Back in September, Microsoft and Mojang launched the Better Together update for Minecraft on Windows 10, Xbox One, iOS, and Android. This update allowed players on those devices to play together and access the Marketplace on any of those platforms.
The new Better Together versions of Minecraft are known collectively as the Bedrock Edition. The Bedrock games avoid the “___ Edition” naming scheme on their respective platforms, being just “Minecraft” instead of “Minecraft: Pocket Edition” or “Minecraft: Windows 10 Edition”. This is the new foundation and codebase Mojang wants to build upon, hence the name.
In the case of Minecraft on Xbox One, if you purchase the game now on the Xbox Store, it's the Bedrock Edition, called “Minecraft”. If you had the previous Minecraft: Xbox One Edition, you get the new version for free, but the old one remains installed on your console. This allows players to switch back and forth between both versions and players are finding they prefer the old Xbox One Edition.
If you go to the Microsoft Store page for Minecraft: Xbox One Edition, the game is rated at 4.5 stars out of 5 with 111,000 reviews. In contrast, the new Minecraft entry is rated at 2.5 stars out of 5, with 5,634 reviews as of this writing.
“The Xbox One Edition was designed for Xbox, this version is literally a port from PC. The creative inventory is a disarray and difficult to navigate, placing blocks is much slower as being precise is terribly difficult. The graphics are a disgrace, the game crashes every 30 mins, everything is laggy,” said one review. (Edited for spelling and formatting.)
“The new crafting and inventory menus are quite cumbersome and seem rushed. It now takes easily twice as long to perform trivial tasks like swapping items in these menus in creative mode. The previous setup was much more streamlined and easier to use,” added another review.
“I played this version in beta and it was not ready for a public release. There are numerous problems that went unaddressed or were flat out ignored. To list a few: Frame rate is extremely unstable and drops considerable. This version is not optimized for redstone and more complicated devices produce massive amounts of lag,” said one review from last month.
The previous Minecraft editions were customized for their specific platforms by 4J Studios, who no longer seem to be involved in the new versions. They took into account the technology behind each console or device, and tailored the releases to those platforms.
Players are saying that the Bedrock Edition represents a step back. There are lost features like large biomes, some players dislike the new UI and Creative mode controls, there are reported frame rate issues, lag, and crashes that didn't occur in previous editions, and some players can't even convert their worlds over to the new version. One of the top requests on the Minecraft support site is for a console UI for the Bedrock Editions on Xbox One.
Players on Xbox One have gone around the problem by simply playing the old Xbox One Edition, but Mojang isn't updating that version anymore. If players want new features, they'll need to upgrade eventually. Currently, the Nintendo Switch version is supposed to join the Better Together party at a later date, but some Switch players are hoping that update can be pushed down the line until the Bedrock codebase has seen some fixes. Hopefully, Mojang and Microsoft keep plugging away at the new unified Minecraft, because players aren't happy.
“The game is brilliant in a lot of ways,” observed Brian Krebs, a former Washington Post reporter and well-known cybersecurity blogger at KrebsonSecurity.com, talking about the incredibly popular Lego-like video game where players make things out of virtual blocks. “You can build anything and destroy anything. You just make up things as you go along.”
Paras Jha, a Rutgers University computer science major, was apparently a Minecraft devotee, playing the game with others in an on-line world where everyone knows each other by their screen names.
That was before the 21-year-old from Fanwood wrote the computer code that was later used by others in one of the biggest internet attacks of the decade.
The unsealing of federal charges Wednesday against Jha and two other young men in connection with a series of earlier cyber attacks was described by prosecutors in terms most familiar to a computer security expert. The trio, according to the feds, created and operated two “botnets” which targeted “Internet of Things” (IoT) devices, launching a powerful distributed denial-of-service or DDoS attack that crippled web hosting companies across the country.
But essentially what they were doing, according to authorities, was running a sophisticated high-tech protection racket.
Federal prosecutors have not provided much detail into what motivated them. However, investigators and computer security experts say it all may have begun with Minecraft, the game with no rules.
And the muscle they employed was a malicious computer software program they had written. That code was used by others–their identities still unknown–to infect hundreds of thousands of devices connected to the internet in a massive online attack in October 2016 that blocked access to Twitter, Spotify, Netflix, Amazon, Tumblr, Reddit, PayPal and many other popular websites.
No one has been charged in that incident, which came after Jha and others posted their malware on the Dark Web.
Jha, together with Josiah White, 20, of Washington, Pa., and Dalton Norman, 21, of Metairie, La., earlier this month pleaded guilty to creating and operating a network of compromised computers known as “botnets” that were used in a number of attacks on several host servers.
Jha also last week pleaded guilty to a series of separate attacks that took out the Rutgers computer network.
Appearing in court before U.S. District Court Judge Michael Shipp in Trenton, Jha acknowledged his involvement, but offered little more. His attorney, Robert Stahl of Westfield, said “Paras Jha is a brilliant young man whose intellect and technical skills far exceeded his emotional maturity.”
Investigators say Jha was immersed in online gaming culture, and was adept at writing code–the software that controls a computer.
But there is a dark side to cyber gaming. Popular game servers are often targeted for sport. And sometimes, for money.
Krebs, who was the first to link Jha to the cyber attacks and the software that caused them, said there is a lot of money to be made off hosting Minecraft servers. Some in the industry have told him it's not hard to make $200,000 or more a month.
That did not go unnoticed.
“What started happening in 2013 and 2014 was the biggest Minecraft servers began to come under DDoS attacks,” said Krebs, noting that some of these operations were willing to “pay handsomely to protect them from these type of attacks, which are fairly complicated.”
Distributed denial-of-service, or DDoS attacks involve the hijacking of hundreds of computers, which are used to flood the internet connection of a targeted server or computers. Such an attack generates a barrage of so many fake requests for information that the server typically crashes under the assault.
“It only takes a while for some of these servers to be off line before someone says ‘screw it, I'll find someplace else that doesn't have problems,'” Krebs noted.
Jha was one of those who created a business offering his services to companies hosting Minecraft servers, to protect against DDoS attacks, said Krebs.
According to court filings, however, Jha had also created a botnet–a collection of hijacked computers that were infected with malware software used to launch the kind of distributed denial-of-service attacks that were plaguing many of the Minecraft game servers.
However, the targets of the worm Jha and others used to create the botnet was something that had not been seen before, according to the Justice Department. It burrowed into non-traditional computing devices connected to the internet, such as wireless cameras, home routers, and digital video recorders, the so-called “Internet of Things.”
“Some of these devices have no way to change default passwords,” noted Adam Alexander, an assistant U.S. attorney for the District of Alaska, where the hidden controlling software corrupting the internet-connected things was first discovered.
The authors of the botnet called it Mirai, named after a popular character in Japanese anime, according to FBI case agents who said the three were fans. The Justice Department said the Mirai botnet, at its peak, was made up of hundreds of thousands of compromised devices.
“Once they built the botnet, they sought to make money by renting it or extorting companies for money,” said William Fitzpatrick, the acting U.S. Attorney in New Jersey, where the botnet repeatedly hit the computer network at Rutgers University.
According to the government, Jha ran Mirai on computers from his family home in Fanwood.
Beginning in the summer of 2016, Mirai was deployed to conduct attacks against a number of game servers and hosting companies. Prosecutors said Jha contacted one company and demanded payment in exchange for halting the attack. They said he also bragged about his exploits using monikers such as “ormemes” and “Anna Senpai” on discussion boards, soliciting clients.
That bravado also served to unmask him.
Krebs began a deep dive into the Mirai botnet after his own site was forced offline by a DDoS attack for nearly four days.
In addition to those attacks, prosecutors said Jha and Norman made money with software that duped on-line advertisers.
“They build a botnet to commit click fraud,” said Fitzpatrick.
Click fraud is a scheme to artificially pump up the number of “clicks” on a particular website, to increase advertising revenue generally based on how many times someone clicks on a page. In Jha's plea agreement, prosecutors said the student leased access to his click fraud botnet in exchange for payment.
“Because the victim activity resembled legitimate view of these websites, the activity generated fraudulent profits through the sites hosting the advertising content, at the expense of the on-line advertising companies,” noted the court filing.
That scam netted Jha and others 100 bitcoin, valued at the time at more than $180,000, said prosecutors.
Closer to home, even before those attacks, Jha admitted he had initiated DDoS attacks on the computer network at Rutgers University, where he was then studying.
In 2014, the university first began to get hit with a series of denial-of-service attacks that crashed Rutgers' websites and cut off Internet and Wi-Fi access to tens of thousands of students, faculty and employees. The university, which had announced it planned to spend $3 million to upgrade its computer security system, was taunted by someone on Twitter using the screen name “exfocus.”
“where internet go?? 3m dollar gone?” asked one tweet.
In a courtroom in Trenton on Wednesday, Jha, who is no longer at Rutgers, admitted that he was “exfocus.” And he said he timed the attack during midterms when it would cause the most disruption.
He did not say why.
Prosecutors said toward the end of the scheme, Jha took steps to conceal his role in the Mirai botnet.
In September 2016, the government said he erased the files on his home computer and then posted the Mirai code online, “in order to create plausible deniability if law enforcement found the code on computers controlled by Jha or his co-conspirators.”
The following month, other hackers took the Mirai code and launched a massive cyber attack that crippled much of the internet, crashing Twitter, Netflix and other websites.
Who they are remains a mystery.
All three men have pleaded guilty in the District of Alaska to charges of conspiracy to violate the Computer Fraud & Abuse Act in operating the Mirai Botnet.
Jha pleaded separately in New Jersey to launching the cyber attack on the Rutgers University computer network.
Minecraft is a game that most people certainly have heard of. If you do not know about the game, ask a child who will likely to give a very enthusiastic response that can last up to several minutes (or hours depending on the child). As of the time I wrote this article, Minecraft was the No. 1 best-selling PC game in history. Minecraft has been so successful that it caught the attention of Microsoft, which purchased the game as well as the founding company, Mojang, in 2014.
I first heard about Minecraft about three years ago when numerous students in my class constantly talked about it. Hearing about this game so annoyed me that I wanted nothing to do with it. The concept of Minecraft sounded confusing to me, and I could not figure out why it was such a popular game with children. About a year after I first heard about it, I caved in and bought the game to check it out. As the saying goes: “curiosity killed the cat.” It definitely killed my skepticism about the game, and I became hooked within just a couple days. One night I played Minecraft so intensely that it was 1 a.m. before I realized it.
For those who don’t know about Minecraft, it is an open-world concept game where players can build, mine, fly, explore and do just about anything their heart desires. Players can be in creative mode, which allows them to build with unlimited blocks and fly around the world they are in. They also can be in survival mode, where they create weapons using materials they find; obtain food by hunting animals and planting gardens; and build an appropriate shelter to protect themselves from monsters that are ready to attack or blow up the players. Minecraft is available in multiplayer mode so numerous people can build in the same world at the same time.
Parents and teachers need to be in tune with what children are engaged in and find ways to use it as an educational tool. Minecraft is one of the rare games that can be used in every classroom subject and beyond. Children are still fascinated with the game, so this is our chance to capitalize on it and use it to our advantage.
Here are some ideas for you to use Minecraft with your children or students:
–Math and Minecraft go hand in hand in several ways.
One, it is very easy to integrate area and perimeter in the game. Have the child build something with a square shape in Minecraft, and after they are done they can count the blocks on each side and calculate the area and perimeter. For older elementary and junior high children, integrate volume as well and have them find the answer. Each block in Minecraft is one meter long, wide, and high. Older students can calculate the exact area and perimeter using that information.
Another topic that usually is introduced in fifth grade is finding the area of composite shapes. A teacher approached me and told me that her students were not doing well in this topic, so I taught it using Minecraft to see how the students would respond. As I broke the composite shape down into two different shapes using different blocks, it clicked for the class. Students’ scores in this topic went up dramatically, and it was all because of the game.
–You can use Minecraft in science by allowing students to be creative.
If younger students are having a difficult time understanding ecosystems, there is a world that can be downloaded that introduces different habitats. For older students who are learning about the respiratory system, download a world where students can explore how air travels down the trachea to the lungs and ultimately to the blood.
If you google the subject you are looking, for followed by “Minecraft world,” there’s a good chance that a world already has been made.
–Reading and Minecraft work very well together, believe it or not.
You can have the child recreate a scene from a book they are reading and have them act out what they have read so far. You can also have them place signs in order and have them type the sequence of events in the story. Signs have many uses, such as creating a story and having the child read it out loud. They also can be very helpful with comprehension, phonics or any other topic the child is not doing well in.
–Minecraft can also be used in social studies, foreign languages or art.
You can show the child a building from the 1700s and have them recreate it by using the features being studied. Signs can also be used to label different parts in a house in the language they are learning. In art, students can recreate a painting to the best of their ability to identify shading, tint and more.
Minecraft can even be used as an assessment tool. You can get real creative and make rooms with four doors as the answer choices. Place the question on a sign on the side of the room, then place chests behind each door. The right answer choice can have food of some sort, while the wrong answer choice can have rotten flesh.
These are just a few ideas on how Minecraft can be tailored to the needs of the child to increase learning in whatever subject is being taught. This game has the amazing power of immediately engaging students, so I challenge you today to help your children or students by implementing ideas such as this to bring learning to their level. A big thing holding us back is fear, so for the sake of the children, let’s get out of our comfort bubble and do what’s best for them.
D.J. Rambo teaches technology at Pease Communications and Technology Academy.
A primary school in Cambridgeshire is using Minecraft in the classroom to teach pupils all about history.
According to the BBC, the children at Haslingfield School have been playing the popular computer game to design a Bronze Age city which has helped them to learn more about yesteryear.
The school has also been assisted by a group of experts from the University of Cambridge in order to design the city accurately.
The game, which ultimately allows players to build with a variety of different cubes in a 3D procedurally-generated world, has gained much success since it was first developed back in 2009.
Although the demo is free, it actually costs to pay and many more editions have been released since.
TEL AVIV, Israel, Dec. 22, 2017 /PRNewswire/ — Just in time for Christmas, there's a new Minecraft game from the Israeli start-up company TOYA, which develops games for girl-empowerment. “My Snowy Journey” is an awe-inspiring trip up Mt. Everest where players follow in the footsteps of and are assisted by the first woman ever to reach the summit, Japanese climber Junko Tabei.
“Junko Tabei was an amazing woman,” said TOYA CEO Anat Shperling. “Although at the start of her career she had no help from her government or male mountaineers, she climbed not only Mt. Everest but the Seven Summit peaks – the highest mountains on seven continents.”
“As a role model for the millions of gamers playing Minecraft, especially girls, Junko is very special. She did things her own way, resisting and overcoming all obstacles. We were inspired by her personal passion for climbing, and created a game that enables you to climb Mt. Everest while experiencing fun and challenging gameplay.”
“My Snowy Journey” takes players up the mountain through a series of challenges, including three giant ice walls that increase in difficulty. With tools and the help of Whysa, a rather unpredictable old lady who appears in every TOYA game, gamers interact with Junko and each other as they climb to the top – where, like real mountaineers, they can leave their own permanent messages. The game is available for purchase at http://bit.ly/2Bv1PNW
“Making Everest look like its gigantic self, while not intimidating young gamers, was a design challenge we had to overcome,” said Yifat Anzelevich, TOYA's COO. “We wanted girls to experience the immense, icy world of Everest while understanding how Junko's personal approach of not being intimidated by the mountain was what enabled her to master it!”
TOYA was founded by Shperling and Anzelevich, women entrepreneurs, to create a brand of digital games and media designed to inspire and motivate young girls to realize their full potential, and expose boys to the accomplishments of women who changed our world. The small start-up is developing new Minecraft games designed to be an alternative to the typical “pink” games about fashion, pets and homecare targeted to grade-school-age girls.
The games are important for boys, too: research indicates that there is only one female for every five male characters in video games, and 76% of solo video game heroes are male, despite the fact that half of online gamers are female. The Minecraft games' playful learning experience enables gamers to become explorers, adventurers and all sorts of heroes through experiencing the accomplishments of exceptional women from around the world. The company's first Minecraft game, inspired by the work of renowned gorilla researcher Dian Fossey, was released in November.
“My Snowy Journey” will be featured on Microsoft's “12 Days of Minecraft” and its skin pack will be available to play for free on December 29th. The game will be available for purchase starting December 19th. Toya is one of Microsoft's few Minecraft content-creator partners and is the only one developing games that focus on phenomenal women achievers around the world. Most of the games include subtle encouragement for players to develop and use STEM skills, from understanding animal biology to figuring out the geology of mountain-climbing.
Minecraft itself is a gaming phenomenon, with a user base of more than 130 million gamers around the world, 40% of whom are female. The game's popularity is rooted in its creative, non-violent approach, and in its graphics, both the users and their surroundings are made out of blocks, allowing unlimited choices in representation and creating new worlds.
“From the textures and colors of this game to the ability to join an online “community” of gamers who have completed the game successfully, ‘My Snowy Journey' is a unique addition to the Minecraft universe,” Shperling said. “It's another landmark for the TOYA approach: fun and interesting but with the serious purpose of empowering girls around the world.”
In 2018, TOYA will release a series of adventure games inspired by extraordinary women from Brazil, Egypt, the UK and Japan, and is expected to expand its content to linear media as well.
Star Wars: The Last Jedi has lit the internet up with both praise and critique, an overflow of love and hate. It’s actually pretty poetic, considering a theme of the movie is about finding a balance between light and dark. As the debate continues a large petition circulating online right now focuses on Luke’s actions and argues the portrayal of the Jedi is so horrid, Disney should scrap the record-breaking box office hit from the official canon and completely redo the story. These people are wrong.
WARNING: Full The Last Jedi spoilers ahead. Read at your own risk.
The crux of the argument for the petition is that The Last Jedi depicted Luke Skywalker, and therefore the entire Jedi order, as less than pure good. “ It completely destroyed the legacy of Luke Skywalker and the Jedi. It destroyed the very reasons most of us, as fans, liked Star Wars,” the petition argues. “[R]e-make Episode VIII properly to redeem Luke Skywalker's legacy, integrity, and character.”
The problem, if you haven’t seen the movie and are still reading this article, is Luke attempted to kill Ben Solo back when he was training his young nephew. Luke’s justification for this move is because he saw the evil lurking in Solo, and wanted to eradicate it before it could spread. Ironically, Skywalker’s actions further fueled Solo’s quest for power and was the driving reason for Solo to turn into his alter ego Kylo Ren.
If that moment felt off to you, like Luke was abandoning the ways of the Jedi and becoming evil, then congratulations. That’s how you’re supposed to feel. Luke even feels this, which is why he decided to run away to a small corner of the galaxy and hide for the rest of his life. He knew he did something wrong, and couldn’t face the repercussions of his actions, especially from Han and Leia.
This point is driven home even further when Rey shows up, asking what happened to the legendary Luke Skywalker. The rebellion is failing and the Ultimate Hero is needed once again to come save the day. However, Luke knows he isn’t what people want him to be. He can’t be the force of pure good people think he is, because of his actions in the past. He’s flawed, he’s human.
If this makes you stop and look critically at who your heroes are, that’s a good thing. Allegations against many notable people like Louis C.K., Al Franken and Matt Lauer have made us rethink if those we look up to should be put on pedestals and trumpeted as our favorites.
The petition ends with the line “let us keep our heroes.” Maybe our heroes know they have reason to not be seen as such. Maybe it’s time to make some new heroes.
So what do you think? Are you still upset with what The Last Jedi did to Luke Skywalker? Do you like the flawed portrayal of a man who is capable of error? Let us know your thoughts in the comments section below, but please keep it civil.