Series Description
Collection Description
Each issue of Legends & Heroes tells the tales of those Heroes who fight against the powers of darkness to make the game safe for players and all who live there.
Stone Marshall’s Legends & Heroes
Inside the cube, a secret war is waged as Legends battle Heroes for control. Legends seek to darken the entire cube world while Heroes defend it, keeping it safe for players. If Legends win, the game will never be safe for players again.
Coming Soon! If you’re already getting Stone Marshall Club email, you’ll be notified when Legends & Heroes books are released. If you’re not, get notified when the books are out!
Free eBook | Flynn’s Log 1: Rescue Island.
Flynn wakes up in a video game world, his memory is gone and the dangers are real!
FREE US$2.99 Minecraft e-Book
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US$9.99 Paperback
Book Description
THE WORLD IS IN TROUBLE and needs a hero.
Flynn, a Minecraft expert, enters the digital domain, but something goes terribly wrong.
“In short, this is a great read: ingenious set-up, exciting plot and strong characters.” –A Graves
Flynn gets stuck inside the game! His memory is gone and the dangers he faces are real.
As the game world evolves game world introduces new dangers and creatures that Flynn has never seen before. An intelligent creature comes to his aid, but can Flynn trust this digital creature?
About the Flynn’s Log series: In the near future, video games begin to change and evolve. Random bits of data create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers.
US$2.99 e-Book
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Read Flynn’s Log using the FREE Kindle Reading App on Most Devices
KindleiPad/iPod/iPhoneGoogle Play (Android Tablets)nookkobo[purchase_link id=”2641″ style=”button” color=”blue” text=”Read Flynn’s Log 2 Now” direct=”true”]
US$9.99 Paperback
Book Description
Flynn and friends travel into a terrifying place and face never before seen masses of mobs! Flynn discovers why he is in the game and learns how to exit, but it’s not a simple journey. To fulfill his destiny he must face grave danger. With the help of his friends both digital and physical, will Flynn get out?
US$2.99 e-Book
Buy now. Choose your device.
Read Flynn’s Log using the FREE Kindle Reading App on Most Devices
KindleiPad/iPod/iPhoneGoogle Play (Android Tablets)nookkobo[purchase_link id=”2646″ style=”button” color=”blue” text=”Read Flynn’s Log 3 Now” direct=”true”]
US$9.99 Paperback
Book Description
Stuck inside his digital game-world, Flynn faces a true crisis; what is real? Is his ultra-digital body more real than his physical body? What would it be like to stay in his digital world forever?
“Best book in the series! I thought it would be the end, but there is still another. A lot like the game, I loved it.” -Steveatron
Flynn’s journey continues with his friends, but his true struggle is internal. He’s forgotten what it’s like to be physical. Will Flynn stay in the digital world or will he return to his physical body? What would you do?
US$2.99 e-Book
Buy now. Choose your device.
Read Flynn’s Log using the FREE Kindle Reading App on most Devices
US$9.99 Paperback
Book Description
About the Flynn’s Log series: In the near future, video games begin to change and evolve. Random bits of data evolve to create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers.
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