“Although the game was simulating an environment from 1989, urban planners these days still run into problems trying to get officials to think about their city in the long run. Climate change and sea level rise is a very crystalline example of the way city officials get in their own way and set themselves up for larger obstacles later on […]

Playing SimCity 2000 nowadays is a strange but wonderful way to realize what defines a city is not what it currently is, but what it could be. — inverse.com

More on simulations and gameplay for city planning:

SimCity and beyond: the history of city-building games
Three guiding principles for a fine fake metropolis
“Cards Against Urbanity,” the hilarious and surreal urban planning game
California Water Crisis? Now there's a board game for that!
As It Lays: The New L.A. Game
The theory of everything in sandbox city: Will Wright's keynote at ACADIA 2014