way.

We also provide a series of experiments and identification activities. For example, we give families seeds to grow cacti and food crops found in Minecraft, along with fertilizer to demonstrate how, just like in the game world, real plants can get a growth boost when fertilizer is added. We also provide some wood samples of tree species present in the game, linked to information about the biomes in which those trees are found.

Our workshops also investigate flora and fauna through Minecraft, delving into how organisms adapt to their environments. We first experiment, outside of the game, with analogies such as insulated versus noninsulated beakers of water to explore heat retention and loss, to which animals adapt through features such as fur coats and large ears. Then we ask students to use these concepts to build an animal that would flourish in the Minecraft biome they are playing in.
Cold biomes are particularly useful as a basis for discussing how snow and ice form, why igloos are not cold inside, and why every snowflake is unique. In our sessions, students can roam around snowy Minecraft plains building igloos and designing their own intricate models of radially symmetric snowflakes.

At other times, we dive into ocean environments, exploring the undersea world and learning about its inhabitants in our own seas before students build their own seascapes. This topic also offers a great opportunity to talk about pollution, plastics, and microplastics in the oceans, and from there students often turn to considering their own environmental impacts.

Geosciences Through Gaming
Science Hunters activities take place in schools, at public events such as community festivals, and at a regular on-campus club offered to local children with autism. We work with children of all ages, with a core audience of around 7–11 years, in several different areas of the United Kingdom. Our team encourages children to play in pairs to support their development of social communication and teamwork skills.

Sessions and content are highly adaptable to the ages and needs of the children taking part; we may be working with 4-year-olds who have been in school for only a few months, highly able students, or high school students with special educational needs.
We aim to embed the idea that science learning can be fun, engaging, and open to anyone. We also hope to inspire an interest in science beyond the confines of the classroom.

Minecraft is an ideal medium for science outreach and engagement, as it is generally very popular with children. Lane and Yi [2017] described it as one of the most widely used and important games of the current generation. Just a mention of the game draws children’s attention and interest.

Learning by Playing
A 7-year-old girl examines a slide using a research microscope at a Science Hunters public event.
Science Hunters aims to make science learning fun and accessible to everyone. Here a 7-year-old girl examines a slide using a research microscope at a Science Hunters public event. Credit: Steve Pendrill
Since the program’s inception in 2014, feedback collected from all areas of the project has been overwhelmingly positive. Children appreciate the opportunity to explore new topics, participate in hands-on demonstrations, and ask in-depth scientific questions to people with relevant scientific knowledge and expertise. They tell us that using Minecraft makes the session fun and different from their usual lessons and helps them to understand the topics. And when we ask them to tell us something that they’ve learned, every one of them can do it. We’ve even heard “This is the best day of my life!”

Parents and teachers often tell us that during Science Hunters sessions, children who often find it difficult to participate in standard lessons are engaged and absorbed in the session. We’ve seen enthusiastic teamwork from children whom we’ve been told have a history of interacting poorly with others. Some of these students even high-five their partners at the end of the lesson. In addition, we’ve found that through using Minecraft, children can both demonstrate what they’ve learned within the session and, by consolidating their learning through the game, remember it later.

Inspiring the Next Generation
The irony here doesn’t escape us: The virtual world of Minecraft allows us to bring the real world into the classroom.Our use of Minecraft presents a novel and inclusive way of inspiring interest in geosciences in a new generation. The irony here doesn’t escape us: The virtual world of Minecraft allows us to bring the real world into the classroom. It allows us to teach students about the outdoors from indoors in a way that wouldn’t be possible outside. And our program gives students the tools and support they need to build their understanding of the outdoor real world, block by virtual block.
For more information, access to our program, and ideas about how to structure Minecraft-based geoscience learning for your students, your children, or yourself, visit our website or contact us directly.

Minecraft fair brings thousands of video game fans to Charleston

Minecraft fair brings thousands of video game fans to Charleston

A unicorn-clad daughter on her dad’s shoulders and a boy with a Pokemon Pikachu hat and green “Creeper” sweatshirt clapped their hands excitedly as they entered the doors to Minefaire, a world of wonder for kids and parents alike who enjoy Minecraft, the sensational Lego-style adventure video game that has more than 33 million users worldwide.

Created as a traveling fair for fans of the popular game in which players use pixelated cubes to build their own worlds, Minefaire draws thousands to each convention. The one at the North Charleston Convention Center was no different, transformed into every Minecrafter’s dream, from live lego stations to a virtual reality playing center to a puzzle-oriented escape room.

Even Charleston-based video game creators, like Travon Santerre who just released dungeon-crawling RPG game “Infinite Adventures,” were on site with stations for kids to take a crack at their games.

Gaming zones, battle stations, learning labs and crafting corners took over the floor, and kids, with their parents in tow, were wide-eyed and wandering from booth to booth.

Zurie Wood, a 6-year-old Minecraft fan whose online name is RainbowCat217, was most excited about meeting some of her favorite YouTube stars, like OMGChad, who were on site signing autographs, talking with gamers and leading workshops and build battles.

She made it up on stage for one build battle, in which she created a virtual volleyball court in five minutes for the “beach” theme, winning the challenge.

Her dad Thomas is also a Minecrafter, and the whole family had traveled down from Conway for the one-of-a-kind weekend. In fact, Thomas (CaptainMot) was going to be speaking at a YouTuber panel later in the afternoon. Both father and daughter are part of the 77th Combine, an online realm of gamers who were meeting up for the first time at the Charleston Minefaire. One of the members had even traveled from Vancouver.

Elsa Mullen, dressed as a shy Minecraft jungle creature called an ocelot, had traveled with her dad and brother from Charlotte for the occasion. The 8 year old had been playing Minecraft for about a year on PlayStation 4. Though her favorite animal in the game is a llama, she had decided to dress as an ocelot, making her costume from leftover felt pieces of her dog costume for Halloween. Her dad, Pete, had helped her make the boxy head to emulate the Minecraft character.

“When I was in college, back in ’92, ’93, I was the first person in my class to use Windows. My best friend’s laptop needed two floppy disks to even turn on, and I had the Sears version of an Atari,” said Pete, who is new to the Minecraft world. “Now, my kids don’t know how good they have it. They have a PS4. It’s a whole different world.”

He had promised to take his kids to Minefaire as part of their Christmas present as a follow-up to a Lego Fest in Raleigh. Face painting, Plinko, purchasing plushes and playing with pixelated swords were all on the agenda, along with participation in the afternoon’s costume contest.

Minefaire lasts through the weekend, open again from 10 a.m. to 4 p.m. on Sunday. Tickets are still available for $39-$69 at http://minefaire.com/charleston-schedule-lineup.

Commodore 64 Classic ‘Saboteur!’ Coming To Nintendo Switch This Week

Commodore 64 Classic ‘Saboteur!’ Coming To Nintendo Switch This Week

Talk about a blast from the past — a long lost Commodore 64 classic is making its way to the Nintendo Switch for a great, low price. And with a few remastered features, no less.

Saboteur! originally released for the fan favorite system way back in 1985, bringing the kind of ninja action that you just don’t see in games anymore. But now you will again, as the game is set to debut on the Switch for just $8 with this Thursday’s forthcoming update.

The game has been remastered by its original creator, Clive Townsend, but as you can see from the trailer above, it retains its old-school goodness as you clean house with your badass ninja.

“Now after 33 years, SimFabric, in collaboration with Clive Townsend prepared (a) special remastered version of Saboteur! for Nintendo Switch. In the game you'll experience original mission from (the) 1985 version. Additionally the story will continue with new levels and enemies. Now you'll be able to know more about Saboteur and his dark and secret story,” the developer announced on its page, in loose translation.

As for the special features you can expect from the game, here’s the breakdown:

Original mission from 1985 in two versions ZX Spectrum and Commodore 64
New levels
New enemies
New story
New soundtrack and music
Over 10 hours of gameplay
5 times bigger than original version
9 retro consoles graphic modes
8 language versions
22 special achievements
Secrets and easter eggs to reveal

The official product page for Saboteur! can be found here, jam-packed with old-school action. It’s certainly something for Commodore fans to get excited about, as if the just released stand-alone plug and play system wasn’t enough.

Check out the trailer above and get into a retro frame of mind. NINJA!

Saboteur! releases on November 9, and, again, goes for just $8.00. If you're looking for more ninja excitement for the Nintendo Switch, make sure you check out The Messenger from Devolver Digital as well. It's pretty awesome, as you can find out in our full review.

Now then…how about some Ninja Gaiden love for Switch, Nintendo? We certainly could use more of it aside from NIntendo Switch Online…

‘Minecraft’ Releases New Version 3 Textures

‘Minecraft’ Releases New Version 3 Textures

Minecraft’s newest textures are now available for some players with Version 3 released for Java platforms before coming soon to the Bedrock version of the game.

Mojang’s Tom Stone announced the release of textures Version 3 in a post on the Minecraft site that encouraged Java players to try out the new looks for the Minecraft world’s many blocks. The third downloadable pack of new textures comes 10 months after the second one released in January, Stone said, and as of November 3rd, the latest official texture pack from the Minecraft team is now available for Java players.

“Minecraft: Java Edition players can try Version Three today!” Stone said about the release. “This pack will also be coming to all versions of Minecraft that have the Minecraft Marketplace very soon as a free download and we'll update this story as soon as it's available.”

The tweet below from the official Minecraft account showed off some comparison images with the previous texture packs on the left and Version 3 shown to the right. For Java players who want to experience the new textures for themselves, Mojang provided a step-by-step list of instructions for copying the new files over to their game to replace the textures.

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Minecraft

@Minecraft
We spoke to @JasperBoerstra about the new Minecraft Textures! Java players can download Version 3 of the texture pack from http://Minecraft.net today, and it's coming VERY SOON to bedrock!https://minecraft.net/article/try-new-minecraft-textures …

11:59 PM – Nov 3, 2018
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Players should start getting used to the new textures when possible because what’s found in Version 3 will eventually become the default textures. Stone asked Minecraft texture artist Jasper Boerstra what would happen to the old textures with the artist responding to say they’d be replaced before long, but not before more changes are potentially made.

“These new textures will eventually replace them all and become the default textures of Minecraft,” Boerstra said about the texture changes. “They're not yet final though, and still in development, that's why I'm taking in all the community feedback first. The original textures will be available for free later. This might be directly in the game or somewhere else. We haven't decided yet.”

Boerstra mentioned the main feedback he’d received was that blocks and other things looked blurry due to the use of anti-aliasing and Minecraft’s inherent low-resolution nature, so he cut back on the use of the art technique to give everything a crisper look.

Minecraft’s Version 3 textures are now available for Java players with the full releases for all platforms coming later.