Crossout beginner’s guide: builds, items, weapons and combat
This is a sponsored post created in partnership with Gaijin Entertainment.
Crossout’s gameplay is divided over two areas: fighting and building. The smug satisfaction you can get from mounting a cannon to the back of your vehicle and then swinging round, mid-combat, to reveal your enormous tube of fiery death is what makes being a wasteland survivor so awesome. But you can only do this if you’ve got the parts and the knowledge to make it possible. And while you’ll have to source the parts yourself, we can definitely help you with the latter.
If you fancy getting involved in some vehicular destruction, sign up to play Crossout for free now.
Here we’ve put together a beginner’s Crossout guide covering vehicle construction, resource management, weapons and combat. Read on and you’ll be the maddest Max to ever drive across the wasteland.
Crossout vehicle building guide
When selecting the parts for your rig, you’ll want to pay attention to how they affect your Power Score – the number in massive lettering right at the top of the panel whenever you hover over an item. The Power Score is an approximation of how dangerous your vehicle is and is used by the matchmaking system to decide who you will play with or against.
Vehicles are based around three parts: cabins, wheels, and frames. The cabin is the basis of your vehicle and will ultimately determine your style of play. The shield symbol is your armour, which is Crossout’s equivalent of HP. Wheels come in different shapes and sizes and contribute to your armour and power scores.
Generally speaking, the larger the wheel, the tankier the rig. Those with an ST in the name are steerable wheels. You can have more of these if you want to increase your vehicle’s handling and decrease its weight. Either way, be sure to include at least two of these or you’ll be driving in a straight line. Frames simply determine the length and width of your vehicle.
Beginner’s item guide
There are a lot of options when it comes to customisation in Crossout, and deciding what to use in your first few vehicles can be troublesome. Here are some suggestions to get you started.
- Fuel barrel – Easily the most important item for the early game, this will enable you to salvage precious fuel after winning matches. Be sure to stay alive or it won’t work. And don’t weld more than one of them to your vehicle as they don’t stack.
- Car jack – If your vehicle flips over during combat, this will absolutely save your bacon. If you don’t have a car jack you’ll have to rely on the kindness of other players to flip you back. We would not recommend doing that.
- Weapon radiator – This is practically mandatory for shotgun users, but is still really useful for anyone wanting to deal high damage. If your weapons are overheating quickly, this will extend the amount of time you have before they stop firing.
- Radar/radio – These items will increase the radius at which you can detect enemies, and are thus necessary if you intend to fight from range.
- Scope – Useful for anyone who wants to snipe enemies with a cannon.
Testing Your Vehicle
Once you’ve constructed your rig, always hit the ‘Test Drive’ button and take it for a spin. There are a few things that you should check out here. Try firing your weapons at different angles. Make sure you can actually fire them as sometimes they get blocked by parts of your vehicle.
If you drive out of the workshop and into the yard, you’ll see an exact copy of your rig. This is a great opportunity to test out how it will stand up to punishment. Fire at it and make sure it doesn’t disintegrate at the first sign of a bullet.
Managing resources and currency
There are several resource types in Crossout, with each serving a different purpose.
- Gold is used to purchase new items on the market, as well as new vehicles and packs. You can acquire more gold by selling the loot you get in-game or by purchasing it.
- Fuel is used to go on raids. It can also be sold for gold. If your fuel is running low you can top it up using the jerry can in your storage. This resource will refill itself on a daily basis, so if you’re done for the day, don’t bother wasting precious jerry can fuel on your main supply.
- Scrap metal is used to craft most items in Crossout. Everything is made of scrap metal, from weapons to car doors. If you‘re running low on it, consider salvaging some of the parts you no longer need.
- Copper is mostly acquired through raids and is used to craft wires and electronic equipment.
- Coupons are a special resource and can be traded with engineers for rare items.
Crossout weapon guide
There are four different types of weapon that you will be introduced to in the early game. They are as follows:
- Machine guns are the first gun you’ll be allowed to use and are by far the most versatile. While they are relatively weak, you can usually have quite a lot of them, and they can fire from a mid-to-long distance as well as up close.
- Shotguns are extremely powerful at close range but can only fire a short burst before having to cool off. For this reason, they are suited to combatants who want to get in close and are often paired with melee weapons.
- Cannons are the most powerful early game weapons and can easily destroy a car in just a few hits. They are, however, much more useful at long range and have a limited angle of fire.
- Melee weapons are used by many different drivers. They are very handy for players who like to get up close and personal and can be used to ram enemies away from objectives.
Crossout combat guide
PvP
PvP fights in Crossout are fast-paced and frenetic. Understanding how to use this chaos to your advantage is the key to victory. Here are five handy tips for surviving in the petrol-drenched wastelands.
Aim for the guns
Most players, especially at lower levels, don’t have access to any strong frames or struts to mount their guns on. In fact, they’re often just welded to the vehicle’s base frame. If you focus your fire on the enemy’s weapons, you can easily destroy them, turning their vehicle into a defenceless target to practice your aim on. Watch out for melee weapons, though – they can still tear you up.
Destroy all bots
Check the bottom of the list of player names for any that are made of single-word, forgettable names like ‘Madison’ or ‘Tony’. These are AI-controlled bots and are easy pickings for us homo sapiens. Try to kill them as quickly as possible. Not only will this leave your opposition outmanned and outgunned, it will also bag you extra goodies at the end of the game for getting more kills/assists.
Kill the cannons
Cannons are by far the most powerful weapons at the start of the game and can easily shred your vehicle from the other side of the map. If you see someone firing one of these at you or a teammate, it is often sensible to focus your attention on them before you end up part of a vehicular bolognese.
Find an angle
Some players, particularly those using cannons, can only shoot when you’re on a certain side of their vehicle. Use this to your advantage by getting on their weaker side, then unleash a volley of fire and watch them turn into a smouldering wreck.
Man the fort
The early game modes in Crossout all involve controlling or capturing a point so make sure you keep your eyes on the top of the screen to see if your base is in trouble. It’s very easy for someone to slip away and start capturing a base, given how fast some of the vehicles can move and how open the maps are.
PvE
PvE in Crossout is a different beast altogether, and while most of the above rules still apply, there are a few extra things to keep in mind.
Strength in numbers
Try to stick with your teammates because the game will usually throw more and more enemies at you as the raid continues. If you get caught on your own, you’ll quickly be torn to pieces, so sharing the damage between the whole group will ensure that you always have the maximum amount of firepower available to you.
Repair with caution
Your repair kit will allow you to respawn if you die, but you only get one of these per raid. For this reason, it’s best to save it until your allies are in desperate need of help. If you get destroyed half way through and the rest of your team is doing fine without you, consider waiting until the end when they’ll really need you at full health.
Sweep and clear
If you’re on an objective-based raid, such as the ones where you have to protect oil pumps, be absolutely certain that you’ve cleared one before moving on to the other. It’s very easy for a single enemy to be left, slowly chipping away at a pump’s armour while you manage a swarm of vehicles at the other side of the map.
Now you’re on your own, survivor. Get out there and raise some hell. If you get stuck, or just need a reference for what something does, don’t forget to give the Crossout wiki a visit. You can also just ask around in general chat – the community is normally happy to help out.
Crossout beginner’s guide: builds, items, weapons and combat
Making it in Unreal: how Minecraft met Left 4 Dead in the caves of Deep Rock Galactic
Since its conception, Deep Rock Galactic has been an easy sell: the procedural exploration of Minecraft spliced with the co-op action of Left 4 Dead.
“When we started talking about it, people latched onto it,” art director Robert Friis tells us. “And here we are.”
Developers Ghost Ship Games have wound up with a gleefully entertaining game about dwarven space mining. But there are a few missing steps in Friis’s concise version of events, and delivering on that initial sell has not always been straightforward.
Beyond blocks
Like Minecraft before it, Deep Rock Galactic needed a tool that could procedurally generate a level every time you logged into a game – something nobody on the team had any experience with. Ghost Ship Games’ first prototype was a safe copy of Minecraft’s block-based world generation. Being stripped of the scale of Mojang’s landscapes it turned out to be relatively simple to build.
“Unreal Engine 4 is by far the best engine I have worked with,” lead programmer Jonas Møller says. “We got a lot out of the box – really solid character control that is networked.”
“You boot it up and things just look and feel good already, so it was very easy for us to have a working prototype up and running,” Friis adds. “I can mock things up and have them on screen without interrupting a programmer.”
Once the team began running graphics tests, they became more ambitious – piling detail on top of those blocks until, eventually, it no longer made sense for them to be blocks at all.
“‘How would this look if it didn’t have a Minecraft feel to it – not blocky, but angled 3D shapes?’,” Friis asked at the time. “We liked that, and the programmers went nuts and made something even better.”
CTO Henrik Edwards came up with a plan for “true mesh-carving” – where static meshes are the basic unit used to make world geometry in Unreal Engine 4. The combination of these two ideas is what gives Deep Rock Galactic its distinctive look, as dwarves smash shards off of faceted gemstone, building organic pathways through alien cave networks.
Cleft 4 Dead
A game of Deep Rock Galactic has an overall curve to it: it begins with the descent, during which you and your fellow miners dig up the necessary resources to meet your work order. Once that quota has been filled, the countdown is triggered, and you battle upward to the extraction pod. As it turns out, even the structure of the caves works to support the overall momentum of the mission.
“At first we tried to do true procedural, where the computer generates everything,” Møller explains. “But then I had the idea to put up some simple shapes manually and generate the level out of that. That way you could build a simple room, create the game design, and then the engine would skin it.”
The geography of a Deep Rock Galactic level governs its difficulty, too, with deeper networks far trickier to traverse and escape from than shallow caves. Despite the control Ghost Ship Games have over their levels, however, they still have the capacity to surprise.
“The most spectacular ones are the huge, 100 metre drops – when the stuff that we design intersects and creates entirely new caves that you cannot recognise,” Møller says.
“It’s pretty amazing how many of these ‘woah’ moments we still experience two years into the project,” Friis adds. “Because of the procedural nature of the thing, you never know exactly what you’re going to get, and it’s always lovely to see when it happens.”
Co-op level design
Two years on, with Deep Rock Galactic now in Early Access, Ghost Ship Games are handing over the tools to their miners.
“When we generate the levels we drill the tunnels – just not manually,” Møller says. “So when you are drilling in the terrain, it’s the same tech as when we are building the level, technically. It’s just more industrial-looking.”
The studio are essentially passing the pickaxe responsible for level building to you and your dwarven colleagues each time you load into a map.
“It’s the same operation,” Friis says. “Whether we’re using our tools or the players are blowing it up.”
Deep Rock Galactic is available in Steam Early Access. Unreal Engine 4 is now free.
In this sponsored series, we’re looking at how game developers are taking advantage of Unreal Engine 4 to create a new generation of PC games. With thanks to Epic Games and Ghost Ship Games.
Making it in Unreal: how Minecraft met Left 4 Dead in the caves of Deep Rock Galactic
Minecraft used to teach math
THUNDER BAY – In the days of the one-room schoolhouse, a slate and a piece of chalk were about the only tools available to students looking to learn.
Today’s youngsters have the world at their fingertips, a click or two all that’s needed to bring just about anything imaginable to life.
They don’t know any other way of living.
Now that reality is being reflected in the classroom on a daily basis – take McKellar Park Public School as the perfect example.
Students in Kris Sandberg’s Grade 6 and Grade 7 classroom are using the popular video game Minecraft to enhance their reading ability and upgrade their math skills using virtual hands-on technology and working together with classmates to solve complex geometry problems.
It’s a fun way to learn, said Grade 6 student Sivanna Perry, a lot better than the textbook learning of generations past.
“I think it’s really cool and it’s really fun,” the 11-year-old said.
“We’re learning about area and building houses. We’re doing some art in it too, because we’re building houses and changing colours. We’re learning about perimeter and area with our house and Mr. Sandberg always has fun things for us to do.”
The veteran teacher said schools have to be able to adapt, not only to changing technologies, but also to the new ways students are learning because of it.
What worked in the past won’t necessarily work in the present.
Sandberg said he originally bought the game, the second-highest selling video game in the world, into his classroom as a way to help inspire their storytelling.
It’s brought the world a little closer to his students, he said.
“We’ve built ecosystems so they can experience what it’s like to be in the desert, to be in the Arctic, what it’s like to be in a forest/tundra. We’ve built circuits and how to use red stone to make a light turn on in there,” Sandberg said.
“There are so many applications. There’s chemistry now, they can build formulas and potions. There’s so many avenues they can explore with this game … We’re just seeing the tip of the iceberg right now.”
It’s also helping students who might not necessarily to take to traditional teaching methods.
“Those students that have difficult times in schools, when I say we’re going to do some Minecraft, their eyes just light up and they said, ‘Oh, I can do that. I know Minecraft,’” Sandberg said.
The project is part of Lakehead Public Schools’ $6-million investment in tablets, laptops and bandwidth, said Gino Russo, the board’s the information technology and digital resources teacher. A portion of the plan includes a partnership with Microsoft, which has provided free access to Microsoft Office 365 to students and staff.
Free Minecraft access is part of the second phase of the deal.
Learning with the game allows students to build on the confidence they have in the game world, he said.
“They think, I’m really good at this, they think I already know something about this and maybe I can actually show my teacher,” Russo said.
“That confidence they have in the game world will translate to confidence they have in math.”
Minecraft: Switch Edition Review: The Best Damn Portable Version Yet
Damn, I’m playing a full-feature version of Minecraft on my couch. In my bed. And yes, even in the bathroom. I can play Minecraft wherever I go. You cannot judge me, because I am truly free.
The truth is, I’ve been a long-time fan of Minecraft, and the simple survival genre as a whole. I enjoy playing these procedurally-generated worlds that stretch out in front of you, offering you the chance to explore, build, fight, and frequently… die. I play Minecraft, Terraria, Starbound, and Astroneer. I even enjoy adjacent experiences like Rimworld. There’s just something enjoyable about throwing a bunch of stuff in a sack, shaking it up, spilling it all out on the floor, and saying “Go have some fun.” These games feel like playing with Legos when I was kid.
Most people know what Minecraft is. You’re thrust into a randomly-generated world, where you have to mine the landscape to build your shelter, craft weapons and other items, feed yourself, and ultimately tame the world. Many may have seen the massive structures and artistic works hardcore Minecraft fans have built in the game’s Creative Mode: cities, working calculators, and homages to their favorite movies, TV shows, and more. Minecraft is a game that gives you back what you’re willing to put into it.
So what differentiates the Switch Edition from what came before?
First, it’s worth separating the desktop client, Pocket Edition, and Console Editions. The Desktop client for PC and Mac is by far the most fully-featured, with infinite worlds, great performance on even years-old PCs, and full support for add-ons and mods. The Pocket Edition is Mojang’s second focus, with add-on support and infinite worlds since the hefty 0.9.0 release in 2014. My major problem with Pocket Edition is it uses on-screen controls, which are frankly not my jam, and performance is variable depending on which iOS or Android device you’re using.
Then there’s the Console Editions, which is where the Switch version has room to shine a bit. All of the console editions retain a world size limit. Any world you build will eventually have an invisible wall and endless sea you cannot cross. For the PlayStation 3 Edition, Xbox 360 Edition, PlayStation Vita Edition, and Wii U Edition, you’re stuck with a maximum world size of 864×864 blocks, known in the game as the “Classic” size. On the Xbox One Edition and PlayStation 4 Edition, you have more options, including Small (1024×1024 blocks), Medium (3072×3072), and Large (5120×5120).
The Switch Edition tops out at the Medium size, with a maximum world size of 3072×3072 blocks. This is pretty big if you’re not trying to build something massive within the game. Most players can rock a Medium size world without any trouble, and in fact, Infinite worlds can see players getting lost if they don’t keep track of their surroundings. (Pocket Edition Infinite worlds tend to get a bit glitchy near and in the Farlands if you keep walking in the same direction.)
So the world size is big enough and like all the console editions, the Switch Edition benefits over of the Pocket Edition from having a standard spec: every Switch is the same, so the developers had something to target. Minecraft: Switch Edition runs at a solid 60 FPS as far as I can tell, in the native resolution of whichever mode you’re playing in: 720p on Portable, and 1080p on Television. (Checking with the folks over at Digital Foundry if the game is upscaled 1080p in Docked mode.) It looks great and my only issue is the on-screen text is a bit tiny in Portable mode.
To retain that solid performance, the cutback in the Switch Edition is the draw-distance. In Creative Mode, you can fly, which gives you a birds-eye view of the world. In the screenshots I made for this review, what looks to be the edge of the world is simply where the game stops drawing the landscape. There’s significant and noticeable pop-in when you’re moving up that high. Of course, this is an issue of floating in Creative Mode; for most of your average play sessions, you don’t notice it as much because you’re on ground level.
So you have great performance in Portable and TV modes, with the potential issue of draw distance. This puts the Switch Edition ahead of the Vita Edition, which could be spotty in certain circumstances. The world size also places it ahead of the Wii U and Vita editions. So what else differentiates the Switch Edition?
Minecraft Switch Edition gains more ground over the Vita and Pocket Editions with local split-screen multiplayer. You can play in splitscreen from a single Nintendo Switch, with a maximum of four players. Performance doesn’t seem to take a hit in two-player split-screen in Portable and Tabletop modes. (I wasn’t able to try four-player to see if that’s the same deal.) Unlike some Switch titles, you cannot play the game on a single Joy-Con though; you’ll need another pair or a Pro Controller for each additional player. Most of the home-based Console Editions have split-screen play available, but this is the first time you can take it on the road.
Online play is a bit odd on Minecraft Switch Edition. You can’t invite others to join your game. Instead, if you start up a new world, you can tag it as “online”. Anybody in your Friends List can see that world from their “Join” menu option if you’re online and playing. It’s pretty easy, but I do wish there were more choices for party online play. There’s also no way to communicate online: there’s no emote or simple chat system. You’re just sort of online and doing your own thing in the same world.
As a final shot at sweetening the pot, Nintendo and Mojang kicked in the Super Mario Mash-Up Pack with every copy of Minecraft Switch Edition. This means players get a Super Mario texture pack alongside the already pre-loaded texture packs, a set of Super Mario skins for your characters, and an entire Super Mario-themed world for you to explore. The pre-loaded world also includes chiptune Mario music for you to rock out to while you explore Minecraft’s Mushroom Kingdom. (Why the huge statues of Mario? Is he their emperor, a harsh dictator that rules over them with an iron fist?) It’s a fun little addition to the game, but I doubt it’ll push anyone over the top when it comes to choosing a version to play.
As of the time of this writing, the built-in Minecraft store for buying new skins points to the Nintendo eShop, but those items aren’t live yet. Hopefully, some of the more interesting Console Edition skins make the transition over to the Switch Edition, like the Star Wars, Doctor Who, and Simpsons Packs.
It’s worth noting that the Switch Edition shares the same $29.99 price as its Wii U counterpart, as opposed to the $19.99 price tag the other Console Editions carry. Like the Wii U version, Nintendo and Mojang are justifying the price bump with the inclusion of the Mario Mash-Up Packs and six other DLC packs. Basically, the Switch Edition is the Fan-Favorites Pack you can buy on PlayStation 4 or Xbox One, but you lack the ability to get the game by itself.
There are some questions I have that currently haven’t been answered about the Switch Edition. Will it receive the Marketplace currently in the PC and Pocket Editions? (Doubtful.) How long will it take for the Switch Edition to be updated to the current Console Edition? (It currently uses a slightly older build from January?)
For the launch titles, folks are seeing all their played time just disappear.
The latest Kirby game only adds to his considerable powers.
Despite those lingering questions, you get what stands as the best portable edition of Minecraft yet. Sure, you lose out on Large and Infinite world sizes, but you have the great performance and splitscreen play of the home console versions with the portability of Pocket and Vita Editions. That’s enough to pull the Switch Edition ahead for me. If I’m playing at home, it’ll be on PC, but anywhere else, Minecraft Switch Edition is where it’s at.
Minecraft: Switch Edition Review: The Best Damn Portable Version Yet
PC, Mobile, Nintendo Switch, or Console: Which Version of Minecraft Is the Best?
The launch of the Nintendo Switch is, in many ways, the opposite of the Wii U’s launch. Nintendo poured a lot of money and effort into marketing the Switch, it hit the shelves with a critically acclaimed must-have game from a beloved property, and the system boasts a simple but extremely practical gimmick (an easy switch between TV play and portable play).
Nintendo recently pulled another smart move: It made dang sure the Switch received a port of Minecraft ASAP – pre-loaded with the exclusive Super Mario Mash-Up Pack, no less. Minecraft still commands kids’ attention, to say nothing of their pocket money (or their parents’ money). Like Pokémon, count on it being around for the long haul.
Nintendo’s rush to bring Minecraft to the Switch demonstrates the company can learn from its mistakes. The company pooh-poohed Minecraft until the tail-end of 2015, when the Wii U edition of Minecraft landed on the troubled system and instantly became one of its top-selling titles, especially in Japan. Minecraft on the Nintendo Switch can only help bolster the system’s sales in a big way, even though its numbers are already kind of bananas.
Like USgamer’s own Mike Williams, I’m a bit of a Minecraft fan. I’m not as rabid over Mojang’s boxy world as the average ten-year-old, but I can easily get lost in hours of mining, farming, and adventuring. Minecraft on the Switch is a big deal for me, because I’m ever-curious about which version of the game can offer me the best experience.
Mike’s review of Minecraft: Switch Edition breaks down the differences between the PC version of the game, the portable versions of the game (i.e. the iOS and Android version), the console versions, and the Nintendo Switch version.
Here, I list my own quick breakdowns of each Minecraft format (excluding the Wii U and the Vita, because both are dead in the water). I also pick my favorite, and offer up my reason for the choice.
Hopefully this guide will help you pick the version that’s right for you, too!
Minecraft for the PC
Pros:
- By far the most robust version of Minecraft. It’s been around forever, and its online community is huge.
- It runs on pretty much any PC (put that 486 away, you know what I mean).
- Its worlds are infinite.
- It supports tons of mods and add-on features.
- Can’t beat a keyboard and a mouse control setup, though I suppose it depends on whom you ask.
Cons:
- Not very portable, obvs.
Minecraft: Pocket Edition
Pros:
- It’s the most popular version of Minecraft, which means Mojang is always on top of bug fixes and updates.
- It’s as portable as Minecraft gets. Wherever your phone or tablet exists, there’s Minecraft.
- Its worlds are infinite.
- It supports add-ons.
- It supports mods, though installing them can be tricky if you don’t know what you’re doing (especially on iOS).
- There are online multiplayer options.
- It’s cheap ($6.99 USD, and often on sale)!
Cons:
- Its touch-based controls are clumsy compared to other options.
- Performance varies depending on your device, especially if you’re using an Android device.
Console Editions (Xbox One, PlayStation 4)
Pros:
- World size is finite, but you can choose between three pre-set sizes. This can help keep you from getting lost.
- Local co-op play for up to four players (split screen).
- There are online multiplayer options.
- Add-ons are supported.
Cons:
- Uses a controller instead of a mouse and keyboard. Not the worst thing if you’re a console gamer, but people used to PC game controls might have a hard time.
- Mod support is spotty at best. It’s possible on the Xbox One if you employ some wizardry via Windows 10, but not really possible on the PlayStation 4.
- Not exactly portable.
Minecraft: Switch Edition
Pros:
- Comes pre-loaded with the Super Mario Mash-Up Pack.
- Supports other add-ons.
- Local co-op play for up to four players (split screen).
- Lets you select items in your inventory with the touch screen if you’re playing in handheld mode (no drag-and-drop, though).
- Using controllers in handheld mode keeps your fingers off the screen and gives you a better range of vision.
- Switch between portable and TV mode instantly. Game looks great in both modes, though there is a bit of pop-in if you fly up high.
Cons:
- Online multiplayer options are bare-bones (see Mike’s review for more info)
- No mod support.
- Locked into a “Medium” game world size (3072 x 3072 blocks).
- Local players each require their own set of Joy-Cons or a Pro Controller; no single Joy-Con support.
- Costs more than other console editions of Minecraft ($29.99 USD vs $19.99 USD).
So which is the best version of Minecraft?
For the complete experience – easily accessible mods, frequent updates, well-rounded control options, and a robust online community – PC is your best bet.
The Nintendo Switch edition of Minecraft comes in at a close second. I’ll echo Mike in calling it the best portable version of Minecraft, though there are a couple of caveats.
For one thing, local split-screen Minecraft is a lot of fun, but the Switch version’s inability to support individual Joy-Cons is disappointing. For another thing, the Switch version’s flaccid online multiplayer capabilities are a bummer. That could change in the future, but at the time of this writing, we don’t know if or when it’ll happen.
That said, I value Minecraft more as a relaxing experience rather than a communicative one. And there’s nothing more relaxing than playing Minecraft wherever you like with a solid control set-up that combines a touch screen with traditional controllers.
If you’re part of a household that has a mix of old and young Minecraft fans, Minecraft for the Switch is also a safe purchase. Your family will have a blast playing together locally, and the fun can go portable in an instant if someone needs the TV. Just make sure you have an extra set of Joy-Cons on-hand, and / or a Pro Controller.
If, however, you have a kid who wants to play Minecraft because all his friends are playing it online, and if you’re not especially interested in joining in, go ahead and nab the PC version.
PC, Mobile, Nintendo Switch, or Console: Which Version of Minecraft Is the Best?
Nintendo Switch Update 4.0.0 Lets You Transfer Your Saves to Another System [Update]
Nintendo just pushed the Version 4.0.0 update for the Nintendo Switch. The new update adds—among other things—the ability to transfer profiles and save data to another system along with video capture for certain games. Two features oft-requested by the Nintendo community.
The Nintendo Switch 4.0.0 update comes with a variety of new features and improvements including:
- Video capture for select games
- New profile icons from games like Super Mario Odyssey and The Legend of Zelda: Breath of the Wild
- The ability to transfer profiles and save data to another Nintendo Switch system
- Pre-purchase options for select games on the Nintendo eShop
Video capture and data transfer are notable inclusions in the update given how popular these features are in other systems like the PlayStation 4 and Xbox One. So far the “select games” available for video capture are The Legend of Zelda: Breath of the Wild, ARMS, Mario Kart 8, and Splatoon 2.
To capture video, simply hold down the capture button during gameplay. Players can trim the beginning and end of any given clip and post them to social media like, Twitter and Facebook.
You can download the update right now by connecting your Switch to the internet and finding the “update” option in the system’s settings menu.
Update: The post has been changed to reflect additional details regarding video capture on the Nintendo Switch.
Nintendo Switch Update 4.0.0 Lets You Transfer Your Saves to Another System [Update]
Bedrock Update Transforms Minecraft From a Video Game Into a Massive Creative Platform, Adds 4K Texture Update
Minecraft is expanding in a big way. No longer will the massively popular construction game be fractured along console and platform lines. Thanks to the newly announced Bedrock Engine update, Minecraft will be connected across all platforms (except PlayStation), with more features so that Minecraft, just Minecraft, will be your one stop shop for everything you love about the game. Oh, and did you see how gorgeous it looks in 4K?
In a press preview for Minecraft’s Bedrock Engine, Microsoft descriped the update as a future facing, unifying update that will prove Minecraft is “better together.” The impression I got however, was that Minecraft was making a big move towards evolving from a game, into a “creative platform.”
What the Bedrock update means is that edition names are gone, because there are no more editions. The Minecraft you buy on the Switch will be the same you buy on the Xbox which will be the same you buy on mobile. All the DLC you’ve ever bought on any version of Minecraft (sans PS4, PS3, Xbox 360, and Wii U) will jump with you across a shared account. It’s not perfect yet, some DLC will encounter issues jumping from one console to another, but Microsoft is hard at work ironing out those issues.
Until the update, Minecraft fans have created individual marketplaces and servers to branch out their creative dreams. Not so with the update which will incorporate server experiences into the core game. These servers and realms can be discovered in game, which the developers are very excited about, primarily with the idea of bringing fanmade experiences into the core game. To help with the transition, Minecraft incorporated some of the most popular private servers like Lifeboat into the proper game.
Finally, Minecraft will add a 4K visual update in preperation for the Xbox One X’s new graphical powers.
I have some reservations that Minecraft is soldifying a grip on the creative works of others, but it seems that both private Minecraft developers and the Minecraft team have come into a mutual agreement, and the chance for casual players to discover these new servers naturally in the course of just playing the base game is good for exposure. At launch, popular servers like Lifeboat, Mineplex, and ILVL PVP will be featured, with Minecraft reaching out to more private servers in the future. Minecraft is also expanding multiplayer teams from five to seven to help facilitate this new focus on interconnected play. In addition, there is an open application process for independent developers who feel that their servers will be a good fit for Minecraft.
Along with the Minecraft encyclopedia which will be included into the core game, this move sounds like a big assimilation for the game. Soon, Minecraft, the game itself, will be the only service you need to have access to literally all things Minecraft.
While that sounds like a natural conclusion, Minecraft’s decentralized growth means that this is actually a pretty big deal. And while I’d hate to see the unofficial Minecraft weaken as a result of the Bedrock update, it is very interesting to see Minecraft essentially become a creative platform unto itself, something that has the potential for even further growth if need be.
Time will tell if the update’s centralizing move ends up growing the game to even bigger heights than it is already. The Bedrock update hits this Summer.
Minecraft Players Are Choosing The Xbox One Edition Over The Better Together Version
Back in September, Microsoft and Mojang launched the Better Together update for Minecraft on Windows 10, Xbox One, iOS, and Android. This update allowed players on those devices to play together and access the Marketplace on any of those platforms.
The new Better Together versions of Minecraft are known collectively as the Bedrock Edition. The Bedrock games avoid the “___ Edition” naming scheme on their respective platforms, being just “Minecraft” instead of “Minecraft: Pocket Edition” or “Minecraft: Windows 10 Edition”. This is the new foundation and codebase Mojang wants to build upon, hence the name.
In the case of Minecraft on Xbox One, if you purchase the game now on the Xbox Store, it’s the Bedrock Edition, called “Minecraft”. If you had the previous Minecraft: Xbox One Edition, you get the new version for free, but the old one remains installed on your console. This allows players to switch back and forth between both versions and players are finding they prefer the old Xbox One Edition.
If you go to the Microsoft Store page for Minecraft: Xbox One Edition, the game is rated at 4.5 stars out of 5 with 111,000 reviews. In contrast, the new Minecraft entry is rated at 2.5 stars out of 5, with 5,634 reviews as of this writing.
“The Xbox One Edition was designed for Xbox, this version is literally a port from PC. The creative inventory is a disarray and difficult to navigate, placing blocks is much slower as being precise is terribly difficult. The graphics are a disgrace, the game crashes every 30 mins, everything is laggy,” said one review. (Edited for spelling and formatting.) 1
“The new crafting and inventory menus are quite cumbersome and seem rushed. It now takes easily twice as long to perform trivial tasks like swapping items in these menus in creative mode. The previous setup was much more streamlined and easier to use,” added another review.
“I played this version in beta and it was not ready for a public release. There are numerous problems that went unaddressed or were flat out ignored. To list a few: Frame rate is extremely unstable and drops considerable. This version is not optimized for redstone and more complicated devices produce massive amounts of lag,” said one review from last month.
The previous Minecraft editions were customized for their specific platforms by 4J Studios, who no longer seem to be involved in the new versions. They took into account the technology behind each console or device, and tailored the releases to those platforms.
Players are saying that the Bedrock Edition represents a step back. There are lost features like large biomes, some players dislike the new UI and Creative mode controls, there are reported frame rate issues, lag, and crashes that didn’t occur in previous editions, and some players can’t even convert their worlds over to the new version. One of the top requests on the Minecraft support site is for a console UI for the Bedrock Editions on Xbox One.
Players on Xbox One have gone around the problem by simply playing the old Xbox One Edition, but Mojang isn’t updating that version anymore. If players want new features, they’ll need to upgrade eventually. Currently, the Nintendo Switch version is supposed to join the Better Together party at a later date, but some Switch players are hoping that update can be pushed down the line until the Bedrock codebase has seen some fixes. Hopefully, Mojang and Microsoft keep plugging away at the new unified Minecraft, because players aren’t happy.
Minecraft Players Are Choosing The Xbox One Edition Over The Better Together Version
Minecraft Has Already Taught 85 Million Students How to Code
Not only is Minecraft one of the most popular games on the planet, but the block-based building game has also been used to teach more than 85 million students basic coding concepts and computer science.
Code.org, a computer science teaching initiative partnered up with Microsoft and Minecraft back in 2015 as one of the earliest adopters of using Minecraft as a teaching tool in classrooms.
Minecraft has been a part of three different Hour of Code teaching initiatives and quickly became one of the most popular activities, no doubt because students were already familiar with the game, or if this was their first encounter with Minecraft, fell in love with its easy to pick up mechanics.
Code.org cites Minecraft‘s “vast virtual world” and “just enough structure in its uniform blocks and limited types” to help promote teaching of basic computer science concepts, but also algebra, chemistry, or this writer’s own field, history.
One Maine elementary school teacher, Mike Harvey, uses Minecraft in his own Code.org curriculum and praises the game’s “recognizable characters, elements, and event sounds” as attractive ways to get students interested in coding.
Coding has become one of the most popular extracurricular activities in schools, with many districts opting to add full-time, or mandatory coding requirements into its everyday curriculum. And while AP Computer Science programs don’t need to be the ultimate goal here, getting elementary school level kids interested in coding will hopefully set them up for a future in the widely expanding coding market in the future.
Minecraft Has Already Taught 85 Million Students How to Code
Minecraft’s Lead is Shrinking among Kid Gamers, According to New Data from Interpret
LOS ANGELES–(BUSINESS WIRE)–Minecraft is the juggernaut of kid gaming, backed by Microsoft and boasting nearly 144 million lifetime sales. A new study by Interpret confirms that Minecraft is still the most-played game among kids in the US, currently being played by over a quarter of gamers age 6-12. However, the title seems to have lost some steam recently. GameByte—an annual study of kids’ gaming habits and preferences—has tracked Minecraft playership since 2012, and the results of this year’s study show the first drops in active playership ever. Minecraft’s share of all gaming time by kids age 6-12 has dropped 5% since last year, although it still commands a hefty 13% of total game time.
A new study by Interpret confirms that Minecraft is still the most-played game among kids in the US.
These changes are small, but the dip into negative trending should worry fans of the game. One possible explanation is the recent rise of Roblox, a mod-friendly title that borrows Minecraft’s ethos of building and playing anything. Roblox still lags behind Minecraft (the study ranks it as the #2 kids game in the US by active playership), but its gains over the past 12 months are significant. Since last year’s study, Roblox’s active kid playership has more than doubled on both PC and console.
One thing that Minecraft and Roblox share is their ability to monopolize play time. Over one third of Roblox and Minecraft players report playing other games less because of these titles. This “one-game” phenomenon affects toys as well, causing a similar proportion of Roblox and Minecraft to play less with physical toys. “These players’ dedication to their game and the screen-time monopoly of these titles are having a big impact on their consumption of other games and toys,” noted Michael Cai, President of Interpret. “This means that game and toy makers not only have to contend with Minecraft, but also with Roblox, a rising star that may become its own juggernaut in time.”
GameByte is an annual, comprehensive survey of kids’ gaming behaviors and preferences in the US. For more information, please contact Diane LightWaight at diane.lightwaight@interpret.la or 323.794.3891.
Interpret is a full service market research firm focused on media, entertainment, and technology.
Minecraft’s Lead is Shrinking among Kid Gamers, According to New Data from Interpret
‘Avengers: Infinity War’ and ‘Avengers 4’ Will Answer 10 Years Worth of Questions
Here is everything we want to see paid off in the two climactic MCU installments.
It’s all been building to this: 18 films; 67 total characters. That’s a lot of narrative thread to weave. Marvel Studios president Kevin Feige and the directorial team of the Russo Brothers have promised that Avengers: Infinity War and the as-yet untitled Avengers 4 will be a culmination of every single plot element introduced since 2008’s Iron Man. That’s a lot to ask. Can they possibly pull it off?
Next Tuesday will see the release of Thor: Ragnarok on DVD and Blu-ray (you can already purchase it on Digital HD), and it’s a disc packed with special features, mini-docs, bloopers, and the like. The one bonus feature that got our attention, though, is “Marvel Studios: The First Ten Years.” Towards the end of it, Feige declares:
“With ‘Infinity War,’ we’re paying off every little thread and every little tease that we’ve had in what will be 18 films prior to ‘Infinity War.’ There’s never been anything like this. Being able to, film after film, tease at a larger story. Really building these stories up into a giant conclusion. While at the same time introducing an entirely new direction for the future.”
For the obsessed like myself, who spend week after week anticipating the next link in the chain, the entire appeal of the MCU is watching just how these characters come together to oppose the great galactic threat. I’m less interested in Thanos and his Infinity Stone collection than I am in the playful bickering centered around Mjolnir’s worthy judgment of the team. That being said, we’ve all been waiting a long time for Thanos to prove himself formidable, and if Infinity War sputters on that front, the collective disappointing sigh of fandom will be heard beyond the reach of our galaxy.
What does Feige’s assertion that Avengers: Infinity War and Avengers 4 act as a culmination of everything the MCU has constructed actually look like? What do we want to have witnessed when Avengers 4‘s credits finally roll and we wait for its stinger to launch the next decade’s worth of Marvel stories? I’m sure you have an opinion. I sure do. Dammit, Rocket better trick Bucky outta his Vibranium arm to please his own sick humor. If we don’t get that, I riot.
Below are the 10 other plot threads I want to see addressed before all is said and done. I’m sticking to the characters I deem to be Earth’s Mightiest Heroes, so don’t expect much in regards to Hawkeye or Ant-Man’s climax. That opinion might change post Infinity War and Ant-Man and the Wasp, but for now they’re not the folks stoking my interest.
10. Thor vs. Loki – This sibling rivalry ignited the first great threat that brought the Avengers together. A Shakespearean squabble of two boys slugging it out for their father’s impossible attention. In the process, Thor shaved off some of his arrogance and found compassion for the simpletons of Earth. Loki simply plunged further into contempt. But Tom Hiddleston is a star, and we can’t get enough of this rascal.
When last we saw the brothers, they were together again, leading the Asgardian people to a new home in Norway. Cut to Thanos’s ship blocking their path and the Infinity War trailer revealing Loki’s Tesseract presentation to the Mad Titan. Is Loki a bad guy? A good guy? Marvel now has him poised promptly on their “First Ten Years” banner. It seems he’s more of an Avenger than Hawkeye at this point.
Infinity War needs to seal the deal on his moral compass. Is he redeemable after the Battle of New York? Is he mischievous or villainous? If he’s going to continue beyond the next 10 years, that question has to be answered.
9. Hulk Hearts Black Widow – In Age of Ultron, Natasha found kinship in Bruce’s battle with the monster within. The Hulk has as much red on his ledger as the Black Widow. I’ve never understood those that dismissed this romance. Here are two broken human beings that fell in love because of their fractures. In his pain, she saw her own.
Of course, Natasha had to betray Bruce’s trust to unleash the beast in their battle royale with Ultron. Bruce’s only response was to lose himself in The Hulk and flee to space. After Banner crashes back to Earth, Infinity War must address their relationship. Can he forgive her for that manipulation of the monster? Has she already found another strong, wounded bird to care for in Steve Rogers? I don’t see a happy ending here, but it’s the kind of internal conflict that keeps the Avengers relevant over other pretender superhero films.
8. The Global Spotlight on Wakanda – At the conclusion of Black Panther, T’Challa stated to the United Nations that they are finally willing to join the world’s stage. The consequences of such good intentions will probably not be addressed until the sequel, but the next two Avengers films will show a nation ready to fight for the one tribe of humanity. The trailers certainly reveal Wakanda to be a major battleground against Thanos’s army, and it amplifies the global threat beyond our narcissistic worries for the United States.
Is the Soul Stone in the Necropolis? Is it the source of the Vibranium’s power? Honestly, that speculation holds little interest. What I want to see from these next Marvel mega events is a T’Challa that has learned from those painful conversations he experienced in his own film. We need to see the King. We need to see his influence on Captain America and Iron Man. Entering Phase 4, Black Panther will be a major leader for the Avengers.
7. Nicky Fury and the Agents of S.H.I.E.L.D. – Where’s Nick been? We haven’t seen him since he dusted off that Helicarrier at the end of Age of Ultron. Does S.H.I.E.L.D. even matter in the wake of The Winter Soldier’s Hydra revelation? Marvel probably wants to keep that going, but as the Agents of S.H.I.E.L.D. television show gallops around the cosmos, the super secret agency seems to be less and less relevant to the cinematic adventures.
Nick Fury jumpstarted this whole thing in Iron Man, but he’s never really been given his due. Tony called him “the spy’s spy” and I’d like to see how that figure has been preparing for Thanos. Is he simply just the pied piper that brought this threat response team together, or is he truly the James Bond badass we were promised 10 years ago?
6. Is Thor Still Worthy? – At the start of Ragnarok, Hela crushed Mjolnir to teeny tiny bits, shattering Thor’s confidence before sending him into gladiatorial combat against The Hulk. He got his groove back before the film’s end, and he certainly seemed worthy of the title despite his father’s prop hammer. If you’ve glanced at leaked toy images (how dare you) then you might have some clue as to the answer of Thor’s worthiness, but is there still a king without a kingdom?
Thor will be entering Infinity War with a heavy burden. Either he’ll be leading the last stragglers of Asgard or Thanos will have completely wiped out his race. Whichever option turns out to be true, Thor will be bouncing back and forth between intense rage and profound doubt in himself. By the end of Ragnarok, the god that accepted the royal chair led his people from destruction into further destruction. Avengers 4 will need to reevaluate the god as a citizen/protector of Earth.
5. The Daughters of Thanos – Possibly the most exciting element of Infinity War will be finally getting to see the Guardians of the Galaxy standing next to the rest of the Avengers. Rocket meet Tony. Those two monsters of sarcasm will be good for several hours of bloopers.
However, the conflict I’m most looking forward to seeing come to a head is the one between Thanos and his two abandoned daughters: Gamora and Nebula. They were raised to be extensions of his tyranny, so Thanos should probably meet justice at their hands rather than Tony Stark’s repulser blasts. Coming out of Guardians of the Galaxy Vol. 2 as sisters, Gamora and Nebula look to be a major dramatic force against the big bad.
4. The Infinity Gauntlet – What’s the big deal? Since Thor: The Dark World, we’ve been hearing about how great and powerful these infinity stones are, but how much worse could it possibly get when they’re assembled in Thanos’s magic glove? The mind stone, the reality stone, the power stone, the space stone, the time stone, the soul stone. So what? We need to see their horror.
Planets will certainly be pulled from the sky, but we could also be seeing Thanos wield his might over time and space. The dead could be resurrected. Anyone screaming for the return of Quicksilver? It would absolutely shatter the Scarlet Witch and could splinter her abilities into a million different places. A brutalized Wanda could serve as a painful starting point for Phase 4. Could her comic book damnation of “No More Mutants” be adapted to “No More Avengers?” The Infinity Gauntlet needs to destroy our heroes in a way the’ve never experienced before. Otherwise, what’s the point?
3. Tony and Pepper Together Forever – What started out as the will they/won’t they flirtatious couple of the franchise has become its driving romance. When it looked like the MCU was phasing out Gwyneth Paltrow’s Pepper Potts I was deeply disappointed. Iron Man 3 was just starting to find a home for her character, and Tony without his heart is a dangerous cocktail with the potential for causing catastrophe. When Pepper made her cameo return in Spider-Man: Homecoming, I was delighted. Tony needs a reason to fight beyond his own ego.
2. The Man Out of Time Finds His Home – Since Steve Rogers was awoken from his 70-year slumber in the ice, he has been searching for a home in our time. He thought he had found it with S.H.I.E.L.D., but the clearcut good fight of World War II had transformed into a morally gray quagmire. The Winter Soldier showed Steve that blind allegiance was no longer possible. In Age of Ultron, he thought the Avengers would be his new platoon, but then Tony Stark had to go and screw that all up in Civil War.
Infinity War will be the ultimate test of faith for Captain America. We’ve been crying out for stakes in the Marvel Universe, and some wonder if it’s time for Rogers to make that sacrificial play he so admires. Will Bucky take up the mantel? Will Sam Wilson? But Rogers has already done that in The First Avenger. We know he’s got a death wish. Since the first film he’s been hunting for a life and he needs to find it.
Rogers may never pick up his shield again. His time as Captain America may be over. He will have to find his home elsewhere as a direct result of Phase 3’s climax, but I don’t think he’s going to die at the conclusion of Avengers 4. I think that task will fall on another hero (see below).
1. Tony Stark’s Terrifying Legacy – In the “Marvel Studios: The First Ten Years” special feature, KFeige refers to Tony Stark as “the heart of the MCU.” He has been there since the very beginning and he must be there for the conclusion. His death will serve as a chrysalis for the next phase in this never-ending franchise. Forget contractual agreements, he’s got to go for the story.
Tony Stark is a hero plagued with demons. Demons of his own making. In 2008, he learned that his terrifying brain was the genesis for a lot of the world’s misery. He attempted to redeem his past sins through his Iron Man prosthesis. He hoped to put a blanket on our fragile planet when he created an A.I. security system. More misery followed.
At the start of Age of Ultron, Stark got a glimpse of his legacy courtesy of the Scarlet Witch’s magical manipulation. He saw an Earth conquered, his friends dead at his feet. He saw himself helpless. This fear would drive him into further conflict with his team, and eventually shatter the allegiance the formed after The Battle of New York. Can Stark fix it? Is he the hero for the job? Avengers 4 should conclude with Tony Stark finally putting his demons to rest. He will serve as the inspiration for the next roster.
Avengers: Infinity War’ and ‘Avengers 4’ Will Answer 10 Years Worth of Questions
‘Jessica Jones’ Season 2 Review: Fighting the Monster Within
Let’s go ahead and get this out of the way: If you thought that the team-up of The Defenders would have any bearing on the individual character seasons of Marvel’s Netflix heroes, think again. As has been the pattern, each Defender is kept in their own sandbox until it’s time to play together, but then they are swiftly sequestered again. It can be a little disappointing, although when it comes to Jessica Jones, it’s actually a good thing. The only one of the Marvel heroes to share her first solo season (with Luke Cage), her connection to Cage was then abandoned during his origin season, and remained frosty during The Defenders. And while it’s sad in a way that this universe hasn’t sought to connect them further (yet), now Jessica (the excellent Krysten Ritter) is fully on her own. While there are a few cameos from Marvel side-characters here and there, for the most part, Jessica Jones Season 2 starts out as if The Defenders never happened. That’s just fine.
That is not to say, though, that Jessica Jones’ second season comes out of the gate as strong as it should, given how well we know the character and the major players in her life. The first episode (out of five sent for review) is clunky, both in its dialogue and its pacing (more on that in a minute). But what it does achieve is a new investigation for Jessica that keeps things personal. One of the great triumphs of the show’s first season was how we watched her deal — or not deal — with her PTSD from the abuses of Kilgrave (David Tennant), an evil she defeated in the finale. The show is certainly missing him as a driving force, but there’s still a lot for Jessica to process, going back to the death of her family as well as her abduction and torture during the illegal experiments that gave her powers. She’s a cool girl who doesn’t care, until she has to — and then she does, deeply.
The show also takes on a little bit of an X-Men vibe in Season 2. We meet another “super” (one with powers we haven’t seen on any of the shows yet, which is both weird and a relief) and then another, just as the population seems to be waking up to the fact that superheroes really do walk among us — which should have been obvious since New York City has been almost destroyed and then bombastically saved by superheroes over and over again. The denizens react as they always do in these stories, with mistrust for supers as “freaks,” and “one of them.” But if we ignore the Marvel movies and The Defenders to just stay within the context of Jessica Jones then it makes a little more sense. Kilgrave’s death made the news cycle because he had been terrorizing New York before Jessica killed him. She’s both a hero and a vigilante in that regard, and it’s that dichotomy that she struggles with in Season 2.
The season really starts to kick into gear, though, once we’re introduced to the central mystery: the truth behind IGH, the shadowy organization that performed the experiments on Jessica and others, and what its connection is to a string of recent deaths. Jessica is embroiled in several different battles, though, including against a cocky rival PI who wants to steal her clients, and in reconnecting with Jeri Hogarth (Carrie-Anne Moss) who needs a very personal favor. And maybe it is the influence of The Defenders, but Jessica is now more willing to receive assistance both from the gun-toting and increasingly off-balance Trish (Rachael Taylor) as well as the angelic PI-in-training Malcolm (Eka Darville). It helps give the show some space from just focusing on Jessica which, as outstanding as Ritter is, it needs in order to sustain its episode count and deepen the characters around her from just being plot props.
It wouldn’t be a review of a Marvel-Netflix collaboration, though, without mentioning pace. The show is still too slow, with a minimal or non-existent score, scenes that go on for too long, and a limited number of edits that add up to everything feeling like it’s happening in real time. It’s not as bad as any other Marvel series on Netflix in this regard — not even close — but it’s still a problem, and one that has unbelievably still not been addressed in terms of episode count (or shorter runtimes within episodes).
Still, there is a lot of good here, and the season gets better and better as it goes along. The introduction of a new Big Bad works, and is exceptionally creepy (there are many aspects of Season 2 that feel like it’s leaning into horror, which is a good choice). Jessica learns “it takes a monster to stop a monster,” right alongside her own fears that she herself is turning into a killer. But what this real monster shows her is that that is not her — it’s stronger, meaner, angrier, and it holds a mirror up to how Jessica views herself in that context. It’s part of the well-considered character work that the show is so good at, especially when it comes to Jessica confronting her past through a bottle, fists, or occasionally tears. As she gets close to her building’s new superintendent and his family, though, she starts to see an alternative to the life she’s living. Not one that she’s willing to let down her guard for yet, but it’s something (in terms of character growth).
More than anything, Alias Investigations once again provide a nice noir framework for the show’s central mystery this season, one that is interesting to unravel and certainly feels more grounded than anything we’ve seen in the past with villains like The Hand. The show is also wisely taking the time to give those around Jessica more to do, while keeping everyone connected. There’s certainly room for more humor (especially for someone besides Jessica to try and wield) and the episodes could be a lot tighter, but Jessica Jones once again puts character first over super-heroics. It makes all of the difference.
Rating: ★★★★
Jessica Jones Season 2 premieres Thursday, March 8th on Netflix.
‘Jessica Jones’ Season 2 Review: Fighting the Monster Within
Disney Announces a Slew of New Marvel, Live-Action and Animation Release Dates Through 2023
Get to speculating folks, because Disney just lined up their non-Star Wars movie release date calendar through 2023, and it’s jam-packed with all the untitled Marvel, live-action, and animation movie you could ask for (some would argue more, at that — how many live-action adaptations can you make?!) In fact, there are far more mystery titles on this list than rumored projects in development — especially when it comes to those Marvel movies.
Marvel Studios boss Kevin Feige has articulated time and again that Avengers: Infinity War and Avengers 4 mark a culmination of the entire MCU to date and remained guarded on what comes after, insisting that the folks over at the studio have kept the focus on finishing out Phase 3. But now, with a slew of new release dates on the docket, it seems likely that Feige and Co. have nailed down the game plan for Phase 4 of the Marvel universe.
Or at least a loose version of it — with that Disney/Fox deal on track to close within the scheduled window, no doubt Feige’s team has come up with some contingency plans a bit like they did with Civil War. Ahead of the groundbreaking Sony deal, the Marvel creative team came up with plans for both a movie with and without the friendly neighborhood web-slinger. The only post-Avengers 4 movie that’s been openly discussed so far is Guardians of the Galaxy Vol. 3 (though it hasn’t been directly confirmed), but you can probably put safe odds on at least one of these movies being a Black Panther sequel. Just a hunch. But Feige has done a damn fine job keeping the rest a mystery for now. Hopefully, we’ll get another full-on Phase 4 title reveal soon.
A few other major shakeups are hiding in there, too. Mulan got a major release date bump, from November 2018 all the way back to March 2020, bringing dishonor to us all, and the female Santa Clause holiday picture Nicole has been removed from the schedule. The film was previously set to land in theaters in November 2019, with Anna Kendrick and Bill Hader in talks to star. Per Variety, the Christmas comedy has jumped over to Disney’s bourgeoning over-the-top streaming service, which is expected to launch in 2019.
Now, onto all those untitled live-action movies. Daaaaaamn. That’s a lot remakes and reboots. Of course, Disney’s live-action wing doesn’t just revamp the beloved animated properties (though looking at the box office behind recent hits like The Jungle Book and Beauty and the Beast, I’m willing to bet a whole lot of these fall in that camp), they also produce lowkey dramas like Queen of Katwe and Million Dollar Arm and fantasy adaptations like The BFG and A Wrinkle in Time. As for what some of the live action titles might be, here’s a full breakdown of all the live-action remakes Disney has in development, which range from old school classics like Pinnochio and Snow White to peak nostalgia remakes like The Little Mermaid, and some weirder stuff like a Prince Charming movie.
For now, you can find the new release date lineup below, and be sure to check out our breakdown of all the upcoming superhero movies while you’re at it.
AVENGERS: INFINITY WAR previously dated 5/4/18 moves to 4/27/18
DISNEY’S CHRISTOPHER ROBIN is final title of previous UNTITLED CHRISTOPHER ROBIN PROJECT – previously announced date of 8/3/18 is unchanged
MULAN previously dated on 11/2/18 moves to 3/27/20
UNTITLED DISNEYTOON STUDIOS previously dated on 4/12/19 is now removed from schedule
PENGUINS (DISNEYNATURE) now dated on 4/19/19
UNTITLED DISNEY LIVE ACTION now dated on 10/4/19
NICOLE previously dated on 11/8/19 is now removed from schedule
UNTITLED DISNEY LIVE ACTION now dated on 11/8/19
UNTITLED DISNEY LIVE ACTION now dated on 2/14/20
UNTITLED PIXAR ANIMATION previously dated on 3/13/20 moves to 3/6/20
UNTITLED DISNEY LIVE ACTION previously dated on 4/3/20 moves to 5/29/20
UNTITLED MARVEL previously dated 8/7/20 moves to 7/31/20
UNTITLED DISNEY LIVE ACTION now dated 10/9/20
UNTITLED DISNEY LIVE ACTION now dated 12/23/20
UNTITLED DISNEY LIVE ACTION now dated 2/12/21
UNTITLED MARVEL now dated on 5/7/21
UNTITLED DISNEY LIVE ACTION now dated on 5/28/21
UNTITLED DISNEY LIVE ACTION now dated on 7/9/21
UNTITLED MARVEL now dated on 7/30/21
UNTITLED DISNEY LIVE ACTION now dated 10/8/21
UNTITLED MARVEL now dated on 11/5/21
UNTITLED DISNEY LIVE ACTION now dated on 12/22/21
UNTITLED MARVEL now dated on 2/18/22
UNTITLED PIXAR now dated on 3/18/22
UNTITLED MARVEL now dated on 5/6/22
UNTITLED DISNEY LIVE ACTION now dated on 5/27/22
UNTITLED PIXAR now dated on 6/17/22
UNTITLED DISNEY LIVE ACTION now dated on 7/8/22
UNTITLED MARVEL now dated on 7/29/22
UNTITLED DISNEY LIVE ACTION now dated on 10/7/22
UNTITLED DISNEY LIVE ACTION now dated on 11/4/22
UNTITLED DISNEY ANIMATION now dated on 11/23/22
UNTITLED DISNEY LIVE ACTION now dated on 12/16/22
UNTITLED DISNEY LIVE ACTION now dated on 2/17/23
Disney Announces a Slew of New Marvel, Live-Action and Animation Release Dates Through 2023
Heroes: ‘Avengers: Infinity War’ and ‘Avengers 4′ Will Be the “Culmination” of the MCU
On this episode of Collider Heroes, Jon Schnepp, Amy Dallen, and Robert Meyer Burnett discuss the following:
- Benjamin Melniker has passed away at 104 years old. He had purchased the rights to Batman in 1979 and was listed as a producer on every Batman film since 1989. He also produced other superhero films like Swamp Thing, Constantine and The Spirit.
- Thor: Ragnarok contains a special feature called “Marvel Studios: The First Ten Years – The Evolution of Heroes”. In it, Joe Russo states that the next two Avengers films will be the culmination of all the Marvel storylines from the last 10 years.
- Nightwing director Chris McKay took to Twitter to give an update on the film. He tweeted that it’s “going to be a LONG process. So don’t expect casting news any time soon. We are taking our time.”
- THR is reporting that Fox is fast tracking a number of its superhero films including X-Force, Silver Surfer, Doctor Doom, along with three new X-Men films for 2019 and 2020.
- A reddit user posted a first look at Zachary Levi in his costume for Shazam!
- A Twitter user sparked an exchange between Mark Hamill and James Gunn that might lead to Hamill appearing in Guardians of the Galaxy Vol. 3.
- The panel discusses Chandler Riggs leaving The Walking Dead.
- Thor Odinson will be reclaiming his name and title as the God of Thunder in Thor #1 from current The Mighty Thor writer Jason Aaron and artist Mike Del Mundo.
- Marvel Studios concert artist Andy Park takes to Twitter to showcase some of his Black Panther concept art for T’Chaka, including a tribal sash and the classic cape from the comic books.
- Deadline is reporting that Humans star Gemma Chan has been cast to play Minn-Erva aka Doctor Minerva in Captain Marvel.
- In an interview with the French site Allocine, Joaquin Phoenix responds to a question about playing The Joker with “I have no idea what you’re talking about.”
- That Hashtag Show is reporting that Wonder Woman 2 will feature Cheetah as the main villain.
- FX has released a new, creepier promo for Legion Season 2.
- Twitter Questions
Heroes: ‘Avengers: Infinity War’ and ‘Avengers 4′ Will Be the “Culmination” of the MCU
4 Reasons Marvel And Disney Moved ‘Avengers: Infinity War’ To April
Well, this isn’t going to make Dwayne Johnson very happy. Walt Disney and Marvel just announced that Avengers: Infinity War will be opening everywhere, all over the world, on April 27, 2018. That’s about when it was going to open in much of the world in a standard MCU overseas rollout, but the change means that North American audiences get it a week early as well. That’s horrible news for A) Dwayne Johnson’s Rampage which opens (for now) on April 20 and B) STX and Amy Schumer’s I Feel Pretty which probably thought it had that Other Woman/Baby Mama pre-summer slot wrapped up.
This is a huge change both for the overall summer schedule and for the MCU release schedule. At a glance, there are four reasons for this shift, none of them particularly conspiratorial.
1. This gives them an extra week before Deadpool 2.
When Fox moved Deadpool 2 (or whatever it ends up being called) from June 2 to May 18, many of us saw it as a direct attack (or at least a challenge) to Solo: A Star Wars Story. But it also plopped two of the year’s biggest comic book superhero movies into the same month. So, at the very least, this gives Tony Stark and friends some room before Wade Wilson and Cable show up. Granted, I’m sure both big flicks can co-exist, but this is probably good news for both parties. It also means that I may have to revise my thoughts about A) April being a relatively quiet pre-summer jaunt and B) Rampage being the biggest earner of the month.
This also leaves the key early May slot without a major movie, and I’m curious to see if any other studio will dare stand against the second weekend of Infinity War. But considering the history of smaller female-led comedies and dramas flourishing over the second weekend of summer (which is usually Mother’s Day), I wouldn’t be shocked to see I Feel Pretty move back a week and open on May 4th. As for Rampage… yeah, your guess is as good as mine. Maybe The Rock and his giant monsters will stay put, but we’ll see.
2. It gives Solo: A Star Wars Story an extra week of marketing space.
We are reaching a point where the biggest competition for Walt Disney blockbuster offerings are other Walt Disney blockbuster offerings. We got Thor: Ragnarok, Coco and The Last Jedi within about six weeks of each other last year, and we got Doctor Strange, Moana and Rogue One within the same holiday stretch in 2016. Right now, the biggest competition for Walt Disney’s Black Panther is Walt Disney’s Wrinkle in Time opening next weekend. Sure, if the films are well-received and profits are made, then this is more about market share domination than making sure each big movie grosses as much as possible. But since Disney is willing to start the summer a little early, they are giving their Star Wars Story, which opens over Memorial Day weekend, a month of space.
Even if Infinity War is super leggy, it will be somewhat played out by the time the Han Solo flick takes priority. Even The Avengers had already earned around 90% of its $623 million domestic gross by the end of its fourth week in theaters. This move allows Disney to devote more attention to both summer biggies, which is arguably more to Solo‘s benefit than Infinity War‘s. So this ought to be to rest any talk of Disney moving Solo out of its Memorial Day slot, as it’s full-speed ahead after this.
3. Disney and Marvel want the world record for a global opening weekend.
Consider this revenge for Universal/Comcast Corp.’s Fate of the Furious breaking The Force Awakens‘ global opening weekend record just under a year ago. The eighth Fast and Furious movie opened around the world in April 2017 with a whopping $532 million worldwide in 63 markets, bigger than The Force Awakens‘ $529m global opening in December 2017. Since the MCU flicks usually spread out their debuts over a week or two, that wasn’t necessarily on the table until an hour ago.
I’m not going to sit here and argue that a new global debut record is a done deal, but that has to be at least part of the thought process here. Ironically, the last time a super-duper movie opened in late April was Universal’s Fast Five in 2011, which kickstarted the summer with an $85 million debut weekend one week before Marvel’s Thor opened with $65m. The goodwill earned by the MCU overall and by Black Panther only makes this a more appetizing proposition, along with the whole “casual fans who checked out years ago show up for the finale” appeal. Could we see a $550m global debut in late April?
4. Spoilers!!
In the past, Disney and Marvel haven’t necessarily cared about MCU spoilers ending up online via Wikipedia or the like when said films debut overseas first. Yet, by coincidence or design, the global debut of this specific would-be climax is going to be that much less spoiled by paying audiences when it opens around the world at essentially the same time. Sure, reviews will (presumably) be out beforehand, but most critics aren’t going to give away the heart-stopping sequence where Thanos blows up Tony Stark (thus saving Marvel hundreds-of-millions of dollars in Phase Four expenses) or the third-act beat where Hugh Jackman’s Wolverine shows up in yellow spandex to save the day, so the bigger concern is general audience leaks. I don’t necessarily think this was a prime reason (did knowing that Coulson died before The Avengers opened affect the box office in any palatable fashion?), this does seem to be a case where Disney is treating an MCU flick like a Star Wars movie. Let’s just hope they let the press see this one before (or during) CinemaCon.
What does this mean?
Well, aside from the factors discussed above, this throws the April release schedule into comparative chaos, especially for the Warner Bros./Time Warner Inc. Dwayne Johnson video game adaptation. If there is a downside, it’s that Avengers: Infinity War will now have that much fewer weekdays where the kids are mostly out of school, which can make a difference even as the industry embraces year-round tentpoles. That’s partially why Jurassic World ended up bigger (and leggier) than The Avengers. And it’s why, if we can count late December holidays in the same category as summer weekdays, why The Last Jedi is still running ahead of Black Panther. Blockbuster season may now be year-round, but having the kids out of school is still a boost.
It’s a gutsy move, even if Avengers: Infinity War could probably snag a $200 million+ opening weekend in the post-Thanksgiving slot if Disney went that route. And it again shines a light on the sheer amount of big offerings that Walt Disney tends to pack together, to the point where Disney is becoming its own biggest competition. And if the line between summer blockbusters and offseason tentpoles becomes blurrier and blurrier, you can expect more weird release dates like this one, as getting breathing room before or after the other biggies becomes a top priority.
So, yeah, in 2018, the year of the year-round blockbuster schedule, summer begins in late April. There’s something… appropriate about that. The Russo Bros.’ Avengers: Infinity War, starring Robert Downey Jr., Chris Evans, Chris Hemsworth, Chris Pratt, Mark Ruffalo, Scarlett Johansson, Tom Hiddleston, Zoe Saldana, Chadwick Boseman, Benedict Cumberbatch, Tom Holland, Jeremy Renner, Josh Brolin, Tessa Thompson, Paul Bettany, Elizabeth Olsen, Anthony Mackie, Don Cheadle and a host of others, now opens April 27, 2018, around the world. As always, we’ll see.
4 Reasons Marvel And Disney Moved ‘Avengers: Infinity War’ To April
If you build it, they will pray? Constructing religious worlds with Minecraft
Jeremy Smith wanted to talk about Jesus, so he picked up a shovel and headed out to build a tunnel.
A virtual shovel, that is. As both a Christian and a fan of the video game Minecraft, Smith has one foot in two different communities coming into contact more frequently in the fuzzy halls of cyberspace.
And, as a senior writer at the online ministry ChurchMag, Smith uses each of these communities to serve the other. He “vlogs” — creates online videos of himself playing Minecraft — while simultaneously explaining Christian ideology in a series titled “Minecraft Theology.”
“I wanted to look at some of the more basic stuff, some of the core competencies of Christianity,” he said in one of these videos as his Minecraft icon sped across a screen full of the chunky landscape Minecraft allows users to create and navigate via a computer mouse.
“Part of the prayer process is admitting that you’ve sinned. If you are of the mindset that you are perfect, then you should probably just go ahead and turn this episode off because I got nothing for you,” he continued. “We have confession when we say ‘yes’ to Jesus and become saved.”
In the realm of video games, the 149 views Smith’s video has logged may be far from viral, but Minecraft is becoming what some video game makers hoped Christian-themed games like Catechumen and Adam’s Venture that failed to sell well would become — a tool for exploring and advancing religion among gamers.
“Because Minecraft is so open any player can design a world,” said Vincent Gonzalez, a scholar who did his doctoral dissertation on Christian video games. “And whenever things are open, religious people tend to use it to express themselves.”
Ithaca College professor Rachel Wagner sees the use of video games like Minecraft as part of what she calls the “gamification” not only of religion, but of the world. She says religions and video games have several things in common — rules, rituals and a bend toward order and structure.
“Even if they are ‘open’ in the sense of allowing players to construct entire worlds for themselves, as Minecraft does, games always offer spaces in which things make sense, where players have purpose and control,” she said. “For players who may feel that the real world is spinning out of control, games can offer a comforting sense of predictability. They can replace God for some in their ability to promise an ordered world. ”
Minecraft is what techie types call a “sandbox” game: It has few rules, so players can dig in anywhere and build what they like. They build with virtual bricks — think digitized Legos — to create bulky buildings, plants, people, anything, in mostly primary colors.
There are Minecraft versions where players try to survive or go on adventures of their own devising. And there are versions where people — sometimes children, sometimes adults like Smith — construct homes, buildings, bridges, churches and other houses of worship.
Some Minecraft users even “build” their own religious icons. Using blocky “skins” — Minecraft lingo for a character — they create Jesuses, popes, priests, rabbis, angels and more to populate Minecraft worlds everywhere.
But while Minecraft can be used by players of every religion, it seems to be most popular among Christians. Gonzalez, who catalogs religious video games at religiousgames.org, estimates there are about 1,500 religion-themed video games, of which two-thirds are Christian.
Take a peek at Planet Minecraft, a fan site where users can share their creations. It lists 716 “Jesuses” and about 1,000 Catholic priests, but only 58 Jewish rabbis. There is even a Minecraft Richard Dawkins for virtual atheists.
Certainly, not all Minecraft players use religious skins or the churches and other houses of worship they build for some spiritual purpose or for proselytizing. But how they use them is hard to pin down.
“No one’s pastor is telling them the best way to minister to people is to pretend to be Jesus in a Minecraft world,” Gonzalez said. “So the question of why people want to dress up as Jesus and go around in Minecraft is hard to say.”
Still, Minecraft and other computer and video games have become so closely aligned with religion in some circles that the American Academy of Religion created a scholars’ group dedicated to its study four years ago.
“For most people, their virtual lives are an extension of their real lives,” said Gregory Grieve, a professor of religious studies at the University of North Carolina at Greensboro who has studied the two decades religious people have engaged in video games. “Among Christians it was a place for proselytizing and a place for meeting people they would not otherwise meet. People who are religious just see these games as an extension of their religious practice.”
Some build houses of worship — YouTube is rife with virtual tours of churches, cathedrals, synagogues and mosques, both real and imaginary. Some build Noah’s Ark or Solomon’s Temple or their own versions of Jerusalem and other “Bible lands.”
The Australian digital design firm Islam Imagined encourages young users to build the “mosque of the future,” and Jewish educators are enlisting Minecraft to visualize Jewish history and culture for students.
Others users create faith-based Minecraft “servers” — private virtual enclaves where members agree to certain rules (no swearing is a common one) and play the game in a form of religious fellowship.
These groups recently became a meme — or joke spread rapidly among internet users — in which users sardonically responded to foul language by uttering different versions of: “Sorry sir, this is a Christian server. No swearing allowed!”
But Eric Dye, editor of ChurchMag, says its Christian-oriented Minecraft server is merely a reflection of how its users see, or want to see, the real world.
“We can build things in it, like themed cities, and there is actually a church,” he said. “It is not like we have church services or anything but it seemed something fun to have. It seemed fitting. That is why you see religion manifested in Minecraft — it is just an extension of people’s interests in what they create.”
If you build it, they will pray? Constructing religious worlds with Minecraft
New Minecraft Skin Pack Adds Master Chief, Banjo to Switch and Wii U Versions
skin pack will bring a plethora of Xbox exclusive character skins to the Nintendo platforms.
Minecraft’s Xbox characters are finally coming to the Switch and Wii U versions of the game. The popularThe latest update on Minecraft’s official site details that the character skins include Master Chief, Banjo, Cole Train, ‘Splosion Man, heroes from the Fable series, and more, all ready for their first trip to Nintendo consoles.
The update will also see the addition of the Moana Character Pack, featuring Moana, demigod Maui, and even the perennially dumb chicken.
Various islanders and sea creatures will also be included in the pack, which you can download on the Marketplace.
Now you can enjoy the novelty factor of seeing Xbox characters like Master Chief swanning about on your Switch. This follows the Better Together update which allows for cross-platform platform play between PC and consoles – with the exception of the PS4.
You can find the new Switch and Wii U Skin Packs on the Marketplace.
New Minecraft Skin Pack Adds Master Chief, Banjo to Switch and Wii U Versions
Minecraft on Switch and Wii U gets some Microsoft skin packs
Along with Moana, for some reason
Minecraft still has not received the “Better Together” update on Nintendo platforms, but we’re getting a step closer to that reality. Launched just today, people with a Switch or Wii U can dress up their characters as Master Chief from Halo, some of the characters from Gears of War, rock some Banjo-Kazooie skins and even cosplay as characters from the Disney film Moana. Yeah, I don’t get that last one.
I reported a few months back how Master Chief would finally be gracing a Nintendo platform, but I’m still in awe that this has actually happened. If only other companies were as happy to let people experience what they want, where they want it, but we’ll just have to make due with a blocky, chunky Chief on Switch for now.
Moana and Xbox Characters Come to Minecraft! [Minecraft.net]
Minecraft on Switch and Wii U gets some Microsoft skin packs
Hidden gems on Netflix all action fans need to see
Much like the horror genre, action cinema demands a slightly different critical analysis than other categories of film. An airtight plot and compelling thematic undertones aren’t nearly as important as good editing and innovative fight choreography. Hammy acting will get a pass (and maybe even be encouraged) if the actor has impressive martial arts technique. And breaking new narrative ground isn’t nearly as important as doing something simple well, even if that something simple has been done a dozen times before. There’s a whole slew of worthwhile action films on Netflix that remain underappreciated to this day. If you’ve got a subscription and prefer roundhouse kicks to Oscar-worthy performances, you’ll have a blast with these.
13 Assassins (2010)
If you’re a fan of Audition or Ichi the Killer, here’s another classic from Takashi Miike. This one’s less brutal than those films but was favorably compared to The Seven Samurai, which is about the highest praise it could get. Taking place near the sunset of feudal Japan, our group of samurai gather together to defeat a sinister lord before he takes the throne. With 96 percent on Rotten Tomatoes, this might become a new action favorite.
The Finest Hours (2016)
Chris Pine stars in this tale of a daring 1952 Coast Guard rescue. Based on a true story, the film received some pretty positive reviews but kind of fell off the radar. Maybe because The Finest Hours is pretty generic for a title. It might as well be called A Heroic Movie. But this real-life tale is full of thrilling moments and moving drama. There’s even a little bit of a love story, but don’t worry–it doesn’t bog things down. So before The Finest Hours slips from your memory again, give this fine historical drama a try.
Alive (1993)
You have to see Alive, which is based on the true story of a Uruguayan rugby team struggling to survive in the Andes after a plane crash. After only 25 people live through the initial accident, the team members go to desperate measures to stay alive. If you didn’t already guess, yes, this is the movie where the survivors end up eating each other. But it’s not some bloody horror film. Watching these people struggle with the idea of eating their dead team members and grasping at hope through the very worst conditions is fascinating and harrowing. Though the movie sounds kind of gross and possibly depressing, it’s actually an uplifting tale of survival and the unbelievable strength of mankind.
Super (2010)
If two installments of Guardians of the Galaxy wasn’t enough to satisfy your love of James Gunn films, luckily Netflix has a classic waiting for you. Know that before you watch Super, Gunn’s first superhero film, that it is very dark. Very dark. It’s rated R for a reason; not a good one to watch with the kids. That said, it’s an incredibly interesting comedy about a man (Rainn Wilson) who decides to dress up as a superhero to save his ex-wife. This may not have the budget of Guardians, but you can see Gunn’s flare for action and humor shine through.
Trollhunter (2011)
A crew goes out to find real trolls in the frozen tundra of Norway in Trollhunter. After our heroes find out that the existence of trolls has been covered up by the Norwegian government, they make it their duty to capture the elusive monster on film. This is no Troll 2. These trolls look amazing, are actually scary, and don’t have to turn humans into plants to eat them. Shot like a mockumentary, the film is often hilarious, though not without its tense moments. Moira MacDonald, film critic at the Seattle Times wrote, “Those fog-draped fjords provide a distractingly pretty backdrop to this tale of mysterious, massive creatures who roam the forest by night, searching for Christians on whom to munch.” You’re not going to find a better movie about massive monsters eating religious folk, so stream it on Netflix now.
Zombeavers (2015)
Don’t worry, Zombeavers is a movie that knows it’s a movie about zombie beavers. Thankfully, it’s a fun horror parody that makes the idea of undead beavers as funny as it could possibly be. Critic Tim Brayton called it “the funniest horror-comedy since, at the very least, The Cabin in the Woods.” If you want a campy, diverting comedy that’s full of laughs and gross-out gags, Zombeavers is exactly what you’re looking for.
Welcome to the Punch (2013)
Mark Strong and James McAvoy star as a criminal and cop who team up to uncover a conspiracy. This movie is straight-up action. Since the stars are amazing actors, they lend a bit of seriousness and depth of character to the story, but we’re watching this for awesome chase scenes and gun fights aplenty. Welcome to the Punch is pretty violent, but you’d probably expect that from a film that invites you to a beating in the title.
Skin Trade (2015)
Tony Jaa. Dolph Lundgren. Ron Perlman. Michael Jai White. Throw in Peter Weller for good measure. Do we have your attention, action fans? If we don’t, you should check your pulse. That’s a dream action movie cast if we’ve ever seen one, and Skin Trade delivers on its promise in spades.
Lundgren plays a cop hellbent on catching Ron Perlman’s mobster character, so relentless in his pursuit that when Perlman escapes to Thailand, Lundgren follows him (with partner Michael Jai White in tow). Once there, they have to catch the well-connected mob boss while simultaneously avoiding Jaa’s detective character, who’s trying to catch the two cops as they’re operating outside of the law. The plot is pretty flimsy, but the thrill of seeing these action cinema legends all in one place doesn’t wear off. Lundgren manages to keep up with the much younger and more agile Jaa in some wild action scenes, and Jai White is, as always, a magnetic onscreen talent. Come for the talent lineup. Stay for the insanity of Dolph Lundgren fist-fighting Tony Jaa
Kill Zone 2 (2015)
For fans of modern martial arts cinema, a film in which Tony Jaa (Ong Bak) and Wu Jing is a match made in heaven, and Kill Zone 2 lives up to the promise of the pairing in a big way. Bearing no real connection to the prior entry in the Kill Zone series (Wu Jing, who appeared in the first, plays an entirely new character in this one), it starts fresh with a breakneck story about black market organ dealers, a father desperate to cure his daughter’s leukemia at whatever cost, and a cop who finds himself stuck in a private prison on the authority of said organ mob. While the whole film brims with unreal stunt work, the final battle is one for the ages and easily stands among the best work by all involved. If you’re coming for the action sequences, you won’t be let down, but you’ll likely find yourself surprised by how well the story is handled. It’s relatively simple, but there’s a lot of heart behind its spin kicks and Muay Thai strikes.
Savage Dog (2017)
Scott Adkins is pretty much the (ahem) undisputed king of direct-to-DVD action movies these days, and Savage Dog is an impressive and unique entry in his filmography. We rarely get to see Adkins in what is, effectively, a period piece, and the film stands out as unique and worth checking out for that alone. But beyond the unusual setting and aesthetic, Savage Dog is still something special.
Featuring narration by the great Keith David (who also has a role in the film), Savage Dog opens with the unbelievably cool image of Adkins’ character digging his way out of a shallow grave. He’s been left for dead, but the bad guys clearly should have stuck around a little bit longer to make sure it stuck. The film then takes on a nonlinear form, catching us up to the moment of his burial and then sending him on a brutal path of revenge featuring some gut-churning violence and stunning fight sequences. Adkins’ oeuvre is littered with cool action hits, but Savage Dog is a clear-cut high point.
Death Sentence (2007)
Modern horror master James Wan, of Saw, Insidious and The Conjuring fame, took a brief hiatus from the genre in 2007 in Death Sentence, a Kevin Bacon vehicle that follows a tried-and-true narrative of a man out for revenge. When his son is murdered in a gang initiation ritual, Bacon’s Nick Hume decides to take the law into his own hands, waging a one-man war on crime in his city and protecting his family from the death sentence that gang puts on them.
It’s nothing action fans won’t have seen before—Death Wish is the clear prototype—but you haven’t seen it directed by a wiz like James Wan or with an actor so effortlessly good in everything as Kevin Bacon. Bacon channels Nick’s relentless drive, grief, and rage in stunning, understated fashion. Throw in John Goodman as the film’s seething villain and you’ve got yourself a good time. It may be well-trodden ground, but it’s worth visiting, no matter how familiar it may feel.
Bullet to the Head (2013)
Walter Hill, director of cult classic The Warriors, dropped this little gem in 2013. It’s pure grindhouse fun, which is exactly what a Walter Hill action flick starring Sylvester Stallone should be. Having already directed the first entry in the Undisputed franchise, Hill is right at home making movies about tough guys solving their problems with their fists and firearms.
The film features Stallone teaming up with Sung Kang, of Fast and Furious franchise fame, as a hitman (Stallone) and a cop (Kang) forced to team up and bring down some bad, bad dudes. And bring down bad dudes they certainly do. Bullets fly, bodies drop, and cars are blown to bits over the course of this romp. It’s a great time, solidified by Jason Momoa’s role as the film’s villain, which he plays with devilish glee. And then there’s the big climactic fight between Stallone and Momoa, which is one for the books. All we’re saying is one of them has an axe. You don’t want to miss it.
Boyka: Undisputed (2016)
Scott Adkins holds together the later installments of the Undisputed series as Yuri Boyka, a prison inmate who participates in a brutal underground prison fighting ring. His role in the second film in the series was as the antagonist, though the next installment saw the focus shift to him as a new unlikely good guy. Boyka: Undisputed takes Yuri out of prison and into the real world and examines how a man like him, one who stakes his claim on this earth through violence, functions in the real world.
Undisputed sees Boyka fighting professionally under legitimate terms when he accidentally kills one of his opponents in the ring. He soon finds that said opponent’s wife is in trouble and takes on a series of fights to keep her out of it. It’s not unfamiliar ground for action cinema, but it sees Boyka grappling with some real internal struggle and evolving into a more complex icon of modern action movies than he has any right to be. Adkins is, of course, a physical specimen and his fight sequences are brutal, choreographed with just enough flair to keep things flashy and grounded enough to feel authentic. Four movies in, Undisputed is as fun as it’s ever been. Bring on the next one.
Small Soldiers (1998)
Children of the ’90s are likely to remember the toys that spawned from director and horror legend Joe Dante’s Small Soldiers, though the film has become something of a forgotten gem. Rewatching it now is a blast. It’s incredibly strange for a big-budget film from the ’90s, and kind of worth seeing for that alone, effectively playing out like Toy Story for high school students.
The film tells the story of a war between armies of toys with military technology that has given them sentience. One is a crew of G.I. Joe-esque soldiers and another an alien race, the Gorgonites, with an environmentalist message. The film is definitely made for a younger audience, but an action movie is an action movie, and this one is a lot of fun. Small Soldiers is weird, campy, and features some wild action sequences in which action figures go to literal war with one another. It’s a bizarre trip and absolutely worth revisiting. That this one hasn’t already become a cult classic is astounding.
Sky Captain and the World of Tomorrow (2004)
In a just world, Sky Captain and the World of Tomorrow would have been a box office smash and ushered in a new era of elegant, stylistic action cinema. Despite the fact that we do not live in the world in which that happened, we still have the film itself, and what a film it is. It was one of the first releases to pioneer the digitally-composed soundstage filming method later utilized by Sin City, giving it an astonishing, ethereal visual sheen.
Drawing heavily from pulp cinema and comic books, Sky Captain is a wild comic book-style romp through a steampunk reimagining of a pre-World War II world. The titular Sky Captain is a charismatic ace pilot who leads the daredevil Flying Legion. Played by Jude Law, he’s joined by reporter Polly Perkins (Gwenyth Paltrow) and a brief appearance by Angelina Jolie as an eyepatch-sporting Royal Navy officer, Franky Cook. It’s a killer cast heading up a fun, visually inventive action film that deserves a far larger fan following than it has today.
Officer Downe (2016)
Want to watch the craziest movie on Netflix? Officer Downe has got you covered. Adapted from the comic by writer Joe Casey and artist Chris Burnham, Officer Downe is that rare instance where you read a comic and can’t at all imagine a film or television adaptation. There shouldn’t be a way to translate its insanity from page to screen. And yet, under the direction of Slipknot’s M. Shawn Crahan, the film manages to pull it off. And if a movie is directed by a guy from the band that plays heavy metal in nightmarish monster masks, you know you’re in for quite the ride.
Starring Kim Coates of Sons of Anarchy fame, it’s a hyperkinetic neon thrill ride that plays out like Dredd on mescaline. It’s tough to describe this movie without sounding like a Stefon sketch from Saturday Night Live, but this movie has everything: drug dealing nuns with shotguns, an unkillable super cop, mutilation, and a hidden government conspiracy. It’s the kind of movie you’ll immediately text your friends about when the credits roll, imploring them to come over the next weekend with some beers and check it out. Run to Officer Downe’s sweet embrace as soon as possible.
Fighting (2009)
It’s kind of hard to remember these days that Channing Tatum wasn’t always a megastar who guaranteed a film’s success. Fighting is one of the movies that came out during the No Man’s Land of his career, that awkward patch between Step Up and Magic Mike when the actor was still finding his place in Hollywood and figuring out what kind of roles suited him best. And before he teamed up with director Steven Soderbergh and we realized he’s a pretty killer character actor, Tatum appeared in this little-seen gem.
Tatum plays the tough-as-nails Shawn, a hustler who discovers he’s a prodigy as a street fighter. The film follows a prototypical pro fighting narrative, with his character finding an opportunity to make something of himself through fighting, but quickly ending up in over his head with the wrong people. Said fight scenes are brutal, no-holds-barred affairs that channel the intensity of street fighting to the screen very well. Honestly, Fighting is by no means an egregious Oscar snub or anything. But it’s a very interesting note in a talented actor’s career. Plus it’s got Terence Howard sleazing it up as a fight promoter, and that alone is worth your time.
Master Chief Lands on Nintendo Switch via Minecraft
Halo‘s Master Chief is (finally?) heading to a Nintendo system. No, the Switch is not getting a port of a Halo game. Instead, the Xbox’s beloved mascot is coming to everyone’s favorite handheld/console hybrid by way of Minecraft. The “Halo mashup pack” will soon be available on Switch and every other edition of Minecraft (minus the PlayStation version, of course).
Master Chief isn’t the only Xbox character making his way to Switch. Expect to see pixelated versions of characters from Fable, Gears of War, and Banjo Kazooie. The inclusion of Banjo characters is interesting given how the franchise originally started on the Nintendo 64. The Switch is Nintendo’s main console these days, but if you own Minecraft on Wii U, you’ll also have access to these characters when you download the new skin pack. Master Chief is simply too big for one single Nintendo console to hold.
As EuroGamer points out, the Halo mashup pack has been available on Xbox for a number of years now. Microsoft’s systems (in this case the Xbox 360 and Xbox One) used to have the Minecraft: Xbox Edition, but this version was discontinued sometime ago. It was replaced by the current edition of Minecraft, which is available across many platforms. Interestingly enough, the now-defunct Minecraft: Xbox Edition recently got a new skin pack based on the Disney film, Moana. Because… why not?
Master Chief’s Nintendo sojourn can be seen as the only way to play a “new” Halo game. Microsoft hasn’t said anything regarding when a new entry in their most well-known series will release. Given the lukewarm reception to Halo 5, it’s possible 343 Industries (the current developers of Halo) are taking extra time to ensure the next game is everything fans of the franchise want. Perhaps we’ll get some type of Halo announcement during this year’s E3. For now, Halo fans will simply have to make do with this low-res version of Master Chief to tide them over.
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