Why ‘Black Panther’ Is a Defining Moment for Black America

Why ‘Black Panther’ Is a Defining Moment for Black America

The Grand Lake Theater — the kind of old-time movie house with cavernous ceilings and ornate crown moldings — is one place I take my kids to remind us that we belong to Oakland, Calif. Whenever there is a film or community event that has meaning for this town, the Grand Lake is where you go to see it. There are local film festivals, indie film festivals, erotic film festivals, congressional town halls, political fund-raisers. After Hurricane Katrina, the lobby served as a drop-off for donations. We run into friends and classmates there. On weekends we meet at the farmers’ market across the street for coffee.

The last momentous community event I experienced at the Grand Lake was a weeknight viewing of “Fruitvale Station,” the 2013 film directed by the Bay Area native Ryan Coogler. It was about the real-life police shooting of Oscar Grant, 22, right here in Oakland, where Grant’s killing landed less like a news story and more like the death of a friend or a child. He had worked at a popular grocery, gone to schools and summer camps with the children of acquaintances. His death — he was shot by the transit police while handcuffed, unarmed and face down on a train-station platform, early in the morning of New Year’s Day 2009 — sparked intense grief, outrage and sustained protest, years before Black Lives Matter took shape as a movement. Coogler’s telling took us slowly through the minutiae of Grant’s last day alive: We saw his family and child, his struggles at work, his relationship to a gentrifying city, his attempts to make sense of a young life that felt both aimless and daunting. But the moment I remember most took place after the movie was over: A group of us, friends and strangers alike and nearly all black, stood in the cool night under the marquee, crying and holding one another. It didn’t matter that we didn’t know one another. We knew enough.

On a misty morning this January, I found myself standing at that same spot, having gotten out of my car to take a picture of the Grand Lake’s marquee. The words “Black Panther” were on it, placed dead center. They were not in normal-size letters; the theater was using the biggest ones it had. All the other titles huddled together in another corner of the marquee. A month away from its Feb. 16 opening, “Black Panther” was, already and by a wide margin, the most important thing happening at the Grand Lake.

Marvel Comics’s Black Panther was originally conceived in 1966 by Stan Lee and Jack Kirby, two Jewish New Yorkers, as a bid to offer black readers a character to identify with. The titular hero, whose real name is T’Challa, is heir apparent to the throne of Wakanda, a fictional African nation. The tiny country has, for centuries, been in nearly sole possession of vibranium, an alien element acquired from a fallen meteor. (Vibranium is powerful and nearly indestructible; it’s in the special alloy Captain America’s shield is made of.) Wakanda’s rulers have wisely kept their homeland and its elemental riches hidden from the world, and in its isolation the nation has grown wildly powerful and technologically advanced. Its secret, of course, is inevitably discovered, and as the world’s evil powers plot to extract the resources of yet another African nation, T’Challa’s father is cruelly assassinated, forcing the end of Wakanda’s sequestration. The young king will be forced to don the virtually indestructible vibranium Black Panther suit and face a duplicitous world on behalf of his people.

This is the subject of Ryan Coogler’s third feature film — after “Fruitvale Station” and “Creed” (2015) — and when glimpses of the work first appeared last June, the response was frenzied. The trailer teaser — not even the full trailer — racked up 89 million views in 24 hours. On Jan. 10, 2018, after tickets were made available for presale, Fandango’s managing editor, Erik Davis, tweeted that the movie’s first 24 hours of advance ticket sales exceeded those of any other movie from the Marvel Cinematic Universe.

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From left: Lupita Nyong’o, Chadwick Boseman and Letitia Wright in ‘‘Black Panther.’’ Credit Marvel Studios

The black internet was, to put it mildly, exploding. Twitter reported that “Black Panther” was one of the most tweeted-about films of 2017, despite not even opening that year. There were plans for viewing parties, a fund-raiser to arrange a private screening for the Boys & Girls Club of Harlem, hashtags like #BlackPantherSoLit and #WelcomeToWakanda. When the date of the premiere was announced, people began posting pictures of what might be called African-Americana, a kitsch version of an older generation’s pride touchstones — kente cloth du-rags, candy-colored nine-button suits, King Jaffe Joffer from “Coming to America” with his lion-hide sash — alongside captions like “This is how I’ma show up to the Black Panther premiere.” Someone described how they’d feel approaching the box office by simply posting a video of the Compton rapper Buddy Crip-walking in front of a Moroccan hotel.

None of this is because “Black Panther” is the first major black superhero movie. Far from it. In the mid-1990s, the Damon Wayans vehicle “Blankman” and Robert Townsend’s “The Meteor Man” played black-superhero premises for campy laughs. Superheroes are powerful and beloved, held in high esteem by society at large; the idea that a normal black person could experience such a thing in America was so far-fetched as to effectively constitute gallows humor. “Blade,” released in 1998, featured Wesley Snipes as a Marvel vampire hunter, and “Hancock” (2008) depicted Will Smith as a slacker antihero, but in each case the actor’s blackness seemed somewhat incidental.

“Black Panther,” by contrast, is steeped very specifically and purposefully in its blackness. “It’s the first time in a very long time that we’re seeing a film with centered black people, where we have a lot of agency,” says Jamie Broadnax, the founder of Black Girl Nerds, a pop-culture site focused on sci-fi and comic-book fandoms. These characters, she notes, “are rulers of a kingdom, inventors and creators of advanced technology. We’re not dealing with black pain, and black suffering, and black poverty” — the usual topics of acclaimed movies about the black experience.

In a video posted to Twitter in December, which has since gone viral, three young men are seen fawning over the “Black Panther” poster at a movie theater. One jokingly embraces the poster while another asks, rhetorically: “This is what white people get to feel all the time?” There is laughter before someone says, as though delivering the punch line to the most painful joke ever told: “I would love this country, too.”

Ryan Coogler saw his first Black Panther comic book as a child, at an Oakland shop called Dr. Comics & Mr. Games, about a mile from the Grand Lake Theater. When I sat down with him in early February, at the Montage Hotel in Beverly Hills, I told him about the night I saw “Fruitvale Station,” and he listened with his head down, slowly nodding. When he looked up at me, he seemed to be blinking back tears of his own.

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Cover of Fantastic Four comic book from 1966, Black Panther’s debut. Credit Marvel

Coogler played football in high school, and between his fitness and his humble listening poses — leaning forward, elbows propped on knees — he reminds me of what might happen if a mild-mannered athlete accidentally discovered a radioactive movie camera and was gifted with remarkable artistic vision. He’s interested in questions of identity: What does it mean to be a black person or an African person? “You know, you got to have the race conversation,” he told me, describing how his parents prepared him for the world. “And you can’t have that without having the slavery conversation. And with the slavery conversation comes a question of, O.K., so what about before that? And then when you ask that question, they got to tell you about a place that nine times out of 10 they’ve never been before. So you end up hearing about Africa, but it’s a skewed version of it. It’s not a tactile version.”

Around the time he was wrapping up “Creed,” Coogler made his first journey to the continent, visiting Kenya, South Africa and the Kingdom of Lesotho, a tiny nation in the center of the South African landmass. Tucked high amid rough mountains, Lesotho was spared much of the colonization of its neighbors, and Coogler based much of his concept of Wakanda on it. While he was there, he told me, he was being shown around by an older woman who said she’d been a lover of the South African pop star Brenda Fassie. Riding along the hills with this woman, Coogler was told that they would need to visit an even older woman in order to drop off some watermelon. During their journey, they would stop occasionally to approach a shepherd and give him a piece of watermelon; each time the shepherd would gingerly take the piece, wrap it in cloth and tuck it away as though it were a religious totem. Time passed. Another bit of travel, another shepherd, another gift of watermelon. Eventually Coogler grew frustrated: “Why are we stopping so much?” he asked. “Watermelon is sacred,” he was told. “It hydrates, it nourishes and its seeds are used for offerings.” When they arrived at the old woman’s home, it turned out that she was, in fact, a watermelon farmer, but her crop had not yet ripened — she needed a delivery to help her last the next few weeks.

When I was a kid, I refused to eat watermelon in front of white people. To this day, the word itself makes me uncomfortable. Coogler told me that in high school he and his black football teammates used to have the same rule: Never eat watermelon in front of white teammates. Centuries of demonizing and ridiculing blackness have, in effect, forced black people to abandon what was once sacred. When we spoke of Africa and black Americans’ attempts to reconnect with what we’re told is our lost home, I admitted that I sometimes wondered if we could ever fully be part of what was left behind. He dipped his head, fell briefly quiet and then looked back at me with a solemn expression. “I think we can,” he said. “It’s no question. It’s almost as if we’ve been brainwashed into thinking that we can’t have that connection.”

“Black Panther” is a Hollywood movie, and Wakanda is a fictional nation. But coming when they do, from a director like Coogler, they must also function as a place for multiple generations of black Americans to store some of our most deeply held aspirations. We have for centuries sought to either find or create a promised land where we would be untroubled by the criminal horrors of our American existence. From Paul Cuffee’s attempts in 1811 to repatriate blacks to Sierra Leone and Marcus Garvey’s back-to-Africa Black Star shipping line to the Afrocentric movements of the ’60s and ’70s, black people have populated the Africa of our imagination with our most yearning attempts at self-realization. In my earliest memories, the Africa of my family was a warm fever dream, seen on the record covers I stared at alone, the sun setting over glowing, haloed Afros, the smell of incense and oils at the homes of my father’s friends — a beauty so pure as to make the world outside, one of car commercials and blond sitcom families, feel empty and perverse in comparison. As I grew into adolescence, I began to see these romantic visions as just another irrelevant habit of the older folks, like a folk remedy or a warning to wear a jacket on a breezy day. But by then my generation was building its own African dreamscape, populated by KRS-One, Public Enemy and Poor Righteous Teachers; we were indoctrinating ourselves into a prideful militancy about our worth. By the end of the century, “Black Star” was not just the name of Garvey’s shipping line but also one of the greatest hip-hop albums ever made.

Never mind that most of us had never been to Africa. The point was not verisimilitude or a precise accounting of Africa’s reality. It was the envisioning of a free self. Nina Simone once described freedom as the absence of fear, and as with all humans, the attempt of black Americans to picture a homeland, whether real or mythical, was an attempt to picture a place where there was no fear. This is why it doesn’t matter that Wakanda was an idea from a comic book, created by two Jewish artists. No one knows colonization better than the colonized, and black folks wasted no time in recolonizing Wakanda. No genocide or takeover of land was required. Wakanda is ours now. We do with it as we please.

Until recently, most popular speculation on what the future would be like had been provided by white writers and futurists, like Isaac Asimov and Gene Roddenberry. Not coincidentally, these futures tended to carry the power dynamics of the present into perpetuity. Think of the original “Star Trek,” with its peaceful, international crew, still under the charge of a white man from Iowa. At the time, the character of Lieutenant Uhura, played by Nichelle Nichols, was so vital for African-Americans — the black woman of the future as an accomplished philologist — that, as Nichols told NPR, the Rev. Dr. Martin Luther King Jr. himself persuaded her not to quit the show after the first season. It was a symbol of great progress that she was conceived as something more than a maid. But so much still stood in the way of her being conceived as a captain.

The artistic movement called Afrofuturism, a decidedly black creation, is meant to go far beyond the limitations of the white imagination. It isn’t just the idea that black people will exist in the future, will use technology and science, will travel deep into space. It is the idea that we will have won the future. There exists, somewhere within us, an image in which we are whole, in which we are home. Afrofuturism is, if nothing else, an attempt to imagine what that home would be. “Black Panther” cannot help being part of this. “Wakanda itself is a dream state,” says the director Ava DuVernay, “a place that’s been in the hearts and minds and spirits of black people since we were brought here in chains.” She and Coogler have spent the past few months working across the hall from each other in the same editing facility, with him tending to “Black Panther” and her to her much-anticipated film of Madeleine L’Engle’s “A Wrinkle in Time.” At the heart of Wakanda, she suggests, lie some of our most excruciating existential questions: “What if they didn’t come?” she asked me. “And what if they didn’t take us? What would that have been?”

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From left: Chadwick Boseman and Daniel Kaluuya in “Black Panther” Credit Marvel Studios

Afrofuturism, from its earliest iterations, has been an attempt to imagine an answer to these questions. The movement spans from free-jazz thinkers like Sun Ra, who wrote of an African past filled with alien technology and extraterrestrial beings, to the art of Krista Franklin and Ytasha Womack, to the writers Octavia Butler, Nnedi Okorafor and Derrick Bell, to the music of Jamila Woods and Janelle Monáe. Their work, says John I. Jennings — a media and cultural studies professor at the University of California, Riverside, and co-author of “Black Comix Returns” — is a way of upending the system, “because it jumps past the victory. Afrofuturism is like, ‘We already won.’ ” Comic books are uniquely suited to handling this proposition. In them the laws of our familiar world are broken: Mild-mannered students become godlike creatures, mutants walk among us and untold power is, in an instant, granted to the most downtrodden. They offer an escape from reality, and who might need to escape reality more than a people kidnapped to a stolen land and treated as less-than-complete humans?

At the same time, it is notable that despite selling more than a million books and being the first science-fiction author to win a MacArthur fellowship, Octavia Butler, one of Afrofuturism’s most important voices, never saw her work transferred to film, even as studios churned out adaptations of lesser works on a monthly basis. Butler’s writing not only featured African-Americans as protagonists; it specifically highlighted African-American women. If projects by and about black men have a hard time getting made, projects by and about black women have a nearly impossible one. In March, Disney will release “A Wrinkle in Time,” featuring Storm Reid and Oprah Winfrey in lead roles; the excitement around this female-led film does not seem to compare, as of yet, with the explosion that came with “Black Panther.” But by focusing on a black female hero — one who indeed saves the universe — DuVernay is embodying the deepest and most powerful essence of Afrofuturism: to imagine ourselves in places where we had not been previously imagined.

Can films like these significantly change things for black people in America? The expectations around “Black Panther” remind me of the way I heard the elders in my family talking about the mini-series “Roots,” which aired on ABC in 1977. A multigenerational drama based on the best-selling book in which Alex Haley traced his own family history, “Roots” told the story of an African slave kidnapped and brought to America, and traced his progeny through over 100 years of American history. It was an attempt to claim for us a home, because to be black in America is to be both with and without one: You are told that you must honor this land, that to refuse this is tantamount to hatred — but you are also told that you do not belong here, that you are a burden, an animal, a slave. Haley, through research and narrative and a fair bit of invention, was doing precisely what Afrofuturism does: imagining our blackness as a thing with meaning and with lineage, with value and place.

“The climate was very different in 1977,” the actor LeVar Burton recalled to me recently. Burton was just 19 when he landed an audition, his first ever, for the lead role of young Kunta Kinte in the mini-series. “We had been through the civil rights movement, and there were visible changes as a result, like there was no more Jim Crow,” he told me. “We felt that there were advancements that had been made, so the conversation had really sort of fallen off the table.” The series, he said, was poised to reignite that conversation. “The story had never been told before from the point of view of the Africans. America, both black and white, was getting an emotional education about the costs of slavery to our common American psyche.”

To say that “Roots” held the attention of a nation for its eight-consecutive-night run in January 1977 would be an understatement. Its final episode was viewed by 51.1 percent of all American homes with televisions, a kind of reach that seemed sure to bring about some change in opportunities, some new standing in American culture. “The expectation,” Burton says, “was that this was going to lead to all kinds of positive portrayals of black people on the screen both big and small, and it just didn’t happen. It didn’t go down that way, and it’s taken years.”

Here in Oakland, I am doing what it seems every other black person in the country is doing: assembling my delegation to Wakanda. We bought tickets for the opening as soon as they were available — the first time in my life I’ve done that. Our contingent is made up of my 12-year-old daughter and her friend; my 14-year-old son and his friend; one of my oldest confidants, dating back to adolescence; and two of my closest current friends. Not everyone knows everyone else. But we all know enough. Our group will be eight black people strong.

Beyond the question of what the movie will bring to African-Americans sits what might be a more important question: What will black people bring to “Black Panther”? The film arrives as a corporate product, but we are using it for our own purposes, posting with unbridled ardor about what we’re going to wear to the opening night, announcing the depths of the squads we’ll be rolling with, declaring that Feb. 16, 2018, will be “the Blackest Day in History.”

This is all part of a tradition of unrestrained celebration and joy that we have come to rely on for our spiritual survival. We know that there is no end to the reminders that our lives, our hearts, our personhoods are expendable. Yes, many nonblack people will say differently; they will declare their love for us, they will post Martin Luther King Jr. and Nelson Mandela quotes one or two days a year. But the actions of our country and its collective society, and our experiences within it, speak unquestionably to the opposite. Love for black people isn’t just saying Oscar Grant should not be dead. Love for black people is Oscar Grant not being dead in the first place.

This is why we love ourselves in the loud and public way we do — because we have to counter his death with the very same force with which such deaths attack our souls. The writer and academic Eve L. Ewing told me a story about her partner, a professor of economics at the University of Chicago: When it is time for graduation, he makes the walk from his office to the celebration site in his full regalia — the gown with velvet panels, full bell sleeves and golden piping, the velvet tam with gold-strand bullion tassel. And when he does it, every year, like clockwork, some older black woman or man he doesn’t know will pull over, roll down their window, stop him and say, with a slow head shake and a deep, wide smile, something like: “I am just so proud of you!”

This is how we do with one another. We hold one another as a family because we must be a family in order to survive. Our individual successes and failures belong, in a perfectly real sense, to all of us. That can be for good or ill. But when it is good, it is very good. It is sunlight and gold on vast African mountains, it is the shining splendor of the Wakandan warriors poised and ready to fight, it is a collective soul as timeless and indestructible as vibranium. And with this love we seek to make the future ours, by making the present ours. We seek to make a place where we belong.

Why ‘Black Panther’ Is a Defining Moment for Black America

Minecraft teaches kids about tech, but there’s a gender imbalance at play

Minecraft teaches kids about tech, but there’s a gender imbalance at play

Arguments about “screen time” are likely to crop up in many households with children these holidays. As one of the best-selling digital games of all time, Minecraft will be a likely culprit.

In a recent survey of Australian adults, excessive “screen time” was rated as the top child health concern, but current time limit guidelines are not only criticised by some experts, but also not very achievable for many families.

Thankfully, more practical advice is on the way. We are starting to see research that looks beyond the number of hours spent playing to more meaningful studies about what children are actually doing in their digital playtime.

Our research contributes to this by studying the characteristics of children’s Minecraft play in Australia, shedding light on how kids access the game, assessing the social nature of play, and providing a reality check on claims of gender-neutrality.

Understanding the Minecraft phenomenon

Minecraft is as much a digital playground as it is a digital game. The player controls a character within a virtual environment that can be manipulated in various ways, with varying degrees of difficulty. There is no definitive goal and players are free to create and direct their own playful interactions with the landscape and its inhabitants – either on their own or with other players.

Since it was first officially released in 2011, more than 120 million copies of Minecraft have been sold. The game is one of the most searched terms on YouTube, and in 2016 an educational version was released for use in schools.

Despite these indications of its pervasiveness, no prior work had identified how popular it actually is with children in Australia.

Consequently, we surveyed 753 parents of children aged 3 to 12 living in Melbourne, and recently published our findings in New Media and Society, and the ACM SIGCHI Conference on Computer-Human Interaction in Play.

The results show that 53% of children aged 6 to 8, and 68% of children aged 9 to 12, are actively playing Minecraft. More than half of those play more than once per week.

It is now clear that Minecraft is no passing fad, but rather a new addition to 21st-century play repertoires. It is crucial that we form a detailed understanding of how children use the game and how this fits in with their overall “play worlds”.

Minecraft is a social activity

Reflecting the rise of the tablet computer in children’s digital play, more than 70% of children aged 3 to 8 primarily play Minecraft on a tablet. This falls to 50% in children aged 9 to 12, with a corresponding increase in PC-based play where more technologically challenging play is possible.

Despite the persistent myth that digital game play is a solitary activity, 80% of children in our sample at times played Minecraft with someone else – including siblings, friends, parents, other relatives or other players online. And nearly half most often played with someone else.

Although there is evidence that co-play between parents and children is one of the more effective ways to maximise the benefits of digital play, only 11% of parents reported ever playing Minecraft with their children.

Minecraft is not gender-neutral

The game’s creator claims gender ‘doesn’t exist’ in Minecraft, but our results show significant differences in rates of Minecraft play in boys and girls. kjarrett/flickr

Minecraft is often referred to as equally appealing to both boys and girls. The game’s creator, Notch, has claimed that “gender doesn’t exist” in Minecraft, and popular discourse commonly refers to young children’s digital play in titles like Minecraft as gender-neutral.

But our study shows that this does not appear to be reflected in actual player demographics.

We found that girls aged 3 to 12 are much less likely to play Minecraft than boys, with 54% of boys playing and only 32% of girls. This difference was greatest in younger children: 68% of boys aged six to eight in our study played Minecraft, but only 29% of girls.

This is important, because young children’s digital play is connected to the development of their confidence and literacy with digital technology.

What’s more, the players who most often play in the game’s more competitive “survival” mode are more likely to be boys. Girls are more likely to play in the game’s “creative” mode.

The research that supports campaigns like Let Toys Be Toys would suggest that this may be due to the broader marketing of digital games as “for boys”, even if Minecraft is for everyone.

The most striking gender difference was in relation to YouTube videos. While 32% of six to eight-year-old boys had watched Minecraft YouTube videos in the week prior to their parent taking the survey, only 9% of girls had. So not only is Minecraft play gendered, but so too is early immersion in the surrounding gamer culture.

Digital gaming can pave the way to careers in STEM

Children are increasingly required to bring iPads to school. The government (highlighting the benefits of STEM fields to the economy) casts the tech-savvy child a in central role in visions of “Australia’s future prosperity and competitiveness on the international stage”.

There is mounting evidence that Minecraft can be used to foster interest and skill in the kinds of areas that are relevant to STEM industry careers. And involvement with gamer culture is a likely inroad to interest in gaming and technological pursuits later on in life.

This is why the dominance of tablet play and the significant gender differences are so important. We need to look at why these differences exist and understand them in more detail.

It is only through this kind of information that we will be able to ask meaningful research questions and form advice for parents that maximises benefits of Minecraft play, while reducing any possible harms.

This work will ultimately mean that future advice is based more on the realities of children’s everyday practices and less on policing the clock.

In the meantime, we recommend checking out the “Parenting for a digital future” blog for practical tips on how to strike the right balance when it comes to managing screen time – including Minecraft play.

Minecraft teaches kids about tech, but there’s a gender imbalance at play

‘Minecraft’ Data Mining Reveals Players’ Darkest Secrets

‘Minecraft’ Data Mining Reveals Players’ Darkest Secrets

Since Minecraft was first released in 2009, players have been building their own virtual worlds, erecting countless, giant statues of Pikachu and posting semi-obnoxious Let’s Play videos on YouTube. You'd think that by now, we would have seen everything Minecraft has to offer, but some of the game’s most personal, heartfelt, and tragic stories remain buried on dead servers.

Minecraft player Matt B., whose Reddit username is “worldseed,” is data-mining old servers in search of players’ darkest secrets. (He spoke to us anonymously, saying that he preferred to keep his online and offline identities separate.) Matt wrote two programs in Java: BookReader.jar and SignReader.jar. These applications scan a Minecraft map for every book and sign left behind by players. They then dump all these messages into a text file that Matt can search for terms like “treasure.” Each log entry contains the exact in-game coordinates of the written document.

A few days ago, he founded the MinecraftDataMining subreddit and, so far, has enlisted around 30 volunteers in his efforts to dig up love letters, diaries, and bad high school poetry.

“A lot of the material is just cute little slice of life things,” Matt told Motherboard over Discord. “But it can be kind of depressing.”

Minecraft players can write anything they want on in-game books and signs. As expected, many of these notes are related to things players do in the game. There are recipes for healing potions and written notices that one player has intruded upon another player’s property. But occasionally Matt stumbles across something remarkable.

Discoveries range from the utterly bizarre, like the diary written from the perspective of a chicken found buried underground, to discarded documents of loneliness and grief. In one instance, Matt found what appears to be a player’s suicidal thoughts in a cave hidden below a house on a server that has been closed for five years.

“If I kill myself tonight: the stars will still disappear,” one of the signs read. “The sun will still come up, the Earth would still rotate, the seasons would change…”

Another data mined sign led to what appears to be a memorial of a friend of a player who passed away. Matt was able to use the information from the monument to locate the person’s obituary. “RIP Charlie,” the signs read. “Student, Gamer, Friend…No one here knew him, but I will never forget.”

Not all the signs are so somber. One series tells the story of a missed connection. A player has stopped playing the game, only to return to find their online friend now away.

“I don’t think you guys are ever coming back… ~kat 11/10/15,” the sign reads.

“Hey, it’s Zmoney. Yeah. we’ve all stopped playing Minecraft :/,” another sign replies.

Matt’s data-mining efforts were inspired by an unsolved mystery from his days treasure-hunting in Minecraft. Around 2011, a player reportedly hid a treasure chest containing 64 diamonds somewhere on the Aperture Games Minecraft Server. But the chest never turned up, and the lore of unclaimed loot lingered in the back of his mind for the next seven years.

In hopes of finding the missing jewels, Matt wrote the two programs in Java.

When he went to the chest, someone had already raided it. Though half of the diamonds were gone, he had found something more valuable: all the written communication that remained on the server.

Minecraft is enormous, with each game map covering a surface area of four billion square kilometers. Because of the map’s sheer size, the majority of these correspondences might never have come to light otherwise. Matt said the excavation of a server can net anywhere from 20,000 to 450,000 written documents in the form of books and signs.

To pinpoint unconventional signage, Matt uses keyword searches for provocative terms such as “If you are reading this,” “Hate myself,” and “RIP.” If something catches his eye, he opens the server map and has a look around.

“I don't mean to gawk or anything,” said Matt. “But if I hadn't found this stuff, nobody would've ever seen it again.”

‘Minecraft' Data Mining Reveals Players’ Darkest Secrets

Elon Musk shows off Falcon Heavy’s Roadster-loving artificial astronaut

Elon Musk shows off Falcon Heavy’s Roadster-loving artificial astronaut

Elon Musk is in Florida getting ready for the launch of SpaceX’s Falcon Heavy rocket, the first-ever flight of the big new space freight beast. He’s making some final inspections of the cargo, it seems, including a new addition to the cherry red Tesla Roadster that’s going to be on board in the cargo area atop the rocket.

Said new addition is a dummy wearing one of SpaceX’s swanky new astronaut uniforms. Musk’s so-called “Starman” evokes the David Bowie tune that’s going to be playing on the Roadster when it’s launched, hopefully all the way up to space, during Falcon Heavy’s initial test mission on Tuesday at 1:30 PM ET.

SpaceX’s cargo for this one is easily among the most fun things ever put into space, and it’s both symbolic of how this helps Musk achieve his larger mission of reducing human ecological footprint on earth, while simultaneously making sure we can spread our wings and become a truly interplanetary species when the time comes, too.

We’re actually also in Cape Canaveral to witness and report on the historic launch, so stay tuned this week for updates as we near the momentous first journey of this gigantic orbital rocket.

Elon Musk shows off Falcon Heavy’s Roadster-loving artificial astronaut

The tiny, 4K Mavic Air crushes other DJI drones

The tiny, 4K Mavic Air crushes other DJI drones

Every consumer product goes through three stages of life. It’s invented; it’s improved and adjusted; and, finally, it becomes a commodity. There’s not a lot of innovation anymore in microwave ovens, ceiling fans, or toilets — they’ve pretty much stopped morphing. They’ve reached the third stage, their ultimate incarnations.

Drones, love ‘em or hate ‘em, are still in the second stage: They’re rapidly changing direction, gaining features, finding out what they want to be. It’s an exciting period in this category’s life, because new models come out fast, each better and more interesting than the last.

For proof, just look at the Chinese company DJI, the 800-pound gorilla of drones. It releases a new drone or two every single year.

They’ve just introduced a drone called the Mavic Air ($800). It’s so small and smart, it makes you wonder why anyone would buy the 2016 Mavic Pro, which costs $200 more — but it’s not what you’d call perfect.

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The new Mavic Pro is incredibly tiny, stable, and lightweight.

Meet the Air

The 15-ounce Mavic Air is small — and that’s huge. It folds up for travel: its four arms collapse against the body to make the whole thing small enough to fit into a coat pocket, about 6.5 inches by 3.5 inches by 2 inches. (The top two arms swing horizontally, as you’d expect. The bottom two, though, are hinged in two dimensions: They fold downward and inward, and you have to remember to do those before you do the upper arms. You’ll figure it out.)

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The Mavic Air’s arms fold up.

Of course, there are plenty of small drones — but not in this league. The Mavic Air, for example, can capture gorgeous 4K video. And its camera is on a three-axis gimbal for stabilization; the video looks like it was shot from a tripod even when the drone was being buffeted by 20 mph winds, as you can see in the video above.

The box includes the drone, a remote control (it uses your smartphone as its screen), a battery, a charger, a set of propeller guards for indoor flying, and a spare set of propellers (in crashes, they’re the first to go).

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The Mavic Air comes with four propeller guards for indoor flight, 1 battery, a case, spare propellers and a charger.

The Mavic Air is also smarter than any sub-$1,000 drone DJI has ever made. It has depth-sensing cameras on three sides — forward, down, and backward (that’s new) — so that it can avoid collisions automatically in those directions.

Like most drones, this one has an automatic Return to Home feature that kicks in whenever the battery is getting low or if it loses the signal with the remote control. (You can also call it home with one button press whenever you’re just feeling anxious.) Thanks to the cameras underneath, this thing lands exactly where it took off — within a few inches.

The competitive landscape

The Mavic Air’s primary competition comes from two other DJI drones. Here’s the rundown:

  • Mavic Pro (2016 model, $1,000). Twice the size of the Air. Folding arms. 4K video. “27 minutes” of flight per charge (in the real world, 22 minutes). Front and bottom collision avoidance. Remote control included with built-in screen (no phone necessary). Very few palm control gestures (see below).
  • Mavic Air (2018 model, $800 — the new one). Folds up. 4K video. “21 minutes” per charge (more like 18). Front, bottom, and back collision avoidance. Remote control folds up tiny — even the joysticks unscrew and store inside the body, for even smaller packing. Has the most palm gestures of the three drones — and the most reliable palm gestures. 8 GB of internal storage for video and stills, so you can still record if you don’t have a micro SD card on you. Another $200 buys you a “Fly More” kit that includes two extra batteries, an ingenious folding four-battery charger, and even more spare props.
  • Spark (2017 model, $400). The smallest body of all, but its arms don’t fold, so it winds up being bigger for travel. 1080p video. “18 minutes” per charge (more like 11). Front and bottom collision avoidance. Remote control is an extra purchase ($120); uses your phone as a screen. Responds to hand gestures, but not reliably.

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The Spark may look smaller than the Mavic Air, but remember that it doesn’t fold up.

True, the Mavic Pro gets a little more flight per battery. And there’s an even more expensive model, the $1,100 Mavic Pro Platinum, that gets “30” minutes per charge.

(Do those seem like incredibly short flights? Yup. But that’s drones for you. As it is, a modern drone is basically a flying frame designed to haul its own battery around.)

But in my book, the Air’s tiny size is far more important than the marginally greater battery life. As the old saying doesn’t go, “The best drone is the drone you have with you.”

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Only the front “arms” have landing gear (the white thing), which fold up for travel.

In-flight entertainment

You can fly the Mavic Air in three ways.

First, you can use the included remote control. If you insert your smartphone into its grippers and connect the little cord, you get a number of perks — like actual joysticks, which make the drone much easier to fly than using the phone alone. The remote also has a dial at the outer corner for adjusting the camera’s tilt in flight, as well as a switch for Sport mode, which unlocks the drone’s top speed of 42 mph (by turning off the obstacle-avoidance features).

The remote also gives the drone a much greater range. It uses a Wi-Fi connection to the drone, instead of the proprietary radio connection of the Mavic Pro. DJI says that still gives you 2.4 miles of range, but I say baloney; even in the middle of the Texas desert, you’ll be lucky to get half that distance. It doesn’t really matter, though, since Federal Aviation Administration rules say you can’t fly a drone out of sight. (Speaking of the FAA: You don’t need a license to fly the Mavic Air as a hobby, but you do need to register the drone itself. And if you intend to fly it professionally — this means you, wedding videographers, filmmakers, construction firms, realtors, police, and farmers — you have to get permission from the FAA.)

The second way to fly the drone is using your smartphone. It works, but you get a much shorter range (about 250 feet), and it’s harder; DJI’s app has become one super-crowded, complex piece of software.

The third way: using hand gestures. The drone must be facing you at all times, and it has to remain pretty close to you, so this trick is primarily useful for positioning it for “dronies” (selfies from the air). Keep in mind that you also need the phone app with you, though, to turn on the palm-control mode.

You stand with your arm out, palm forward, in a “Stop! In the name of love!” pose. Now, you can “drag” your hand up, down, or around you; the drone follows as though connected to your palm by a magnet. It’s the next best thing to The Force.

New, two-handed gestures let you push the drone farther away or pull it closer to you. And you can now make the drone land by pointing your palm toward the ground and waiting.

In the previous model, the Spark, those palm gestures were super iffy; sometimes they worked, sometimes not. The Mavic Air makes them far more reliable, although I never got the new “take off from the ground” gesture working.

As in other DJI drones, the Mavic Air can follow you as you ski, bike, drive, or run (it tracks you optically — you don’t have to have the remote control on you). Unlike earlier ones, this one doesn’t just hover when it encounters an obstacle; it actually attempts to fly around the obstacle and keep going.

How’s it look?

“4K” may be a buzzword, but it doesn’t automatically mean “great picture”; it could refer to 4,000 pixels’ worth of ugly blotch.

The Mavic Air contains the same tiny camera sensor as the Spark and the Mavic Pro. The footage and stills generally look terrific — anything shot from the air is automatically kind of stunning, and the Air uses more data (100 Mbps) to record data than the Pro does.

Unfortunately, this sensor is still fairly disastrous when it comes to dynamic range. That is, it tends to “blow out” bright areas and “muddy up” dark areas. Alas, those are things you get a lot of when you’re shooting from the sky.

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The Mavic Air’s footage is often marred by blown-out highlights (sun, left) and goopy, murky shadows (people, right).

The Air can also do half-speed slow motion (in 1080p, not 4K), and take high-dynamic range photos (not videos).

All of these drones offer preprogrammed flight patterns, called QuickShots, that make great 10-second videos, incorporating flight maneuvers and camera operations that would be incredibly difficult to do yourself.

For example, the one called Circle makes the drone fly around you, keeping the camera pointed toward you the whole time; Helix makes the drone spiral out and away from you; and so on. There are two new ones: Boomerang flies a grand oval around you, up/out and back. Asteroid combines a flight up and away, with a spherical panorama. On playback, the video is reversed, so that it seems to start with a whole planet earth viewed from space, as the camera rushes down toward you. Here, have a look.

But it’s small

Like all drones in this price range, the Mavic Air is complicated and sometimes frustrating. It does a lot of beeping at you, it’s still full of options that are “not available now” for one reason or another, and it still doesn’t come with a printed instruction manual.

And yeah, someday, we’ll look back and laugh at an $800 drone that flies for only 18 minutes.

But you can’t buy a dream drone that doesn’t exist. And among the ones that do, the Mavic Air is ingeniously designed, impressively rugged, and incredibly small. Its features beat the cheaper DJI Spark in every category — and even the more expensive Mavic Pro in almost every category.

In other words, if you’re the kind of person considering a drone, the Mavic Air strikes a new sweet spot on the great spectrum of drones, somewhere between beginner and pro, between tiny and luggage-sized, between cheap and pricey. Invest as much time learning it as you’ve invested in buying it, and you’ll be flying high.

The tiny, 4K Mavic Air crushes other DJI drones

Casually prep for nuclear war with this Minecraft tour of the Russian and American fallout bunkers

Casually prep for nuclear war with this Minecraft tour of the Russian and American fallout bunkers

Virtual tourism is a little heavy in 2018. Sure, you’ve seen the Minecraft Eiffel Tower and beamed aboard the Minecraft USS Enterprise, but have you considered where you might wait out the end of days? Well, not you exactly, but people more important than you.

To draw attention to the escalating threat of global nuclear annihilation, the Nuclear Threat Initiative (NTI), which works to “prevent catastrophic attacks with weapons of mass destruction and disruption—nuclear, biological, radiological, chemical and cyber,” has partnered with the James Martin Center for Nonproliferation Studies to craft a virtual tour of the nuclear fallout facilities that Russian and/or American leadership will be whisked into in the event of nuclear war.

The team has really outdone itself with the Fallout-esque teaser video.

As NTI explains:

Nothing better illustrates the continuing absurdity of plans to fight a nuclear war than the massive complex of underground bunkers that the United States and Russia have built to survive and fight on even after both societies have collapsed. To help explain the scale of these facilities, we have reconstructed two, Site R in rural Pennsylvania (also known as Raven Rock) and the Kosvinsky underground command facility in Russia, roughly to scale using the popular immersive gaming platform Minecraft.

For anyone with the game, you can fire up a multiplayer instance of Minecraft, select “direct connect” and put in server address 185.38.151.31:25566 to visit Raven Rock, the underground makeshift Pentagon located near Camp David, or 185.38.151.2:25566 to tool around Kosvinsky, “a survivable command post” that serves as Russia’s equivalent. NTI cautions that it only lets zombies out on the weekends.

For anyone without Minecraft, you can take an in-browser virtual tour on NTI’s post about the project, which is also chock full of interesting nuclear bunker facts that put the existence of such underground facilities in an appropriately dark context. The tour is much clunkier outside the game, but the Minecraft experience actually looks pretty cool in that eerie we-definitely-won’t-survive-but-these-people-probably-will way.

Casually prep for nuclear war with this Minecraft tour of the Russian and American fallout bunkers