Free book for boys and reluctant readers
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Reading is important
Any book that helps a child to form a habit of reading, to make reading one of his deep and continuing needs, is good for him. –Maya Angelou
Most adults would agree that reading is important, but many kids detest reading. Video games, devices, and TV are preferred entertainment and escape. They provide instant gratification. Reading takes time. For some kids, reading isn’t engaging.
I had this same problem with my son, so I solved the problem.
The classic stories I remember enjoying as a kid don’t interest my son and his immediate attention span. If he doesn’t enjoy the story from page one, he will not read further.
So how did I get my son to read?
I showed him how much fun it is to get sucked into a story.
Your book is amazing I can’t stop reading it – Joseph Young via twitter
Contemporary and Classic titles alike don’t interest many kids. Don’t worry, the love of reading is learned. We need a starting point. We need that one book that is just as engaging on the first read as the fifth, just like a really great movie that kids want to see again and again. A positive association with reading will make kids want to read more.
A love of reading is cited as the number one indicator of future success. My son didn’t have the desire to read. He didn’t care about the books I chose to read to him, and was overwhelmed with the selection at the library. I want my son to succeed, so I had to do something. Since we struggled to find books he cared to read, I wrote one. An epic saga about the things he loves. I put it in a world he loves and addressed the issues he faces in his life.
I just love your books I’ve been reading them over and over again. -Carson via twitter
But it’s a video game book
Don’t worry; it’s not a book about video games, nor is it a game strategy book. Flynn’s Log is a hero’s journey that takes place inside the Minecraft world that today’s kids know and love. The protagonist, Flynn, naturally flows through Maslow’s hierarchy of needs (builds shelter and tools, learns what to eat and discovers a digital friend) and faces questions about his destiny. He learns important life lessons about friendship, integrity, and trust. Flynn’s Log is good for kids without being boring.
Thank you so so much for the free ebook. My son loves Minecraft now with this book I can get him to read to me. – Jennifer Wilkins
Start your son or daughter on journey today, reading Flynn’s Log 1: Rescue Island. Free on available these devices and apps.
Flynn’s Log is free on the following devices
Choose your device
KindleiPad/iPod/iPhoneGoogle Play (Android Tablets)nookkoboRead Online
US$8.99 Paperback
Why is Flynn’s Log 1 Free?
My son loves reading — finally. If you have experience with a reluctant reader then I know your pain and I want to help. I’ve seen thousands of kids transform with this book. My readers, who don’t usually read books during the summer, couldn’t put Flynn’s Log 1 down.
Good book I thought I would never read a book on my summer but I feel I’m gonna finish it soon – Multigamer 47 via twitter
Let this book change your kid’s life too. You have nothing to lose and an avid reader to gain.
Once you learn to read, you will be forever free.
–Frederick Douglas
I am giving away Flynn’s Log 1 free because I want to give you a risk-free way to hook your reluctant reader.
Please and I mean PLEASE, WRITE MORE! I absolutely love it! They’re outstanding books.
-Devon123321 via twitter
What are Books for Boys?
I spend lots of time with teachers and parents. I hear parents ask, “How do I get my son to read? Do you have books for boys?”
I wrote the Flynn’s Log series for my son, and this book is interesting for boys. However, the series is a non-stop read for both boys and girls, especially those who are interested in Minecraft.
The more that you read, the more things you will know. The more that you learn, the more places you’ll go.
—Dr. Seuss
What are you waiting for?
You have nothing to lose!
Flynn’s Log is free on the following devices
Choose your device
KindleiPad/iPod/iPhoneGoogle Play (Android Tablets)nookkoboRead Online
US$8.99 Paperback
News for Parents of Reluctant Readers
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Minecraft will be making two of its libraries open source
Mojang have announced that they’ll be making two of Minecraft’s libraries open source soon, which means they’re free for anyone to improve, mess around with or use in their own projects free of charge, with proper attribution of course.
The first Minecraft freebie library is called Brigadier and although the name doesn’t ring a bell, if you’ve played the game – you know it intimately. We’re talking about the underlying code that interprets and executes text commands in Minecraft’s console.
“A lot of people think this is a really easy function […] but the reality is actually extremely complicated”, said developer Nathan Dinnerbone Adams. The code actually breaks up the command and tries to execute it, as well as suggest course of action once the slash key is input. As the devs put it, “you’ve got Brigadier to thank for all those sticks”.
The Minecraft team are excited over what the community may do to improve Brigadier, since they’re aware that most people shy away from console commands. What they’re hoping for are ways to make it more user friendly though.
Data Fixer Upper is the name of the second Minecraft module that will sail into open source waters, although this library is notably more complex than Brigadier, deservedly so. Also, the name was apparently found so hilarious that the Minecraft team simply had to keep it.
What Data Fixer Upper does is convert older game data into what the modern engine can understand. Adams pointed out that if players fire up a level that’s six years old, it first goes “through Data Fixer Upper and that turns it into what it should currently be now.” This is basically the way Minecraft deals with older data, a problem Adams says all games eventually run into.
MojangA huge Mario statue build in Minecraft, complete with his red and blue plumber suit.Minecraft
The Minecraft library announcement also revealed that Brigadier and Data Fixer Upper are only the first two libraries to be released as open source, with more to follow soon. Apparently, the team are considering releasing Blaze3D, “a complete rewrite of the render engine that [they]’re aiming to implement for 1.14.”
You can find the official announcement here ( https://minecraft.net/en-us/article/programmers-play-minecrafts-inner-workings ).
Minecraft still leads all online games, now boasts 91 million monthly active users
Microsoft’s acquisition of Mojang, the gaming company behind Minecraft, is paying off. The tech giant has revealed that Minecraft continues to dominate the gaming market, sharing the second-place position only behind Tetris, based on the total number of game sales.
This mean the game continues to do even better than Fortnite, a game that has been trending in the headlines for quite some time now. The free first-person sandbox shooter has an active player base of 78 million monthly players, still shy from the almost 91 million active players of Minecraft.
Minecraft Village and Pillage update
Minecraft’s next version of Minecraft will feature additional Villagers
Part of the game’s huge success might have to do with the game’s regular release of feature updates which Microsoft will continue to push for the unforeseeable future. Microsoft’s head of Minecraft, Helen Chiang, explains to Business Insider,
“That’s why our updates our free. We don’t want to ask [players] to move from ‘Minecraft 1’ to ‘Minecraft 2.’”
On the other hand, the company hasn’t been shy about releasing spin-off games based on the game. The first spin-off was Minecraft: Story Mode, followed by the newly announced Minecraft: Dungeons game, due for release next year.
With its high player volume and more than 154 million overall sales, it’s no wonder Microsoft chose to acquire the massive hit block-based building game for the jaw-dropping amount of $2.5 billion.
Community Download: Does Oculus Quest Need Fortnite Or Minecraft To Succeed?
At Oculus Connect I spoke with CTO John Carmack some and reminded him of comments he made about Minecraft being the best title for Gear VR.
He explained the call was made not to bundle a gamepad with Gear VR, as they had for all the developer attendees at Oculus Connect one year. This means the game he’d worked so hard with Microsoft to bring to the fledgling Oculus mobile platform didn’t have an audience with the right controller. So it’s unsurprising the game — even with Touch controls on Rift – hasn’t become an anchor or major draw for their platform or VR in general, despite Carmack’s initial enthusiasm.
With the massive $1.25 billion investment in Epic Games today, the company is likely to undertake a period of rapid change under CEO Tim Sweeney. Epic builds both the Unreal Engine toolset — used by game designers globally to build virtual worlds — as well as its own games, like the cross-platform battle royale leader Fortnite. Balancing both those endeavors with $1.25 billion to spend is going to be an interesting process to watch. For VR, then, I don’t think we can discount Epic’s support (or lack thereof) in a particular platform as being related to the success of the platform itself. Sure, developers can use Unreal tools to make games for Oculus Quest in 2019 and Facebook helped fund the creation of Epic’s Robo Recall, so we know that game is coming to the headset in some fashion. But that’s not the same as Epic supporting VR with its most important title.
Does Oculus Quest Need Fortnite Or Minecraft To Succeed?
The list isn’t very long of cross-platform virtual worlds that let players play together from almost any device — Minecraft, Rec Room and Altspace are available in VR headsets and on other devices, but Fortnite is on practically everything else. The game even came to Android bypassing the Google Play Store because that’s 30 percent more revenue per player for Epic Games.
If you buy Oculus Quest in 2019 and don’t know anybody else with the headset, what games are you going to play with friends and family? Quest’s $400 price tag will surely be tempting to buy in pairs for local multiplayer action, but it is unlikely too many people are going to do that in the first year. There are likely lots of multiplayer gems in the 40 or so Oculus Quest launch titles that have yet to be officially confirmed, but without a significant install base of passionate players those multiplayer lobbies could turn into ghost towns, just as they have for so many games on other headsets.
So does Oculus Quest need a popular — and universally available — social gaming experience like Fortnite or Minecraft to succeed? Let us know in the comments what you think.
Tagged with: Oculus Quest
Fortnite star Ninja is getting his own 12-hour New Years Eve broadcast in Times Square
Tyler “Ninja” Blevins, the Twitch streamer and Fortnite star whose profile only continues to get bigger, announced today that he and his sponsorship partner Red Bull will air a New Years Eve live stream from New York’s Times Square. The event, which will run from 7PM ET to 7AM ET the following day and stream on Ninja’s personal Twitch channel, will feature him playing Fortnite with a series of notable guests as he rings in the new year for various time zones around the world. The news was announced today at TwitchCon, the streaming platform’s annual community convention for streamers and gaming personalities.
“When I started in gaming, I never thought that something like this would be possible. NYE has always been fun for gamers because it’s a night where you have a widely accepted excuse to stay up and game, but there’s never been an event in the mainstream that’s actually built around that tradition,” Blevins told Twitch CEO Emmett Shear in a live Q&A at TwitchCon. “This is just my ultimate NYE Fortnite LAN party with some of my best friends and a few surprises that I hope we as a community can have a lot of fun with.”
Ninja’s career over the last 12 months has been nothing short of meteoric. Since breaking streaming records with Drake back in March and becoming the live streaming face of Epic Games’ hit battle royale game, now arguably the most popular game on the planet, Ninja has gone on to ink a deal with Red Bull, partner with Samsung for its Galaxy Note 9 launch and the Android Fortnite exclusive, and grace the cover of ESPN Magazine, the first e-sport athlete to do so.
All the while, his social media and Twitch following has continued to rise. Ninja now commands an audience of 11 million followers on Twitch, 11 million followers on Instagram, more than 3.5 million Twitter followers, and nearly 20 million YouTube subscribers. A sizable subset of his Twitch following are also subscribers, which mean they pay him a minimum of $5 a month. Although some of that subscriber fee goes directly to Twitch, Ninja also receives donations and makes additional money through apparel, sponsorships, advertising, and appearances, including a recent Samsung commercial.
A week away from Fortnite feels like forever
For the past week or so, virtually all of my time has been dedicated to the sprawling Wild West epic Red Dead Redemption 2. Rockstar’s latest game is so huge, so all-encompassing, that I didn’t let myself play anything else while reviewing it. In 2018 that isn’t such an easy thing to do. So many of the games I play now are ones that have become fixtures in my daily routine. I feel like I’m missing out not checking in on my Animal Crossing campground, or getting in a few matches of Clash Royale. That sense of FOMO is particularly apparent in Fortnite.
It changes so much, and so fast, that a prolonged absence can make it feel like you’re returning to a completely different game.
When I last played Fortnite, the latest major addition was a vehicle that let you ram through walls and launch players in the air. That was 10 days ago — and so much has been added since. The major shift has been the Halloween “Fortnitemares” event, which has filled the island with shambling monsters. (They’re definitely not zombies.) As you play you’ll come across purple, rocky outgrowths that spawn these creatures, until you destroy them.
Fortnite has always been a game about killing other players, so this adds a completely new dynamic. It reminds me of Titanfall, where even terrible players — like me — could get in some kills by taking out computer-controlled enemies. It’s also really creepy, thanks in large part to the unsettling sound design, which reminds me a bit of the game’s limited-time Thanos event. Even before you can see the monsters, you definitely hear them. It fits perfectly with game’s sixth season, which has largely added a darker and more supernatural feel to Fortnite.
Fortnite
Even more useful to casual Fortnite fans is a fundamental change to how the game is played: now when you fall from a tall structure or jump off a cliff, you can deploy your parachute whenever you want, in all game modes. It’s great for preventing accidental deaths or for players who are typically hesitant to build up high during fights.
There are other changes, too, particularly with the game’s ever-evolving environmental storytelling. When I last left the game, the floating island — which is propped up by my beloved interdimensional cube — was slowly moving around the map, visiting particular spots that were home to cryptic runes burned into the ground. Now, though, the island has floated back to its starting point, and has shattered into multiple pieces, each of which still float in the air. There’s a big purple bolt of lightning that connects the island fragments to an unsettling whirlpool in the sky.
Honestly, I have no idea what’s happening.
IT FEELS LIKE I’VE MISSED OUT ON SOMETHING
When you play Fortnite regularly, you’re able to take these kinds of changes in small doses, which makes them much easier to follow. It’s one of the best things about the game. The way it’s constantly evolving is its own kind of storytelling, one that’s particularly compelling if you keep a close eye on the game. But, as I’ve learned, it doesn’t take long to feel like you’re out of the loop.
Now, to be fair, updates as big as “Fortnitemares” aren’t all that frequent. But that’s the thing about Fortnite: you never know what changes are coming, what they’ll be, and what kind of impact they’ll have on the overall game. (Just ask all of the competitive Fortnite players who are upset about these massive changes ahead of this weekend’s big TwitchCon tournament.) When a whole bunch of new things are added around the same time, it makes the game feel very different.
After a few matches I’m catching up with what’s happened, but it does feel like I’ve missed out on something. I didn’t see how other players dealt with the monsters early on, and I wasn’t able to witness the floating island’s destruction as it happened. There’s clearly something big about to happen with the cube, though, with that strange bolt of purple lightning. And with Red Dead now complete, there’s no way I’m going to miss it.
The only game I play on my phone is Minesweeper
I recently got an ad for Solitaire 95 on Instagram. I don’t know what I did to piss Instagram off so much it put me in the demographic of ‘people who play Bejeweled Blitz on non-timed mode,’ but the ad worked, because I downloaded the game. I enjoyed the novelty of the classic Windows 95 tabs and the iconic pixelated palm tree cards for one game before I forgot about it, but the experience did get me thinking about when I moved to New York City three years ago from South Korea, and the first time I saw someone on the subway playing Solitaire on their phone.
Trains in South Korea run with impeccable precision, the subways are spotless, and there’s fast Wi-Fi onboard on every line. Things are different in New York City. One time, a rat came aboard my train and all hell broke loose until someone kicked it so hard it hit the wall and died. It was the most bonded I have ever felt to other New Yorkers — and this happened around Christmas, adding to the holiday magic. The point is, this is the kind of MTA service we’re dealing with here, so of course there’s no Wi-Fi, which makes playing mobile games that need an internet connection hard.
This is actually good in its own way, because New Yorkers use their time on the subway to read or listen to podcasts, and it definitely motivated me to pick up my Kindle again. But sometimes you just want to idly waste time on a pointless game when you’re bored!
NOW I HAVE BECOME ONE OF THE VERY PEOPLE I HAVE MOCKED
In Seoul, I was working in game localization at a mobile game studio, and sometimes I’d see people playing our games on the subway. It was always a thrill, but short-lived, as the mobile game industry shifted so fast that every few weeks, there was another new game that people had already moved on to. Still, it was the fast internet that made playing MMORPGs on the train possible, and for three years on my daily commute, I saw every different kind of mobile game you could think of on the screens I’d peek over at.
Moving back to America after living in Korea was like stepping into a time warp. I couldn’t believe people were still playing Candy Crush, or even worse, 2048. To me, this was like walking into an all-you-can-eat buffet and only eating spoonfuls of ketchup. But now I have become one of the very people I have mocked. I exclusively play Minesweeper on my phone, because I saw someone playing it on the very subway I love to hate on.
I was on the train this week when I noticed a woman playing Minesweeper on her iPhone. There are a ton of Minesweeper games in the App Store, but I’ve never been able to find the right one, and here was someone in front of me, mining away. But she had her AirPods in, so I couldn’t bring myself to interrupt her to ask which Minesweeper game it was. I imagined a scenario in my head in which I would timidly ask her what game she was playing, and she’d look at me like I was a feral animal who’d never had the classic Windows game suite of 3D Pinball and FreeCell (which to this day, I have no idea how to play. Show me one person who knows how to play FreeCell), much less heard of Minesweeper.
So after downloading a bunch of different Minesweepers from the App Store, I finally found the version she was playing. It’s Minesweeper Q by Spica, and it has the best UX you need to play the game on a phone: a quick flagging mode, and a quick open feature when you tap a number next to a flag. I’m glad I didn’t have to ask her for it, because she seemed kind of rude when she was pushing people to leave the train at her stop. But without her, I never would have been reunited with the first game I obsessed over as a procrastinating high schooler. Now I never need to find another game to play on my phone when the train’s been stalled for 30 minutes in a dark tunnel somewhere in Brooklyn. So thank you, rude stranger.
Midnight Scenes are the perfect Halloween weekend bite-sized games
It can be difficult to find time to finish a video game, especially if you only have a few hours a week to play. In our biweekly column Short Play we suggest video games that can be started and finished in a weekend.
Midnight Scenes is a series of short, spooky games that feels like an interactive take on The Twilight Zone. Developed by Octavi Navarro, who also made The Librarian, the games capture the feel of the TV series with the same iconic black-and-white aesthetic and similar settings and stories. More importantly, the same creepiness and tension that made The Twilight Zone so influential also permeate both games.
The first episode, called “The Highway,” was released last September. It follows Claire, a young woman driving along a highway one night only to encounter an electrical pole that’s fallen across the road. Since there are live electrical wires on the pole, she can’t move it, and so goes in search of a telephone or way to move the pole safely. Each step along the way toward her goals leads her farther from the road but closer to understanding the strange circumstances that caused the pole to fall across the road in the first place.
The second episode, “The Goodbye Note,” is framed around Richard P. Griffin writing a letter to his wife. The note recounts the events of the previous 24 hours so that she might understand why he’d been acting strangely and suddenly had to drop everything and fly to Washington, DC. There is a franticness to this episode as you try to keep Richard one step ahead of whatever is chasing after him.
Both episodes are point-and-click adventure games. You have to click on a location in order to move a character to that spot, but you also have to collect a small inventory of items that you use to solve puzzles. You might find a hammer and nail, for instance, that you’ll need later to hammer a board into place. The puzzles are used sparingly, and they aren’t particularly difficult. Their effectiveness, instead, comes from when and how they are deployed.
Puzzles in Midnight Scenes are often used to draw out a moment as a way to increase the tension by having you spend time traveling somewhere to get something. This gives you plenty of time to think about all of the weird things the game could scare you with. These scenarios can also put you into a moment that feels desperate or frantic, and the act of trying to solve the puzzle feels scary in itself. It’s a bit like finding the only escape car in a slasher movie but not having the keys. You can see the keys locked inside the car, so you need to quickly figure out how to break in with what you have around you before the killer shows up.
Normally, you can go about the game at your own pace. Depending on how worried you are about jump-scares, you might move slower or be more hesitant to interact with things since you know those interactions might trigger… something. But in these more frantic moments, you feel pushed to be less cautious, to get out of your comfort zone and be riskier.
It’s this interaction that makes Midnight Scenes so good. The stories aren’t inherently scary, but the way you’re forced into action is. Being asked to click on a window to look through it, even when you know something bad is going to happen, is a lot more compelling and tense than watching a character do it on their own. It modernizes the familiar Twilight Zone-style of storytelling in a way that captures the feeling of watching the show with a new style of scare.
Fallout 76 on the Nintendo Switch isn’t ‘doable’, says Bethesda
It appears that one platform Fallout 76 won’t appear on is the Nintendo Switch. The game was first announced back in June for the Xbox One, PS4, and PC, but during a panel at an Australian convention this weekend, Bethesda executive Pete Hines noted that while the studio considered the console, it just “wasn’t doable.”
During the panel, Hines said that the Switch “is part of every conversation with dev we have now about what we’re doing going forward because we consider it to be a viable platform,” but indicated that Fallout 76 wouldn’t be ported over.
The studio has thrown its weight behind the Switch, releasing ports for games like Skyrim, Doom, and Wolfenstein II. According to GameSpot, Hines indicated that “the next Wolfenstein” game will be on the console.
Fallout 76 will be released on November 14th.
Microsoft has killed Minecraft for Apple TV
Microsoft is no longer supporting the Apple TV version of Minecraft. The app has has been pulled from the App Store, and an in-game message notes that it won’t receive any further updates, though it’ll continue to be playable. Refunds will be issued for any purchases made up to 90 days before the announcement comes into effect. And it actually went into effect on September 24th, so it’s even more of an indictment of the state of Apple TV gaming that no-one really seemed to notice until this week.
Minecraft is one of the biggest games in history and has managed to find an audience on virtually every console, phone, and computer out there — including the iPhone, from which the Apple TV version was derived. But the Apple TV has been hampered as a games platform ever since Apple bungled the launch by unexpectedly requiring developers to support the Siri Remote. The company backtracked the following year, but the damage was done.
Apple hasn’t entirely given up on Apple TV gaming. Last year’s iPhone keynote saw Sky, the next game from Journey and Flower studio Thatgamecompany, shown off for the first time on the Apple TV 4K. But even that game is yet to see release, and it’s clear that Apple’s focus is elsewhere.
Microsoft Ends Support for Minecraft on Apple TV
Updates and support quietly ended for Minecraft on Apple TV back on Sept. 24, but it doesn’t mean the game will stop working on Apple’s device. You can continue to build your world and use the Marketplace and Minecoins.
Minecraft is one of the widest available games in terms of the platforms it targets. Over the course of its lifetime since 2011, 18 different platforms have seen a Minecraft release. As the hardware ages, support for the game ends and the latest platform to be dropped is the Apple TV.
As MCV reports, Microsoft isn’t making a big deal of ending updates and support for Apple’s device. Anyone playing Minecraft on the media box will have seen a message pop up explaining what is happening. You can see the message in full in the tweet below:
The 10 year old mentioned it on Sunday. Didn’t see the splash screen then but here it is… pic.twitter.com/XYQ2TirzM7
— mac-interactive ???????????? (@macinteractive) October 9, 2018
If you aren’t happy about this and made any purchases for the game in the last 90 days, Microsoft is offering to refund your money. That’s going to be welcome news if you’ve recently spent a lot of cash in the game and it should help you move to a different platform and start buying things again on the marketplace.
What the end of support really means is, when something breaks it won’t get fixed. That will most likely happen when Apple releases software updates for the box. The game could continue to work for years, but it could just as easily be a few months.
If you’re thinking of switching platforms, there’s lots of options. I suspect jumping to the Nintendo Switch or New 3DS will prove most popular, but any of the current crop of games consoles have a version of the game available, or you could stick it on a cheap Linux or Windows 10 box under your TV.