Xbox chief says Sony won’t allow cross-platform Minecraft, probably never will

Xbox chief says Sony won’t allow cross-platform Minecraft, probably never will

The release last month of the Better Together update for Minecraft brought together Minecraft players on most of the game's many platforms: the Xbox One, Windows 10, mobile, and VR versions of the game now all use the same engine and can all play together without borders. Servers and content will be accessible from any Better Together platform. Microsoft has also announced that this version of the game will be coming to the Nintendo Switch, and it, too, will be able to join in the cross-platform play.

But one major platform is being left behind: PlayStation 4. Minecraft players on the PlayStation 4 will only be able to play with other PlayStation 4 users. Not because of any technical constraint, but because Sony won't allow it.

Speaking to Gamespot, Xbox chief Phil Spencer said Sony regards platform lock-in as a way of driving sales and “that reason [for blocking cross-platform play] is not going away.” Spencer doesn't hold out much hope for things changing, either: “I'm never going to call anything a lost cause, but I think some of the fundamental reasons and certain scenarios—they're not really going away.”

In June, Sony execs insisted that the company has no “profound philosophical stance” against cross-platform play, and it has permitted play between the PC and PlayStation 4. But cross-console play is clearly a sticking point. While Microsoft isn't the first developer to cite Sony's refusal to allow cross-platform play—Rocket League developer Psyonix and Gwent developer CD Projekt have both blamed Sony for the limitation—this is the first time the company has itself fallen foul of Sony's restrictions. Moreover, Spencer's comments make clear that Sony's desire to create lock-in appears to be its overwhelming concern.

Xbox chief says Sony won’t allow cross-platform Minecraft, probably never will

Years Later, The Laputa: Castle In The Sky’s Minecraft Recreation Is Done

Years Later, The Laputa: Castle In The Sky’s Minecraft Recreation Is Done

For the past several years, Mocchi Hajikura has been working on recreating the classic Studio Ghibli film Laputa: Castle In The Sky in Minecraft. His work is now finished.

Hajikura started uploading his Laputa recreations to YouTube in 2013.

In 2015, he created this clip to correspond with Laputa: Castle In The Sky’s Japanese television rebroadcast. You can see how his work had improved.

As Net Lab notes, he uploaded his most recent (and final efforts) for the film’s 2017 TV rebroadcast.

Previously, Kotaku posted a Laputa recreation, but Hajikura’s effort has to be the best one yet.

Years Later, The Laputa: Castle In The Sky's Minecraft Recreation Is Done

Minecraft: Xbox One Edition      Xbox One

Minecraft: Xbox One Edition Xbox One

Microsoft and Mojang have made good on the promise from E3 2017 that Minecraft would become a cross-platform gaming experience. With the “Better Together” update, players from mobile, Xbox One, and Windows 10 platforms can all play together. It should also be noted that while the Nintendo Switch version is still in development (with a “soon” release date at best) it will be cross-platform compatible upon its release.

Being able to play with your friends regardless of platform is a great step in the right direction for gamers as a whole and adds value to whichever edition players get theirs hands on. That being said, Sony opted out of being a part of this togetherness, meaning neither the PlayStation 3 nor PS4 versions will be compatible. Whether or not the comments in the video about the universe not exploding and everything being better together are meant at Sony directly will probably never be answered.

Xbox One is the only console that this update will take effect on, currently. Further, it should be noted that at the time of writing this that there has been a bit of word of lag-related issues in the community when playing on servers. While this is not ideal, Mojang and 4J Studios have been known to keep a steady stream of updates flowing, meaning that anything that needs ironing out post-update will probably be tended to.

Minecraft has launched across nearly every platform since its 2009 debut on PC, spanning Android, iPhone, X1, X360, PS3, PS4, Windows 10 and a future port to Nintendo Switch. The game features both local co-op and online across the platforms via split-screen and internet, respectively.

If you have any questions about what features or versions of the game are supported, Mojang put together an FAQ on the minecraft.net website.

Minecraft does an outstanding job of incorporating the co-op that we here at Co-Optimus are so fond of; you can read our review here (short version: we gave it a 5 out of 5, it’s amazing.) meaning that this update is just frosting on the cake. Will you be playing together with your friends, or has the lure of caves, monsters and diamonds wore off of you? Let us know in the comments below, and for all things co-op, stick with your friends here at Co-Optimus.com.

Minecraft: Xbox One Edition Xbox One

Our robot future: New Detroit trailer out of TGS 2017

Our robot future: New Detroit trailer out of TGS 2017

The fifth game and first PlayStation 4 exclusive from Paris-based studio Quantic Dream lays out a world where humans and robots are almost indistinguishable.

Previously announced in 2015, Detroit: Become Human continues several traditions laid down by Quantic Dream predecessors like Heavy Rain and Beyond: Two Souls.

Live actors' performances have been recorded and digitised in pursuit of increasingly photorealistic portrayals, while storylines written by studio founder David Cage aim for parity with cinema or television.

Those have become prominent trends in video gaming; 2016's action-oriented Xbox One and PC release Quantum Break alternated between interactive sections and short, pre-recorded episodes; August debut Hellbalde: Senua's Sacrifice took advantage of not only motion capture techniques but also binaural sound mixing techniques that had players reaching for their headphones to feel like they were inside the main character's mind.

As for Detroit: Become Human, it takes questions about the nature and value of life and holds them up to the mirror of artificial intelligence, casting us into a world where androids are near indistinguishable from biological humans.

Three main characters have been introduced over the course of the game's pre-release period: police negotiator Connor, escaped servant and revolutionary leader Markus, and advanced model Kara who can pass for human in a way that other machines can't.

All three feature in a new trailer released for PlayStation's showcase at the 2017 Tokyo Game Show, ahead of a planned 2018 launch on the PlayStation 4. — AFP Relaxnews

Our robot future: New Detroit trailer out of TGS 2017

PC gaming is back in focus at Tokyo Game Show

PC gaming is back in focus at Tokyo Game Show

After taking a back seat to consoles for the past few years, personal computers are enjoying a resurgence in gaming, thanks to the popularity of e-sports, customisable machines and faster software releases.

This week’s Tokyo Game Show will feature a main-stage tournament for PlayerUnknown’s Battlegrounds, a hit online survival PC game that’s been downloaded more than 10 million times since March.

Sony Corp’s PlayStation 4 and Microsoft Corp’s Xbox One consoles are heading into their fifth years, while Nintendo Co’s Switch is in a bit of a lull before new titles are released for the year-end holiday shopping season.

Spending on gaming-ready PC rigs are on track to climb an average of 6.6% per year through 2020, while the market as a whole is projected to decline 3.8% annually, according to Gartner Inc. Revenue from PC titles will grow by 3% to 4% over the coming years, while console-game sales are seen flat, according to DFC Intelligence.

Written off years ago for being too expensive, complex and bulky for mass appeal, gaming PCs are seeing a resurgence that could even threaten consoles, according to Kazunori Takahashi, Japan gaming head at Nvidia Corp.

“The abundance of titles and the popularity of e-sports is bringing a lot of excitement to PC gaming,” said Takahashi, whose employer supplies graphic chips to PC and console makers. Even in Japan, “it’s not unreasonable to think that PCs can eventually become a presence that threatens console gaming.”

Although consoles have traditionally dominated in Japan, their long development cycles and lead times for new game releases have started to frustrate consumers who want to get their hands on new titles. Consoles also can’t offer superior graphics and cheaper online networks for multiplayer gaming. Valve Corp’s Steam, a popular game downloading site, lets developers release titles for PCs months or years before they’re available on consoles.

PlayerUnknown’s Battlegrounds, known within the gaming community as PUBG, was released through early-access six months ago. Since then, it has sold more than 10 million copies and achieved a record for the most concurrent players on Steam, beating out well-known titles such as Minecraft, League of Legends or Counter-Strike. That’s even driving gamers to buy PCs just to play PUBG, according to NVIDIA’s Takahashi, a phenomenon that’s more common in the console market.

Sony and Microsoft haven’t ignored the threat, and last year began releasing upgraded versions of their consoles to prevent gamers from migrating to PCs. Consoles are also priced lower than PCs, and have a rich library of exclusive titles that keep customers hooked on their platforms for years. The console market is also much bigger; Sony forecasts that it will ship 18 million PlayStation units in the year through March, and Nintendo is predicting 10 million units for the Switch. By comparison, PC gaming-rig sales will be about 7 million units this year, according to Gartner.

In June, Microsoft announced a deal to release PUBG on Xbox by the end of the year. Sony hasn’t said when a version might be available for the PlayStation 4. Meanwhile, the game’s graphics demands make it unlikely it will appear on Nintendo’s Switch.

Laptops are another reason for the renewed popularity of PC games. With graphics chips getting smaller, along with better cooling systems and battery technology, some laptops now offer performance that can rival desktops, letting PC gamers play outside their home offices and living rooms. Gaming notebook builder Micro-Star International Co has seen revenue from gaming notebooks in Japan doubling every year since 2014, according to Ricky Chang, head of sales and marketing in the country. Shares of the Taipei-based company have more than doubled since 2013.

At the Tokyo Game Show, Japanese publishers, which built their businesses through consoles, are also showing signs of change. Square Enix Holdings Co will unveil new title Left Alive, which it plans to release on PC and PS4 around the same time in 2018. Similarly, Konami Holdings Corp’s Metal Gear Survive will see a PC release at the same time as the PS4 version next year.

The Tokyo Game Show started on Sept 21, and is open to the public Saturday (Sept 23) and Sunday (Sept 24).

“PUBG isn’t even available on consoles, so being able to play it on PC is hugely appealing,” said Satoshi Fujiwara, a 25-year-old Tokyo gamer who grew up playing consoles but recently spent US$2,000 (RM8,395) on a PC gaming rig.

“All the YouTubers and streamers and pro-gamers are using PCs. For those who really want to play competitively, they all end up going to PC.” — Bloomberg

PC gaming is back in focus at Tokyo Game Show

Minecraft cross-platform console play goes live

Minecraft cross-platform console play goes live

Players of generation-defining creation, construction and exploration game Minecraft can now play with each other regardless of the console, computer or phone they're dialing in from – with a few but notable exceptions.

First emerging in 2009, the explosion of enthusiasm surrounding Minecraft saw it become a phenomenon, at first confined to computers but in 2011 spreading to mobile through iOS and Android editions.

From there, games consoles got in on the act with a 2012 release for Xbox 360 and subsequently for PlayStation and Nintendo platforms.

Since midway through 2016, Microsoft – which bought Minecraft studio Mojang in 2014 for US$2.5bil (RM10.49bil) – has been working on ways to unify the various home and portable editions of the game.

A Windows 10 Edition, released in 2015, encouraged computer users to upgrade from previous versions of Microsoft's operating system and enjoy local multiplayer with iOS, Android and Windows Phone players.

That feature's now been expanded to consoles – specifically, the Xbox One – thanks to the arrival of a Sept 20 update called Better Together.

Using Mojang's proprietary Bedrock Engine, editions of the game capable of cross-platform multiplayer will be known as Minecraft while legacy versions will have relevant suffixes attached: the original Java-based computer game is now Minecraft: Java Edition, while the Wii U edition, which is not getting the update, is still Minecraft: Wii U Edition.

One other bonus of the transition is that progress can be logged on one machine and continued from another.

The update's major caveat is that owners of the Xbox One disc edition have to play five or more hours, or purchase a digital add-on, by Jan 30 2018, in order to receive the digital update.

The whole thing is co-ordinated through Microsoft's online network Xbox Live, and while Nintendo is happy to play ball when it comes to the Switch console's upcoming Better Together update, Sony hasn't been so keen with regards to potential PlayStation 4 action.

While Sony's lack of participation appeared to be to do with legal responsibility for minors – “exposing what in many cases are children to external influences we have no ability to manage or look after” an executive said in June – a more profound level of objection is thought to rest on the PlayStation 4's popularity relative to other modern home consoles.

Though Microsoft stopped reporting unit sales of its Xbox One in late 2014, the PlayStation 4 is thought to have outsold its nearest competitor by a ratio of at least 2 to 1.

It's in Sony's interest that players migrate to PlayStation in order to play with friends that are already there, rather than plump for another platform and link up with their Minecraft mates on PlayStation all the same. Why would Sony erode its advantage and encourage existing users to sign up for Xbox Live accounts in one fell swoop?

Evidently the appeal remains for Mojang. “We would love to work with Sony to bring players on PlayStation 4 into this ecosystem as well,” explains the Better Together FAQ. — AFP Relaxnews

Minecraft cross-platform console play goes live