From ‘Pac-Man’ to ‘Minecraft’: What you’ll find at Franklin Institute’s celebration of video games

From ‘Pac-Man’ to ‘Minecraft’: What you’ll find at Franklin Institute’s celebration of video games

Let the games begin! Video games, that is.

In “Game Masters: The Exhibition” at The Franklin Institute in Philadelphia, no quarters are required to play more than 100 video games — from original arcade classics such as “Donkey Kong” and “Pac-Man” to favorite console games such as “Sonic the Hedgehog” and “Rock Band” to today’s indie hits such as “Angry Birds” and “Fruit Ninja.”

The 14,000-square-foot exhibit, which continues through Sept. 3, celebrates five decades of video game evolution and showcases the contributions of more than 30 of the world’s most influential game designers.

In addition to retro and cutting-edge games, designers’ works are explored in interviews, rare concept artwork and storyboards.

The exhibition also features interactive programming space developed by the Franklin Institute to explore topics such as coding, robotics, gamification and problem-solving.

“Needless to say, fun is an understatement here,” says Larry Dubinski, president of The Franklin Institute.

Game Masters, created and curated by the Australian Centre for the Moving Image and designed “to inspire ingenuity, creativity and nostalgia,” features unique experiences, including a large-scale, colorfully illuminated version of “Dance Central 3” (2012), in which participants choose famous club songs and mimic the dance moves on-screen.

Adrenaline junkies can head to a motion-controlled, ride-on motorcycle game, “Hang On,” or get behind the wheel of a 3-D driving video game, “Out Run.” Both games were designed by Japan’s Yu Suzuki and released by Sega in the mid-1980s.

“The Franklin Institute has always been a place to go for hands-on science learning, a place to discover and indulge individual curiosity and to find answers to some of our most basic scientific questions,” Dubinski says. “Through our exhibits, events and programs both in the museum and throughout the community, we are always looking for fresh and new ways to ignite a spark and create that ‘ah-ha’ moment, to educate and inspire. With ‘Game Masters,’ the possibilities are endless.”

Game Masters is presented in three sections: Arcade Heroes, Game Changers and Indies.

Arcade Heroes spotlights pioneering designers from the trailblazing arcade era, including Ed Logg (“Asteroids,” 1979), Toru Iwatani (“Pac-Man,” 1980) and Tomohiro Nishikado (“Space Invaders,” 1978).

The Japanese and American designers came from diverse backgrounds, including engineering, toy design, pinball arcades and computer science.

When their games first appeared at amusement venues in the 1970s, they offered many people their first experience of interacting with a computer.

“Successful arcade games combined themes drawn from science fiction and popular culture with the excitement of playing against a machine that offered immediate and explosive audio and visual feedback,” a museum placard reads.

Game Changers, the largest section, focuses on 13 leading contemporary designers whose work has had lasting industry and cultural impacts.

Each of the designers — some individuals and some teams — have a unique vision and style that has been refined over the years (often decades) to create the characters, environments and stories we know and love.

Among the spotlighted designers are Alex Rigopulos and Eran Egozy, graduates of MIT’s computer-music department who popularized rhythm action games such as “Frequency” (2001) and “Guitar Hero” (2005); and Paulina Bozek, one of the few female game designers and the BAFTA Award-winning creator of Sony’s “SingStar” (2004) competitive karaoke series.

Visitors also can learn about American designer Will Wright, dubbed the father of simulation games following his first major success, “SimCity,” in 1989.

With other commercial hits such as “The Sims” (2000) and “Spore” (2008), Wright became known for creating fun and humorous games that empower the player to build their own environments and narratives, exploring concepts including urban design, evolution and social relationships.

The last section, Indies, showcases the work of designers who work outside the major studios and are economically and creatively independent.

These designers, including Jakub Dvorsky (“Machinarium”), Eric Chahi (“Another World”) and Markus “Notch” Persson (“Minecraft”) work without large teams of programmers and animators, and have been able to appeal to gamers through the strength of their ideas and the finesse of their execution.

In recent years, the popularity of smart phones has shifted the economic structures underlying game design and distribution.

Companies such as Australia’s Firemonkeys Studios (“Flight Control”) and Halfbrick (“Fruit Ninja”) and the Finnish group Rovio (“Angry Birds”) have been able to reach huge audiences and transform themselves into major international players by focusing on creative excellence in casual gaming.

Game Masters also features a 1,200-square-foot interactive programming area, led by Franklin Institute staff and volunteers.

For example, a Tetris-inspired activity challenges you to form a four-by-10-block rectangle out of life-size tetromino pieces; and a circuitry and input processing activity allows visitors to make a cartoon Ben Franklin walk, jump and perform other actions on-screen using conductive Play-Doh and a Makey Makey electronic invention kit.

You also can learn the basic principles of coding using programmable robots called Spheros and Ozobots. Or channel your inner Mario by putting on a white glove and punching an overhead question-mark block, prompting the classic chime sound effect.

In coordination with Game Masters, the museum will host adult-only screenings of classic gaming films “War Games” (June 5) and “Tron” (July 3), as well as “Programming from Scratch” beginner coding workshops (various dates). Also, on select Saturdays throughout the exhibit’s run, local gamers will showcase different sides of the gaming industry.


DETAILS

‘Game Masters: The Exhibition'

What: Exhibit celebrating five decades of video game designers and featuring 100-plus playable video games

When: Through Sept. 3

Where: The Franklin Institute, 220 N. 20th St., Philadelphia

Hours: 9:30 a.m. to 5 p.m. daily, until 8 p.m. Thurs.-Sat.

How much: Daytime tickets (last entry at 3:30 p.m.), which includes general museum admission: $30; $26, ages 3-11. Evening tickets, with entry 5-6:30 p.m. Thurs.-Sat., includes general museum admission: $20; $15, ages 3-11. Tickets are for specific times.

Info: 215-448-1200, fi.edu

 

From ‘Pac-Man' to ‘Minecraft': What you'll find at Franklin Institute's celebration of video games

Minecraft Bedrock Edition update 1.2.13 – automatic realm backups, updated marketplace look, and continuous crop harvesting

Minecraft Bedrock Edition update 1.2.13 – automatic realm backups, updated marketplace look, and continuous crop harvesting

The latest patch for Minecraft’s Bedrock Edition is update 1.2.13, which updates the marketplace, adds Update Aquatic features through experimental gameplay, and creates automatic realm backups, alongside other quality of life perks.

Want to spice up your life? Check out our list of the best Minecraft mods.

Minecraft Update 1.2.13 Release Date

Minecraft Bedrock Edition Update 1.2.13 was released on April 3, 2018.

Minecraft Update 1.2.13 Patch Notes

New Features

  • Realms now create automatic backups that can be downloaded and restored.
  • Added two options to swap A/B buttons and X/Y buttons on controllers, which can be found in controller settings.
  • Added menu screen transitions, which can be toggled in settings.

Changes

  • Many screens and actions now respond when a button is pressed instead of released so they now feel extra responsive.
  • Palleted chunks. This means we can now have (almost) infinite different types of blocks (and also no more BlockIDs). It also means the game should be less likely to crash due to being out of memory.
  • Falling on hay bales now reduces fall damage.
  • Owned skin packs will now appear at the top of the skin picker.
  • Purchased content will now auto-update, which can be toggled in profile settings.
  • Realms member lists can now be cleared from the members screen.
  • Updated look for the marketplace and search functionality to easily find specific content.

Experimental Gameplay

Some features from Minecraft’s upcoming Update Aquatic have been added via experimental gameplay. However, these features are incomplete and are not representative of final gameplay.

Experimental gameplay can be toggled in the world settings menu. To prevent your world from crashing, a copy of your world will be created with an [EX] before the world name. Once experimental gameplay is enabled for a world, it cannot be disabled. Any progress will not be saved to your original world.

  • Added drowned mobs.
  • Added the trident and new enchantments:
    • Channeling
    • Loyalty
    • Riptide
    • Impaling
  • Added stripped wood.
  • Added slabs and stairs for prismarine, orismarine brick, and dark prismarine.
  • New swimming animation while sprinting in water.

Bug Fixes

  • Crashes/Performance
    • Many optimizations to chunk rendering and game performance.
    • Chunk generation is now prioritised first to the chunks closest to the player.
    • Fixed a crash that occurred when creating multiple worlds of relics of the privateers.
    • Fixed a crash that occurred when uploading a screenshot to a club and losing internet connection.
    • Fixed a crash that occurred when using CTRL+MMB on a signed, written book contained in an item frame.
    • Fixed a crash that occurred when quickly entering and leaving the marketplace.
    • Fixed a crash that occurred when the host leaves their world and another player is looking in a chest.
    • Fixed a crash that occurred when a double chest is split using pistons and items are placed or taken from the half that was not moved.
    • Fixed a crash that occurred when navigating menus using the D-pad and mouse simultaneously.
    • Fixed a crash that occurred due to an issue with redstone torches.
    • Fixed a crash that occurred when navigating the store on low-end and mid-tier devices.
    • Fixed a crash that occurred when leaving the end.General
    • Viewing the presence on a player profile will now be accurate when playing split-screen.
    • Custom skins with uppercase ‘.PNG' extensions are now recognized in Windows 10.
    • The achievement screen will now show the most recent status without having to close and reopen the game.
    • Fixed local co-op not properly saving player progress.
    • Disabling “visible to LAN players” for one world no longer disables it for all worlds.

Minecraft: Windows 10 Edition

  • Gameplay
    • Crops can once again be harvested continuously.
    • Crops will now pop out of the ground if the light level is seven or lower.
    • Fixed villager trade items not being replenished.
    • Fixed some villager trades not granting XP.
    • Fixed spawn points not moving when obstructed by lava.
    • It is now possible to sleep when a skeleton horse is nearby.
    • Bows will now inflict the same amount of damage to players and mobs.
    • Eyes of ender and ‘/locate' will now point to the right location of a stronghold.
    • For book and quill, the “sign and close” button is no longer active if a name has not been entered.
    • Double ferns now appear in mega taigas.
    • Protection enchantment no longer makes players immune to fire damage.
    • Activating sneak in one world and quitting no longer causes the player to spawn sneaking in in every other world.
    • Pressing open Chat together with place block on controller no longer causes place block action to repeat.
    • Fixed fire spreading from covered lava.
    • Fixed pick block replacing currently selected hotbar slot, even if other slots were empty.
    • Exploding creepers and beds in the nether can no longer ignite TNT in worlds that have ‘TNT explodes' turned off.
    • The second player in split-screen can no longer die if their personal game mode is set to creative.
    • Experience can now be earned from cooking porkchops in a furnace.
    • Players are no longer set on fire when walking on non-full blocks placed next to a lava source.
    • Fixed player faces on maps so they no longer turn into arrows when they move too far from other players but will turn into arrows when close to other players.
    • Fixed creative flight speed being too slow until changing altitude after entering a world.
    • Falling on a slime block while sneaking now inflicts fall damage.

Minecraft 1.7.6 also brings an end to animals obsessed with their parents, even after growing up. Good: sounds unhealthy.

  • Items
    • Fixed items losing durability when used on other players and the PvP game rule is disabled.
    • Enchanted apples can once again be found in loot chests.
    • Name tags can once again be found from villager trading and fishing.
    • Diamonds will now appear in the loot chests of jungle temples and strongholds.
    • Map items in converted Xbox One Edition worlds now have the proper alignment.
    • The starting maps for old worlds are now zoomed in to level 1/4.
    • Maps will no longer show a green marker only for the last map that was placed in an item frame.
    • Glass bottles can now be filled from water sources in creative mode.
    • Pickaxes now break stone buttons faster than hands.
    • Bows can no longer be used to mine while charging.
  • Blocks
    • Extra blocks will no longer be placed when placing a block straight down.
    • Glass Panes now align to stairs.
    • Increased the hitbox of soul sand.
    • Grass blocks will now turn into dirt if grass path blocks are placed above them.
    • Vines can no longer be placed invisibly under leaf blocks.
    • Leaves no longer cut through blocks when growing trees using bone meal.
    • Anvils now drop as items when falling on torches.
    • Stone slabs and cobblestone walls now have the proper blast resistance.
    • Top snow falling on a top snow block no longer loses one layer.
    • Breaking cobblestone that is being pushed by a piston no longer drops an invalid ‘update' block.
  • Redstone
    • Automated chicken cookers using slabs will now function properly.
    • Fixed redstone not powering horizontally adjacent blocks.
    • Hoppers and droppers can now only put music siscs inside jukeboxes.
    • Minecart with hopper and TNT will no longer shake on activator rails.
    • Renamed shulker boxes no longer lose their names when fired from a dispenser.
    • Daylight sensors can no longer generate power in the nether.
    • Undyed shulker boxes can no longer be placed inside other shulker boxes using hoppers and droppers.
    • Mobs in minecarts no longer activate rails next to them as they try to walk.
    • Observers no longer visually cut redstone dust.
    • Rails will now take block power into account when attaching to other rails.
    • Dispensers, droppers, and redstone lamps will now activate properly when redstone dust is placed on top of them.
    • Trapped chests with slabs or stairs above no longer power redstone dust adjacent to the block below when the chest is open.
    • Glazed terracotta can no longer be pulled using slime blocks and sticky pistons.
    • Minecarts no longer get stuck when passing through blocks on diagonal rails.
    • Armour can now be equipped to an armour stand using a dispenser.
    • The power output of redstone comparators is no longer lost after a world is converted from Xbox One Edition.

Minecraft

  • Mobs
    • Baby chickens no longer get stuck in the corners of fences.
    • Increased the spawn rate of slimes.
    • Fixed mobs shaking while riding in minecarts.
    • Horses can no longer be steered in deep water.
    • Llamas now form a caravan when following llamas on a lead instead of acting silly and running around in circles.
    • Llamas can now be healed by feeding them hay bales and wheat.
    • Mobs no longer view closed doors as valid paths and shouldn't get stuck when trying to walk through them.
    • Mobs can no longer spawn on carpet.
    • Mobs will once again spawn when the player is below a height of 30 blocks.
    • Mobs will once again not spawn on transparent blocks like glass and fences.
    • Rabbits will now follow players that are holding carrots and flowers in survival mode.
    • Elder guardian and zombie villager spawn eggs can now be obtained with pick block in creative mode.
    • Smaller mobs can no longer trample farmland and crops.
    • Fixed medium slimes not dealing damage to players.
    • Endermites will no longer suffocate when riding in minecarts and boats that are not on rails or in the water.
    • Fixed villager behaviour when it's raining so they now disperse to separate houses.
    • The wither will now face the right direction when attacking.
    • Pigs being steered using carrot on a stick will no longer jump up slab staircases and simply walk up them.
    • Fixed flowers that disappeared after being generated with bone meal.
    • Mob spawners will now stop spawning when there are six or more mobs in the vicinity.
    • Zombies and skeletons now burn during daytime in warm biomes when it's raining in other biomes.
    • Fixed witches not spawning inside witch huts.
    • Wolves will no longer run from llamas if they are out of sight.
    • Increased the spawn rate of ghasts in the nether.
    • Increased the spawn rate of ocelots.
    • Spiders no longer give up so easily when attacking.
    • Parrots will now properly dismount when the player it's riding dies.
    • Parrots riding on players' shoulders will no longer hinder block placement while sneaking.
    • Parrots will no longer leave player shoulders when boarding a boat.
    • Villagers will now breed on converted Xbox One worlds.
    • Overworld mobs will no longer spawn in the nether on converted Xbox One worlds.
    • Iron Golems will no longer turn hostile toward the player that spawned them.
    • Iron Golems no longer spawn when mob spawning is disabled.
  • Crafting
    • Enchanted apples can no longer be crafted (golden apples are still craftable).
    • Various improvements to selecting items on the recipe Book with touch screens when using classic UI.
    • Crafting items that used ingredients in the hotbar no longer causes the hotbar to get shuffled when using a controller.
    • Mossy stone bricks can no longer be crafted from themselves and no longer results in loss of blocks.
    • Fixed Mojang logo banners not being craftable on converted Xbox One worlds.
    • Bucket, water bucket, lava bucket, and milk have been moved to the ‘items' inventory tab.

  • Exploits
    • Players can no longer attack others with bows when friendly fire is disabled.
    • Minecart with hopper can no longer duplicate items.
    • Items can no longer be duplicated using item frames and hoppers.
    • Any item held by a player that is killed by thorns armour will no longer be duplicated.
    • Rails can no longer be duplicated when pulled by two pistons simultaneously.
    • Breaking a cauldron, furnace, banner, beacon, jukebox, or daylight sensor with silk touch no longer drops two of each item.
    • Breaking an ender chest with silk touch will no longer drop obsidian.
    • Items can no longer be duplicated using item frames and hoppers.
    • Switching between bows while aiming will no longer transfer item durability.
    • Players can no longer attack through walls in third-person perspective.
    • Killing an animal attached to a fence with a lead no longer duplicates the lead.
  • Realms
    • Permissions are no longer reset to default when a player re-enters a realm.
    • Operator status will now properly reflect in the in-game player permissions screen.
    • Fixed a soft lock that occurred when attempting to replace a world and the connection was lost.
    • Fixed an issue that sometimes prevented realms from being renewed.
  • Graphical
    • The line is now properly connected to the fishing rod and floater.
    • Rain is now visible through glass.
    • Sugar cane now has proper biome colouring.
    • Beacons will now shine through lava.
    • Maps are no longer cut off when being held on vertical split-screen.
    • Jungle leaves now have transparency when held in-hand.
    • Slimes now emit slime particles when jumping.
    • Fixed a missing piece of the hopper texture.
    • Flickering no longer occurs when looking through leaves that are next to snow.
    • Split-screen players will no longer share parts of the sky box backgrounds when they are in separate dimensions.
    • Block breaking animation no longer goes out of sync when jumping or changing tools.
    • Fixed the jumping animation for spiders.
    • Fixed shadow issues with chorus flowers when smooth lighting is disabled.
    • Fire, cobwebs, and leaves can no longer be seen through blocks at certain distances.
    • Jumping on a horse, donkey, or mule while pushing against a wall with items attached to it no longer causes black blocks to appear around the wall.
    • Fixed the wither textures during spawning and death animations.
    • Fixed the axe not being attached to vindicator's hand when attacking.
    • Pistons and beds no longer have large visual outlines for a split second when being placed.
    • Fixed being able to see through lava when blindness effect is used.
    • End crystal beam is now centered at the crystal and not at the fire base.
    • End crystal items now have the enchantment effect.
    • Zombie villagers now produce red particles while being cured.
    • The dragon head will no longer flicker when using norse mythology textures.
    • Resource packs will now affect the look of the gamepad cursor.
    • The moon will no longer graphically stutter when do daylight cycle is disabled.
    • TNT ignited by redstone now shows the hopping animation.
    • Items held by zombie villagers are now in the right position.
    • Undyed shulker boxes no longer flash when being placed.
    • Particles left after dragon’s breath attack and lingering potions no longer leave visual artifacts.
    • Smooth lighting will now be changed immediately after toggling in settings.
    • Fixed floating items that appeared after a player died and remained until they respawned when keep inventory was enabled.
    • Chests are now placed in item frames with the proper rotation.
    • Rain, smoke particles, and shadows are no longer visible through lava.
    • Fixed a rare issue where rain and snow would fall through roofs.

  • Audio
    • Fixed the sound effect not playing when equipping armor from the hotbar.
    • Fixed missing sound when moving through end gateways.
    • The proper sound effects will now play when using ender chests, brewing stands, armour stands, furnaces.
    • Thrown entities no longer play footstep sounds.
    • Sound will no longer continue to play on the disconnect screen.
    • Minecarts will no longer make walking sounds after being pushed off and back on to rails.
  • User Interface
    • Text can now be properly copied and pasted in text fields when using a keyboard.
    • Fixed signs with formatting (§) not being able to create new lines.
    • Fixed a rare issue when pressing the A key on the virtual keyboard would delete all other text.
    • Reassigning the ‘toggle perspective' key no longer changes perspective while typing in chat.
    • Fixed world names not being editable if they contained over 24 characters.
    • Non-functional split-screen options are no longer visible in settings for VR and mobile devices.
    • The oxygen bar is no longer misplaced when getting out of a boat and diving underwater.
    • Several improvements to navigating menus while using a controller.
    • After cancelling the “checking download” prompt, players are now taken back to the world settings screen.
    • World save size is now properly reported immediately after saving and exiting.
    • The number of worlds on the worlds tab is no longer overlapped by the world icon.
    • Fixed an issue that caused players to get stuck after posting a screenshot to a club.
    • Changing screen safe area size and GUI scale will now set the proper positions for the hotbar, health, hunger, and paper doll.
    • Deleting a world with a colored name no longer has extra colored text in the confirmation prompt.
    • The player model no longer appears in from the ‘choose new skin' button.
    • Fixed an unhelpful error message when attempting to create a realm and the “you can create and join clubs” permission is blocked.
    • Disabling controller hints will now turn off hints on in-game menus.
    • Fixed the creative hotbar not always clearing when X is pressed on the controller.
    • When editing a page in book and quill, pressing B on the controller will now quit page edit mode instead of the whole book screen.
    • Items can once again be dropped by moving them into the grey space of the creative inventory screen.
    • Fixed the gamepad cursor snapping incorrectly when highlighting the off-hand slot and clicking the left thumbstick.
    • Fixed not being able to snap the gamepad cursor between the furnace fuel slot and output slot.
    • Expandable inventory groups in pocket UI are now titled properly.
    • Shift-clicking items into a donkey's full chest will no longer cause the items to disappear.
    • Fixed incorrect items appearing in creative inventory searches.
    • Shulker box inventory tooltips are now properly translated to other languages.
    • A loading screen will now appear when applying global resources.
    • The Jukebox now has a controller tooltip for block use.
    • Fixed a delay in the ‘boost' button appearing when mounting a pig with carrot on a stick in hand.
    • Fixed lowered frame rate when unfocusing from the book and quill.
    • HUD opacity now affects banners mob heads in the hotbar.
    • Fixed delays when typing in chat and other text fields.
    • Sea lanterns now appear in the proper category when searching the inventory.
    • Fixed double notifications appearing when importing a world.
    • A warning now appears instructing players not to close the game when exporting a world.
    • Fixed some worlds not appearing on the available templates list when not downloaded.
    • Navigating left or right on the available templates list will no longer move focus to the top of the list.
    • Several translation fixes for Español (Mexico).

Minecraft World of Color

  • Commands
    • Cloned banners no longer appear as blank black banners.
    • The “facing” component of ‘/teleport' is no longer executed before teleporting a player.
    • Redstone dust can no longer be placed in air, or blocks not suited for it, using commands.
    • Players can now be killed using ‘/kill' when they have a resistance effect of four or higher.
    • Fixed repeating damage sound and animation when using ‘/effect' to get health and simultaneously taking damage.
    • The screen will no longer shake when standing on magma blocks after applying regeneration effect of 255 or more.
    • Banners placed with ‘/fill' command are no longer random colours on realms.
    • Teleporting entities to or from a ticking area no longer fail to render or be interacted with.
    • Players will no longer receive an unknown map when using ‘/replaceitem’ command to place a map in the off-hand slot.
    • Items will now be received immediately and correctly when using ‘/give' command with a chain command block.
    • Fixed ‘end_gateway' and ‘end_portal' having placeholder images when auto-completing commands.
    • Teleporting a horse while it's being ridden now works as intended.
    • Buttons cloned in a “pressed” state no longer remain pressed forever.
    • Repeatedly teleporting TNT vertically will no longer separate the visual block from its explosive location.
    • Ocelots no longer spawn in groups when spawned using commands.

Add-Ons (Resource and Behaviour Packs)

  • Updated templates for 1.2.13 with new assets and behaviours can be downloaded at minecraft.net/addons.
  • Armour models now support hat layers.
  • Boats can now have more than one seat.
  • llamaspit.json‘ has been properly renamed to ‘llama_spit.json‘.
  • Removed ‘slot.armor.chest‘ from horses and llamas.
  • ‘behavior.hurt_by_target' no longer triggers if an entity is not actually hurt by its target.
  • All parameters of ‘minecraft:breathable' now function properly.
  • Name tags can now be always visible if they are set to do so through a behavior pack.

Minecraft Bedrock Edition update 1.2.13 – automatic realm backups, updated marketplace look, and continuous crop harvesting

As it happened: Dad attempts Minecraft marathon record for World Autism Awareness Day

As it happened: Dad attempts Minecraft marathon record for World Autism Awareness Day

A dad from Canada with a love of Minecraft is attempting the Longest videogame marathon on Minecraft to help inspire people with autism.

Stuart Duncan, 41, from Ontario in Canada is aiming to beat the current record of 35 hours 40 minutes and 2 seconds set between 1-2 June 2016.

His attempt began at 12am EDT (5am BST) on Monday 2 April, World Autism Awareness Day, “to show the world that autistics are capable and equal and should not be targeted to the extent that they are”.

Stuart, who is autistic himself, started his own Minecraft server – Autcraft – and 2018 is his fifth year of doing a 24-hour live stream to ‘educate people about autism, about autistic children and about the struggles they face in playing online'.

“My attempt at breaking the world record is to show the world that yes, autistics play Minecraft too but that we're capable of great things… things that no one else can do. I will accomplish this goal and people will see that having autism is nothing to be ashamed of, they can still do great things.”

The dad-of-two also wants to highlight: “[That] autistic people are bullied at a hugely disproportionate rate compared to people without autism. That having one Minecraft server out of millions where autistic people can feel safe simply isn't enough. That people with autism aren't the anti-social, lacking empathy, troubled and disabled kids that so many people still think we are.

“But more importantly, I'm doing this to remind autistic people everywhere that we're just as capable of being the very best in the world as anyone else, given the proper support and the right opportunities.”

Stuart Duncan and his Minecraft character

Stuart Duncan and his Minecraft character

Ace Combat Infinity Comes To a Close, Developers Reflect As They Move On

Ace Combat Infinity Comes To a Close, Developers Reflect As They Move On

With the PlayStation 3 pretty much on its way out, that means it’s only a matter of time before devoted games for the system pretty much close down their services. Gran Turismo 6 came to a close earlier this year, and, now, it’s time for Bandai Namco’s Ace Combat Infinity to land on the runway.

The game, which launched as a free-to-play title for the PS3 back in 2014, gathered a pretty good community of would-be pilots enjoying the unfriendly skies, making it a suitable hit for Bandai Namco. But, with Ace Combat 7 looming on the horizon, the team appears ready to move on to the next big thing.

So, the servers came to a close yesterday, with pilots getting together for one last hurrah, taking part in a few dogfights before the servers came down. But it didn’t go quietly, as the development team decided to deliver some final thoughts on Twitter:

The team noted the following:

“It’s the end. Thanks and gratitude to everyone are overflowing. I have nothing to say. In the long period from the start to the end of development, as we experienced the sky, there were many encounters and partings among the team. There are friends who are trying hard somewhere else right now.”

“As long as there are people wishing to fly in the sky, the pilots gathered in Ace Combat Infinity will find a formation somewhere. We wish to end the service while hoping that day will come.”

“Thanks to what we were able to realize with Ace Combat Infinity, and what our players through us, through awareness, reflection and joy, the team learned many important things.”

“Thanks to the staff working on the closure today. I’m grateful. Thanks to everyone who has been flying to this day. You have my gratitude. That is all. Ace Combat Infinity, dismissed! Thank you very much! (Kono)”

And the team noted that, with the closure of Infinity, they noted that this isn’t a “goodbye,” but rather a “see you again!” Now it’s just a matter of seeing when that’ll happen.

Ace Combat 7 will release sometime this year for Xbox One, PlayStation 4 and PC.

Ace Combat Infinity Comes To a Close, Developers Reflect As They Move On

Minecraft Star Wars Sequel Skin Pack Announced, Available Now

Minecraft Star Wars Sequel Skin Pack Announced, Available Now

Star Wars: The Last Jedi recently arrived on Blu-Ray and DVD, giving millions of fans the chance to watch it all over again. But that’s not the only place where you can celebrate your love for Star Wars.

Mojang has announced that it has released a new Star Wars Sequel Skin Pack for Minecraft, which is available through various digital storefronts for the low price of $2.99. You can find more details on its availability over at the Minecraft Marketplace.

The developer worked very closely with both Lucasfilm and Disney to capture that Star Wars essence in the skin pack, which features various characters from both The Last Jedi and the 2015 release The Force Awakens. This includes older Han Solo, General Leia Organa, Poe Dameron, Kylo Ren, Finn, Rey, older Luke Skywalker and Supreme Leader Snoke. This is just the beginning, as a number of characters from both films are available.

This is the latest skin pack to be introduced to the world of Minecraft, as we’ve seen countless ones offered over the years, from The Simpsons to Doctor Who to various Marvel properties.

The Minecraft Marketplace makes it easy to shop for these skins, so you can change up your game on the fly and see what they do for you. This helps extend the replay value of the game tremendously, enabling Mojang to support its millions and millions of fans, who keep coming back for more.

0comments

There’s a possibility that this release could lead to other skin packs coming over the course of the year, though the developer hasn’t said a word about what could be coming next. So, for the time being, just enjoy the Star Wars pack that’s currently available, and relive those great memories from both The Force Awakens and The Last Jedi – if you’re not doing that from watching the movies, that is.

Check out the trailer above, which features a number of the skins in action, and then get to building in Minecraft for various platforms, including Xbox One, PlayStation 4, Nintendo Switch, PC, Xbox 360, PlayStation 3 and Wii U, as well as a plethora of mobile devices and tablets.

Minecraft Star Wars Sequel Skin Pack Announced, Available Now

Minecraft on PC, Xbox One, Android adds opt-in experimental features

Minecraft on PC, Xbox One, Android adds opt-in experimental features

Minecraft now has the option for you to test “experimental features” within the game's main client.

1

We're talking about “Minecraft” here, AKA the game's Bedrock Edition – the newer cross-platform version currently available on Xbox One, PC and smartphones.

Android, PC and Xbox One users can now toggle the option to enable new features which are still in beta testing. Right now, that includes elements from the game's upcoming aquatic update like the new Drowned mobs (think: underwater zombies), a trident weapon, new enchantments and more blocks.

Microsoft had cautioned that, as a beta, things may go wrong (so backup your save). The game does create a separate world file (with ‘EX' at the beginning of the name) to enable you to return to your prior save state should anything go badly wrong.

It's sort of like the Minecraft Java Edition's snapshots, which let you update your game client in small increments to receive new features as soon as they're coded. The latest of these includes some of the same aquatic features.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Minecraft on PC, Xbox One, Android adds opt-in experimental features