Minecraft Creators Xbox One S bundle coming ‘soon’ for $299

There’s no shortage of Xbox One S bundles to pick from out there, and Microsoft is adding another to its lineup. The new Xbox One S Minecraft Creators Bundle will hit store shelves “soon” for $299 (£249) and includes a whole lot of extras to help you get started on your Minecraft adventure.

For the basics, the bundle includes a 1Tb Xbox One S, a controller, and a download code for the full Minecraft game. Additionally, you’ll net 1,000 Minecoins, and a boatload of extra DLC packs, including:

Starter Pack DLC: Greek Mythology Mash-up, Plastic Texture Pack, Skin Pack 1, and Villains Skin Pack.
Creators Pack: Adventurer’s Dream Mash-up and Winter Mini-Games Festival by Noxcrew, Relics of the Privateers by Imagiverse, PureBDcraft Texture Pack by BDcraft, Pastel Skin Pack by Eneija, and Wildlife Savanna by PixelHeads
Lastly, the bundle packs in a one-month trial for Xbox Game Pass and a 14-day trial for Xbox Live Gold.

There’s no release date set for the bundle just yet, but it’ll likely land in time for the holiday season.

Apple’s dream of making the Apple TV a gaming console just took a major hit

“Minecraft” is one of the most popular games in the world, and the second highest-selling game of all time.
Despite its wild popularity, even “Minecraft” struggled to find players on Apple’s set-top box, the Apple TV.
As such, “Minecraft” is dropping Apple TV support and will receive no future updates. If you already own the game, you can still play it, but it’s no longer up for sale.

You can play “Minecraft” on pretty much anything: Your phone, your game console, your computer, and even your tablets.

But, as of the recent past, you can no longer play “Minecraft” on Apple’s popular set-top box, the Apple TV.

That’s because the wildly popular “Minecraft” — the second best-selling game of all time, just behind “Tetris” — couldn’t find enough players on Apple TV to be worth the investment.

“We need to reallocate resources to the platforms that our players use the most,” a pop-up states when you launch the game on Apple TV. It’s a dire statement about gaming on the Apple TV; “Minecraft” on Apple TV was introduced to much fanfare under two years ago. It was played by so few people that Microsoft, which owns and produces “Minecraft,” discontinued support as of September 24.

apple tv
Apple/Business Insider
So few people were playing “Minecraft” on Apple TV, it seems, that most news outlets didn’t notice it was being discontinued until this week.

That reality stands in stark contrast to Apple’s supposed push into gaming with the latest iteration of the Apple TV (pictured above). The company made a whole show of gaming on Apple TV during a presentation in September 2015 — three years later, and there’s been little progress.

And now, “Minecraft” is dropping support.

But if you’re one of the few people playing “Minecraft” on Apple TV, don’t despair: The game will continue functioning for the time being. “You can continue to play ‘Minecraft’ on Apple TV, keep building in your world and your Marketplace purchases (including Minecoins) will continue to be available,” the in-game note says.

But perhaps you just want your money back? If you bought the game (or anything in the game) in the last 90 days, Microsoft is offering a full refund through Apple.

Mojang has made snippets of Minecraft’s source code open source

It’s been nine years since the initial release of Mojang’s Minecraft and four years since the two-billion-dollar buyout from Microsoft. Now, the Swedish developer has made snippets of the source code “open source.”

In a Minecraft Blog post titled, “Play with Minecraft’s inner workings”, the company released two libraries of the game’s code. The aim is to make other developers or up-and-coming programmers utilize these two libraries and use them in their own projects. Due to the libraries being MIT-licensed Mojang has stated that anyone will be free to “contribute and… help improve our game engine.”

The two libraries are called “Brigadier” and “DataFixerUpper“. The first is described as a, “command parser and disperser” while the latter’s main purpose is “incremental building, merging and optimization of data transformations… [to convert] the game data for Minecraft: Java Edition between different versions of the game.”

The release of Minecraft’s code may not be too exciting to anyone who is strictly a player of the game, but the ease-of-use this gives to programmers and mod developers is indescribable.

Mojang do plan on adding more libraries to this collection in the future. If you wish to download Brigadier and DataFixerUpper, go to Mojang’s Github page (It’s been nine years since the initial release of Mojang’s Minecraft and four years since the two-billion-dollar buyout from Microsoft. Now, the Swedish developer has made snippets of the source code “open source.”

In a Minecraft Blog post titled, “Play with Minecraft’s inner workings”, the company released two libraries of the game’s code. The aim is to make other developers or up-and-coming programmers utilize these two libraries and use them in their own projects. Due to the libraries being MIT-licensed Mojang has stated that anyone will be free to “contribute and… help improve our game engine.”

The two libraries are called “Brigadier” and “DataFixerUpper“. The first is described as a, “command parser and disperser” while the latter’s main purpose is “incremental building, merging and optimization of data transformations… [to convert] the game data for Minecraft: Java Edition between different versions of the game.”

The release of Minecraft’s code may not be too exciting to anyone who is strictly a player of the game, but the ease-of-use this gives to programmers and mod developers is indescribable.

Mojang do plan on adding more libraries to this collection in the future. If you wish to download Brigadier and DataFixerUpper, go to Mojang’s Github page (It’s been nine years since the initial release of Mojang’s Minecraft and four years since the two-billion-dollar buyout from Microsoft. Now, the Swedish developer has made snippets of the source code “open source.”

In a Minecraft Blog post titled, “Play with Minecraft’s inner workings”, the company released two libraries of the game’s code. The aim is to make other developers or up-and-coming programmers utilize these two libraries and use them in their own projects. Due to the libraries being MIT-licensed Mojang has stated that anyone will be free to “contribute and… help improve our game engine.”

The two libraries are called “Brigadier” and “DataFixerUpper“. The first is described as a, “command parser and disperser” while the latter’s main purpose is “incremental building, merging and optimization of data transformations… [to convert] the game data for Minecraft: Java Edition between different versions of the game.”

The release of Minecraft’s code may not be too exciting to anyone who is strictly a player of the game, but the ease-of-use this gives to programmers and mod developers is indescribable.

Mojang do plan on adding more libraries to this collection in the future. If you wish to download Brigadier and DataFixerUpper, go to Mojang’s Github page (https://github.com/Mojang)

Minecraft: Dungeons will dungeon-crawl through the blockworld

A new Minecraft spin-off game will delve into the blockworld as a dungeon-crawler in 2019, developers Mojang announced this weekend during their MineCon fan event. Minecraft: Dungeons is its name, and whacking monsters is its game. Inspired by “classic dungeon crawler games”, they say, it’ll send up to four players to whack and stab and thwipp and zap through Minecrafty levels and monsters, grabbing whatever loot’s not nailed down. Have a peek in the announcement trailer below.

“We’ve taken the combat mechanics of the core Minecraft game and turned it into an adventure game in which you fight monsters, explore environments, find treasure, and earn even better equipment,” Mojang chief creative officer Jens Bergensten explained.

That sounds a bit weird consider Minecraft’s combat is pretty eh, even after several updates aimed at improving it, but who am I to argue with one of the biggest games in the world? It’s not for me, and that’s fine.

Minecraft: Dungeons will visit new environments not seen in Minecraft before, complete with new monsters and new bosses.

The game slated to launch to launch some time in 2019. Mojang just say “PC” rather than specifying a version of Windows, so fingers crossed it won’t be one of Microsoft’s Windows 10 exclusives? Microsoft may own Mojang nowadays, but they do seem to keep them on a slightly longer leash than some other studios.

Minecraft has already spawned an episodic story doodad spin-off in Telltale’s Minecraft: Story Mode. Despite Telltale’s recent massive layoffs, that is supposedly still being converted to a magical interactive movie for Netflix.

Minecon this year (and last) was a livestreamed virtual event, rather than the days-long physical convention as it started as. MineCon Earth, they call it. The full thing is archived on YouTube for folks who want to watch.

Disclosure: Our weekend editor, Jay Castello, sometimes writes for Minecraft’s website.

Minecraft’s Better Together Update Could Yet Come to PS4

Fortnite wasn’t the first game to start the cross-play conversation: it was actually Minecraft. You may remember Microsoft announcing the Better Together update for every system but the PlayStation 4, because back then the Japanese giant wasn’t playing ball. It’s slowly opening up its doors, and while it’s currently only running a beta test in Epic’s behemoth Battle Royale, the expectation is that more third-party titles will eventually utilise the feature.

So what’s the deal with Minecraft, then? Here’s what a spokesperson told Windows Central this week: “We are supportive of new scenarios that enable more people to play and have fun together while gaming. We would love to bring players on PS4 into our Minecraft ecosystem as well but have nothing further to share at this time.”

It’s a bit of a non-statement, and to be honest there may still be sticking points with this series in particular. Microsoft, rightly or wrongly, requests that anyone playing Minecraft’s big cross-play focused Bedrock Edition signs into an Xbox Live account, which Sony could very well reject. The company does accept third-party logins for EA Sports and Ubisoft titles, but this is a direct competitor and thus a different kettle of fish.

We’ll see.

Minecraft still going strong; has 90m-plus monthly players

Minecraft is still going, still strong, and still relevant – the creative playground sees over 90 million monthly users, according to Microsoft.

Microsoft’s $2.5 billion (£1.9bn) purchase of Mojang back in 2014 was a huge sum to pay for what was, in essence, a one-game studio. But it’s paying off: in 2018 alone the monthly player count has increased by around 20 million.

With all this ongoing success, talk inevitably turns to a sequel – but Microsoft’s head of Minecraft, Helen Chiang, told Business Insider it doesn’t make sense for the game or community: “It’s something that always fractures the community,” she said.

“We don’t want to ask [players] to move from Minecraft 1 to Minecraft 2,” she explained, “We want them to just enjoy Minecraft. And there’s other ways that we can expand that are more meaningful and authentic to what we want to be, rather than just releasing another iteration in the way that most other franchises do.”

Said ‘other way’ refers to Minecraft: Dungeons, the first new game developed in-house at Mojang since the original Minecraft’s release in 2011. It’s not a sequel, and it’s not the sort of thing Mojang would expect to eat into the 90m-plus player base.

While Minecraft’s numbers are still gigantic and it is managing to maintain interest even as it approaches a decade in age, the relative new kid on the block Fortnite is hot on its heels with dozens of millions of players a month for Epic’s battle royale.

Fortnite still has a royal battle to fight with Minecraft

Although a bit slowing as of late, the Fortnite effect is still very much in full swing and although the game’s contemporaries have long left the proverbial board, there’s still one name that can take Epic’s beast head on – Minecraft.
Epic recently revealed that Fortnite racked up almost 80 million players in a single month, which is truly a number to behold. Trudging along behind the hype scenes is Minecraft, which has more than 90 million monthly players.

Minecraft’s track record speaks for itself – the best selling PC game of all time and second best selling game ever, second only to Tetris, the mother of all best selling games ever. To be fair though, if someone could count the number of pirated Tetris games, we’d probably never even come close to that record but I digress.

Unlike Fortnite, Minecraft runs on everything and can be a pretty soothing experience, so it’s easy to see where the popularity comes from. Epic are trying something similar with the Playground mode and while it’s very fun, expecting it to mimic Minecraft would be a tall order.

Nevertheless, Fortnite is approaching 80 million fast and I wouldn’t put it past Epic to see this record broken by the end of the year. After all, the game’s frequent and flashy tournaments can actually change your life fortunes in a match, a carrot that Epic’s been dangling for a while now and to great success if I may add.

Minecraft’s fortunes are a bit mixed and the Story Mode will be the last thing the troubled Telltale Games will pull off before officially closing its doors. Not that it will affect the game though, as Minecraft is sure to trudge along for many a year more.

Epic GamesA glowing cube propping up an island in the air from FortniteFortnite: Battle Royale, Season 6

With many players enquiring as to the possibility of Minecraft 2, the game’s head honchos stressed that the community is growing ever closer and that the game is still where it needs to be. No need to change the winning formula we guess, especially if it runs on potatoes as well – fun doesn’t care.

Boundless Review: It’s Minecraft meets No Man’s Sky, but in desperate need of a community

Let’s get this out of the way, because it’s a comparison that so many will use and honestly, it’s pretty fitting; Boundless is Minecraft meets No Man’s Sky.

If the two games got together for an illicit affair and spawned a love child, this is the game that would appear in the delivery room.

However, for all the gorgeous planet hopping and interesting resource collecting, the game suffers from feeling sterile and empty. This is primarily because Boundless is a community game and, so far, there’s not much of a community in sight.

There are lots of seemingly abandoned houses, some with crafting tables set up, some with only a beacon flickering a lonesome flame.

When you first enter into the world of Boundless you’re instructed to craft a beacon which acts as your homestead.

This is where you’ll buy plots and place them to ensure that other players don’t wreck your stuff and, interestingly, it also makes sure that the procedural generation doesn’t mess up your creations.

This all happens after you sign up for an account and create an alien to be your avatar, which is sadly a pretty dull affair. There are too few options and one can only imagine that everyone will look similar except maybe with variations in skin colour or horns.

Right from the off, the game holds your hand, telling you what to craft and how to establish a home.

Using a very different system to Minecraft, it’s helpful, but of course once you get going Boundless falls into the tropes so well established by Mojang.

I was mining seams of iron and copper before I knew there were quests for doing so, I’d found ancient buried technology and killed a set number of lifeforms before the game even urged me towards those goals.

I found myself pinning quests to my HUD half-finished and while it was helpful being guided to certain milestones, it removes any sense of self-discovery.

The only recipe I figured out myself was glue, used to make storage chests.

If you’ve played Minecraft, you’ll know what Boundless wants you to do. Make an axe, chop down trees to make a hammer which allows you to mine for precious metals, which makes a better axe or hammer or shovel.

You’ll build a little house and fill it with machines to craft more interesting items such as warp gates or, most interestingly, gems that teleport you to other planets.

Because so much of Boundless is procedurally generated, all of the worlds are different, while not in quite the extensive fashion of No Man’s Sky.

Look up from your house and you’ll see several planets, each one you can visit to mine more elusive materials or hunt different animals. There may be some players already there, but it’s unlikely you’ll find them.

When launching to a different planet the game displays co-ordinates of where you’ll land and while you might choose to land near an already built house or a landmark, it doesn’t mean you’ll find life outside of local fauna.

What you will find is genuinely pretty landscapes crafted from bold colour palettes, plenty of opportunity to explore and discover new creatures. Of course, the game has often told you to find a “rugged planet” so the natural feeling of exploration is muted.

Yes, you’ll still find excitement in seams of coal which reward you with XP and new opportunities or discovering vistas brimming with lolloping animals and these lend the game a sense of scale. However, there’s always a lingering feeling that the developers are sitting on your shoulder guiding your progress.

A game like this needs to be a free form and sprawling experience of discoveries that link to new discoveries.

Recipes are shown to you by selecting the crafting table, precise burn times of fuel in your furnace are displayed and items you craft will come with a build time much like a free to play iPhone game.

For some this will be a welcome inclusion, but part of the joy that makes Minecraft and No Man’s Sky is the idea of setting out into a universe or world where you know nothing and make small steps forward.

Death is all too easy as well. Dying might come from an alien you didn’t hear creep up on you or from falling a few blocks. And once you’re dead you end up back in the Sanctum where you started the game with a portal back to your initial spawn point.

You can pay credits to bump the portal to a safer spawn, but I never discovered a need to do so. Everything is too sparse, from other players to native dangers.

And those credits are a little troublesome too, earned by completing tasks they’re delivered to you loot box style and used for various reasons; buying more plots of lands, cosmetic items that you’ll never see because the game is played in first person, or you can reset your character skills.

Because there’s also an extensive skill tree that urges you to put points into health, speed, stamina. Also damage, how proficient you’ll be with a hammer, axe or shovel. You can assign points into certain techniques and you suddenly realise that a lot of effort was put into an RPG element of the game that only muddies the waters further. It seems as if Boundless is unsure of exactly the kind of game it wants to be.

For all the flaws, Boundless does get a lot right. The combat is surprisingly enjoyable and building anything from cubed blocks is always going to unleash creative potential.

And while I spent time in the game without meeting another person, stumbling across their dwellings often left me with a feeling of something larger happening around me.

There’s no denying the beauty of the game and the potential that lies within the concept. Travelling to distant planets, establishing bases and common goals with friends or strangers makes for a charming idea, but Boundless needs a driving force. It needs a community.

It needs people making outlandish creations. It needs servers full of people noodling about, visiting each other and exploring together. Every single flaw can be overlooked with the right amount of people by your side.

Boundless needs to find its niche, Minecraft had YouTube and a lower price point which pulled in interested parties, Boundless, at the moment, asks a lot of players with a muddled experience that many of us have played before.

The Verdict – 3/5
THE GOOD

Lovely visuals and design
There’s a lot to do within the game
The concept is genuinely exciting and interesting
THE BAD

There’s hardly anyone online
Character creation is bland
Exploration is forced rather than natural
We’ve seen a lot of the game elsewhere

Goodbye modh coinníollach, hello Minecraft? The future of education

The way we live is changing fast. Every fortnight in our Future Focus series, supported by Volkswagen, we’ll look at how one aspect of everyday life could change in the coming years. This week: education.

TRADITIONAL PRIMARY, secondary and third level education hasn’t changed that much for most students in the last 20 years.

Sure, there are smart whiteboards instead of chalk and blackboards, and in some cases students work from tablets or laptops instead of books. But all in all, we’re generally still being taught in groups of 25 or so with a teacher at the top of the classroom. Unlike many other sectors, education hasn’t taken a leap forward as technology has improved. But does that mean the biggest changes are still to come?

Education is intrinsically linked with the working world, and going forward it may be even more so. Although it may not always seem like it when you’re learning the Modh Coinníollach, the goal of education is generally to prepare yourself for adult life. But now, the world of work is changing and some of the skills needed previously are no longer required.

Already, AI can do manufacturing work, and will likely take on many more administrative and computational tasks, which will change some of the things we’ll need to learn in school and college.

At the Learnovate conference in Croke Park this week, Learnovate Centre Director Owen White said:

The future worlds of education and work will be very different to those we experience today. The ongoing emergence of new research in psychology and the learning sciences are driving change in the way our society views teaching and learning… In the workplace, artificial intelligence is primed to change the balance of jobs carried out by humans and machines. This rebalancing will precipitate a shift in the skills required by organisations.
Already we’re seeing changes in primary and secondary school curricula, with the roll-out of Computer Science as a Leaving Cert subject having begun in September. The Digital Strategy for Schools 2015-2020 plan outlines how the use of ICT in schools should increase and improve in the coming years. It is also expected that coding will be taught at more primary schools – a clear indicator of how even early education is becoming more linked to the world of work.

How students are taught, as opposed to what they are taught, may also change as new technology and learnings are implemented. Group and project work, which is essential in the workplace, is also impacting classroom layouts and teaching methods. More interestingly, the idea of ‘gamifying’ learning to increase students’ attention and motivation, as well as their ability to problem-solve, is also making headway – in Shireland Academy in the UK, Minecraft has been included on the curriculum.

As we move away from humans doing more manual and administrative tasks, creative problem-solving is becoming a key skill. This is at odds with the way that currently in primary and secondary schools, students follow the curriculum with limited personal choice. But aided by AI and other technologies, teachers will be able to offer students more personalised learning experiences which are tailored to their needs and abilities.

Already, Abdul Chohan’s well-renowned work in the UK with The Olive Tree Free School has shown how technology can be a time-saver and improve the quality of teaching. At the Olive Tree, children aged five and up take photos of their homework and upload it to send to their teachers. The teachers can then look at various parts of the work and give direct voice feedback, rather than correcting copy books, which improves the quality of the feedback.

Even this may change in the coming years, as it’s expected that before long, schools will be able to use AI to mark and grade homework and other classwork, as machine learning and language processing improve. AI will also be able to co-create individual syllabi for students according to their interests and needs.

But while we’ve heard about fears of AI taking our jobs, in most cases – like with teaching – it will play a secondary role. Speaking at Learnovate, Jim Butler of Fishtree said:

Teachers are teachers for a reason. Automation can’t make all the detailed social decisions that are needed in the classroom, but it can certainly help with creating classes, correcting homework, and with students and their parents struggling with homework.
Where the legwork is already done, teachers will have more time to focus on their students individually.

Although teachers won’t be replaced any time soon, it is possible that robots will form part of their back-up support. In Singapore, humanoid robots Pepper and Nao have been working as robotic teaching aides. Nao has even been working at a primary school in Birmingham, where it was used to support children who had autism by helping them to learn social cues. Robots could make social exchanges easier for children with autism by adjusting and simplifying their interactions.

Pepper and Nao are one example of how accessibility to education may improve in the coming years, but as learning moves increasingly online, today more people across the world are able to access as much free education as they could ever need. As access to internet improves both in Ireland and elsewhere in the world, so too will the ability to learn.

The quality of this education is also likely to improve as trainable AI will be able to observe a physical class and then create a template for the online version of the course. This could also include immersive AR and VR experiences, such as those offered by Google Expeditions, which take a class on school tour without ever leaving the classroom. Now that we are living and working for longer, online lifelong learning is more likely to become a requirement rather than an option to keep up in the workplace.

As we know, education and learning are vitally important for making our way in the world. The content of that education as well as the way it is delivered is being impacted by technology and changes in our working lives.

However, it is likely that Ireland will have to mend some of the issues with the system we have currently – which include having some of the largest school class sizes in the developed world, patchy internet access, time-strapped teachers and high costs for parents and families – before we can start to fully realise the benefits of digitally-enhanced education.

Microsoft Just Open Sourced Parts Of Minecraft’s Java Code

Four years. That’s how long it’s been since Microsoft acquired Minecraft developer Mojang. A lot has happened in those four years — Minecraft on Switch, malware in Minecraft, open-sourcing some of the code… wait, what was that last one?
Yesterday, Microsoft and Mojang released two parts of Minecraft’s Java code in library form, so that “anyone can pick them up and use them in their own game”, according to Lead Engineer Nathan Adams.

Thanks to being MIT-licensed, anyone is free to “contribute and … help improve our game engine” and, by the same token, use the code freely in other projects, commercial or otherwise.

For now, there’s just the two libraries: “Brigadier”, a “command parser and dispatcher”; and “DataFixerUpper”, designed for “incremental building, merging and optimisation of data transformations … [to convert] the game data for Minecraft: Java Edition between different versions of the game”.

While the news doesn’t mean much for players, it will be a boon for interested programmers and developers, keen it see the guts of Minecraft.

Previously, the only way to see this code was via “decompilation” — turning machine code (well, bytecode) back into human-readable Java. Which is OK, but nowhere near as insightful or useful as the original code.

The plan is to open source more components in the future, though no time frame is specified. For now, if you want to check out Brigadier or DataFixerUpper, both can be found on Mojang’s GitHub page.

Programmers: Play with Minecraft’s Inner Workings! [Minecraft, via Reddit]

Why there won’t be a ‘Minecraft 2,’ according to the people in charge of ‘Minecraft’

With over 150 million copies sold, and over 90 million monthly active players, “Minecraft” continues to dominate.
Microsoft paid $2.5 billion for “Minecraft” back in 2014, and the game has grown tremendously since then.
Microsoft is looking to expand the universe of “Minecraft” with new games — and even announced one — but isn’t looking to create a sequel, according to Microsoft’s head of “Minecraft,” Helen Chiang.
Nearly 100 million people are playing “Minecraft” every month, and over 150 million copies of the game have been sold. It’s the second highest-selling game of all time, just below “Tetris.”

With all that success, it’s fair to assume that Microsoft might be interested in churning out sequels — the lifeblood of the entertainment industry. After all, Microsoft paid $2.5 billion for “Minecraft.” It’s realistic to expect new games from a property that cost so much to buy.

Not so, says Microsoft.

“I really don’t think that makes sense for ‘Minecraft,’ given the community,” Helen Chiang, head of “Minecraft” at Microsoft, told Business Insider in a phone interview. “It’s something that always fractures the community.”

Chiang was speaking to the community-driven approach “Minecraft” has always taken, ever since its first days as a PC-only work-in-progress. Many of its 91 million-plus monthly players are playing together, exploring mines and crafting in groups.

That’s part of the reason why the first new “Minecraft” game from Microsoft isn’t “Minecraft 2.”

Instead, the game is called “Minecraft: Dungeons,” and it’s a dungeon crawler game — along the lines of “Diablo” — set in the “Minecraft” universe. It was revealed over the weekend during a livestreamed fan event, known as “Minecon Earth.” The game’s being created by a group within Mojang, the Swedish game studio that was created to develop “Minecraft.”

One glimpse of “Dungeons” offers a strong clue of what to expect:

Though the game looks distinctly like the original “Minecraft,” it doesn’t contain the signature elements: Don’t expect to mine and/or craft very much.

“I would say that it’s a distilled version of ‘Minecraft’ in the sense that we wanted to focus on making sure that we made the dungeon crawler part as good as possible,” Mojang creative lead Jens Bergentsen told Business Insider in a phone interview. “Building in the game is something that we’ve talked about a lot, but we were concerned that it would distract from what the game was about. So in ‘Minecraft: Dungeons,’ it’s strictly an adventure game with a story attached to it.”

That’s right: A “Minecraft” game without building. Madness!

It’s these type of “Minecraft” games, like “Dungeons,” that Microsoft is interested in creating.

“The way that we’ve decided to expand — and I think ‘Dungeons’ is the first example of that — is a way that we’re trying to keep our community together,” Chiang said. “That’s why our updates our free. We don’t want to ask [players] to move from ‘Minecraft 1’ to ‘Minecraft 2.’ We want them to just enjoy ‘Minecraft.’ And there’s other ways that we can expand that are more meaningful and authentic to what we want to be, rather than just releasing another iteration in the way that most other franchises do.”

Minecraft (Super Duper Graphics Update)
“Minecraft” got a major visual overhaul with the “Super Duper Graphics” pack — a free update for Xbox One X and PC players. Microsoft
Beyond the community reasons, there’s another, perhaps more obvious reason that a sequel to “Minecraft” doesn’t make a lot of sense: What would that game even be? Does it need to exist?

“I don’t think there’s really a need for ‘Minecraft 2’,” Bergentsen told me. “You would be able to create a ‘Minecraft 2’ game in ‘Minecraft.'”

That fact, along with the continued strong sales of the original game, make a strong argument.

Upcoming Marvel Movies: Release Dates For Phase 3 And 4

The Marvel Cinematic Universe has big plans for the future. To keep it all straight, we’ve laid out the next few years’ worth of Marvel Studios films, which will take you through all of the official titles announced for Phase 3 and Phase 4.

Captain Marvel – March 8, 2019
Though originally meant to drop in late 2018, the anticipated Captain Marvel film is now scheduled to be released as the first Marvel Studios film of 2019. The blockbuster will center on Marvel character Carol Danvers in what’s said to be a very earthbound adventure (though her powers are “in the cosmic realm,” having come from the alien race known as the Kree). It’s also been confirmed that the movie will be an origin story for the titular character, will co-star Samuel L. Jackson as a younger Nick Fury (with two eyes!), will be set in the 1990s, and will be the first in the franchise to specifically feature the aliens known as the Skrulls.

Fans got their first tease for Captain Marvel’s arrival in the Marvel Cinematic Universe in Avengers: Infinity War, but it won’t be until her solo film that she actually appears in person. The latest trailer recently dropped. Let’s hope that the full movie also finds a way to answer where she’s been all this time, and why she hasn’t been on Earth for all of the chaos that’s been going down. Find the most recent updates on Captain Marvel HERE.

Avengers 4 – May 3, 2019
By May 3, 2019, Marvel fans around the world will be foaming at the mouth. A big part of what made Avengers: Infinity War so breathtaking was its incredible ending, which saw fans witnessing the deaths of many of their favorite heroes. It was a hard thing to watch, but in 2019 we’ll get to see if Earth’s Mightiest Heroes and the Guardians of the Galaxy can get their revenge.

How will the two teams manage to fight a genius alien who has earned the powers of a god? It certainly seems like an impossible task, but stopping the Chitauri Invasion and the rise of Ultron could have been described the same way. We can’t wait to see what directors Joe and Anthony Russo and writers Christopher Markus and Stephen McFeely do with this one. Find the most recent updates on the Untitled Avengers: Infinity War Sequel HERE.

Spider-Man: Far From Home – July 5, 2019
It won’t be called Spider-Man 2. It will be called Spider-Man: Far From Home. And it’s expected to reflect something that has to do with Peter Parker’s (Tom Holland) Junior year of high school, possibly as he travels to Europe on a summer vacation trip. Marvel President Kevin Feige has confirmed that we will see the ramifications of Avengers 4 through Peter’s eyes. Which, alone, sounds fascinating. And the rumor mill has Jake Gyllenhaal attached to play the villainous role of Mysterio. Beyond that, it’s a mystery, though we expect plenty of details to drop in due time.

On top of that, there are a number of threads that can be picked up by this Spider-Man sequel. Aunt May (Marisa Tomei) knows her nephew’s secret identity. And Peter… well, he died. How will they rebound? We have a release date, and the possible start of Marvel’s Phase 4 (if they call it that). Find the most recent updates on Spider-Man: Far From Home HERE.

Guardians Of The Galaxy Vol. 3
The second feature in the proposed Marvel Phase 4 was supposed to be the only other title that has been announced at this point: Guardians of the Galaxy Vol. 3. But then all hell broke loose. James Gunn lost the directing gig, thanks to insensitive Tweets that were on his timeline. And the cast – especially the extremely vocal Dave Bautista — supports Gunn, even if it costs them a role in this sequel.

James Gunn has always said that the next sequel in the Guardians franchise will bring an end to the story of THIS version of the Guardians team. That includes Star-Lord (Chris Pratt), Gamora (Zoe Saldana), Drax (Dave Bautista), Rocket (Bradley Cooper) and Groot (Vin Diesel). Even though most of them “died” in Infinity War. However, the movie has been delayed, and pre-production has been frozen, as Marvel Studios figures out what to do with this franchise without Gunn at the helm. Does Guardians of the Galaxy Vol. 3 get replaced on the production schedule by Doctor Strange 2 or Black Panther 2? Stay tuned.

Black Widow
Fans spent years calling for Marvel Studios’ first female-led superhero movie, and for the longest time it seemed like a Black Widow solo film would be the perfect solution to the request – what with Scarlett Johansson’s character’s being arguably the most popular heroine in the franchise. That didn’t wind up happening, as both Evangeline Lilly’s Hope van Dyne and Brie Larson’s Carol Danvers broke the glass ceiling respectively with Ant-Man & The Wasp and Captain Marvel – but that doesn’t mean a Black Widow movie isn’t happening. In fact, it’s currently set up to be one of the titles in the Marvel Cinematic Universe’s Phase Four.

For a long time it was hard to tell what information was real and what was spurious in regards to this project, but it’s been confirmed that the project is happening. In July 2018 it was revealed that Cate Shorthand has signed on to direct the feature, her previous work including the period drama Lore and the horror movie Berlin Syndrome. At this time there are no official details about the story that the movie will tell, but we should have a much clearer idea of where things are going soon.

The Eternals
When it comes to the cosmic side of Marvel Comics, the Marvel Cinematic Universe movies have only scratched the surface. Sure, we’ve seen a few Thor and Guardians of the Galaxy movies, but there are millions of beings out in the cosmos that have yet to make their live-action debut. The Eternals is a tremendous step in that direction, as while we’ve already met one member of the titular race – Thanos – there is a whole world created by Jack Kirby that should make for tremendous cinematic exploration.

Chloe Zao was previously in the running to take the helm of the Black Widow movie, and while she didn’t get that job, Marvel Studios decided they wanted her to stick around for The Eternals. The comics tell the story of a race of beings created from proto-humans by god-like aliens known as Celestials, and it’s been said that romance will be at the center of the intergalactic story – specifically the relationship between Ikaris and Sersi.

Doctor Strange 2
As they have since pretty much the beginning, Marvel’s plans moving forward will include mixing things up between sequels and original projects. After all, while the latter allow things to constantly feel fresh and new. the former let us see a lot more of the characters we’ve previously fallen in love with. This most definitely extends to Doctor Strange, as Marvel President Kevin Feige confirmed to CinemaBlend in summer 2018 that a Doctor Strange 2 is currently in development.

Unfortunately, Kevin Feige’s statement also noted that the sequel would arrive “a number of years from the first,” so this is a project we potentially won’t see until the back half of Phase 4. It has not yet been officially announced who will be directing the movie, but the smart money is on Scott Derrickson, who helmed 2016’s Doctor Strange and received both positive praise from critics and saw great box office success.

Black Panther 2
Is anyone in the world even remotely surprised that Black Panther is getting a sequel? Sure, we don’t know exactly when we can expect it, but there was no way that Marvel Studios wasn’t going to take full advantage of what currently stands as its most successful feature release. The first movie did an amazing job establishing the world of Wakanda, eventually seeing it open up to the world, and Black Panther 2 will offer the amazing opportunity to fully explore what the presence of the country means for the entire planet.

Ryan Coogler has not yet officially signed on to take the helm of Black Panther 2, but one can certainly imagine Marvel making him an offer so big that it would be impossible for him to refuse. Given the very real appetite that audiences clearly have for this character and his homeland, it would make all the sense in the world for the MCU to launch the title within the first half of Phase 4.

Phase 4 Release Dates
May 1, 2020
July 31, 2020
November 6, 2020
February 12, 2021
May 7, 2021
November 5, 2021
February 18, 2022
May 6, 2022
July 29, 2022

Iron Man (2008)
The Incredible Hulk (2008)
Iron Man 2 (2010)
Thor (2011)
Captain America: The First Avenger (2011)
The Avengers (2012)

Iron Man 3 (2013)
Thor: The Dark World (2013)
Captain America: The Winter Soldier (2014)
Guardians Of The Galaxy (2014)
The Avengers: Age of Ultron (2015)
Ant-Man (2015)

Captain America: Civil War (2016)
Doctor Strange (2016)
Guardians Of The Galaxy Vol. 2 (2017)
Spider-Man: Homecoming (2017)
Thor: Ragnarok (2017)
Black Panther (2018)
Avengers: Infinity War (2018)
Ant-Man And The Wasp (2018)

New Movie Releases: 2018 Movie Release Date Schedule

There’s quite a bit to get excited about in the world of movies in 2018. Between major blockbusters like The Avengers: Infinity War and Aquaman, dark and brutal dramas like Soldado and Red Sparrow, and more humorous fare like Holmes & Watson, it seems that there’s going to be something for everyone. To help make sense of everything that’s coming, we have taken it upon ourselves to compile a handy guide of 2018’s biggest silver screen releases so you will know exactly what’s set to debut during a given week!

Of course, it’s always worth remembering that Hollywood is in a constant state of flux, which means some of these dates are subject to change. Nevertheless, we will endeavor to keep this guide as up to date as possible as 2018 kicks into high gear. On that note, let’s take a look ahead to the next calendar year and see what Hollywood has in store for moviegoers.

JANUARY
Insidious: The Last Key — Friday, January 5

Condorito: La Pelicula – Friday, January 12
The Commuter – Friday, January 12
Paddington 2 – Friday, January 12
Proud Mary – Friday, January 12

12 Strong – Friday, January 19
Den of Thieves – Friday, January 19
Forever My Girl – Friday, January 19

Maze Runner: The Death Cure – Friday, January 26

FEBRUARY
Winchester: The House that Ghosts Built – Friday, February 2

The 15:17 to Paris – Friday, February 9
Fifty Shades Freed – Friday, February 9
La Boda de Valentina – Friday, February 9
Peter Rabbit – Friday, February 9

Want To Know More About Upcoming Horror Movies? Here’s Everything That We’re Looking Forward To
Black Panther – Friday, February 16
Early Man – Friday, February 16
Samson – Friday, February 16

Annihilation – Friday, February 23
Every Day – Friday, February 23
Game Night – Friday, February 23

MARCH
Death Wish – Friday, March 2
Foxtrot – Friday, March 2
Red Sparrow – Friday, March 2

Gringo – Friday, March 9
The Hurricane Heist – Friday, March 9
Strangers: Prey at Night – Friday, March 9
A Wrinkle in Time – Friday, March 9

Love, Simon – Friday, March 16
Tomb Raider- Friday, March 16

Isle of Dogs – Friday, March 23
Midnight Sun – Friday, March 23
Pacific Rim: Uprising – Friday, March 23
Sherlock Gnomes – Friday, March 23
Unsane – Friday, March 23

Paul, Apostle of Christ – Wednesday, March 28

Acrimony – Friday, March 30
God’s Not Dead: A Light in Darkness – Friday, March 30
Ready Player One – Friday, March 30

APRIL
Blockers – Friday, April 6
Chappaquiddick – Friday, April 6
A Quiet Place – Friday, April 6

Borg vs. McEnroe – Friday, April 13
The Miracle Season – Friday, April 13
Rampage – Friday, April 13
Truth Or Dare – Friday, April 13

I Feel Pretty – Friday, April 20
Super Troopers 2 – Friday, April 20

The Avengers: Infinity War – Friday, April 27
Traffik – Friday, April 27

MAY
Bad Samaritan – Friday, May 4
Overboard – Friday, May 4
Tully – Friday, May 4

Breaking In – Friday, May 11
Life of the Party – Friday, May 11

Book Club – Friday, May 18
Deadpool 2 – Friday, May 18
First Reformed – Friday, May 18
On Chesil Beach – Friday, May 18
Show Dogs – Friday, May 18

Solo: A Star Wars Story – Friday, May 25

JUNE
Action Point – Friday, June 1
Adrift – Friday, June 1
American Animals – Friday, June 1

Hereditary – Friday, June 8
Ocean’s 8 – Friday, June 8
Won’t You Be My Neighbor – Friday, June 8

The Incredibles 2 – Friday, June 15
Superfly – Friday, June 15
Tag – Friday, June 15

Jurassic World: Fallen Kingdom – Friday, June 22

The Hustle – Friday, June 29
Sicario 2: Soldado – Friday, June 29
Sanju – Friday, June 29
Uncle Drew – Friday, June 29

JULY
The First Purge – Wednesday, July 4

Ant-Man and the Wasp – Friday, July 6

Don’t Worry He Won’t Get Far On Foot – Friday, July 13
Hotel Transylvania 3: Summer Vacation – Friday, July 13
Skyscraper – Friday, July 13

The Equalizer 2 – Friday, July 20
Mamma Mia: Here We Go Again! – Friday, July 20

Mission: Impossible – Fallout – Friday, July 27
Teen Titans Go! To The Movies – Friday, July 27

AUGUST
The Darkest Minds – Friday, August 3
Disney’s Christopher Robin – Friday, August 3
The Spy Who Dumped Me – Friday, August 3

Dog Days – Wednesday, August 8

BlacKkKlansman – Friday, August 10
The Meg – Friday, August 10
Slenderman – Friday, August 10

Crazy Rich Asians – Wednesday, August 15
Alpha – Friday, August 17
Mile 22 – Friday, August 17

A.X.L. – Friday, August 24
The Happytime Murders – Friday, August 24
Searching – Friday, August 24

Operation Finale – Wednesday, August 29
Kin – Friday, August 31

SEPTEMBER
The Nun – Friday, September 7
Peppermint – Friday, September 7

A Simple Favor – Friday, September 14
The Predator – Friday, September 14
White Boy Rick – Friday, September 14

Assassination Nation – Friday, September 21
Fahrenheit 11/9 – Friday, September 21
The House With a Clock In Its Walls – Friday, September 21
Life Itself (2018) – Friday, September 21

Hell Fest – Friday, September 28
Little Women – Friday, September 28
Night School – Friday, September 28
Smallfoot – Friday, September 28

OCTOBER
A Star is Born – Friday, October 5
Venom – Friday, October 5

Bad Times at the El Royale – Friday, October 12
Beautiful Boy – Friday, October 12
First Man – Friday, October 12
Goosebumps 2 – Friday, October 12

Halloween (2018) – Friday, October 19
The Hate U Give – Friday, October 19
Serenity – Friday, October 19

Hunter Killer – Friday, October 26
Indivisible – Friday, October 26
Johnny English Strikes Again – Friday, October 26
Stuck – Friday, October 26

NOVEMBER
Bohemian Rhapsody – Friday, November 2
Bodied – Friday, November 2
Boy Erased – Friday, November 2
Nobody’s Fool – Friday, November 2
The Nutcracker and the Four Realms – Friday, November 2
Suspiria – Friday, November 2

The Front Runner – Wednesday, November 7

Dr. Seuss’ The Grinch – Friday, November 9
The Girl in the Spider’s Web – Friday, November 9
Overlord – Friday, November 9

Fantastic Beasts: The Crimes of Grindelwald – Friday, November 16
Widows – Friday, November 16

Creed 2 – Wednesday, November 21
Ralph Breaks the Internet: Wreck-It Ralph 2 – Wednesday, November 21
Robin Hood – Wednesday, November 21
Second Act – Wednesday, November 21

DECEMBER
Ben is Back – Friday, December 7
Mary Queen of Scots – Friday, December 7
The Silence – Friday, December 7
Under the Silver Lake – Friday, December 7

Mortal Engines – Friday, December 14
Spider-Man: Into the Spider-Verse – Friday, December 14

Mary Poppins Returns – Wednesday, December 19

Aquaman – Friday, December 21
Bumblebee – Friday, December 21
Holmes & Watson – Friday, December 21
Welcome to Marwen – Friday, December 21

Vice – Tuesday, December 25
On the Basis of Sex – Wednesday, December 26

Venom Box Office: October Has A New Opening Weekend Champion

The appetite for superhero movies is very real among today’s average theater-goer, and one need not look for further proof beyond this weekend’s box office performance by Ruben Fleischer’s Venom. The blockbuster arrived in theaters on a big wave of bad buzz, but it was able to slice right through it for a record-breaking total. Check out the full Top 10 below and join me after for analysis.

1. Venom* $80,030,000 Total: $80,030,000
LW: N
THTRS: 4,250
2. A Star is Born* $41,250,000 Total: $41,250,000
LW: N
THTRS: 3,686
3. Smallfoot $14,900,000 Total: $42,760,945
LW: 2
THTRS: 4,131
4. Night School $12,275,000 Total: $46,750,355
LW: 1
THTRS: 3,019
5. The House With A Clock In Its Walls $7,295,000 Total: $55,050,560
LW: 3
THTRS: 3,463
6. A Simple Favor $3,435,000 Total: $49,014,356
LW: 4
THTRS: 2,408
7. The Nun $2,610,000 Total: $113,367,310
LW: 5
THTRS: 2,264
8. Hell Fest $2,075,000 Total: $8,864,476
LW: 6
THTRS: 2,297
9. Crazy Rich Asians $2,060,000 Total: $169,134,942
LW: 7
THTRS: 1,466
10. The Predator $900,000 Total: $49,985,889
LW: 8
THTRS: 1,643
October has never been a month known for blockbuster releases, but Venom has proven that the right content can definitely sell tickets. Previously it was Alfonso Cuaron’s Gravity that held the opening weekend record for the 31 day stretch, making $55.8 million in its first three days back in 2013, but the new release from Sony has clearly shattered that ceiling. And when you add in the $125.2 million that it has already made overseas, the comic book feature has already made more than double its reported $100 million budget.

This, however, is definitely a film where there are some major questions about the length and strength of its upcoming box office run. There is clearly no denying that there were a lot of people out there excited to see Venom, but it’s common to see major second week drops in similar circumstances – which is to say with movies that aren’t carrying a crazy amount of positive critical buzz. A good recent example is Corin Hardy’s The Nun, which had the second best September opening of all time last month, but also dropped a stunning 66 percent in its second week. Those who were super excited to see Venom probably all saw it between Thursday and now, and as a result there’s a good likelihood that its performance from October 12-14 won’t be nearly as impressive.

Even beyond, Venom, though, this was also a fantastic weekend for Hollywood thanks to the release of Bradley Cooper’s A Star Is Born. While it didn’t exactly have the biggest October opening of all time, it can actually proudly say that it had the 10th biggest October opening of all time. Unlike Venom, the musical drama has been riding high on positivity ever since it made its Toronto International Film Festival debut last month – with both Cooper and star Lady Gaga earning rave reviews – and people bought a lot of tickets to see their work. There’s been a lot of talk about this one being in the race for this year’s Best Picture award at the Academy Awards, so expect to hear a lot more about it in the coming weeks and months – including in this feature.

This week readers should also take note of the impressive continuing performance of Jon Chu’s Crazy Rich Asians, which has been hanging around on the chart since mid-August. Sure, it’s now fallen to ninth place, and this weekend’s new releases should bump it out of the Top 10, but a hat tip is deserved. It spent three of its eight weeks of release so far as box office king, and has grossed nearly $226 million globally on just a $30 million budget (after also having received a great response from both critics and audiences). It’s unquestionably one of 2018’s biggest success stories, which is saying a lot when you consider how big the year has been so far.

Next weekend’s crop of new titles offers up content for all audiences out there, with the Neil Armstrong biopic First Man, the kid-centric horror Goosebumps 2: Haunted Halloween, and the star-studded thriller Bad Times At The El Royale all hitting theaters in wide release. They should do a nice job shaking things up, so be sure to come back next week to see the refreshed Top 10.

Minecraft: Dungeons Is Coming To The PC

After Microsoft spent $2.5 billion in 2014 to to purchase Mojang and the Minecraft brand, two things ran through everyone’s mind. The first was a question of why Microsoft would spend that much money on a video game brand, and the second was curiosity about what Microsoft would do with the Minecraft brand. After years of re-releasing the game on various platforms and mobile devices, Microsoft introduced a brand new and reportedly different Minecraft experience called Minecraft: Dungeons.

Minecraft Dungeons will be released on PC in 2019. It was announced during the Minecon Earth 2018 event (via IGN), where it was also revealed that the game will be a four-player cooperative dungeon-crawler. In the game, players will handle all new weapons and items while facing new enemies, and bosses within the Minecraft universe.

The main theme of the game will center around a new enemy called the Arch-Illager, which will be the new big baddie in the world that players will face off against. As well, everything will take place within underground dungeons, almost like Terraria.

The game announcement featured a look at the world of Minecraft: Dungeons, with a focus on four characters from different classes descending into a dungeon ruled by some evil minions. Much like the other games in the series, you’ll be able to utilize swords, shields, and magic. This includes a magic wand with lightning properties, a big ‘ole hammer that would make Thor jealous, and even the ability to dual-wield blades.

Some of you might be wondering exactly what’s up with the whole the Dungeons escapades and what exactly makes this any different from the other Minecraft games currently available on the market? Well, according to lead developer, Jens Bergensten, the idea behind this newest game was to focus on a specific element of the Minecraft universe, and to keep the focus mostly on the dungeon area and the questing and monsters that come along with it.

There are also some traditional procedurally generated elements underlying the overall design of Minecraft: Dungeons. This was one of the core elements that helped define the original Minecraft when it came out, having procedurally generated worlds that could be seeded so other players could join in on the building and crafting fun.

I do wonder if Minecraft: Dungeons will be a new way for Microsoft and Mojang to tap into different kinds of adventures for Minecraft, possibly taking the adventures into space, or alternate dimensions, or underwater. I imagine this is going to be Microsoft’s way to test the waters for a more streamlined Minecraft experience, and if things work out we could see more sub-adventures themed around specific biomes with custom weapons, enemies, and quests. After all, Telltale also took a crack at the franchise with Story Mode, and it ended up getting picked up by Netflix.

Tons of possibilities exist when it comes to the Minecraft brand, and we’ll get an idea of how well Minecraft: Dungeons works out when it launches on PC in 2019.

Microsoft Stores to hold Minecraft MINECON celebrations this weekend

81 Microsoft Stores across the U.S., Puerto Rico, and Canada will be holding special MINECON Earth parties for gamers to attend this Saturday, September 9th.

Each store will livestream Minecraft-related presentations and many of the locations will also host competitions, panels, cosplay, and discussions with popular Minecraft gamers or streamers.

Here’s the list of which Minecraft celebs will be at which Microsoft Store:

Flagship Microsoft Store Fifth Avenue (New York, NY): CavemanFilms, Quig, Sk1er, TimeDeo
Microsoft Store at Woodland Hills (Tulsa, OK): SabraDarling
Microsoft Store at Beachwood Place (Beachwood, OH): ktmh96
Microsoft Store at Bellevue Square (Bellevue, WA): BrandonCrafterMC, RageElixir, AA12, Diecies, HooperDoe – Gameplays, YaBoiAction
Microsoft Store at NorthPark Center (Dallas, TX): RyguyRocky, Cassi Cow, Goldy, Tina the Tiger
Microsoft Store at the Woodlands Mall (The Woodlands, TX): jojopetv, Taiga, SpottedShark, FyreStarter
Microsoft Store at Vancouver Pacific Centre (Vancouver, BC): Fin
Microsoft Store at Square One Shopping Centre (Mississauga, ON): 09sharkboy
More details on locations, times, and events can be found on the official MINECON website.

Are you a Minecraft fan and do you enjoy participating in fan events such as MINECON? Let us know in the comments below and then follow us on Pinterest for more Minecraft content.

My day at Coalchella, the music festival inside Minecraft

“Y’all, Coalchella is about to be the craziest thing ever tomorrow.”

This tweet by former The Walking Dead star Chandler Riggs was the first mention I saw of the crazy event that took up most of my Sunday. “Stacked lineup, free admission, sick music,” his tweet continued. Wow, a music fest with free admission? This sounds pretty cool.

“And it’s literally in Minecraft so you don’t have an excuse to not be there.”

Wait, what?

Rocky start

I like EDM and love Minecraft, so I had to see what the hell Coalchella was going to be. The lineup featured a bunch of independent artists I had never heard of before, most of which come from a tight-knit Soundcloud community, as well as some more recognizable names. Chiptune band Anamanaguchi, known for its original music and the Scott Pilgrim vs. the World: The Game soundtrack, was set to close the show.

A few hours before the show was set to kick off, the official Coalchella Discord was abuzz with over 600 excited fans. But after a big push on Twitter by event host Max “SLEEPYCATT” Schramp to get the word out, a few thousand had flooded in. After all, it’s a free show with the only barrier to entry being owning one of the most popular games in the world. The hosts showed some surprise about how many people were showing up for the show launch, but the server still opened as planned 15 minutes before the first set was supposed to start.

It was immediately clear that the Coalchella server wasn’t set up to support 2,000 people trying to join it all at once. I struggled to join in for ten minutes, and the server crashed shortly after I connected. After a few rinse-and-repeats of this process, the organizers began limiting the number of people who could join at a time so the server wouldn’t completely blow up. Eventually, it was stable enough to reliably walk around the festival and take in the sights.

ou can watch the above video here on YouTube as well.

The Coalchella server was a community project built over the last month, and the results were breathtaking. A meticulously designed central hub guided attendees between the two stages, REDBLOCKS and BEDROCKS. Giant community creations like a colorful Ferris wheel, to-scale IKEA blimp, giant vodka bottle, and IHOB restaurant flanked the skyline from every angle.

Because of the issues with the Coalchella server and website, the music was all delayed by an hour, but eventually the festival got started with everyone loading up the Mixlr page streaming the sets live while positioning themselves at the right stage, where the current DJ would stand at the turntables in their blocky avatar form. The server was still laggy enough that other attendees appeared to be standing still until the server updated their location, but when everything was working correctly, the experience totally clicked.

In those moments, where everyone was crowded at the front of the stage jumping to the music and expressing their love for the song in chat, I felt the exhilaration of a real concert. I might not have been high, but the frequent rubberbanding and sporadic bouncing around of cartoon block people while heavy bass throbbed in my ears was pretty trippy.

Each stage simulated lighting effects with shifting backdrops and fireworks that lit up the sky when a song reached its drop. DJs would troll the crowd by periodically opening a pit that would plummet attendees to their death, myself included. The mixes for each song were all made specifically for the event, which lead to some fun moments of DJs asking the crowd mid-song to crouch all at once or type a message in chat.

A few hours into the show, the organizers restarted the server once more to relaunch it on a more sophisticated setup. Under this new system, Coalchella was running on 30 mirrored servers at once that each had a player capacity of a few hundred. This alleviated what was left of the connection issues, but it wasn’t a perfect solution. Splitting the crowds up meant that your server might be empty in places compared to others or the current DJ might be on a different server.

The loss of big crowds for a while kind of broke the experience for me, but I was eventually able to join one of the more populated mirrors and get back to that packed-but-imperfect experience from earlier in the day. And it was just in time for my most anticipated performance, Anamanaguchi. The set was great as expected, but the true highlight was watching the show in the (virtual) presence of the DJs on the stage. It really added that special sense of place you get at a concert knowing you’re 20 feet from the creator of stuff you love.

By the end of the night, Coalchella had seen over 2,600 attendees in the server and over 27,000 people listen in on Mixlr. The entire festival was never devoid of some sort of technical issue, but there were some real moments of magic where it felt like a real concert. It was no longer just me playing Minecraft with a music stream in the background, but a crowd of people experiencing the same cool thing together.

Schramp and his collaborators already have plans for future Minecraft events that will hopefully avoid the pitfalls of Coalchella. All of the sets featured at the festival were later uploaded in full on Soundcloud, so give a listen if you’re interested.

Microsoft Would “Love” To Have Minecraft Crossplay With PlayStation 4

arlier this week, Sony opened the gates of cross-platform play with other consoles, starting with Fortnite. One of the biggest titles that would benefit from crossplay is Minecraft, and it seems like Microsoft is definitely open to the idea.

Windows Central reports that Microsoft would love to bring players on PlayStation 4 into their Minecraft ecosystem. The company is also open to working with their partners to bring more cross-platform play for other titles, mentioning Rocket League, another popular game available on all consoles but lacking crossplay.

We believe in giving gamers the opportunity to play the games they want with the people they want. Whether that means working with our partners to deliver cross-network play with games like ‘Rocket League’ and ‘Fortnite’ or enabling cross-device play with the likes of Minecraft, we are supportive of new scenarios that enable more people to play and have fun together while gaming. We would love to bring players on PlayStation 4 into our Minecraft ecosystem as well but have nothing further to share at this time.

Bringing PlayStation 4 users into the Minecraft ecosystem would be huge, but there are some additional hurdles that have to be solved. Sony stated that they will allow crossplay with select third-party titles, so there’s a chance that talks have already started regarding the Microsoft game and other popular titles available across different consoles.

Fortnite Has Surpassed Minecraft in YouTube Viewership and Its Revenue Keeps Soaring

Over the course of this week, the magnitude of Fortnite’s success has become more clear as YouTube shared the game’s record numbers. Epic’s game now holds the global record for the most videos uploaded in a single month (February 2018), the second spot when it comes to watchtime related to a videogame (again, as of February), and set the record for the single biggest gaming stream with Spanish YouTuber ElRubiusOMG reaching over 1.1 million concurrent viewers. Furthermore, last weekend over a hundred creators joined a massive Battle Royale battle and all broadcast their play, resulting in over 42 million views combined.

Over the course of this week, the magnitude of Fortnite’s success has become more clear as YouTube shared the game’s record numbers. Epic’s game now holds the global record for the most videos uploaded in a single month (February 2018), the second spot when it comes to watchtime related to a videogame (again, as of February), and set the record for the single biggest gaming stream with Spanish YouTuber ElRubiusOMG reaching over 1.1 million concurrent viewers. Furthermore, last weekend over a hundred creators joined a massive Battle Royale battle and all broadcast their play, resulting in over 42 million views combined.

Minecraft has been the dominant game on YouTube for a long time, but its views have been declining steadily since August 2017.

In the graph above, you can see how Fortnite soared over its Battle Royale competitors Clash Royale and PUBG in November last year when it reached 1 billion cumulative views on YouTube. In fact, the average month-to-month growth rate in the past six months has been measured at a mindblowing +97% (+151% from January to February 2018). Meanwhile, Clash Royale and PUBG are largely stagnant at this point.

Of course, none of this would matter much if somehow viewership didn’t translate into paying customers. But that’s not really the case here.

According to SuperData’s newly posted February 2018 digital games report, Fortnite Battle Royale ranked third on consoles and sixth on PC. It was the main driver behind the massive 359% Year-over-Year growth of the Free-to-Play console segment, it earned more “additional content revenue” than any other game except Call of Duty WWII and now boasts a higher MAU (Monthly Active Users) than Grand Theft Auto V. Furthermore, Fortnite doesn’t appear yet in the mobile charts but it’s a fair bet that it will do so soon after the game raked in over $1 million of in-app purchases three days after the launch of its iOS invite-only event.

This is perhaps the biggest comeback of all time in gaming when you consider that many thought Fortnite could be scrapped altogether up to a year ago or so, after a lengthy and silent development time. When it launched with the Save the World mode it didn’t make too much of a splash, either, but Epic’s ability to quickly follow up on PUBG’s success with a Battle Royale mode and to constantly update the game to provide more content and optimization were key factors in this spectacular rebirth.

It’s impossible to say whether Fortnite can keep up this unprecedented level of success, and for how long. Not even Epic could do that, particularly with big publishers like Activision rumored to be preparing their own triple-A takes on the Battle Royale genre. However, one thing is for sure: Epic has secured its future for a long time with this hit.

‘Fallout: New California’ Update Addresses “Game Breaks”

With Fallout: New California, New York, Miami, and the incredible Fallout 4: New Vegas projects coming down the pipeline, it’s easy to see why there is so much excitement regarding these incredibly impressive feats. These ambitious fan projects continue to make headway to completion and into the hands of gamers.

With Fallout: New California, it’s ready to rock and will be rolling out this October! But just because we have a release date doesn’t mean there isn’t still work to be done and in this instance, it’s a few “minor game breaks” that the team addressed in their latest developer update.

“We did uncover a couple minor game breaks that just required switching the integer on a result from 3 to 5 and two issues where the objective was unclear at the very last battle,” began their most recent update.

“Normally the objective of a battle is to just shoot the bad guy til they die. This time the bad guys (plural, possibly 4 bad guys if you’re really crazy and/or bad at lying) heal themselves faster than you can kill them. Your goal is to knock them off a spiral staircase under the jets of an awaiting nuclear missile.”

They added, “Because this is the final end of the mod only a few people have tested this, and it turns out I didn’t communicate that objective very well. New Vegas’s engine has a hard time dealing with routine game mechanics like, say, GRAVITY, so we worked out some bugs around these npcs teleporting around the map if they get up while falling and so on.

You can use a gun that pushes them like a street sweeper and deals absurd damage, or you can use a knockdown based weapon, or kill them and drag their bodies (using Z key) before they heal and wake up.”

The plan for the next week is to create a workaround for these recently revealed issues, which is perfect as they are still looking for a few more female voice actresses before the final project launches.

To read the entire tale of development, you can see the full post right here! As for the mod itself, it goes live this October 23 before it’s locked in for good in December!

You can contact the author of this story on Twitter @DirtyEffinHippy.