Cyberpunk 2077 fans may have been given the release date news they’ve been waiting for.
A new leak suggests that Cyberpunk 2077 will have a 2019 release date, after all.
Territory Studio – who worked on the logo for the game – said Cyberpunk 2077 has a “2019 release” in a now deleted post (via Reddit).
Describing Cyberpunk 2077, the post said: “An ambitious open-world game, Territory came on board Cyberpunk 2077 to support brand and marketing with a logo ident and graphics package.
“Working closely with CD Projekt, we referenced a retro punk aesthetic that alludes to the attitude and energy of the game.
“Unveiled at E3 2018, we look forward to a 2019 release.”
With Cyberpunk 2077 developer CD Projekt Red confirming that the game will appear at this year’s E3 Gaming Expo, it’s possible we’ll find out more then.
Cyberpunk 2077 role-playing video game trailer
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The news comes after Lady Gaga was tipped to appear in Cyberpunk 2077.
French website Actugaming claims that Lady Gaga was spotted visiting CD Projekt Red.
According to a source close to the website, the Poker Face singer visited the studio to perform motion capture for the upcoming game.
CD Projekt has added fuel to the reports by replying to a tweet from Lady Gaga. You can see the Twitter exchange for yourself below.
CD Projekt is yet to officially confirm the collaboration, so it’s worth taking with a pinch of salt for the time being.
As fans wait for more gameplay footage and release news, Cyberpunk 2077 developer CD Projekt Red has sent a special message Twitter followers.
To celebrate the studio’s 2077th tweet, CD Projekt decided to go off brand and thank fans ahead of the Cyberpunk release date.
“This is our 2077th tweet and we think you’d agree that it’s too awesome of a number for us not to send you guys a special message!” reads the CD Projekt tweet.
“Normally we’d be in character, sending you funny gifs or pics of cybercats, but this time around, we wanted to say something off brand.
“Each day we’re here with you guys – celebrating Cyberpunk, sharing news, making new friends and giving you studio insider info.
“Staying directly in touch means we can better understand who you are and what you like about video games (including this particular one). This, in turn, enables us to talk with the dev team (which also read this account daily), so they have a good picture of what you expect.”
The message contained very little in the way of new information, although the studio confirmed that Cyberpunk would be a very big game when it launches.
Sony are holding a “Superhero Sale” on PlayStation Network. Below are some of the games being discounted. These are all on PS3, unless otherwise specified.
Injustice: Gods Among Us – $27.99 (originally $39.99)
Injustice: Gods Among Us (PS4) – $27.99 (originally $39.99)
Injustice: Gods Among Us (PSV) – $13.99 (originally $19.99)
Marvel vs. Capcom: Origins – $7.49 (originally $14.99)
Additionally, a number of Atlus games are on sale as well. Here’s a few:
Catherine (PS3) – $9.99 (originally $19.99)
Dragon’s Crown (PS3) – $19.99 (originally $49.99)
Dragon’s Crown (PSV) – $19.99 (originally $39.99)
Hexyz Force (PSP) – $4.99 (originally $14.99)
Knights in the Nightmare (PSP) – $4.99 (originally $14.99)
Yggdra Union (PSP) – $4.99 (originally $9.99)
You can find the full list of discounts on the PlayStation Blog. Note that the discounts are greater for PS Plus subscribers. Read more stories about Batman: Arkham Asylum & Dragon’s Crown & Hexyz Force & PlayStation 3 & PlayStation Vita & PSP on Siliconera. Read more at https://www.siliconera.com/2014/07/23/batman-arkham-origins-dragons-crown-sale-psn-u-s/#iOod8W6AXKf2DIqh.99
Konami recently announced that they’re working on the latest of the sniper arcade series, with Silent Scope: Bone Eater. They also just shared a look at the game’s opening video featuring its new anime-style protagonists.
While the game is similar to the ’90s shooter with zoom-in sniping features, it also has a networking feature that lets four machines link up. Also, the soundtrack definitely has some sort of Metal Gear Solid vibe going for it. Well, except that it’s more upbeat.
Silent Scope: Bone Eater is currently in development for arcades. Read more stories about Arcade & Silent Scope: Bone Eater & Videos on Siliconera. Read more at https://www.siliconera.com/2014/07/23/new-silent-scope-games-opening-video-shows-characters/#GVcQwl3KVocCh8wG.99
Phantom Breaker: Battle Grounds will be available for PS Vita on July 29th in the U.S. and Europe, 5pb have announced. The game is a side-scrolling beat-em-up that lets you play as four characters from the Phantom Breaker fighting game.
The four characters you’ll get to play as include: Mikoto, Waka, Itsuki and Yuzuha. Additionally, Makise Kurisu from Steins;Gate will be available as DLC.
The game will cost $12 in North & South America and €10 in Europe. Meanwhile, the Makise Kurisu DLC retails for $6 (North & South America) and €5 (Europe). Read more stories about Phantom Breaker: Battle Grounds & PlayStation Vita & Videos on Siliconera. Read more at https://www.siliconera.com/2014/07/23/phantom-breaker-battle-grounds-coming-vita-july-29th/#6CbujyVSwAAuDPAw.99
Both Virtual On and Shining Force Cross Exlesia are coming to the Japanese Phantasy Star Online 2 in the form of costume. It’s part of the game’s second anniversary.
Both of the former titles are arcade games, and will be adding costumes to the game. It’s hard to tell which is spiffier. To pick up Shining Force Cross Exlesia gear, you’ll need to defeat the Knight Gear, who will drop knight, er, gear. There’s also new 11 star weapons and a Knight Gear familiar from client orders.
Virtual On gear will turn your character into someone who looks exactly like some of the various models from the robotic series such as the Temjin 747A 1P or Fei-Yen 1P.
Phantasy Star Online 2 is available now on PC and PlayStation Vita. The English version is out in Asia on PC. Read more stories about PC & Phantasy Star Online 2 & PlayStation Vita & Videos on Siliconera. Read more at https://www.siliconera.com/2014/07/23/virtual-shining-force-cross-exlesia-costumes-headed-phantasy-star-online-2/#v4qGJy61MbV5HtDQ.99
We don’t impose screen time rules on our first-grade son, Apollo. He’s a hard worker, for one thing. He does his acceleration-program reading/writing homework every morning (even on weekends) and helps out around the house: sweeping the floors, cleaning up after himself, even mowing the lawn — with me right beside him, of course. Little Apollo deserves a little downtime, and now that he’s 7 (“and a half, Dad”), his downtime frequently involves screen time, usually in the form of Roblox or Minecraft.
“Daddy?” comes the call, typically from the couch in the family room. I will be doing anything except sitting down and relaxing. There are three of us, and we live in a house with a front yard, a backyard, and two hampers of laundry and a sink full of dishesthat replenish themselves when no one’s looking. I haven’t sat down and relaxed during waking hours in, oh, about seven and a half years.
“Yes, Apollo?” I reply.
“Daddy, how do you spell ‘McDonald’s’?”
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I don’t even bother asking why anymore. I stop whatever it is I’m doing, and head directly for his sheet, a piece of paper with certain special words on it. I lay it across the coffee table and grab a handy marker.
“See?” I say, writing and sounding out “M-C-D-O-N-A-L-D-S,” shoehorning it in awkwardly between “Spider-Man” and “Walmart.”ADVERTISEMENT
“Thank you,” my son says, now alternating his attention between the sheet and his iPad.
“You’re welcome,” I say, but not before I catch a glimpse of the screen. With brown skin (like my son’s) and long blond hair (definitely not like my son’s), a blocky avatar wearing purple sunglasses and, on his back, twin katanas in an X-shape is greeting customers from behind a cash register. Right above this totally rad dude is my son’s screen name.
Before you accuse me of setting the bar too low — fast-food cashiers are a sturdier breed than I’ll ever be — just know that in this universe, pretty much anything in realities both real and fictional can become a role-playing game.
My son was playing Roblox, though he also dabbles in the similar Minecraft. Between the two games, they essentially rule the role-playing universe. Just type a noun or proper name into the search bar — “Hockey”? “Target”? “Big Mac”? “Air”? — and Roblox has a world for you and your changeable avatar. Though I wouldn’t know if it’s any fun, having never played either game, my son derives quite a few hours of pleasure per week from — what’s he doing now? — building houses out of lava blocks.
Normally, my wife and I let Apollo play Roblox or Minecraft on his own. Normally, we don’t worry. Normally, though, Apollo isn’t an independent reader and writer. Now that he is — and he’s a pretty decent hunt-and-peck typist, too — my wife and I are considering changing our social-gaming rules. Both Roblox and Minecraft allow players to talk to one another, which, I admit, is pretty scary. You wonder how many creeps are out there pretending to be kids to lure actual kids into, at worst, revealing their locations and, at best, discussing adult topics. There’s no way to tell who users are chatting with or what they’re chatting about unless you watch over their shoulders, and who has time for that when another 400 dirty dishes have just materialized in the sink?
My wife and I have taken the wait-and-see approach, but only because our son is trustworthy and honest and would tell us if something weird was happening. For other parents, whose children may have a sneaky side or whose kids seem to thrive on negative attention, the only answer is to drop in unexpectedly whenever he or she is playing and check. It may be rude, but it’s your child’s life you’re talking about. (In our house, Apollo can close the door to his room or the bathroom anytime he wants, but Mom and I can also waltz in any ol’ time we want, too.)
The only potential downside, for my son, that I can see is that he begins to equate screen time with reality — with actual playing. Again, we’re not worrying yet, because we know that he still loves to play stuffed animals with me and work on his arts and crafts. And also play outside and practice tae kwon do.
As for upsides, there are a couple: he becomes better at communicating and, as strange as this may seem, he becomes better at problem-solving, because in both Roblox and Minecraft he’s confronted with obstacles to overcome, whether they’re actual obstacles in a race or a large number of Big Macs to be cooked and served.
While there isn’t conclusive evidence that excessive screen time is bad for kids’ health, we don’t want to try it and find out. If it gets to that point, we’ll tell Apollo to put down the devices (after putting down our own phone for a minute) and encourage some old-timey fun, like doing puzzles or playing charades. Or playing Harry Potter with a stuffed beaver, giraffe, and Snoopy.
The other day, Apollo mentioned something about Facebook and getting a lot of “likes.” Where he heard this, my wife and I have no idea, but we suspect it’s at his after-school program, where he’s in the same room as several fifth graders. As wait-and-see about things as ever, I told my son that he can “wait” until he’s 25 before he will ever “see” a social media app.
Anthony Mariani lives in Fort Worth with his wife and son and is the author of the (tragically though not unexpectedly) unpublished parenthood memoirLittle Man: A Semi-True Story. Don’t follow him on Twitter @Anthony_Mariani.